Why You Aren't Enjoying Minecraft Anymore, and How to Have Fun Again
Summary
TLDRThis video script explores the enduring appeal of Minecraft, reflecting on its evolution and the community's changing play styles. It delves into why players may feel the game is no longer as fun and offers insights into how Mojang's updates have simplified progression, affecting the game's challenge and fulfillment. The script encourages viewers to rediscover the joy of Minecraft by slowing down, embracing exploration, and engaging with the game's creative potential, rather than rushing through it for instant gratification.
Takeaways
- đź Minecraft has reached its 15th anniversary and remains incredibly popular, with a large and active community.
- đ Despite its enduring success, there is a sentiment that Minecraft may not be as fun as it once was, with some players seeking older versions for a more challenging experience.
- đ The game has seen updates that have both improved and simplified gameplay, leading to a faster progression that some feel detracts from the original experience.
- đ ïž Mojang's updates have made the game easier, which while accessible to new players, may have reduced the sense of achievement for veteran players.
- đïž The speaker reminisces about the early days of Minecraft, highlighting the excitement and sense of discovery that came with exploring and building in the game.
- đ The modern playstyle is criticized for being too efficient and rushed, with players often skipping the joy of discovery and creativity in favor of quick progression.
- đĄ The speaker suggests that the community's expectations and play habits have changed, influenced by social media and the desire for instant gratification.
- đ The impact of sensationalized content on platforms like YouTube is discussed, where the focus on speed and efficiency can overshadow the slower, more immersive aspects of the game.
- đĄ The speaker encourages players to change their approach to playing Minecraft, recommending slowing down, exploring, and enjoying the creative aspects of the game.
- đč The importance of setting personal goals and working towards them in the game is emphasized, rather than rushing through the game to achieve the best gear quickly.
- đš A call to action for players to rediscover the joy of Minecraft by engaging with the game in a more mindful and creative way is presented.
Q & A
How old is Minecraft this year according to the script?
-Minecraft turned 15 years old this year.
Why do some people feel that Minecraft is no longer fun?
-Some players feel that Minecraft is no longer fun because of the game's ease, quick progression, and the instant gratification culture that has influenced how the game is played and perceived.
What does the author suggest about the changes in Minecraft's difficulty over time?
-The author suggests that Minecraft has become significantly easier over time, reducing the challenge and the sense of accomplishment that players used to feel.
What is the author's view on Mojang's updates to Minecraft?
-The author believes that while Mojang's updates have added new features and improvements, they have also made the game easier and faster-paced, which may have diminished the game's original charm and challenge.
What impact does the author think social media and instant gratification have had on how Minecraft is played?
-The author thinks that social media and instant gratification have led to a trend of playing Minecraft in a more efficient and less immersive way, which can result in a less enjoyable and less fulfilling experience.
What was the author's first experience with Minecraft like?
-The author's first experience with Minecraft was filled with awe and excitement, starting with playing on a Star Wars R2-D2 Xbox 360 and being amazed by the game's sandbox world and creative possibilities.
How does the author describe the change in playstyle from the early days of Minecraft to now?
-The author describes an early playstyle characterized by exploration, creativity, and less focus on efficiency, contrasting it with the current playstyle that is more about quick progression and optimization.
What advice does the author give to players to rediscover the joy of playing Minecraft?
-The author advises players to slow down their progression, appreciate the game's world, build a home with decorations, create an artistic farm, and undertake big projects without over-optimizing, to rediscover the joy of playing Minecraft.
What is the author's perspective on the Minecraft community's role in shaping the game's direction?
-The author believes that the Minecraft community has the power to influence how the game is played and enjoyed, and they can help bring back the original challenge and enjoyment to the game.
What does the author suggest about the relationship between the game's design and player behavior?
-The author suggests that the game's design, particularly aspects that make progression quick and easy, encourages players to rush through the game, which may contribute to a less satisfying experience.
Outlines
đź The Enduring Appeal of Minecraft
This paragraph reflects on Minecraft's 15th anniversary, its status as the best-selling game of all time, and its enduring popularity. Despite perceptions of waning popularity, the game continues to engage millions through its numerous communities and updates. The speaker ponders why there's a recurring trend of people returning to play Minecraft and why some find it less enjoyable over time, suggesting that the game may have become too easy or that players have outgrown it. The paragraph concludes with a personal recollection of first experiencing Minecraft, highlighting the game's sandbox nature and the sense of wonder it inspired.
đš The Evolution of Minecraft Playstyle
The speaker contrasts the early days of playing Minecraft, characterized by exploration, creativity, and a lack of optimization, with the current playstyle that focuses on efficiency and quick progression. This shift has led to a shorter play cycle, with players rushing through the game's challenges and feeling unfulfilled. The paragraph identifies Minecraft's ease and straightforward progression as factors contributing to this issue, suggesting that Mojang's updates, while expansive, may inadvertently facilitate a playstyle that lacks depth and reward.
đ° Reclaiming the Joy of Minecraft
The speaker proposes a change in the way players engage with Minecraft to rediscover the joy and fulfillment the game once offered. They suggest slowing down progression, choosing challenging biomes for building, and creating aesthetically pleasing farms as ways to enhance the gaming experience. The paragraph also touches on the impact of social media and instant gratification on gameplay, urging players to resist the trend of sensationalized content and to enjoy the game at a more leisurely pace.
đ Rediscovering Minecraft's Potential
This paragraph encourages players to immerse themselves in Minecraft's vast possibilities by setting personal goals, exploring, and building without the pressure of efficiency. The speaker shares ideas for creating unique and ambitious projects, emphasizing the importance of leaving room for improvisation. They advise against overwhelming oneself with too large a project and suggest enjoying the journey of game progression at a fulfilling pace.
đ Embracing the Minecraft Experience
The final paragraph serves as a heartfelt call to action for players to reconnect with the essence of Minecraft. The speaker encourages walking rather than sprinting, appreciating the game's visuals and soundtrack, and engaging in creative building projects. They remind players to enjoy the process and to play for the love of the game, not for external validation. The paragraph concludes with a reflection on the personal significance of Minecraft and an invitation for players to honor their initial experiences with the game.
Mindmap
Keywords
đĄMinecraft
đĄCommunity
đĄUpdates
đĄPlaythrough
đĄEfficiency
đĄDifficulty
đĄProgression
đĄNostalgia
đĄInstant Gratification
đĄSandbox
đĄCave Update
Highlights
Minecraft celebrates its 15th anniversary and remains the best-selling game of all time.
The game's popularity remains high, with millions of players and viewers even after a decade.
Minecraft's updates have been game-changing and novel, maintaining player interest.
Some players find themselves in an annual cycle of returning to Minecraft but not for long.
There's a concern that Minecraft may no longer be fun for some players.
Some players are reverting to older versions of the game for a more challenging and rewarding experience.
The question of whether players have outgrown Minecraft is a significant concern.
Nostalgia plays a role in players' emotional connections to Minecraft, starting from their first experiences.
Minecraft's sandbox nature allowed for open-ended play and creativity from the beginning.
The game's progression has become too easy and quick, reducing the sense of achievement.
Minecraft's design choices have inadvertently made the game less challenging and less engaging for veteran players.
The cave update, while visually impressive, has made resource gathering too easy and less rewarding.
Some updates have made the game easier, which may contribute to player dissatisfaction.
The Minecraft community has the power to influence how the game is played and enjoyed.
To rediscover the joy of Minecraft, players should change their playstyle to be more immersive and less focused on efficiency.
Playing Minecraft slowly and immersing in the world can lead to a more fulfilling experience.
Encouraging Mojang to reintroduce challenges and slow down progression could enhance the game.
The impact of social media and instant gratification on how we play games like Minecraft.
Transcripts
Minecraft turned 15 years old this year
it's the greatest selling game of all
time and is arguably the greatest game
of all time its popularity is still at
the same Heights as it was in its Heyday
it may not seem as popular now as it was
in 201 13 but the hundreds if not
thousands of communities and subcultures
the game has fostered makes us often
forget that there are millions if not
tens of millions of people who have
played this game or watched a YouTube
video about it in the last month alone
Minecraft has updated twice a year with
gamechanging or at least novel updates
so why is it that every few days I'll
see a meme online about me and the boys
getting into our annual 2E Minecraft
phase why is it that my own playthroughs
fall through why is it that video essays
talking about Minecraft no longer being
fun blow up on YouTube why is there a
concerning contingence of players moving
back to Alpha and beta versions of the
game is Minecraft no longer fun has
Mojang ruined the game have we outgrown
Minecraft that last question is probably
the scariest one for me to ask we've all
probably asked that question am I too
old for Minecraft is it not for me
anymore some of the times I've asked
this have been at moments where I boot
up the game play it for a few hours
hours and get incredibly sad why am I
not able to enjoy the game I've Loved
for over half my life there are reasons
and I'll get into those in depth later
but first let's go back to the
beginning most of us remember that
feeling of first booting up a game of
Minecraft I remember mine vividly like
most good things in life it started with
friends in the spring of the fourth
grade my dad told my little brothers and
I that if we got good grades he'd get us
an Xbox 360 we locked in and he took us
on a trip to town where we got the goods
at the end of the school year on a
mission as we walked through Walmart we
didn't get just any Xbox 360 no we got a
state-of-the-art Star Wars R2-D2 Xbox
360 complete with a connect we loved it
and we would play split screen games
there all day long one day after playing
in my sandbox till dusk one of my best
friends Brandon told me about a game
he'd been seeing a lot of on YouTube and
how it was coming to the Xbox
360 I sced up money I'd save from
birthdays as well as from doing chores
and told my parents how much fun it' be
if I could just play this game because
what was special about it is it was not
only four play player split screen like
the games that we've been playing you
could also have that four player split
screen and play online with your friends
they let me buy it and I booted up
Minecraft when I tell you I was in awe I
was in awe the menu screen the music the
tutorial world it was incredible walking
around being shown how to break a tree
and then place blocks the wor world was
at my fingertips I mean seeing the place
that tutorial world was built on was
gorgeous and the fact that I could build
this exact thing this was the best
feeling ever booting into my first world
was even better than the tutorial world
I was Star Struck I've never seen a game
create a world like this before much
less a game fully at my fingertips like
this Minecraft was the ultimate sandbox
all I did was walk around and look at
all there was to explore back then
things were novel they were new they
were challenging and they were fun I
could spend hours talking about the
differences between the Minecraft I
first played versus the Minecraft we
know today and maybe I will in another
video but that's not what we're here for
right now the things I want to point out
were how I played the game when I first
got it I stuck with wooden tools for a
while making things hard slow but still
somehow pretty pretty fun I explored
everywhere I could before building a
house there wasn't a Sprint when I first
got in the game so exploring felt far
more natural and poignant and most
importantly there was no set way to play
honestly I was probably playing
Minecraft wrong at the time I was so
scared of losing things I would get a
diamond pickaxe and mine up just enough
obsidian for nether portal and an
enchanting table and then keep it in a
chest the rest of the time I didn't have
a set blueprint when it came to building
houses making Farms or finding ores I
didn't over optimize my experience and I
didn't have a set play style or a set
method for which I gathered resources
nothing was focused on efficiency I just
did what I thought would be fun or cool
that's what I want you to remember doing
what would be fun and not over
optimizing everything now let's compare
that to how we play Minecraft now and I
think you'll see why we only play the
game for 2
weeks how do we play the game now let me
take a guess spawn in grab just enough
wood to make a pickaxe grab just enough
Stone to get a stone pickaxe get just
enough Stone and make a full set of
tools in a furnace chop trees kill
animals for food cook the food while you
chop trees jump into a cave and mine
until you come up with diamonds and a
stack of iron or until you run out of
food find a village take all its
resources go find a hole in the side of
a mountain or a cave throw all your
stuff in a chest get enough resources
and never have to M for them again build
a house and a farm and then wonder why
you're
bored if this play style sounds an any
way shape or form familiar that's okay
that was me for a long time and I still
sometimes fall into that same type of
play style there's nothing wrong with us
for playing Minecraft like that either
we're just being efficient with our time
and our resources the problem is this
play style just isn't very fulfilling
we're going to look back into how we
ourselves can change our play style
later but first how is Mojang enabling
us to play in a quick and unfulfilling
fashion in a game that has infinite
potential and infinite variability there
are a few key issues for Minecraft that
cause us to play through it so quickly
and one of them is its difficulty
Minecraft is an incredibly easy game and
after playing it for so long challenges
like nighttime and even the Ender Dragon
can become snooze bests to anyone who's
played the game longer than a few months
things that challenge us as kids no
longer do and the learning curve has
been summited long ago for us if you're
watching this video you're a lot like me
in your Minecraft Journey we are
seasoned vets at this game yet we still
keep coming back because we love it the
problem lies within the fact that the
game itself has issues that make it too
easy too little of a
challenge this is deserving of its own
video for the fact that I don't want to
get sidetracked for 30 minutes but but
the biggest problem with difficulty also
relates to why we aren't fulfilled with
our playthroughs anymore progression
progression in Minecraft isn't the best
or the most complex it's very
straightforward and in almost all
aspects very linear it's also
unfortunately one of the quickest games
to fully progress I've ever seen and
that notion is even more concerning when
you look at how you can play Minecraft
infinitely and until netherite you could
achieve a full set of the best tools in
under an hour this bit of game design
alone is one of the biggest reasons we
rush to get diamonds so quickly it's
because we know we can get them EAS
easily so why waste time using other
tools and Mining things up so much
slower than we could this is equally on
us and on Mojang for making the
progression so quick and easy if there
were more Ro blocks on the way to
Diamonds we'd likely make that change in
tools far later than we normally do the
cave update has been a help and a
hindrance on this point caves are huge
and with the wide open expanses of some
caves they become filled with Mobs a
dangerous obstacle for those who aren't
fully Ked up this helps slow you down a
bit or at least makes you more cognizant
of yourself while underground new biomes
were also added to serve as difficult
traversal beautiful places to get lost
in or dangerous cities in the deepest
parts of caves filled with a near
indestructible force of nature the catch
however was it also made the game
incredibly more easy with expanses as
large as the caves are now ORS are
jumping out at you every chance you get
when
underground I have found enough diamonds
to get me a full set of armor just by
virtue of running away from mobs under
underground my mining trips take less
than an hour and I still have to throw
out parts of my inventory or ignore ores
because I just don't have the room the
caves are huge challenging and gorgeous
to look at but with how plentiful ores
are it makes it hard to feel rewarding
when finding diamonds the most prized
ore to find in the Overworld do you
remember whenever you first found
diamonds Elementary School me screamed
and mined all around it just admiring
the fact that I really did it that
feeling remained for years and still
existed up until the cave update for me
now it's a more casual encounter oh
sweet diamonds I say to myself and throw
out the copper ore that I have to make
sure that I have enough storage for my
diamonds this is a great allegory for
how Minecraft feels now every time there
is an additional challenge or change
there is something to celebrate but
something to make the game even easier
or less enjoyable the nether update
added a valuable new ore to look for and
difficult Bastion to Traverse but
netherite makes you an invincible God
the village and pillage update gave the
challenge of raids and new fights at
Pillager outposts but the trades for
Ming give an infinite supply of and
remove the need to explore to find what
is arguably the most powerful
enchantment ever mending beds were a
great way to set your spawn point but
they're so easy to get that you can skip
Nights from day one changes like this or
why a concerning amount of people are
switching over to play the alpha and
beta versions of the game it feels more
organic more slow more challenging and
more rewarding I don't entirely blame
them but it almost feels like that way
of playing is abandoning Minecraft as it
is resigning Minecraft's current form to
an unsavable state I'm not saying you
can't enjoy the alpha versions and I'm
definitely not saying Mojang makes the
game easier and leaves it we can see
that by the experimental villager
rebalance making bending only done by a
Master Level librarian in a swamp
Village meaning you'd have to make your
own village in a swamp and transport
villagers there but little bits that
remove the challenge or speed up
progression too quickly are rampant in
the game and stretch far wider than the
villagers trading for mending the point
is we need to encourage Mojang to
continue working on ways to bring some
of that original challenge back to the
game as well as slowing progression to a
point where becoming powerful feels like
a rewarding Hill to climb instead of an
hour-long chore however it's not just
game design making us feel like we have
to progress as quickly as possible in
the age of social media and instant
gratification everything has to be
efficient and give us what we want as
quickly as possible or else it's just a
waste of time we never walk anywhere in
Minecraft anymore we only Sprint back
before Sprint was added climbing a
mountain felt like a journey and
traversing through caves felt eerie and
unsettling when was the last time any of
us took the time to walk anywhere in
Minecraft simply enjoying how beautiful
this game can be this attitude of
instant gratification has pervaded its
way onto YouTube too I'm not even
talking about speedr running either
that's its own Community I'm talking
about the overly edited challenge Style
videos that take things to the absolute
extreme and show 100 days of gameplay in
10 minutes or even 60 seconds I've even
been tempted to make videos like this
after seeing my regular style
playthroughs not Garner the views that
I'd hope for I had everything prepped to
follow that Trend and then I stopped and
asked myself do I really want to dilute
my experience for views and online
validation the answer was no I didn't
want to play the game in an even more
extreme version of what had already been
causing me to stop playing the game
before I completed any of what I wanted
to do I didn't want to sensationalize
Minecraft to a point where I no longer
recognized why it was so successful in
the first place and why I fell in love
with it over 10 years ago that's when it
hit me sure we've been playing the game
more efficiently but nearly every piece
of media related to Minecraft has also
fallen into the sensationalist bubble so
of course we won't play the game at a
pace where we can enjoy it it's hard to
remember how to enjoy Minecraft with all
of this stuff pervading every corner of
the internet with that knowledge it led
me to some conclusions Minecraft has
become the international phenomenon and
cultural staple because of us
you are what makes Minecraft special the
fact that you are watching this video
the fact that I'm making this video the
fact that there is a platform that has
garnered over one trillion views is
entirely because of you we have the
power to vote for mobs but we also have
the power to change how the game is
viewed how the game is played and how
the game is enjoyed we can be the ones
to bring an end to the twoe Minecraft
phases and bring a new golden AG to a
game that has brought us over 15 years
of joy and fantastic memories before we
go on to trying to change the world
though let's first change how we play
Minecraft to fully enjoy our experience
again in the face of some of the most
sensationalized content and the loudest
the Minecraft Community has been about
their inability to genuinely enjoy
themselves playing the game the solution
is clear
we don't need to only play Minecraft for
short bursts until we get bored we need
to fundamentally change how we play the
game to enjoy ourselves long term I'm
not going to tell you to change your
life or change how you play Minecraft
but I sure can try if you'll indulge me
these are some things I've been doing
the last couple of months that have
caused me to love every second I spin in
Minecraft slow your progression in terms
of tool acquisition as much as humanly
possible when you first spawn in gather
wood and stone like you normally would
but stop there stick with stone tools
for the first day or two of your
playthrough and gather enough wood and
Cobblestone to go on an adventure where
we normally grab enough wool to make a
bed immediately survive through the
first night on stone tools this time if
it gets scary or like you're not going
to make it dig a hole in the ground and
wait it out until
sunrise ah just like the good old days
remember when you used to do this so
often every playthrough we'd all be so
caught up in The Wonder of a new world
until the sunet and then Nightfall would
remind us Minecraft isn't entirely a
peaceful Endeavor obviously things would
be much easier and more convenient if
you had just gotten some wool from sheep
and slept the first night away but this
first playthrough needs to be unlike
anything we've done during our tenure of
not enjoying the game when daylight
comes continue your journey searching
for a home it's got to be a perfect spot
I'm talking about a village by a River
under a mountain I'm talking about a
jungle where you can build houses tree
to tree whatever your definition of
perfect is it's got to be that if you
want to additionally challenge yourself
find a biome you don't build in and make
that your home I promise the novelty of
doing something you haven't done in a
long time or haven't done ever will not
be an ephemeral feeling you'll remember
this along your journey feel free to
scrape some coal and iron off the sides
of mountains or Cliffs but don't hoard
it once you found your home use your
stone and iron tools to build a house
I'm talking a really nice house it
doesn't have to be massive but make it
something that you're proud of this will
serve as your starting point for so many
wonderful things so don't short Change
yourself now that you've got a house and
some space make a nice Farm now you're
getting it one of the biggest things to
overcome is the need to over optimize
the Allure of Maximum efficiency is
tempting especially when you want a high
yield for resource collection but for
just this once try to make a farm that's
almost like a work of art blend the
tilled land with the geography around it
make a farm with running water rolling
down the hills or make a plot that juts
down Hills in a platform like rice
patties throw some trees in there to
provide shade when harvesting make some
scarecrows or paths in the fields to
walk through build sugar cane along a
river in front of your house like a
privacy gate instead of strict rows you
don't have to have a completed Farm or
even a pretty one but lay the groundwork
for something really special I've kept
you neutered long enough in terms of
tools so now that you've got a home and
food to come back to take a journey
underground there are a few things to
remember if you want to truly get the
fullest out of the experience though
when you do go mining for diamonds don't
strip mine explore caves get to a y
level you like and make a 16x16 Quarry
to get a ton of resources and let
diamonds be the eventual rewards gather
iron gold copper Redstone lapis and coal
when you see it and use them in your
build s for decorations or Redstone
features take time to explore every nook
and offshoot of the cave you can who
knows what you might find then get back
up to the surface and start to work
there's so many wonderful things you can
build will you build a camp of log
cabins in the remote Tiga Prime grounds
for hunting will you build a city among
the trees in the jungle will you build a
castle overlooking a village by the
shore we often forget this myself often
included that Minecraft is a game with
with Limitless potential so make your
potential Limitless don't overwhelm
yourself with a project too big to
tackle but set goals that are exciting
to work towards you can do anything and
since you are taking the game at a
fulfilling and enjoyable pace for the
first time and who knows how long a big
project is something that will drive
instead of hinder you one of the biggest
pieces of advice I can give on starting
big projects is to not answer every
question leave some room for
improvisation or addition you'll enjoy
your work so much more that
way so next time you start a new world I
want you to try a few things look around
when you spawn don't Sprint walk expose
yourself to the sheer Beauty this
pixelated procedurally generated world
has given you stay above ground for that
first night travel the first first few
days of your playthrough until you found
the perfect place to build a home make a
spacious home with decorations and
little secrets only you know about
create a farm that looks gorgeous build
a barn and a pasture for your animals
don't go down the caves to get as much
iron and diamonds as you can limit
yourself to Stone and iron tools for the
first few hours of your playthrough grab
a horse to make longer Journeys or heck
build a mine cart track down to your
favorite mining spot or in between key
locations spend a whole day fishing and
see all the cool stuff you can catch
grab a friend fet nearby Villages and
see who can build the most successful
Kingdom build a castle with working
Redstone Gates make established trade
routes with ornate train stations and
Minecart tracks watch the sunet behind
the mountain as the sky turns from Blue
to Orange to purple to Black listen to
the soundtrack and remember what made
you fall in love with this game in the
first place explore ship and structures
you've neglected for years name your
tools pets and armor let your tools
break sometimes don't over optimize
everything this sounds crazy and
purposefully inconvenient and slow but I
promise it's going to be okay as someone
who went through the same feelings that
you felt someone who has gone through
dozens of two- week Minecraft phases I
beg of you to stop playing the game and
start experiencing it don't do it for me
and don't don't even do it for yourself
do it for the you that first booted up
this pixelated block game I'm doing it
for the 10-year-old standing under a
lamp post while his best friend told him
about a game he'd seen on YouTube coming
from computers to the Xbox 360 that he
had just gotten for making good grades
he booted up the game and what he saw
when starting the tutorial world is
something he would never
forget I want this video and
experiencing Minecraft the way he first
did to make him proud I really hope he
is I only have one question left who are
you doing it for
[Music]
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