Advanced Modeling - Split and Combine Bodies

Craig Hughes
30 Apr 202208:09

Summary

TLDRThis video tutorial focuses on advanced modeling techniques in Fusion 360, specifically showcasing how to split and combine bodies. The presenter demonstrates by creating a rectangular prism, then using the split body tool to divide it into two separate bodies, which can be individually modified with different materials. The video also covers combining bodies back together and splitting faces for distinct appearances, emphasizing the utility of these tools for 3D modeling and Autodesk certification.

Takeaways

  • đŸŽ„ This video is focused on advanced modeling techniques in Fusion 360, specifically splitting and combining bodies.
  • 📐 The presenter begins by creating a simple rectangular prism to demonstrate the concepts.
  • đŸ› ïž The 'Modify' menu in Fusion 360 offers tools for splitting faces and bodies, which are essential for advanced 3D modeling.
  • 🔄 The 'Split Body' tool allows users to divide a single body into two separate bodies, which can then be edited individually.
  • đŸš« The video illustrates how to use an offset work plane as a guide for splitting bodies accurately.
  • 🎹 After splitting, bodies can be assigned different physical materials, such as ceramic or water, to simulate different properties.
  • đŸ”© The 'Combine' tool is used to merge bodies back together after they have been split, with options to join, cut, or intersect.
  • 🔄 The presenter explains the difference between 'target body' and 'tool bodies' in the combine process.
  • đŸ–Œïž The video addresses a common issue where faces within a body cannot be individually selected for operations like applying appearance.
  • 📏 The 'Split Face' tool is introduced as a solution to separate faces within a body, allowing for individual manipulation.
  • 🔍 The presenter highlights the importance of using sketches and construction methods like planes to create complex models.

Q & A

  • What is the main focus of the video?

    -The video focuses on advanced modeling techniques in Fusion 360, specifically splitting and combining bodies.

  • What is the first step the video takes in Fusion 360?

    -The first step is to create a new component, a rectangular prism, and then create a sketch on the work plane.

  • What dimensions does the video use for the rectangle in the sketch?

    -The rectangle in the sketch is given dimensions of 4 by 5 units.

  • How far does the video extrude the rectangle?

    -The rectangle is extruded 10 inches.

  • What modification tools are discussed in the video?

    -The video discusses the use of splitting a face and splitting a body, as well as combining bodies.

  • How does the video demonstrate splitting a body?

    -The video demonstrates splitting a body by creating an offset work plane and using the 'Split Body' tool in Fusion 360.

  • What is the purpose of splitting bodies in Fusion 360?

    -Splitting bodies allows for separate editing and application of different physical materials to different parts of a model.

  • How does the video show combining bodies back together?

    -The video shows combining bodies by using the 'Combine' tool in the 'Modify' menu, choosing a target body and a tool body.

  • What are the different options for combining bodies in Fusion 360?

    -The options for combining bodies include 'Join', 'Cut', and 'Intersect'.

  • Why might someone split a face in Fusion 360?

    -Splitting a face can be necessary to apply different appearances or materials to separate areas of a model that are visually distinct but part of the same body.

  • How does the video handle the issue of applying different appearances to separate faces?

    -The video handles the issue by splitting the face into two separate faces, allowing for individual appearances to be applied to each.

  • What additional tools does the video mention as useful for creating models?

    -The video mentions the use of sketches and construction methods like utilizing planes as additional tools for creating models.

  • What is the final advice given in the video regarding further study?

    -The video advises viewers to continue studying through Autodesk Certified User exam materials and to check out other videos on the channel for help.

Outlines

00:00

đŸ› ïž Advanced Modeling with Fusion 360: Splitting and Combining Bodies

This video tutorial focuses on advanced modeling techniques in Fusion 360, specifically the process of splitting and combining bodies. The instructor begins by creating a simple rectangular prism and then moves on to demonstrate how to split a body using an offset work plane. The video illustrates the use of the 'Split Body' tool, which allows users to divide a single body into two separate entities. This is particularly useful for editing different aspects of a model independently. The instructor also shows how to apply different physical materials to each body, such as porcelain and water, to demonstrate the versatility of the tool. Finally, the video covers the 'Combine' tool, which merges bodies back together. The instructor explains the options of 'Join', 'Cut', and 'Intersect', and the importance of selecting the target body and tool bodies correctly. The video concludes with a brief mention of creating new components and the option to keep the tool bodies for future use.

05:02

🎹 Applying Appearances and Splitting Faces in Fusion 360

In the second paragraph, the focus shifts to applying appearances to different faces of a model and the challenges that arise when trying to apply different appearances to separate faces within the same body. The instructor creates a sketch using a fit point spline to draw an interesting shape on the face of a model. The video highlights the limitation where the entire body is selected when trying to apply an appearance, rather than individual faces. To resolve this, the instructor demonstrates the 'Split Face' tool, which allows for the separation of faces within a body. This tool is crucial for applying different appearances to distinct faces of the same body. The video shows how to select the face to split and the splitting tool, which in this case is a line drawn in the sketch. The instructor also discusses the option to extend the splitting tool if necessary. After splitting the face, the video shows how to apply different colors to each face, thus overcoming the initial limitation. The tutorial wraps up by emphasizing the importance of using modification tools in conjunction with sketches and construction methods to create diverse and complex models.

Mindmap

Keywords

💡Autodesk Certified User

Autodesk Certified User refers to individuals who have passed certification exams demonstrating proficiency in Autodesk software. In the video, the presenter is discussing an exam objective for Fusion 360, which is an Autodesk product. This keyword is central to the video's theme as it sets the context that the content is educational and aimed at preparing viewers for certification.

💡Fusion 360

Fusion 360 is a 3D CAD, CAM, and CAE software tool developed by Autodesk. It is used for creating, modeling, and defining manufacturing processes for 3D models. The video focuses on advanced modeling techniques within Fusion 360, making it a key term as it is the software where the discussed concepts are applied.

💡Advanced Modeling

Advanced Modeling refers to the use of sophisticated techniques to create complex 3D models. The video is centered around advanced modeling in Fusion 360, specifically discussing how to split and combine bodies, which are advanced operations within the software that allow for intricate modifications to 3D models.

💡Splitting Bodies

Splitting Bodies is a modeling technique where a single 3D body is divided into two or more separate bodies. In the script, the presenter demonstrates how to use the 'Split Body' tool in Fusion 360 to divide a rectangular prism into two distinct bodies, which can then be edited or assigned different materials.

💡Combining Bodies

Combining Bodies is the process of merging two or more separate 3D bodies into a single body. The video explains how to use the 'Combine' tool in Fusion 360 to merge bodies back together after they have been split, which can be useful for creating complex shapes or structures.

💡Work Plane

A Work Plane in 3D modeling is a reference plane used to constrain the sketching and modeling operations. The script mentions creating an 'offset work plane' at five inches, which is used as a guide for splitting the body, demonstrating how work planes are integral to precise modeling.

💡Extrusion

Extrusion is a modeling operation where a 2D shape is extended to form a 3D object. In the video, the presenter starts by creating a rectangle on the work plane and then extrudes it to create a 3D rectangular prism, which is a fundamental step in 3D modeling.

💡Physical Material

Physical Material refers to assigning material properties to a 3D model for simulation or manufacturing purposes. The script describes assigning different materials like 'ceramic' or 'water' to separate bodies, illustrating how physical materials can be used to give distinct properties to different parts of a model.

💡Sketch

A Sketch in 3D modeling is a 2D drawing used to define the shape and dimensions of a 3D object. The video includes creating a sketch on the work plane and then extruding it, which is a common workflow in Fusion 360 for creating 3D models from 2D sketches.

💡Offset Work Plane

An Offset Work Plane is a technique used to create a new work plane parallel to an existing one at a specified distance. The presenter uses this to create a plane at the midpoint of the extruded body, which is then used to split the body, showcasing how offset planes can aid in precise modeling.

💡Appearance

Appearance in 3D modeling refers to the visual properties or 'look' of a model, such as color or texture. The script mentions applying different colors to separate faces of a model, which is done after splitting the face to demonstrate how appearance can be customized for different parts of a model.

Highlights

Introduction to advanced modeling in Fusion 360, focusing on splitting and combining bodies.

Explanation of simple modification tools for creating 3D models.

Demonstration of creating a new component, a rectangular prism.

Guidance on creating a sketch on the work plane and extruding it.

Introduction to the 'Modify' options for splitting a face and body.

Tutorial on creating an offset work plane at five inches.

How to use the 'Split Body' tool to divide a single body into two separate bodies.

Application of physical materials to individual bodies after splitting.

Explanation of combining bodies back together using the 'Combine' tool.

Option to create a new component or keep the tool bodies after combining.

Impact of combining bodies on physical material properties.

Scenario of creating a sketch and using a fit point spline.

Challenge of applying appearance to separate faces before splitting.

Use of the 'Split Face' tool to divide a single face into two.

Application of different appearances to separate faces after splitting.

Importance of utilizing sketches and construction methods for model variation.

Conclusion of the video with a summary of combining and splitting bodies.

Encouragement for viewers to continue studying for the Autodesk Certified User exam.

Transcripts

play00:02

hey everyone

play00:04

another video spotlighting another

play00:06

autodesk certified user

play00:08

certification exam objective for fusion

play00:11

360.

play00:12

and in this video we're going to be

play00:13

taking a look at advanced modeling

play00:15

specifically looking at splitting and

play00:17

combining bodies so this is going to be

play00:19

a real quick and short video as it's a

play00:21

vid these are very simple modification

play00:24

tools to use when creating 3d models so

play00:27

i'm going to move into fusion and i'm

play00:29

just going to do something really basic

play00:31

here i'm going to go ahead and we can

play00:33

create a new component

play00:35

i'll just go ahead and call this the

play00:39

we'll call this a rectangular prism

play00:46

and we're going to create a sketch i'm

play00:48

on the work plane front plane here and

play00:51

i'm just going to go ahead and draw a

play00:52

rectangle and it doesn't even matter

play00:54

really the size

play00:56

we'll go

play00:58

we'll go a four by five how about that

play01:03

just that way we get something

play01:04

constrained so finish the sketch

play01:07

and i'm going to extrude this out

play01:10

let's do 10 inches

play01:13

so

play01:14

again you can do this with a lot of

play01:16

different models and practice with this

play01:18

but here is one thing that we can do

play01:20

with this particular

play01:22

item one is if i go to modify i've got a

play01:25

few options i'm going to show you one as

play01:27

well how to do

play01:29

splitting a face

play01:30

but also splitting a body and then doing

play01:33

combine

play01:34

a body as well so you can even see from

play01:36

the tool tips what they're used for so

play01:38

as well as splitting bodies and things

play01:40

like that

play01:42

so here's kind of what i what i've used

play01:44

in the past

play01:45

i'm gonna go ahead and create an offset

play01:47

work plane and i'm gonna base it off of

play01:49

this front and we'll go let's put this

play01:52

right in the middle at five inches

play01:54

now if i want to split this because

play01:56

right now in my

play01:58

browser i've got one body that's been

play02:01

created from the extrusion

play02:03

so but maybe i want to go ahead and

play02:04

split this or have a case where i need

play02:07

to split it to have just two separate

play02:09

bodies to be able to edit to do two

play02:11

different things

play02:12

so i'm gonna go ahead and go to modify

play02:14

i'm gonna go to split body

play02:16

and the thing that the menu is looking

play02:18

for is it says to body to split so i

play02:21

either i can select the body here in the

play02:23

graphics area or i can go over here to

play02:24

body one and you'll see it'll highlight

play02:27

um and then it says what are the

play02:29

splitting tools now i'm gonna go and hit

play02:31

select and i want it to split right on

play02:34

that work plane so which now you're

play02:37

going to see i get kind of a red area

play02:39

that it highlights and picks up the

play02:41

where it's going to split so i'm going

play02:43

to go ahead and say okay

play02:45

now if i hide the construction plane and

play02:47

if i look over here i've got body one so

play02:50

which is the right side there and then

play02:52

i've got body two which is the side

play02:54

that's kind of closest to us so now i

play02:56

can do some things like for example go

play02:59

into physical material

play03:02

and if i want one to be a ceramic

play03:04

material

play03:05

like a porcelain i can apply that to one

play03:08

body but then as i go into let's say

play03:11

just because i had a previous video

play03:13

let's say i want to make this one made

play03:14

of water

play03:16

now those two can can have two separate

play03:18

things even though they look very

play03:20

similar i maybe need them to be have

play03:22

separate physical properties so for

play03:24

whatever reason

play03:26

so

play03:26

that is one thing that can kind of

play03:28

happen there

play03:29

now

play03:30

in order to maybe bring that back

play03:33

i'm gonna go to modify

play03:35

we can go to combine

play03:37

so maybe i want to bring them back

play03:38

together so the target body i can either

play03:40

choose one or the other so the target

play03:42

body is usually the kind of the desired

play03:44

one that you want left and then you have

play03:46

the tool bodies and it automatically

play03:48

changes the select so the tool body is

play03:50

i'm just going to select the second one

play03:52

and either i can choose to join

play03:54

or cut

play03:55

or intersect i'm just going to choose to

play03:57

join them and so

play04:00

if i needed to i could create a new

play04:01

component if i wanted to create a brand

play04:03

new one out of that i could check that

play04:04

box

play04:05

and i can also say like keep the tools

play04:07

so sometimes i like to go through

play04:10

and keep the tools because it keeps a

play04:11

copy of each tool body and i'm going to

play04:13

say okay and we're going to see what

play04:15

this does

play04:16

as we go forward

play04:18

so now in our combination you're going

play04:20

to see body 2

play04:23

is the full extent body 1

play04:27

is

play04:28

the tool body that we selected and

play04:30

that's what it means by keeping that so

play04:32

if i go back into editing the com the

play04:34

combination if i uncheck that and say

play04:37

okay

play04:38

you're gonna see now body two

play04:41

is the only thing that gets left and it

play04:43

all took over

play04:45

the water physical material

play04:47

as the option so if i can if i need to i

play04:50

can always change that back to

play04:52

maybe another type of

play04:54

material there so

play04:56

that's a real quick way of going through

play04:58

and handling combine and split

play05:01

those are for bodies the exam objective

play05:03

does go through and specify that but i

play05:06

will go ahead and show you this kind of

play05:07

scenario as well is that if i create a

play05:10

sketch

play05:12

and if i let's say i draw a

play05:16

let's use a fit point spline

play05:19

and i'm just going to kind of draw this

play05:21

kind of interesting shape here

play05:24

on the face

play05:26

and if i say finish the sketch

play05:28

right now i've got two separate faces

play05:31

that i could extrude

play05:33

but as i go through and look at applying

play05:36

like an appearance

play05:38

if i look to try to paint this

play05:44

you'll notice that it picks up the whole

play05:46

body or i need to check to make sure i

play05:48

got faces selected

play05:50

and let's see if it'll pick up the

play05:51

separate faces

play05:53

so

play05:54

and it doesn't go through it picks up

play05:56

these but it won't pick up this

play05:58

so that can be one of the issues so

play06:01

here's what i'm going to do go to modify

play06:04

i'm going to say to split the face it

play06:06

operates a very similar way what's the

play06:07

face to split i'm going to choose the

play06:09

top face

play06:10

what's the splitting tool i'm going to

play06:12

choose select and i'm going to click on

play06:14

which you can kind of see i'll kind of

play06:16

highlight when i hover over it i'm going

play06:18

to choose that line and then there's the

play06:20

splitting you know kind of the splitting

play06:22

tool there

play06:23

so it'll go through and it'll say split

play06:25

with surface or i can choose another

play06:28

option split with surface works really

play06:30

well do i want to extend the splitting

play06:32

tool

play06:33

it'll do that if i if i need to do so a

play06:35

little bit more

play06:37

so in this case it's not really

play06:38

necessary

play06:40

so i can go ahead and keep it right

play06:42

right with there right on the ends so i

play06:44

can go ahead and say okay

play06:46

now i got two separate faces

play06:48

now when i go to apply my appearance

play06:51

i can look at what kind of paint color

play06:54

so again i need to change them over to

play06:56

faces

play06:58

now i can do blue on this face

play07:02

and let's say i can do yellow on this

play07:04

one

play07:05

and so now that allows me to create some

play07:07

new options

play07:08

so again this is a

play07:10

an added in modification tool but that's

play07:13

how to go through and do you know split

play07:16

face split body as well as doing

play07:20

the combine options so utilizing

play07:23

sketches but also

play07:26

utilizing some of the construction

play07:29

methods like utilizing planes and

play07:31

everything will also be useful with how

play07:34

to create

play07:35

varying

play07:37

uh models

play07:38

with a lot of these really kind of

play07:41

really cool modification tools

play07:43

so

play07:44

this completes the video on how to

play07:46

combine and split bodies

play07:48

so again if you have questions or

play07:50

anything feel free to contact me

play07:52

however

play07:54

if you don't

play07:55

continue your studying through the

play07:58

autodesk certified user exam materials

play08:00

as well as

play08:02

you know check out other videos on my

play08:04

channel for help with that

Rate This
★
★
★
★
★

5.0 / 5 (0 votes)

Étiquettes Connexes
Fusion 3603D ModelingCertificationAutodeskSplit FacesCombine BodiesAdvanced ModelingVideo TutorialSketch CreationMaterial Properties
Besoin d'un résumé en anglais ?