9 Plot Mistakes Every New Fantasy Writer Makes

Jed Herne
14 Sept 202318:49

Summary

TLDRCe script de vidéo expose neuf erreurs courantes dans l'écriture de romans de fantasy, identifiées par un éditeur expérimenté. Il explique comment éviter de fausser le suspense, de répéter les formats de scène, de rendre les protagonistes passifs, de manquer de fil conducteur, de créer un milieu flasque, de ne pas aligner promesses, progrès et gain, de prolonger inutilement les fins, et d'utiliser la chance au lieu de l'effort pour résoudre les problèmes. Des conseils pratiques sont donnés pour structurer une première ébauche solide et améliorer l'écriture de l'intrigue.

Takeaways

  • 📚 L'auteur mentionne fréquemment neuf erreurs courantes faites par les nouveaux écrivains de fantasy qui affectent la structure de leur histoire.
  • 🤺 La première erreur est de vaincre l'antagoniste trop tôt dans l'histoire, ce qui réduit le suspense et la croissance du personnage principal.
  • 🔄 L'erreur de format de scène répétitif peut rendre l'histoire prévisible et manquer de variation, ce qui peut alourdir l'intérêt du lecteur.
  • 🕵️‍♂️ Un protagoniste passif qui n'agit pas de manière active peut rendre l'histoire moins captivante et retarder le début de l'intrigue principale.
  • 🧵 L'absence d'une ligne directrice cohérente dans l'histoire peut causer des subplots sans but et une narration manquant de tension.
  • 🌀 Un milieu de livre flasque, ou 'soggy middle', se caractérise par un manque de progression et un ralentissement du rythme qui peut décourager les lecteurs.
  • 🌪️ Un structure de trois actes peut causer un milieu de livre flasque, alors qu'une structure à sept points offre plus d'événements pour maintenir l'intérêt.
  • 💥 Les conséquences faibles pour les échecs des personnages empêchent le développement de caractère et la profondeur émotionnelle.
  • 🤝 La promesse, la progression et le gain (ou les trois P) doivent être alignés pour assurer une cohérence narrative et éviter les sentiments de tromperie chez les lecteurs.
  • 🔗 Éviter les fins éparpillées en compressant les résolutions des intrigues pour créer un point culminant plus dramatique.
  • ❌ L'utilisation du hasard pour aider le protagoniste peut sembler être une facilité et ne pas convaincre, diminuant la satisfaction pour les lecteurs.

Q & A

  • Quel est le premier problème de structure de l'intrigue que mentionne l'auteur ?

    -Le premier problème mentionné est de vaincre l'antagoniste trop tôt dans l'histoire, ce qui réduit la tension et la croissance du personnage principal.

  • Pourquoi les formats de scène répétitifs peuvent-ils être un problème ?

    -Les formats de scène répétitifs peuvent rendre l'histoire prévisible et manquer de variation, ce qui peut désengager le lecteur.

  • Quel est le conseil donné pour éviter les formats de scène répétitifs ?

    -L'auteur suggère de noter le type de format de scène pour chaque scène dans l'esquisse, pour s'assurer de la variété et du développement du conflit.

  • Pourquoi les protagonistes passifs peuvent-ils rendre une histoire moins intéressante ?

    -Les protagonistes passifs font que l'histoire leur arrive dessus au lieu qu'ils la fassent avancer, ce qui peut rendre l'intrigue moins captivante et en attente de l'action principale.

  • Quel est le quatrième erreur de structure de l'intrigue mentionnée dans le script ?

    -Le quatrième erreur est d'avoir une trame narrative incohérente, ce qui peut causer de la divagation et de l'absence de but dans l'histoire.

  • Pourquoi est-il important d'avoir une ligne directrice cohérente dans une histoire ?

    -Une ligne directrice cohérente permet de maintenir l'intérêt du lecteur, en le retenant concentré sur le conflit central et en évitant les subplots inutiles.

  • Quel est le problème de 'milieu mou' dans une histoire ?

    -Le 'milieu mou' se produit lorsque la partie centrale de l'histoire manque de progression et de but, ce qui peut rendre l'intrigue lente et ennuyeuse.

  • Quels sont les avantages d'utiliser une structure de sept points pour éviter le 'milieu mou' ?

    -La structure de sept points offre plus d'événements dans la partie centrale de l'histoire, ce qui assure une excitation, un développement, un conflit et une tension constants tout au long de la narration.

  • Quelle est la sixième erreur mentionnée dans le script ?

    -La sixième erreur est d'avoir des conséquences faibles pour les échecs des personnages, ce qui limite la croissance du personnage et la profondeur de l'intrigue.

  • Pourquoi est-il important d'aligner les trois 'P' dans une histoire ?

    -L'alignement des trois 'P' (Promesse, Progrès, Gain) est essentiel pour que l'histoire ait un flux logique et naturel, évitant ainsi que les lecteurs se sentent trompés ou que l'histoire se termine de manière décevante.

  • Quel est le problème avec les fins de l'histoire qui se prolongent inutilement ?

    -Les fins qui se prolongent peuvent causer une sensation de fin lente et dispersée, en résolvant les fils narratifs un par un au lieu de les compresser pour un climax plus dramatique.

  • Quelle est la dernière erreur mentionnée dans le script et comment peut-elle affecter la satisfaction du lecteur ?

    -La dernière erreur est l'utilisation de la chance pour aider le protagoniste de manière insatisfaisante, ce qui peut sembler être une triche et ne pas avancer l'histoire de manière crédible.

Outlines

00:00

📚 Les erreurs de trame communes chez les nouveaux auteurs de fantasy

Le script met en garde les nouveaux auteurs de fantasy contre les neuf erreurs de trame qui peuvent saper leur histoire. L'auteur, ayant édité de nombreux romans de fantasy, identifie ces erreurs fréquentes qui entravent la structure narrative. L'exposition de ces erreurs vise à aider les auteurs à éviter les problèmes majeurs et à écrire un premier jet solide nécessitant peu de révisions par la suite. L'erreur numéro un est de vaincre l'antagoniste trop tôt, ce qui réduit le suspense et la possibilité de croissance du personnage principal. Une solution suggérée est de présenter le personnage principal comme l'underdog, qui peut échapper à un danger imminent mais en reconnaissant l'antagoniste plus fort.

05:01

🔄 Formats de scène répétitifs et protagonistes passifs

Le texte aborde l'erreur de répétition des formats de scène, qui sont des structures prédéfinies pour les scènes. L'utilisation excessivement uniforme de formats peut entraîner un manque d'engagement des lecteurs. L'auteur suggère de varier les formats pour maintenir l'intérêt et le suspense. En outre, le script mentionne l'importance d'avoir des protagonistes actifs qui façonnent l'histoire par leurs choix, plutôt que de les présenter comme passifs où l'histoire leur arrive. Les personnages passifs peuvent retarder le début de l'histoire et réduire l'intérêt pour le récit.

10:02

🔗 Ligne directrice cohérente et évitement du milieu flou

La partie trois du script insiste sur l'importance d'une ligne directrice cohérente dans l'histoire, qui sert de résumé en une phrase de l'œuvre. L'absence d'une telle ligne peut mener à une narration erratique et sans but. L'auteur recommande de déterminer cette ligne directrice pour éviter les sous-plots inutiles et de maintenir l'intérêt du lecteur. Le 'milieu flou' est également discuté comme un problème courant où la progression et la pertinence manquent, ce qui peut décourager les lecteurs. L'auteur suggère de structurer l'histoire pour éviter cette faiblesse.

15:05

🎬 Structure narrative et évitement des fins patatesques

Le paragraphe quatre examine la structure narrative, en particulier la structure à trois actes, et son potentiel pour créer un 'milieu flou'. L'auteur propose une structure à sept points comme alternative pour éviter ce problème, offrant plus d'événements et de développement dans la partie centrale de l'histoire. Cette structure comprend un ouvrage d'ouverture, des termes de intrigue, des points angulaires, un point médian et une résolution. L'auteur invite également les écrivains à rejoindre un boot camp d'esquisse pour une approche plus complète de la structure, des arcs de personnages, du monde, des thèmes et de la tension.

💥 Conséquences fortes et alignement des 3 P

Dans le cinquième paragraphe, l'auteur souligne l'importance de conséquences fortes pour le développement des personnages et l'intérêt de l'histoire. Les auteurs de fantasy sont encouragés à ne pas craindre de punir leurs personnages, car c'est à travers l'adversité que les personnages grandissent. En outre, le script met en garde contre la désalignement des '3 P' (promesse, progression et gain), qui peut causer un sentiment de trahison chez les lecteurs et une structure narrative qui ne semble pas fonctionner.

🔚 Évitement des fins patatesques et de la chance trompeuse

Le dernier paragraphe traite des fins patatesques, où les threads de l'intrigue se résolvent lentement au fil des chapitres, ce qui peut conduire à une fin perdue de dynamisme. L'auteur suggère de compresser ces résolutions pour créer un point culminant plus dramatique. Il met également en garde contre l'utilisation de la chance pour aider le protagoniste de manière insatisfaisante, suggérant plutôt d'utiliser la chance pour mettre le personnage principal en danger et avancer l'histoire.

Mindmap

Keywords

💡Antagoniste

L'antagoniste est le personnage qui se trouve en opposition directe au protagoniste, créant ainsi le conflit central de l'histoire. Dans le contexte de la vidéo, il est mentionné que battre l'antagoniste trop tôt dans l'intrigue peut diminuer l'intérêt et la tension, car cela révèle la supériorité du protagoniste dès le début, réduisant la suspense pour les confrontations futures.

💡Format de scène

Le format de scène est une structure archétypale qui définit l'action principale se déroulant dans une unité spécifique de l'histoire. Dans la vidéo, l'utilisation répétitive d'un ou deux formats de scène peut entraîner une monotonie, alors qu'une variété de formats contribue à maintenir l'engagement des lecteurs et à faire évoluer le conflit.

💡Protagoniste passif

Un protagoniste passif est un personnage à qui les événements arrivent plutôt que de les instiguer. La vidéo souligne que si un personnage principal est trop passif, l'histoire peut manquer d'intérêt, car il semble que l'on attende sans cesse que l'intrigue commence réellement. Les choix actifs du personnage sont essentiels pour un récit captivant.

💡Ligne directrice

La ligne directrice est le conflit central qui traverse l'histoire, permettant de résumer l'intrigue en une phrase. La vidéo met en évidence que l'absence d'une ligne directrice claire peut mener à une histoire erratique et sans but, où les sous-plots ou les scènes peuvent sembler inutiles ou ennuyeux, car ils n'ont pas de lien avec le conflit central.

💡Milieu mou

Le 'milieu mou' fait référ à une partie du récit, souvent le milieu, qui manque de progression et de but, ce qui peut rendre l'intrigue lente et ennuyeuse. La vidéo suggère que l'adoption d'une structure en sept points plutôt que la structure en trois actes traditionnelle peut aider à éviter ce problème en offrant plus d'événements et de tension tout au long de l'histoire.

💡Conséquences faibles

Les conséquences faibles se rapportent à la peur des auteurs de punir leurs personnages pour leur échec, ce qui limite le développement du personnage et la profondeur de l'intrigue. La vidéo soutient que l'adversité est essentielle pour révéler le vrai caractère des personnages et établir une connexion avec les lecteurs.

💡Trois P

Les 'trois P' se réfèrent à la promesse, la progression et le gain de l'histoire. La vidéo explique que l'alignement de ces éléments est crucial pour que l'intrigue se sente logique et cohérente. Une désynchronisation entre ces éléments peut donner l'impression que l'histoire traîne ou manque de flux naturel.

💡Fin paternelle

Une 'fin paternelle' est une fin de l'histoire qui se déroule de manière trop lente et dispersée, résolvant les différents fils narratifs un par un au lieu de les apporter à un point de climax intense. La vidéo recommande de compresser ces résolutions pour créer un moment de culmination plus dramatique et satisfaisant.

💡Chance

La 'chance' est utilisée dans la vidéo pour décrire des événements fortuits qui aident le protagoniste, ce qui peut sembler insatisfaisant ou作弊. Cependant, la chance peut également être utilisée de manière efficace pour ajouter des obstacles et des défis au protagoniste, en particulier lorsqu'elle favorise l'antagoniste.

💡Structure en sept points

La 'structure en sept points' est une approche alternative à la structure en trois actes, proposée dans la vidéo pour éviter le 'milieu mou' et assurer une tension constante tout au long de l'histoire. Chaque point de cette structure offre des jalons spécifiques pour le développement du récit, du début à la résolution finale.

Highlights

Editing fantasy novels reveals nine common plot mistakes that can ruin a story.

Defeat of the antagonist too early in the story reduces suspense and character growth.

Using repetitive scene formats can make the story feel monotonous and predictable.

Passive protagonists who don't drive the story can lead to a lack of engagement.

A clear and consistent through line is essential for maintaining narrative focus.

Avoiding a 'soggy middle' requires maintaining progression and purpose in the story's midpoint.

The three-act structure can contribute to a weak middle act, causing reader disengagement.

A seven-point plot structure can help prevent the 'soggy middle' by providing more mid-story events.

Outlining is a crucial tool for avoiding plot mistakes and ensuring a well-structured narrative.

Weak consequences for character failures can hinder character growth and reader sympathy.

Aligning the 'three P's'—promise, progress, and payoff—is key to a satisfying story structure.

Prolonged endings with gradual plot resolutions can lead to a sense of the story petering out.

Compressing plot resolutions into a single moment can create a more dramatic climax.

Relying on luck to help the protagonist can feel unsatisfying and like cheating to readers.

Offering a six-week fantasy outlining boot camp to help writers master story structure.

Testimonials from writers who have benefited from the outlining process and coaching.

Applying for the outlining boot camp and the deadline for applications.

Transcripts

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so listen if you're a new fantasy writer

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you're probably making plot mistakes

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with your novel and they're ruining your

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story and I say that because over the

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past year I've edited a ton of different

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fantasy novels and I see the same nine

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mistakes come up again and again in most

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cases the writers have no idea they're

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making these mistakes but they lead to

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really big structural issues that turn

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the editing process into a nightmare now

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I've been writing fantasy stories for

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over 10 years and on my road to

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publication I've had to learn about

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these errors the hard way so I'm going

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to show you how to avoid these nine

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common mistakes and write a structurally

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sound first draft that only requires

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minimal editing later in the process and

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the first mistake is beating the

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antagonist too early so let's imagine

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that you open your fantasy story with a

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confrontation between your protagonist

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your main character and your antagonist

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perhaps they're having some sort of duel

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where they're both using their magical

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abilities against each other let's say

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that your protagonist manages to

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successfully defeat or beat the

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antagonist in this scenario and then the

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story goes on and you kind of progress

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from there and maybe the antagonist

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comes back and tries to attack them

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again in the future

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what's the problem with this setup well

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if that is your primary antagonist and

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that is the main force of opposition

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within your story and your main

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character has already beaten them within

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the first couple of chapters the main

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character has proven themselves more

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powerful than this antagonist early on

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there's not really a lot of suspense

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when they have to fight them again later

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in the story is there and of course I'm

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using the word fight here but this can

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also apply to more verbal battles to

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confrontations that aren't purely

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physical of course you can level up that

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antagonist as the story progresses you

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can make them more powerful more

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intimidating more threatening but I

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often find that when stories start with

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the antagonist being easily beaten

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easily vanquished it just really means

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we have diminished threat throughout the

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rest of your story and there's not a lot

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of room for the main character to grow

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the solution to avoiding this mistake I

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often find is to have your main

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character be the underdog so perhaps

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they fight the antagonist early in the

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story but instead of beating them easily

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they just manage to fend them off and

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they make a desperate Escape but they're

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doing so from this perilous place where

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it's very clear that the antagonist is

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stronger than them mistake number two is

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repetitive scene formats a scene format

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is a specific structural archetype that

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defines the prime memory action taking

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place in a particular unit of your story

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an example scene format might be a

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romantic confession between two

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characters or a stealthy infiltration

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into a palace you can kind of think of

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scene formats as different containers

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and you could fill these containers with

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whatever you want but they provide a

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base level of structure almost like this

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sort of template and these guidelines

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for what you might expect to write in a

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scene like this so there are hundreds of

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different scene formats and you could

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perhaps make the argument that within

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the fantasy genre there are hundreds of

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fantasy specific scene formats as well

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but oftentimes when I am editing

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writer's books inside my story coaching

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program I usually find that they're just

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using one or two scene formats over and

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over again so chapter one might have two

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characters having a conversation in

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their house and then chapter two might

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have two characters having a

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conversation in their house and chapter

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three has two characters having

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conversation in a barn something I like

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to do at the outlining phase of my

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writing process and I find that

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outlining is a really useful tool for

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avoiding all of the plot mistakes I'm

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about to talk about in this video I

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often put down next to each of my scenes

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in the outline what type of scene format

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it is so maybe my first scene is a

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sneaking scene the second scene is an

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argument between two characters the

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third scene is a battle and it's just a

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really easy way to see at a glance am I

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providing enough variation with my scene

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formats so that readers are constantly

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going to be engaged and so that the

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conflict in the story is always shifting

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and forcing characters to adapt and

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overcome new challenges and on the note

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of challenges this leads to mistake

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number three passive protagonists so a

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passive protagonist is a character where

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the story happens to them rather than

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the story happening because of them the

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rule of thumb I like to follow is that

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if you can easily take your main

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character out of the story and nothing

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changes

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your character is probably overly

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passive and it probably means the story

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isn't as interesting as it could be

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often it feels like a novel doesn't

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really begin until your main character

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makes their first truly active choice

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and if you never have your characters

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make an active Choice it can constantly

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feel like you're waiting for the novel

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to begin all the way to the end and this

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is something that I notice and often

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note down for my story coaching clients

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I often tell them this here this point

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at 35 of the way through the novel or 65

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of the way through the novel this

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actually feels like it's Where Your

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Story begins because it's the first

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active choice that your character made

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up until that point I felt like I was

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just waiting for something to happen now

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of course your character can start out

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as being passive and a character's

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passiveness can be an interesting aspect

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of their design but generally speaking

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the more active choices your character

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makes the more interesting the plot is

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going to feel and as the plot progresses

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you usually want your character to make

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more and more active choices becoming

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increase recently active as the story

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progresses towards the climax mistake

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number four no consistent through line

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so a through line I like to think of as

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the core conflict that's kind of running

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through the story in other words what is

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the one sentence summary of your book

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that's probably going to touch upon

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through line and it's going to touch

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upon the core conflict of your story and

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this is a question that's very important

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to ask yourself when you're writing is

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what actually is the one sentence three

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line in this story maybe that sounds

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like stupidly obvious but there are a

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lot of writers who I talk to who

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struggle to summarize their story in one

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sentence and of course your story is

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about so much more than that one

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sentence description so trying to

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encapsulate it in one sentence can be a

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really difficult task but I think it's

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immensely valuable to force yourself to

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do this because very quickly you're

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going to realize if your story has this

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consistent through line or not and the

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problem with not having a consistent

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through line is that it leads to a lot

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of meanderingness and purposelessness

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with your sins oftentimes when I'm

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reading a story and it feels like

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there's all of these pointless subplots

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or it feels like I'm bored within the

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scene it's usually because the writer

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has forgotten what the through line is

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of their narrative and they have

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deviated away from it in a way that

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feels like it's cheating me as a reader

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I came here for this specific conflict

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and now we're over here doing this

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different thing instead I want to get

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back to this conflict that's where my

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interest is that's where all of my

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curiosity lies in this narrative this

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mistake can also manifest as a lack of

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conflict if it feels like there's just

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not really anything happening in the

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story and your main character isn't

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being challenged isn't being forced to

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overcome difficult obstacles it may be

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because you have lost sight of the

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through line of tension and conflict in

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your narrative or perhaps it wasn't

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really clearly defined to begin with now

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if that is the case and you feel like oh

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yeah Jed you're kind of right maybe my

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story has a bit of this mistake right

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now what do I do oftentimes the through

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line is there there just might be four

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or five three lines that you weren't

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really sure

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which one to commit to and your job as a

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writer when you're going back and

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editing through the book or perhaps

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you're working through the first draft

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right now is to write down all the

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different through lines and I say this

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with a lot of conviction because I

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literally told this to a story coaching

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client the other day

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write down all the different through

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lines that you are kind of interested in

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exploring in the story or that you have

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explored in your first draft so in the

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case of this writer she had you know

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maybe four or five different through

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lines that were being explored in the

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narrative but it didn't necessarily feel

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like there was one that was standing out

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to me that was driving the spine of the

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story write down all these different

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through lines and then ask yourself

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which one of these is the most developed

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in the narrative right now and which one

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am I most interested in pursuing and of

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course you can have these different

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subplots but it's really useful to just

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know what is the core source of conflict

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and Challenge and growth for your main

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character mistake number five is a soggy

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middle this occurs when the middle of

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your story lacks progression and purpose

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and feels kind of slow and boring with

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the pacing oftentimes as writers we come

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into a narrative with perhaps a very

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clear idea of our beginning and our end

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but that middle stretch of your

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narrative can be quite intimidating and

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I hear from writers all the time who say

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ah Jed I got 20 30 000 words into my

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novel but then I kind of gave up and

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that's exactly what the Soggy middle is

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all about this mistake is very common

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where you see writers maybe have a

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strong start to their story man in the

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middle things kind of dip and gets a bit

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boring and it gets a bit stale and that

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is probably when readers are going to

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put down your book and move away so one

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of the things I think actually creates

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this soggy middle is the traditional

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three-act structure now three-act

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structure has a lot of prose to it but

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one of the big issues that I see with it

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is that you've got the First Act the

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first 25 of the novel you've got the

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third act the last 25 of your novel and

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then you've got the second act which is

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the middle part of the story but that

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middle part is like 50 and if you look

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at traditional three-act structure the

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only really anchoring scene you've got

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in that second act is perhaps the start

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of the second act the end of the second

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act and the midpoint but that doesn't

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actually give you a lot to go on as a

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writer because that could represent

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present like 60 80 000 words of your

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novel and to give a really quick

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definition of three-act structure here

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Act One involves the sort of exposition

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setting up the world the inciting action

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that kicks the story off and then the

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turning point where the character sets

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off on their Adventure Act 2 involves

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rising action the midpoint of the story

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where there's usually some sort of

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traumatic change and then the Turning

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Point into act three often described as

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sort of The Dark Knight of the Soul

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where it looks like the character has

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all hope lost for them and then act

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three is the climax and the ending of

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your story now of course you can make

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three-act structure work but for me

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personally I found it way easier to

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avoid the Soggy middle syndrome when i

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shifted to a seven point plot structure

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and that's because the seven points of

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this structure provides you with just

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more stuff happening in the middle part

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of your story and it just gives you a

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better guide and template to make sure

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that there's constant excitement

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development conflict and tension

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throughout the narrative to provide a

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brief summary of seven point plot

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structure you've got your opening book

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where you introduce the protagonist and

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especially his flaws and Desires in a

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compelling way then you have plot term 1

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which is where the protagonist is taken

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from the Ordinary World and thrusts into

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the extraordinary world of your story

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pinch point one where pressure is

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applied to the main character usually

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through the introduction or some sort of

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action from the main antagonist then you

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reach the midpoint and this is typically

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where the protagonist fully moves from

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passive reaction to active action and

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resolves to stop or fight the antagonist

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next you have pinch Point 2 where more

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pressure is applied to the protagonist

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really forcing them into their darkest

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and lowest moment possible and that

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leads to plot turn two where the

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protagonist discovers or sometimes

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realizes a key piece of information that

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helps them defeat the antagonist lastly

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we have the resolution where the

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protagonist achieves or fails to achieve

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his object of Desire now if you want to

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go deeper with structuring your novel

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and not only just structuring it by

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looking at plot points but also looking

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at the character arcs also looking at

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how you weave World building and themes

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and suspense and pacing all throughout

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an outline in a way that is really

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comprehensive and sets you up to write a

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really successful book then you might

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want to apply it for my six week fantasy

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outlining boot camp this is a group

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coaching program where I'll be taking

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eight writers on and I'll be showing you

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everything I know about outlining which

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is the most important part of my writing

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process it's the thing in my experience

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that will most help you avoid these nine

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plot mistakes and the Myriad of other

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plot mistakes that you can make as a

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fantasy writer and in the program we'll

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go through a series of live calls where

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I basically show you my complete

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outlining process and how that's evolved

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over my 10 years of writing and over my

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three published novels and my video game

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but then not only will we have these

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live training sessions but we're also

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going to have these live group coaching

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sessions where I'll personally help you

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develop a comprehensive outline for your

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own fantasy novel that not only allows

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you to master story structure character

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arcs theme design World building

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suspense pacing and all these other

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elements of story but makes you excited

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to write a story and allows you to get

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over the hump if you have perhaps

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struggled with finishing novels or

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perhaps you have finished novels but

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they are in a really messy place for me

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outlining was a tool that helped me get

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over that hump that actually helped me

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produce really great stories and it's

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also something that I have shown a lot

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of writers in my one-on-one story

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coaching program as well with really

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great results my outline was pretty

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sparse I knew what I wanted to do at the

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beginning and it would be generous to

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say I had a loose idea of what I wanted

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to do in the air I gave it to Jed and

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once he kind of saw where everything was

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going he then was able to point out

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parts of the story elements of the story

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that I had been trying to work in and

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maybe wasn't doing so successfully but

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he also was able to point out things

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that I hadn't even realized I've been

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doing either wrong or correct and been

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setting up for the future and so from

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there we worked together to create a

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very robust outline having that outline

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to help me get over the hump and finish

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my story was crucial I would not have

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been able to finish without it and I

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definitely would not have been able to

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make it as good as it is without Jed's

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help I'm getting ready to self-publish

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soon and I couldn't be more excited

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about how it's going you can apply for

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my outlining boot camp by going to

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jettone.com forward slash outline

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applications closed on October the 2nd

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and we're kicking off the cohort on

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October the 16th mistake number six weak

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consequences many new fantasy writers

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are really afraid to punish their

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characters for failure and that's a huge

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mistake because it's through adversity

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that a character really gets the chance

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to grow the depth of adversity that a

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character faces

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directly corresponds to the depth of

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true character that you can reveal that

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is the deeper the conflict that you put

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characters through the more you really

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challenge them and force them to face

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their demons the deeper we can kind of

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dive into their psyche as a reader and

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that's really what causes readers to

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develop sympathy and connection to your

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characters and if you think about the

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characters that you remember well from

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the fantasy novels that you love they're

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usually the ones that have to go through

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hell they go through the most difficult

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circumstances possible and they somehow

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manage to emerge from the other side the

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question I like to ask myself is what is

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the worst possible thing that could

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happen to my protagonist in this

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situation you don't always have to make

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that thing happen but it can really give

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you good inspiration and maybe guide you

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down directions that you wouldn't have

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initially gone in if you hadn't asked

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that question mistake number seven

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misaligning the three p's when it comes

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down to it a story is just comprised of

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your promise your progress and your

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payoff now that framework might sound

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really simple but oftentimes when this

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structure of your novel doesn't really

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feel like it's clicking it's because

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there's a misalignment between these

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three p's so maybe you promised readers

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a particular type of story through the

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tone and the scenes and the dialogue and

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the actions the characters were taking

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in the first few chapters but then as we

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get to the middle of the story it's not

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really going there readers will feel

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cheated and the structure of the story

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just won't feel like it's working you

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want your narrative to feel like it's a

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logical flow from beginning to end where

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each scene naturally leads into the next

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moment ensuring that your promise and

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your progress and your payoff is really

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nicely aligned is the pathway to

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achieving that natural feeling flow

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mistake number eight is the Patriot

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endings so I've shared this framework

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with a few story coaching clients but

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this is the first time I've really

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talked about it publicly in a video and

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there have been a few novels I've edited

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recently where the ending drags on a

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little bit longer than it should and

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perhaps there are let's say four or five

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key plot threads going through this

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story one of those threads might be

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resolved in a chapter towards the end

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then the next chapter has another thread

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kind of being resolved and then the last

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chapter has the final thread being

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resolved and it kind of leads to this

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slow sense of ending where you're

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getting these threads gradually being

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resolved as we go towards the end of the

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story but oftentimes it kind of leads to

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this sense of the story petering out or

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puttering it out towards the end because

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once that plot thread is done then that

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source of narrative Drive of narrative

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energy

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it is no longer present in the rest of

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the story the better approach and this

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is something I've shared with a lot of

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my clients is look at the moments where

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the plot threads within your story are

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being resolved and then ask yourself how

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can I compress these and move them

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closer together oftentimes you can turn

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an all right ending into an amazing

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Ending by simply taking the four or five

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plot threads that get resolved over the

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course of let's say two or three

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chapters and instead compressing them

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into a single moment almost taking these

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plot threads and knotting them together

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into one knot where they all kind of get

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resolved in this one moment it usually

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leads to a much more dramatic and

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interesting climax because instead of

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having this little explosion here little

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explosion here a little explosion here

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you're just combining all your Firepower

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into one massive explosion and then the

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last mistake mistake number nine is luck

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that helps the protagonist so of course

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as with all of these mistakes here there

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are ways to do them well you can have

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luck that helps your protagonist in a

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way that doesn't feel like cheating and

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does actually Advance the story but

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generally speaking if you're using

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coincidences or luck to get your main

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character out of a hole that they've

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fallen into it's not going to feel very

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satisfying to readers and it's going to

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feel like you're cheating particularly

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within fantasy novels you oftentimes see

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magic used for this purpose where

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characters will just invent New Uses of

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the magic that we've never seen before

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or they'll discover these loopholes that

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were never clear before or they'll just

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use aspects of the magic that weren't

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really foreshadowed or set up in a way

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that felt logical and believable on the

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flip side of this it's totally fine and

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it often is very satisfying to have luck

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help your antagonist that is for the

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main character's plan to be going well

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but then they get unlucky the antagonist

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gets lucky and then this throws your

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main character into Peril now if you

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enjoyed that video you might like this

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one over here where I share six World

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building mistakes so that new fantasy

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writers make

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foreign

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