Project CARS: Force Feedback Explained - How to set it up
Summary
TLDRIn this video, the creator walks viewers through the essential force feedback settings in Project Cars, specifically for users with racing wheels. They explain how to fine-tune settings for optimal feedback, covering options like FX scale, force scale, and body stiffness to enhance the driving experience. With additional tips for improving rear-wheel feedback and handling, the video encourages users to test and adjust these settings for each car and track. The creator credits Calm Off for the discovery of some settings and invites viewers to explore his channel for more insights, ultimately aiming to improve player enjoyment and immersion in the game.
Takeaways
- 😀 The main focus of this video is on optimizing force feedback settings in *Project Cars* for wheel users, specifically for the Renault Clio Cup and the Mutiny International track.
- 😀 It's important to first configure the basic force feedback settings in the main menu, including FX Scale, Force Scale, and Third Scale for a solid starting point.
- 😀 The FX Scale adjusts the force feedback during acceleration and braking, with higher values resulting in more intense feedback.
- 😀 The Force Scale affects the amount of steering feedback, with higher values providing stronger responses during turns.
- 😀 The Third Scale influences the feedback from bumps and rumble strips, and can be adjusted to amplify or reduce these effects.
- 😀 MZ Scale modifies the force feedback when steering out of control, allowing for more responsive feedback when the car loses grip.
- 😀 When in the pit box, use the right trigger to access more advanced force feedback tuning settings, which are crucial for refining the experience.
- 😀 The Body Longitudinal and Lateral Scales control the feedback based on braking/acceleration (longitudinal) and turning (lateral), with adjustments improving realism in these areas.
- 😀 Adjusting Body Stiffness and Damping can make the wheel feel more rigid or more responsive, enhancing the virtual spring and damping effects in the game.
- 😀 Rear feedback can be fine-tuned using the Rear and Lateral Scales to better feel oversteer or rear grip loss, especially during sharp cornering.
- 😀 Test and refine the settings by driving on track, as small adjustments can lead to significant improvements in force feedback responsiveness and car feel.
Q & A
What is the focus of this video?
-The video focuses on optimizing force feedback settings for wheel users in the racing game 'Project Cars', specifically for the Renault Clio Cup car and the track at Mutiny International.
Why is force feedback important for wheel users in racing games?
-Force feedback is essential for wheel users because it simulates the forces experienced by a car in real life, such as acceleration, braking, and steering. Proper settings can significantly improve the player's driving experience and car handling.
What should users do once they have set their main force feedback settings?
-Once users have set their main force feedback settings, they should leave them unchanged. These settings do not need to be adjusted again after the initial setup.
Who helped the video creator discover the advanced force feedback options?
-The video creator credits a person named Calm Off for bringing the advanced force feedback options to their attention.
How can players access additional force feedback settings in the game?
-Players can access additional force feedback settings by going to the Edit Tuning options in the pit box, then pressing the right trigger (or throttle) on the wheel. This will bring up further options for tuning force feedback.
What does the 'FX scale' affect in the force feedback settings?
-The 'FX scale' affects the acceleration and deceleration forces in the game. A higher value increases the force feedback during acceleration and braking.
What is the purpose of the 'arm angle' setting in force feedback adjustments?
-The 'arm angle' setting adjusts the amount of force feedback felt at the center of the wheel, allowing users to fine-tune the feel of the wheel's resistance based on their preference.
What does the 'longitudinal' scale control in the force feedback settings?
-The 'longitudinal' scale controls the force feedback related to forward and backward forces, such as during braking and acceleration.
What do the 'body stiffness' and 'body damping' settings do?
-The 'body stiffness' and 'body damping' settings simulate the effects of the car's suspension and damper system. Adjusting these settings affects how much resistance and feedback users feel in the wheel when the car is moving or when going over bumps.
How do the 'lateral scale' and 'differential scale' affect the driving experience?
-The 'lateral scale' controls the feedback related to side-to-side forces, while the 'differential scale' governs the feedback from vertical loads, such as when the car shifts its weight. These settings help players feel more or less of what’s happening with the car's handling, especially at the rear end.
Outlines

Cette section est réservée aux utilisateurs payants. Améliorez votre compte pour accéder à cette section.
Améliorer maintenantMindmap

Cette section est réservée aux utilisateurs payants. Améliorez votre compte pour accéder à cette section.
Améliorer maintenantKeywords

Cette section est réservée aux utilisateurs payants. Améliorez votre compte pour accéder à cette section.
Améliorer maintenantHighlights

Cette section est réservée aux utilisateurs payants. Améliorez votre compte pour accéder à cette section.
Améliorer maintenantTranscripts

Cette section est réservée aux utilisateurs payants. Améliorez votre compte pour accéder à cette section.
Améliorer maintenantVoir Plus de Vidéos Connexes

Cara Melihat Riwayat Copy Paste Di Semua Android

THIS is the BEST VIRTUAL REALITY GAME | Quest 2 Gameplay

Sony FX3: How to get THE BEST Video SETTINGS!

Node.js | AI Text Summarization in 5 minutes!

#6. CL63AMG 21인치 로린져 rs8 휠로 변경

Full Setting Mikrotik Semua Port Bridge untuk Mode Hotspot Voucheran + Topologi Settingan Mikrotik
5.0 / 5 (0 votes)