Advanced Modeling - Split and Combine Bodies
Summary
TLDRThis video tutorial focuses on advanced modeling techniques in Fusion 360, specifically showcasing how to split and combine bodies. The presenter demonstrates by creating a rectangular prism, then using the split body tool to divide it into two separate bodies, which can be individually modified with different materials. The video also covers combining bodies back together and splitting faces for distinct appearances, emphasizing the utility of these tools for 3D modeling and Autodesk certification.
Takeaways
- đ„ This video is focused on advanced modeling techniques in Fusion 360, specifically splitting and combining bodies.
- đ The presenter begins by creating a simple rectangular prism to demonstrate the concepts.
- đ ïž The 'Modify' menu in Fusion 360 offers tools for splitting faces and bodies, which are essential for advanced 3D modeling.
- đ The 'Split Body' tool allows users to divide a single body into two separate bodies, which can then be edited individually.
- đ« The video illustrates how to use an offset work plane as a guide for splitting bodies accurately.
- đš After splitting, bodies can be assigned different physical materials, such as ceramic or water, to simulate different properties.
- đ© The 'Combine' tool is used to merge bodies back together after they have been split, with options to join, cut, or intersect.
- đ The presenter explains the difference between 'target body' and 'tool bodies' in the combine process.
- đïž The video addresses a common issue where faces within a body cannot be individually selected for operations like applying appearance.
- đ The 'Split Face' tool is introduced as a solution to separate faces within a body, allowing for individual manipulation.
- đ The presenter highlights the importance of using sketches and construction methods like planes to create complex models.
Q & A
What is the main focus of the video?
-The video focuses on advanced modeling techniques in Fusion 360, specifically splitting and combining bodies.
What is the first step the video takes in Fusion 360?
-The first step is to create a new component, a rectangular prism, and then create a sketch on the work plane.
What dimensions does the video use for the rectangle in the sketch?
-The rectangle in the sketch is given dimensions of 4 by 5 units.
How far does the video extrude the rectangle?
-The rectangle is extruded 10 inches.
What modification tools are discussed in the video?
-The video discusses the use of splitting a face and splitting a body, as well as combining bodies.
How does the video demonstrate splitting a body?
-The video demonstrates splitting a body by creating an offset work plane and using the 'Split Body' tool in Fusion 360.
What is the purpose of splitting bodies in Fusion 360?
-Splitting bodies allows for separate editing and application of different physical materials to different parts of a model.
How does the video show combining bodies back together?
-The video shows combining bodies by using the 'Combine' tool in the 'Modify' menu, choosing a target body and a tool body.
What are the different options for combining bodies in Fusion 360?
-The options for combining bodies include 'Join', 'Cut', and 'Intersect'.
Why might someone split a face in Fusion 360?
-Splitting a face can be necessary to apply different appearances or materials to separate areas of a model that are visually distinct but part of the same body.
How does the video handle the issue of applying different appearances to separate faces?
-The video handles the issue by splitting the face into two separate faces, allowing for individual appearances to be applied to each.
What additional tools does the video mention as useful for creating models?
-The video mentions the use of sketches and construction methods like utilizing planes as additional tools for creating models.
What is the final advice given in the video regarding further study?
-The video advises viewers to continue studying through Autodesk Certified User exam materials and to check out other videos on the channel for help.
Outlines
đ ïž Advanced Modeling with Fusion 360: Splitting and Combining Bodies
This video tutorial focuses on advanced modeling techniques in Fusion 360, specifically the process of splitting and combining bodies. The instructor begins by creating a simple rectangular prism and then moves on to demonstrate how to split a body using an offset work plane. The video illustrates the use of the 'Split Body' tool, which allows users to divide a single body into two separate entities. This is particularly useful for editing different aspects of a model independently. The instructor also shows how to apply different physical materials to each body, such as porcelain and water, to demonstrate the versatility of the tool. Finally, the video covers the 'Combine' tool, which merges bodies back together. The instructor explains the options of 'Join', 'Cut', and 'Intersect', and the importance of selecting the target body and tool bodies correctly. The video concludes with a brief mention of creating new components and the option to keep the tool bodies for future use.
đš Applying Appearances and Splitting Faces in Fusion 360
In the second paragraph, the focus shifts to applying appearances to different faces of a model and the challenges that arise when trying to apply different appearances to separate faces within the same body. The instructor creates a sketch using a fit point spline to draw an interesting shape on the face of a model. The video highlights the limitation where the entire body is selected when trying to apply an appearance, rather than individual faces. To resolve this, the instructor demonstrates the 'Split Face' tool, which allows for the separation of faces within a body. This tool is crucial for applying different appearances to distinct faces of the same body. The video shows how to select the face to split and the splitting tool, which in this case is a line drawn in the sketch. The instructor also discusses the option to extend the splitting tool if necessary. After splitting the face, the video shows how to apply different colors to each face, thus overcoming the initial limitation. The tutorial wraps up by emphasizing the importance of using modification tools in conjunction with sketches and construction methods to create diverse and complex models.
Mindmap
Keywords
đĄAutodesk Certified User
đĄFusion 360
đĄAdvanced Modeling
đĄSplitting Bodies
đĄCombining Bodies
đĄWork Plane
đĄExtrusion
đĄPhysical Material
đĄSketch
đĄOffset Work Plane
đĄAppearance
Highlights
Introduction to advanced modeling in Fusion 360, focusing on splitting and combining bodies.
Explanation of simple modification tools for creating 3D models.
Demonstration of creating a new component, a rectangular prism.
Guidance on creating a sketch on the work plane and extruding it.
Introduction to the 'Modify' options for splitting a face and body.
Tutorial on creating an offset work plane at five inches.
How to use the 'Split Body' tool to divide a single body into two separate bodies.
Application of physical materials to individual bodies after splitting.
Explanation of combining bodies back together using the 'Combine' tool.
Option to create a new component or keep the tool bodies after combining.
Impact of combining bodies on physical material properties.
Scenario of creating a sketch and using a fit point spline.
Challenge of applying appearance to separate faces before splitting.
Use of the 'Split Face' tool to divide a single face into two.
Application of different appearances to separate faces after splitting.
Importance of utilizing sketches and construction methods for model variation.
Conclusion of the video with a summary of combining and splitting bodies.
Encouragement for viewers to continue studying for the Autodesk Certified User exam.
Transcripts
hey everyone
another video spotlighting another
autodesk certified user
certification exam objective for fusion
360.
and in this video we're going to be
taking a look at advanced modeling
specifically looking at splitting and
combining bodies so this is going to be
a real quick and short video as it's a
vid these are very simple modification
tools to use when creating 3d models so
i'm going to move into fusion and i'm
just going to do something really basic
here i'm going to go ahead and we can
create a new component
i'll just go ahead and call this the
we'll call this a rectangular prism
and we're going to create a sketch i'm
on the work plane front plane here and
i'm just going to go ahead and draw a
rectangle and it doesn't even matter
really the size
we'll go
we'll go a four by five how about that
just that way we get something
constrained so finish the sketch
and i'm going to extrude this out
let's do 10 inches
so
again you can do this with a lot of
different models and practice with this
but here is one thing that we can do
with this particular
item one is if i go to modify i've got a
few options i'm going to show you one as
well how to do
splitting a face
but also splitting a body and then doing
combine
a body as well so you can even see from
the tool tips what they're used for so
as well as splitting bodies and things
like that
so here's kind of what i what i've used
in the past
i'm gonna go ahead and create an offset
work plane and i'm gonna base it off of
this front and we'll go let's put this
right in the middle at five inches
now if i want to split this because
right now in my
browser i've got one body that's been
created from the extrusion
so but maybe i want to go ahead and
split this or have a case where i need
to split it to have just two separate
bodies to be able to edit to do two
different things
so i'm gonna go ahead and go to modify
i'm gonna go to split body
and the thing that the menu is looking
for is it says to body to split so i
either i can select the body here in the
graphics area or i can go over here to
body one and you'll see it'll highlight
um and then it says what are the
splitting tools now i'm gonna go and hit
select and i want it to split right on
that work plane so which now you're
going to see i get kind of a red area
that it highlights and picks up the
where it's going to split so i'm going
to go ahead and say okay
now if i hide the construction plane and
if i look over here i've got body one so
which is the right side there and then
i've got body two which is the side
that's kind of closest to us so now i
can do some things like for example go
into physical material
and if i want one to be a ceramic
material
like a porcelain i can apply that to one
body but then as i go into let's say
just because i had a previous video
let's say i want to make this one made
of water
now those two can can have two separate
things even though they look very
similar i maybe need them to be have
separate physical properties so for
whatever reason
so
that is one thing that can kind of
happen there
now
in order to maybe bring that back
i'm gonna go to modify
we can go to combine
so maybe i want to bring them back
together so the target body i can either
choose one or the other so the target
body is usually the kind of the desired
one that you want left and then you have
the tool bodies and it automatically
changes the select so the tool body is
i'm just going to select the second one
and either i can choose to join
or cut
or intersect i'm just going to choose to
join them and so
if i needed to i could create a new
component if i wanted to create a brand
new one out of that i could check that
box
and i can also say like keep the tools
so sometimes i like to go through
and keep the tools because it keeps a
copy of each tool body and i'm going to
say okay and we're going to see what
this does
as we go forward
so now in our combination you're going
to see body 2
is the full extent body 1
is
the tool body that we selected and
that's what it means by keeping that so
if i go back into editing the com the
combination if i uncheck that and say
okay
you're gonna see now body two
is the only thing that gets left and it
all took over
the water physical material
as the option so if i can if i need to i
can always change that back to
maybe another type of
material there so
that's a real quick way of going through
and handling combine and split
those are for bodies the exam objective
does go through and specify that but i
will go ahead and show you this kind of
scenario as well is that if i create a
sketch
and if i let's say i draw a
let's use a fit point spline
and i'm just going to kind of draw this
kind of interesting shape here
on the face
and if i say finish the sketch
right now i've got two separate faces
that i could extrude
but as i go through and look at applying
like an appearance
if i look to try to paint this
you'll notice that it picks up the whole
body or i need to check to make sure i
got faces selected
and let's see if it'll pick up the
separate faces
so
and it doesn't go through it picks up
these but it won't pick up this
so that can be one of the issues so
here's what i'm going to do go to modify
i'm going to say to split the face it
operates a very similar way what's the
face to split i'm going to choose the
top face
what's the splitting tool i'm going to
choose select and i'm going to click on
which you can kind of see i'll kind of
highlight when i hover over it i'm going
to choose that line and then there's the
splitting you know kind of the splitting
tool there
so it'll go through and it'll say split
with surface or i can choose another
option split with surface works really
well do i want to extend the splitting
tool
it'll do that if i if i need to do so a
little bit more
so in this case it's not really
necessary
so i can go ahead and keep it right
right with there right on the ends so i
can go ahead and say okay
now i got two separate faces
now when i go to apply my appearance
i can look at what kind of paint color
so again i need to change them over to
faces
now i can do blue on this face
and let's say i can do yellow on this
one
and so now that allows me to create some
new options
so again this is a
an added in modification tool but that's
how to go through and do you know split
face split body as well as doing
the combine options so utilizing
sketches but also
utilizing some of the construction
methods like utilizing planes and
everything will also be useful with how
to create
varying
uh models
with a lot of these really kind of
really cool modification tools
so
this completes the video on how to
combine and split bodies
so again if you have questions or
anything feel free to contact me
however
if you don't
continue your studying through the
autodesk certified user exam materials
as well as
you know check out other videos on my
channel for help with that
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