Doppler effect

NYC WAVES DAWSON
16 Sept 202414:43

Summary

TLDRThis educational video explores the Doppler Effect, demonstrating how sound frequency changes when a source moves relative to an observer. Using a simulation app, the presenter illustrates the effect by adjusting sound frequency and observer position. Key concepts like wavelength, frequency, and relative velocity are explained, with examples of sound source and listener movement. The video concludes with a formula for calculating the Doppler Effect and a practical example involving a moving police car siren.

Takeaways

  • đŸŽ” The Doppler Effect is discussed with a focus on how sound frequency changes when the source or the observer is in motion.
  • 📊 A simulation app is used to demonstrate the Doppler Effect, showing how frequency and wavelength change when the source of sound moves towards or away from an observer.
  • đŸƒâ€â™‚ïž When the source of sound moves towards an observer, the frequency increases because the wavelength decreases.
  • 🔁 Conversely, when the source moves away, the frequency decreases as the wavelength increases.
  • 👂 The observer's perception of sound frequency also changes if they are moving towards or away from the source.
  • 🚗 An example using a car and a ball illustrates the concept of relative velocity, which is analogous to the Doppler Effect with sound.
  • 🌊 The wavelength of sound in front of a moving source is calculated as the speed of sound times the period minus the speed of the source times the period.
  • 🔄 Behind the source, the wavelength is the speed of sound times the period plus the speed of the source times the period.
  • 📐 The perceived frequency by a listener is given by the speed of sound divided by the perceived wavelength, which depends on the listener's and source's relative motion.
  • 🚓 A practical example is given with a police car siren, showing how to calculate the frequency heard by a stationary observer as the car approaches.
  • âžĄïž The direction of motion between the source and the observer determines whether the perceived frequency is higher or lower, using a rule of drawing an arrow from the listener to the source to decide the sign in the Doppler Effect formula.

Q & A

  • What is the Doppler Effect?

    -The Doppler Effect is a phenomenon that causes a change in frequency or wavelength of a wave in relation to an observer who is moving relative to the wave source. It results in a higher frequency when the source and observer are moving closer to each other and a lower frequency when they are moving apart.

  • How does the Doppler Effect relate to sound waves?

    -In the context of sound waves, the Doppler Effect causes the pitch of a sound to appear higher when the source is moving towards the observer and lower when the source is moving away. This is due to the change in wavelength and frequency as perceived by the observer.

  • What is the role of the observer's movement in the Doppler Effect?

    -The observer's movement also affects the perceived frequency of a sound source. If the observer is moving towards the source, the perceived frequency increases, and if moving away, the perceived frequency decreases.

  • What is the formula used to calculate the frequency perceived by a listener when the source is moving?

    -The formula to calculate the perceived frequency when the source is moving is given by the speed of sound divided by the wavelength in front of the source, which is (V - VS) / (VS * T), where V is the speed of sound, VS is the speed of the source, and T is the period of the wave.

  • How does the Doppler Effect differ when the listener is moving instead of the source?

    -When the listener is moving, the perceived frequency changes based on the relative speed of sound, which is the speed of sound plus or minus the speed of the listener. The wavelength perceived by the listener changes, affecting the frequency.

  • What is the general expression for the Doppler Effect when both the listener and the source are moving?

    -The general expression for the Doppler Effect when both the listener and the source are moving is f_L = f_S * (V / (V ± VL)), where f_L is the frequency perceived by the listener, f_S is the frequency emitted by the source, V is the speed of sound, VL is the speed of the listener, and the plus or minus sign depends on the relative direction of movement.

  • What is the significance of drawing an arrow from the listener to the source when calculating the Doppler Effect?

    -Drawing an arrow from the listener to the source helps determine the direction of movement relative to each other. This reference direction is used to decide whether to use a plus or minus sign in the Doppler Effect calculations.

  • How does the Doppler Effect relate to the concept of relative velocity?

    -The Doppler Effect is closely related to the concept of relative velocity. It demonstrates how the perceived frequency or speed of a wave source changes based on the relative motion between the source and the observer.

  • What is an example of the Doppler Effect in the script involving a police car siren?

    -In the script, an example is given where a police car (source) is moving at 10 m/s and emits a siren frequency of 3000 Hz. If the listener is stationary, the perceived frequency is calculated using the Doppler Effect formula, resulting in a higher frequency due to the approaching source.

  • How does the perceived frequency change if the listener is moving towards the source?

    -If the listener is moving towards the source, the perceived frequency increases. This is because the relative speed of sound is higher, leading to shorter wavelengths and higher frequencies being perceived by the listener.

Outlines

00:00

đŸŽ” Understanding the Doppler Effect

The paragraph introduces the Doppler Effect through a video demonstration. It explains how the frequency of sound changes as the source of sound moves towards or away from an observer. The presenter uses an app to simulate the Doppler Effect, showing how decreasing the frequency results in longer wavelengths and vice versa. The simulation illustrates that when the source moves towards the listener, the frequency increases due to shorter wavelengths, and when the source moves away, the frequency decreases due to longer wavelengths. The paragraph also touches on the concept of relative velocity, comparing the Doppler Effect to the perceived speed of a ball thrown from a moving car.

05:01

🚗 Doppler Effect with Moving Source and Listener

This paragraph delves deeper into the Doppler Effect, focusing on scenarios where both the source of sound and the listener are in motion. The presenter uses diagrams to explain how the wavelength of sound changes based on the relative motion of the source and listener. It's explained that the perceived frequency is determined by the speed of sound divided by the wavelength perceived by the listener. The paragraph also discusses how the Doppler Effect can be calculated using the relative velocity between the source and listener, and how this is analogous to the concept of relative velocity in Galilean relativity.

10:04

📐 Calculating the Doppler Effect

The final paragraph provides a practical approach to calculating the Doppler Effect. It combines the scenarios of a moving source and a moving listener into a general equation. The presenter corrects a mistake in the equation, emphasizing the importance of understanding whether the listener or the source is moving. An example is given involving a police car siren, showing how to calculate the perceived frequency when the source (the car) is moving and the listener is stationary. The paragraph concludes with another example where both the listener and the source are moving, illustrating how to determine the perceived frequency in such a case.

Mindmap

Keywords

💡Doppler Effect

The Doppler Effect is a phenomenon that occurs when the frequency of a wave changes for an observer who is moving relative to the source of the wave. In the video, this concept is central as it is used to explain how the pitch of a sound changes when the listener or the source of the sound is moving. The script uses the example of a moving car's siren to demonstrate how the frequency of the siren appears to increase to a stationary observer as the car approaches and decrease as it moves away.

💡Frequency

Frequency refers to the number of occurrences of a repeating event per unit of time, typically measured in Hertz (Hz). In the context of the video, frequency is discussed in relation to the pitch of sound. As the script explains, when a sound source moves towards an observer, the frequency of the sound increases, resulting in a higher pitch. Conversely, when the source moves away, the frequency decreases, leading to a lower pitch.

💡Wavelength

Wavelength is the physical length of one wave cycle, typically measured from peak to peak or valley to valley. The video script uses the concept of wavelength to explain the Doppler Effect, showing that as a sound source moves towards an observer, the wavelength shortens, leading to an increase in frequency. When the source moves away, the wavelength lengthens, resulting in a decrease in frequency.

💡Source of Sound

The source of sound is the origin of a sound wave. In the video, the script discusses how the Doppler Effect is observed when the source of sound moves relative to an observer. It uses an app simulation to demonstrate that when the source moves towards the observer, the frequency of the sound increases, and when it moves away, the frequency decreases.

💡Observer

An observer, in the context of the Doppler Effect, is the person or device that perceives the change in frequency of a sound wave. The video script explains that the Doppler Effect can occur not only when the source of sound moves but also when the observer moves. The observer's movement relative to the sound source affects the perceived frequency of the sound.

💡Relative Velocity

Relative velocity is the velocity of an object as observed from a particular frame of reference. The script uses the concept of relative velocity to explain how the perceived speed of an object, like a ball thrown from a moving car, changes depending on whether the observer is moving towards or away from the object. This concept is analogous to the Doppler Effect, where the perceived frequency of a sound changes based on the relative motion between the source and the observer.

💡Galilean Relativity

Galilean Relativity is a principle that states the laws of motion are the same in all inertial frames of reference. The video script briefly mentions Galilean Relativity to contextualize the concept of relative velocity, explaining that the perceived velocity of an object is dependent on the motion of both the object and the observer, which is a fundamental concept in understanding the Doppler Effect.

💡Pitch

Pitch is the perceptual property of a sound that allows its frequency to be identified as 'high' or 'low'. In the video, pitch is directly related to the frequency of a sound wave. The script explains that as the frequency of a sound wave increases, the pitch perceived by the listener also increases, which is a direct result of the Doppler Effect when the source is moving towards the listener.

💡App Simulation

An app simulation is a digital model used to demonstrate or experiment with real-world phenomena. In the video script, the presenter uses an app simulation to visually illustrate the Doppler Effect. The simulation allows the presenter to adjust the frequency of a sound source and the movement of an observer, showing how these changes affect the perceived frequency and thus the pitch of the sound.

💡Sound Wave

A sound wave is a type of longitudinal wave that propagates through a medium, such as air, by the vibration of particles. The video script discusses sound waves in the context of the Doppler Effect, explaining how the wavelength and frequency of these waves change as the source of the sound moves relative to an observer, which in turn affects the pitch of the sound that the observer hears.

💡Speed of Sound

The speed of sound is the distance that a sound wave travels per unit of time, typically measured in meters per second (m/s). In the video, the script uses the speed of sound (343 m/s in air at room temperature) as a constant value to calculate the perceived frequency of sound as observed by a moving listener or when the source of sound is moving.

Highlights

Introduction to the Doppler Effect

Demonstration of the Doppler Effect through a music video

Explanation of how frequency changes when the source of sound moves towards the listener

Illustration of wavelength changes as the source moves

Discussion on the decrease in frequency when the source moves away

Introduction of the simulation app to demonstrate the Doppler Effect

Explanation of how the observer's movement affects the perceived frequency

Example of relative velocity with a car and a ball

Application of Galilean relativity to the Doppler Effect

Detailed explanation of wavelength changes when the source moves

Calculation of the perceived frequency when the source is moving

Impact of the listener's movement on the perceived frequency

Combining equations for the general Doppler Effect

Explanation of how to handle the plus-minus in the Doppler Effect equation

Practical example of calculating the Doppler Effect with a moving police car

Rule for determining the positive direction in Doppler Effect calculations

Calculation of perceived frequency when both the listener and source are moving

Conclusion and鱄摊 of more problems involving the Doppler Effect in class

Transcripts

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good day on this

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video we will discuss the Doppler

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effect let me show you another

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video all right this is how the song

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really goes okay

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[Music]

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[Music]

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okay

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go oh

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[Music]

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now let's discuss through this little

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app this simulation what's going

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on I'm going to

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add what we have here is a source of

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sound right I'm going to actually

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decrease the frequency a little bit and

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then um I am going to draw

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I'm adding an observer here you see and

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then this is the source of sound as you

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can see nothing is moving um this the

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wavelength of the the sound can be

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measured from Peak to Peak or Valley to

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Valley now look what happens as the

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source starts moving

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towards the

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listener you can see how how the

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frequency

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increases because the wavelength

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decreases as the Observer moves the two

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the two the wavelengths become the

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wavelength become shorter and that means

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the frequency

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increases well as as if I do the

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opposite it's hard to do this

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consistently but look how look at the

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wavelength look at the wavelength in

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front is shorter and behind is Big so

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what the Observer perceives is a longer

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wavelength and that means um that means

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low

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frequency so this is the first case we

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observed you get dupler effect when a

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source of sound moves with respect to an

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observer the other possibility is that

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the source of sound doesn't move but

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what moves is The Listener or the

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Observer let's look at the perceived

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sound down

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here as I move you see the frequency

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appears to increase it's not because of

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the sound the source sound moved it's

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because the Observer moved and if I do

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the opposite if I move away from the

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source you see the

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wavelength

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decreases look let's let's do the the

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extreme case what will be the W

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decreases the frequency decreases what

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would be the the

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frequency if the source stays where it

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is without moving and the Observer moves

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almost at the same speed as as the crest

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itself this is very hard to do but you

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you will see you probably can well I

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could not I cannot do it with my mouse

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it's very hard but if I

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try well the the to remain nearly

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constant meaning the frequency became

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zero if I'm

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uh let's just remember something very

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quickly if I'm in a car and there is

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somebody here and I throw a ball at 10

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m/

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second right if I'm not

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moving and this person is not

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moving the person will catch the ball at

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10 m/ second now if the car is moving at

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5 m/ Second to towards the person the

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perceived speed of the bowl when it

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reaches will be 15

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m/s if I'm moving away the perceived

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speed will be 5 m/ Second the same thing

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happens if it's the the person moving if

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the person moves towards the right at 8

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m/s then the ball reaches him at 2 m/s

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if the person is moving against the car

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right let's say the car is not moving

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just the team m per second on the ball

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but the person moves against the ball at

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10 m/ second then he will perceive the

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ball reaching him at 20 m/s this is

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called

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relative

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velocity and is related to Galilean

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relativity okay with that in

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mind let's see what happens with

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sound when when what we saw is

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that the source of sound is here right

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so and then we said the source can be

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moving the receiver can the perceiver

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that the

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listener listener and Source can be

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moving as

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well left and right right let's first

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see what happens when the source moves

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when the source moves the source Starts

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Here emits sound right so let's say

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after a certain time the whatever sound

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was emitted from this position is

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here

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right this is difficult for me to draw

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circles try again okay so it's there but

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then at this in this in this time it

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took the wave to arrive there because

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the source is moving the source ared

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here and then here comes the next sound

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all right so what is the wavelength the

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wavelength

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of the

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sound is well from here to here this is

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the wavelength in front of the source

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you see this distance here remember

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speed is distance over time so any

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distance is speed times time so this

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distance is the speed of sound

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times let's say one period well here

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that looks like an S it's no it's a v

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is the speed of sound times the period

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let's and then and then from here to

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here this is the speed of the source

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times the period so you see how the

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wavelength in front is this big radius

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VT minus this little chunk

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VST right or V minus the speed of sound

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speed of the

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source period or speed of sound speed of

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the source over the frequency this is

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the wavelength in front and if I want

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the wavelength be behind let's say um

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the wav be behind the wav room behind

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will be will be all this from here to

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here this is the distance between one

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wavefront and the next one well all you

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have to do is put here a negative a plus

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because this will be the Big Radius VT

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plus this chunk VST so that's the

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wavelength that's how the wavelength

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changes in front of or behind the

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source where this F is the frequency

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that the source is emitting okay so s

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source is s listener is L so what

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frequency does The Listener perceives

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remember that velocity is Lambda F so

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any frequency is speed speed of sound

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over Lambda so the frequency the L the

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The Listener receives is the speed of

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sound over the wavelength The Listener

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receives but that's this

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one either front or depends where you

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are is is the listener in front of the

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source is the listener behind the source

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so instead of Lambda listener I'm going

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to put all this so v+ minus the speed of

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source over the frequency of the source

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this is the frequency The Listener that

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the listener detects when the source is

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moving

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now what if the The Listener is moving

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if the listener

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moves this is still true the frequency

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The Listener hears is the speed of sound

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over the wavelength The Listener

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perceives now if the listener moves you

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are in this scenario is the same thing

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the the the picture is sending you bolts

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at 10 m/s but now the that the obser the

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catcher is moving towards the bows so

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the speed of the

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bow is um is the perceived speed of the

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ball the relative velocity is the speed

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of the ball plus or minus the speed of

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the catcher or in this case this The

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Listener well see the same thing happens

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here the if the listener moves the

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frequency changes because the speed of

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sound changed the the relative speed of

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sound is different so it's going to be

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the speed of sound plus or minus the

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speed of the source and then here you

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have whatever wavelength which is

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constant in this case right in this case

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the source is not moving is the listener

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moving either towards the source or or

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away from the source so the wavelength

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The Listener receives is constant and

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this is this this is how the frequency

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will change if the listener is moving

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well I'm going to combine these two

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equations I'm going to put in the in the

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numerator what happens

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um what happens if the the The Listener

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moves which is the then the same thing

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here and I'm going to put what happens

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if the if the source moves which is what

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we put on the other

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one oh there's a mistake here this is

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the listener that's what I put here The

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Listener this is the frequency changes

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because the because the listener is

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moving so here excuse me let's put it

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here and then you have and this is the

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general expression for doler

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effect in um in the case The Listener

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moves or the source moves or both move

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the plus minus

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um how do we deal with a plus minus let

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me show

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you remember the L means

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listener the s means source so how do

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you do a

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problem um this is a general expression

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let's do an quick example let's say you

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have a car moving to the right this is

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the one generating sound this a is a

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it's a police car so there's a siren

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there is a siren so the the source is

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moving at 10 m/s to the right and here

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you have a listener that is not moving

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the speed of the listener is zero how do

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you use how do we determine the

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frequency The Listener will detect if

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the car is moving at 10 m/ second let's

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say the frequency of the car is 3,000

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htz the siron so what you will do V and

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V this is the speed of sound so let's

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just use 343

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3

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43 The Listener is not moving so zero

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and the source is moving at 10 meters

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everything is in meters per second so

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now what do you do with a plus minus

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here and here well there is a very

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simple rule that I can show you what you

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do is you draw an arrow from The

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Listener towards the

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source and this determines your positive

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direction so with respect to this

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Vector this reference always listener to

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Source always listener to source so with

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respect to this reference you see VL is

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doesn't matter because it's not moving

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but vs is negative so you put a negative

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and then you get your answer oh sorry

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times the frequency of the

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source the

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3,000 and you get your answer 3,90

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me Hertz you see it's higher this is

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what we expected you're moving towards

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is going to be higher pitch what if do

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it again let's do it again but now let's

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say The Listener is moving towards the

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right at 5

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m/s but the source is moving towards the

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left at 10 m/ second but now towards the

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left so we do this

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again 3 4 3 3

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43 the frequency is 3,000 and now the

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listener is moving at five the source is

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moving at 10 once again we draw

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reference listener towards the source

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this is our positive so with respect to

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this positive reference The Listener is

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moving

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against the reference and the source is

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moving with the reference so we put a

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plus if you do the calculations you get

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2,800

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2.5 Hertz so less that you expected less

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than the original 3000 right uh we'll do

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more problems in involving this in class

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