Making A PROFESSIONAL Roblox Horror Game
Summary
TLDRThe video follows the development of a new Roblox horror game called 'Biohazard.' The creator expresses frustration with the decline in quality of Roblox horror games and sets out to create a more immersive and professional experience. The video details the development process, including creating animations, AI pathfinding, modular systems, procedural generation, and a fully interactive environment. Inspired by games like Alien: Isolation, 'Biohazard' will feature randomly generated, semi-open worlds, multiplayer support, and in-depth storytelling, aiming to set a new standard for Roblox horror games.
Takeaways
- đź Roblox horror genre has been losing its quality, affected by games like Breaking Story and Piggy.
- đ The game *Doors* brought hope to the Roblox horror genre, but it too has seemingly left the genre to decline.
- đ ïž The developer begins creating a new horror game, starting by importing the entire map and designing from scratch.
- đšâđ» The developer focuses on making the game modular, creating systems like sliding doors and hazard suits.
- đ€ AI systems, named Seekers, are designed to patrol and target players, but the pathfinding logic proves difficult to script.
- đŹ Animations are added to improve the look and feel of the Seekers, with improvements in AI navigation.
- đ» A fully interactive computer system is implemented in the game, allowing players to unlock doors and control lights.
- đČ The game features procedural generation, ensuring that maps and challenges are different with each playthrough.
- đ§âđ€âđ§ Multiplayer support is added, allowing up to four players, with lobby control options like public/private settings.
- đ§Ș The game is named *Biohazard*, centered around dealing with biological threats in a randomly generated, semi-open world with an in-depth story.
Q & A
What issue does the developer highlight regarding Roblox horror games?
-The developer mentions that Roblox horror games have been 'disgraced' by low-quality entries like 'Breaking Story' and 'Piggy' and criticizes the genre for lacking innovation.
What game gave the developer hope for Roblox horror games, and why?
-The developer had hope when 'Doors' was released, as it provided quality content and revived the genre, though they lament that even 'Doors' has left the genre stagnant.
What is the developer's initial impression of the project they are working on?
-The developer feels that the project is 'doable' and not overly challenging, expressing confidence in their ability to handle it despite moments of hesitation.
What specific challenges does the developer face during the creation process?
-The developer struggles with scripting complex systems like sliding doors, AI pathfinding, and a modular game design. Coding is described as frustrating, particularly the AI system.
How does the developer describe the AI system they created for the game?
-The developer refers to the AI as 'Seekers' that will track and chase players like targeting missiles. However, the initial version of the AI is described as 'dumb' and likely to be reworked.
What role does procedural generation play in the game?
-Procedural generation is key to the game's design, making it more challenging for veteran players by generating random rooms and environments each time the game is played.
What interactive elements does the developer plan to include in the game?
-The developer is focusing on in-game interactables, such as a fully connected computer system for accessing files, unlocking doors, and controlling lights, as well as a circuit breaker for power management.
What improvements did the developer make to the Seekersâ movement and appearance?
-The developer created movement animations to make the Seekersâ movement smoother, and later worked on redesigning their appearance to look more modern and polished.
What future plans does the developer have for the game's mechanics?
-The developer plans to refine the procedural generation, improve AI, enhance the gameâs story, and incorporate multiplayer features with lobbies that support up to four players.
What is the final vision for the project according to the developer?
-The project, named 'Biohazard,' will be a randomly generated, semi-open world horror game with an in-depth story, multiplayer capabilities, and complex gameplay inspired by games like 'Alien Isolation' and 'Alien Blackout.'
Outlines
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