ALL 24 Perk Card BUFFS & NERFS Coming with the GLEAMING DEPTHS UPDATE - Fallout 76

Mister Church
2 Dec 202424:49

Summary

TLDRIn this video, Mr. Church dives into the recent changes to 24 perk cards in *Fallout 76*, offering a detailed analysis of buffs, nerfs, and quality of life improvements. Key highlights include reductions in perk ranks, such as 'Lone Wanderer' and 'Starch Jeans', making them more accessible for a wider range of builds. Significant changes to cards like 'Serendipity' and 'Ricochet' are explored, particularly their impact on bloody and unyielding builds. The video also covers new perks, such as 'Four Leaf Clover' and 'Lifegiver', which offer exciting buffs for players looking to optimize their builds. Overall, the update brings both challenges and opportunities for players to explore.

Takeaways

  • 😀 **Big Buff for Lifegiver**: Lifegiver's ranks have been reduced and now scales with Endurance, offering a multiplicative HP gain. This makes builds significantly tankier and more survivable.
  • 😀 **Four Leaf Clover Overhaul**: Now, missed shots in VATS contribute to your critical meter, which is a game-changer for weapons with poor accuracy or range.
  • 😀 **Bullet Shield Buff**: Bullet Shield now allows heavy gunner builds to reflect damage while firing, making it extremely useful for those using heavy weapons or power armor.
  • 😀 **Cannibal Perk Buff**: Cannibal has been reduced to a 1-star perk, making it more accessible for endurance-focused builds and providing a good healing option in certain situations.
  • 😀 **Batteries Included Change**: This perk has been reduced to 2 stars, freeing up perk slots for other builds, which is a quality-of-life change for players with limited perk space.
  • 😀 **Lone Wanderer Rework**: Now offers damage resistance instead of reduced damage taken and scales with Charisma. This changes the way it benefits solo players, making it less effective for some builds.
  • 😀 **Adamantium Skeleton Nerf**: Requires 100 Endurance to achieve full limb damage reduction, making it difficult for non-Power Armor builds to utilize it effectively.
  • 😀 **Serendipity Nerf**: Serendipity now has a cooldown, reducing its effectiveness for Bloody builds, especially in combat situations where frequent healing is necessary.
  • 😀 **Night Eyes Buff**: No longer requires nighttime to activate, making it a better perk for indoor content like Daily Ops and Expeditions.
  • 😀 **Pharmacist Change**: Scales with Intelligence, which could be useful for high-INT builds, but may not have as much practical benefit in a standard build focused on RAD healing.

Q & A

  • What is the general focus of the video script?

    -The video focuses on recent changes to perk cards in *Fallout 76*, specifically highlighting the quality-of-life improvements, buffs, and nerfs. The creator breaks down how these changes impact builds, especially those focused on unyielding, heavy armor, and other specific playstyles.

  • How do the changes to perk cards like 'Batteries Included' and 'Through Ker' impact builds?

    -'Batteries Included' and 'Through Ker' were both reduced in rank, meaning they now require fewer perk points to equip. This improves overall build flexibility, allowing players to slot more perks in their build. 'Through Ker' was also moved from Agility to Endurance, which could be beneficial due to the crowded nature of the Agility slot.

  • What was the impact of reducing the 'Cannibal' perk from 3 to 1 star?

    -Reducing the 'Cannibal' perk from 3 to 1 star makes it easier for players to include it in their builds. This is particularly useful for builds that rely on consuming human flesh for health, and it enhances the overall flexibility of perk slotting.

  • What is the significance of the changes to 'Night Eyes' and 'Starch Jeans'?

    -'Night Eyes' no longer requires nighttime to work, making it useful in all environments, including indoor locations. 'Starch Jeans' was moved from Luck to Endurance and reduced to 1 star, making it much more viable as it now prevents apparel from degrading, while freeing up Luck for more critical-based perks.

  • How did the changes to 'Lone Wanderer' affect its usefulness?

    -'Lone Wanderer' now scales with Charisma, but it switched from reducing damage taken to providing damage resistance. While this is technically a buff, the switch to damage resistance (which has a soft cap) makes it less effective compared to the old version, particularly for tankier builds.

  • Why does the rework to the 'Pharmacist' perk seem counterintuitive?

    -The 'Pharmacist' perk now scales with Intelligence, but this is problematic for Unyielding builds, which don't typically prioritize Intelligence. As such, the perk becomes less effective for Unyielding players, who are the ones most likely to use it, making the change feel somewhat counterintuitive.

  • What are the advantages of the 'All Night Long' perk after the change?

    -The 'All Night Long' perk, now reduced from 3 to 1 star, extends the duration of alcoholic beverage buffs, which is especially useful for melee builds. However, the removal of the perk’s ability to slow hunger and thirst growth outside of camp is a downside for some players who relied on it.

  • What are the main buffs and changes to 'Iron Stomach', 'Junk Shield', and 'Blood Sucker'?

    -'Iron Stomach' received an addition of energy resistance, improving its usefulness. 'Junk Shield' now works in Power Armor and scales with Luck, adding more flexibility for players. 'Blood Sucker' was moved from Charisma to Endurance, with a bonus increase from 150% to 200%, making it more effective for builds relying on cannibalism or vampire builds.

  • How does the change to the 'Cap Collector' perk affect gameplay?

    -The 'Cap Collector' perk now applies to corpses and lootable chests, allowing players to gather more caps from these sources. This is a significant buff for players who focus on scavenging and collecting caps, and it can be further enhanced by Luck.

  • What are the key nerfs discussed in the video, especially for Bloody builds?

    -The biggest nerfs target Bloody builds, with changes to 'Adamantium Skeleton', 'Ricochet', and 'Serendipity'. These changes include a scaling limb damage reduction on 'Adamantium Skeleton' that’s harder to max out, a reduced deflect chance for 'Ricochet', and the addition of a cooldown on 'Serendipity', which heavily impacts its effectiveness in high-speed combat scenarios.

  • What are the most significant buffs discussed in the video?

    -The video highlights several major buffs, including the 'Lifegiver' perk (which now scales with Endurance, offering a larger HP boost), 'Four Leaf Clover' (which now contributes to the critical meter from missed shots in VATS), and 'Bullet Shield' (which now scales with Endurance and adds a chance to deflect damage when using heavy weapons). These changes offer major improvements to survivability and combat effectiveness.

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Fallout 76Perk ChangesGame UpdateBuild StrategySurvival TipsCombat BuffsNerfs and BuffsGame MechanicsRPG BuildsPlayer GuideFallout Fans
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