The Story of Concord's Failure Goes Much Deeper.

Bellular News
23 Sept 202417:06

Summary

TLDRThe video discusses the controversy surrounding the game 'Concord', developed by Firewalk Studios under Probably Monsters. It delves into the $400 million claim, the acquisition by Sony, and the studio's financial backing. The narrative explores the industry's live service model, the challenges faced by Sony's gaming strategy, and the implications of venture capital in game development. It also touches on the potential synergies with Bungie and the future of Firewalk Studios post-acquisition.

Takeaways

  • 💬 The game 'Concord' developed by Firewalk Studios has been surrounded by controversy and claims of a $400 million development cost.
  • 🔥 There's speculation about a 'toxic positivity' culture at Firewalk Studios that may have hindered the development of 'Concord'.
  • 🤔 The game director of 'Concord' reportedly self-demoted, adding to the turmoil surrounding the project.
  • 💸 Sony's acquisition of Firewalk Studios is part of a bigger picture involving financial incentives and the business of game development.
  • 🕵️‍♂️ The story of Firewalk Studios and 'Concord' is deeply connected to Harold Ryan, founder of Probably Monsters, and his history in the gaming industry.
  • 💼 Probably Monsters, founded by Ryan, received significant venture capital funding and was involved in the development of 'Concord'.
  • 📉 The gaming industry, like other sectors, is not immune to economic fluctuations, which can impact studio acquisitions and game development.
  • 🔄 The process of game development involves stages like pre-production and full production, with different levels of investment required at each stage.
  • 🏭 Sony's acquisition of Firewalk Studios might be a strategic move to gain control over the development process and talent, rather than just a publishing deal.
  • 🔄 The business model of venture capital-backed studios like Probably Monsters involves building games, finding publishers, and potentially selling the studio for returns on investment.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is the acquisition of Firewalk Studios by Sony and the controversy surrounding the development costs of the game Concord, which is rumored to have cost $400 million.

  • What is 'toxic positivity' as mentioned in the script?

    -Toxic positivity refers to a work culture where negative feedback is discouraged, potentially leading to the failure to address serious issues, as allegedly happened at Firewalk Studios during the development of Concord.

  • What is the significance of the $400 million figure mentioned in the script?

    -The $400 million figure is significant because it represents the rumored total cost of developing the game Concord, which has sparked discussions about the efficiency and financial decisions in the gaming industry.

  • Who is Colin Morar and why is his tweet significant?

    -Colin Morar is a person who tweeted about the issues at Firewalk Studios, claiming that the development of Concord cost $400 million. His tweet is significant because it went viral and brought attention to the alleged financial mismanagement and the culture at the studio.

  • What is the role of Harold Ryan in the narrative?

    -Harold Ryan is a key figure in the narrative as he is the founder of Probably Monsters, the parent company of Firewalk Studios. He has a history of working in the gaming industry, including a tenure as CEO of Bungie.

  • Why did Sony acquire Firewalk Studios?

    -Sony acquired Firewalk Studios for several reasons, including their desire to own the intellectual property of Concord, the potential synergy with Bungie (a company Sony had previously acquired), and the strategic move to have more control over the development of games that fit their live service plans.

  • What is the business model of Probably Monsters?

    -The business model of Probably Monsters involves building teams to create games, then either running the games internally or securing deals such as acquisitions or publishing contracts. The goal is to leverage venture capital funding to develop games and then sell the studios or secure publishing deals to generate returns.

  • What does the term 'incubation teams' refer to in the context of Probably Monsters?

    -Incubation teams in the context of Probably Monsters refer to smaller, early-stage development teams focused on creating game concepts and prototypes. These teams are part of the pre-production phase before scaling up for full production.

  • Why might the acquisition of Firewalk Studios by Sony be seen as a positive move for Probably Monsters?

    -The acquisition of Firewalk Studios by Sony could be seen as positive for Probably Monsters because it allows them to offload the financial burden of full-scale production, which is costly and risky. It also provides a return on their venture capital funding and allows them to focus on other projects.

  • What is the significance of the game Helldivers 2 in the discussion?

    -Helldivers 2 is significant in the discussion because it serves as a comparison to Concord. It shows that an exclusive publishing deal can be successful without the need for a full studio acquisition, which raises questions about Sony's decision to buy Firewalk Studios.

  • What are the implications of the Concord development story for the gaming industry?

    -The Concord development story implies that the gaming industry can be fraught with high risks and costs, especially for AAA titles. It highlights the challenges of managing large-scale game development, the importance of publisher-developer relationships, and the financial pressures that can lead to studio acquisitions or closures.

Outlines

00:00

💸 The Financial Complexity of Concord's Development

The paragraph discusses the financial intricacies surrounding the development of the game Concord. It mentions a tweet by Colin Morar that claimed Concord cost $400 million to develop, a figure that has been contested. The narrative delves into the backstory, including the potential involvement of Sony and the acquisition of Firewalk Studios. It also touches on the concept of 'toxic positivity' within the game development culture, which may have contributed to the game's high cost. The paragraph sets the stage for a deeper exploration of the business side of game development.

05:01

🚀 The Evolution of Firewalk Studios and Probably Monsters

This section of the script narrates the history of Firewalk Studios and its parent company, Probably Monsters. It details the founding of Probably Monsters by Harold Ryan, a former Bungie executive, and the subsequent establishment of Firewalk Studios. The paragraph outlines the funding rounds of Probably Monsters, the growth of Firewalk, and its partnership with Sony. It also discusses the challenges faced by the company, including the cancellation of a game and the broader market conditions that may have influenced their decisions.

10:02

💼 The Business Model Behind Game Development Deals

The third paragraph examines the business model of video game development, particularly the relationship between Probably Monsters, Firewalk Studios, and Sony. It discusses the role of venture capital in game development and the strategy of using external funding for production. The paragraph also explores the decision by Sony to acquire Firewalk Studios, suggesting that it was driven by a desire for control and synergy with Bungie, another Sony-owned studio. It highlights the challenges of late entries into saturated markets and the risks associated with incubation teams.

15:02

🌐 The Industry-Wide Implications of Development Strategies

The final paragraph of the script broadens the discussion to include industry-wide practices and the implications of the business model on game development. It uses the example of Starfield's development to illustrate how pre-production can extend the perceived development timeline and how full production is often funded by publishers. The paragraph concludes by suggesting that the acquisition of Firewalk Studios by Sony is a strategic move that aligns with industry norms, and it hints at potential future collaborations between Firewalk and Bungie.

Mindmap

Keywords

💡Concord

Concord refers to a game developed by the studio Firewalk, which is a key subject in the video. The game is mentioned as having a 'toxic positivity culture' and is central to the discussion about the financial implications and the business decisions surrounding its development and acquisition by Sony. The video suggests that Concord might have cost $400 million, sparking a debate on the actual figures and the studio's situation.

💡Toxic positivity

Toxic positivity is described as a culture where negative feedback is stifled, potentially leading to poor decision-making and project outcomes. In the context of the video, it is suggested that this culture at Firewalk Studios may have contributed to the issues with the development of Concord, costing Sony a significant amount of money.

💡Sony

Sony is a major player in the video, being the company that acquired Firewalk Studios and is heavily invested in the development of Concord. The video discusses Sony's financial commitment, the implications of their live service push, and their strategy in the gaming industry, particularly in relation to the acquisition of Firewalk and the development of Concord.

💡Firewalk Studios

Firewalk Studios is the developer of Concord and a focal point in the video. It was initially part of Probably Monsters before being acquired by Sony. The studio's acquisition and the development costs associated with Concord are central to the video's narrative, with discussions around the financial incentives and the studio's role in Sony's gaming strategy.

💡Probably Monsters

Probably Monsters is the parent company of Firewalk Studios, founded by Harold Ryan. The video discusses the company's role in the development of Concord and its business model, which involves孵化团队 and leveraging venture capital to develop games. The company's strategy and the implications of selling Firewalk to Sony are key points in the video.

💡Live service games

Live service games are a significant part of the video's discussion, referring to games that are continually updated and monetized over time. Sony's push towards live service games is mentioned, with Concord being part of this strategy. The video also touches on the challenges and financial commitments associated with developing and maintaining live service games.

💡Financial incentives

Financial incentives are discussed in the context of the business decisions made by Sony and Probably Monsters. The video explores how these incentives drove the acquisition of Firewalk Studios and the development of Concord, including the potential misalignment between the reported costs and the actual financial commitments.

💡Harold Ryan

Harold Ryan is mentioned as the founder of Probably Monsters and a key figure in the video's narrative. His background, including his tenure at Bungie and the founding of Probably Monsters, is relevant to understanding the company's strategy and its relationship with Sony in the development of Concord.

💡Market saturation

Market saturation is discussed in relation to the challenges faced by Probably Monsters' other studios, such as Battle Barge and Hidden Grove. The video suggests that these studios are working on games that are late entries to saturated markets, which could impact their success and the return on investment for Sony.

💡Incubation teams

Incubation teams are smaller teams focused on the early stages of game development, as discussed in the video. Probably Monsters is described as having incubation teams that work on the pre-production phase of games, which is a cost-effective strategy before scaling up to full production. The video implies that Firewalk Studios was one such team before being acquired by Sony.

💡Full production

Full production refers to the stage of game development where a larger team is involved to complete the game. The video contrasts this with the incubation phase, suggesting that Sony took on the more expensive full production costs for Concord, which is a common practice in the gaming industry to manage financial risks and leverage expertise.

Highlights

Concord game development involved a 'toxic positivity' culture that allegedly halted negative feedback.

The game director of Concord self-demoted amid the controversy.

A tweet from Colin Morar claimed Concord cost $400 million to develop, sparking widespread discussion.

Sony's acquisition of Firewalk Studios, the developer of Concord, is part of a larger business strategy.

Financial incentives and the involvement of venture capital in game development were key factors in Concord's development.

The claim of a $400 million development cost is contested, with some sources suggesting a lower figure.

Harold Ryan, founder of Probably Monsters, has a significant background in the gaming industry, including a key role at Bungie.

Probably Monsters was founded with the intent to build teams and develop games, then sell or publish them.

Firewalk Studios, the developer of Concord, was part of Probably Monsters and started in 2018.

Sony's live service push has been met with mixed results, with several projects being cancelled or delayed.

The acquisition of Firewalk Studios by Sony in April 2023 was followed by the cancellation of another Probably Monsters studio's game in June.

The game Immortals of Aven, starring Jack Aven, was a significant financial failure despite a large budget.

Probably Monsters has multiple studios working on different projects, including a co-op RPG and a narrative game.

The business model of Probably Monsters involves incubating game ideas and then finding publishers or buyers to fund full production.

The acquisition of Firewalk Studios by Sony allowed Probably Monsters to avoid the full production costs of Concord.

The future of Firewalk Studios and the game Concord remains uncertain following the acquisition by Sony.

The gaming industry often involves late entries to saturated markets, which can be risky for both developers and publishers.

Transcripts

play00:00

okay everyone here's the deal today

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there's a lot of Concord news swirling

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about the place there's talk of toxic

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positivity at the studio the game

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director is actually self-d demoted and

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then there's the story I'm doing in full

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depth today $400 million it's a massive

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claim so the question is did Concord

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cost that but it actually goes deeper

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because we've got to ask who Sony

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acquired firewalk from we've got to work

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out the financial incentives involved

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and let's just say the answer is deeper

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than you think and by the end of today's

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video I guarantee you will understand

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way more of how the business of games

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actually works here's the spark of

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today's story Colin morar tweeted this

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which I've added to down for brevity I

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spoke with someone from Concord and it's

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worse than you think it was called the

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future of PlayStation with Star Wars

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like potential and a toxic positivity

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culture halted negative feedback it cost

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$400

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million this was an explosive tweet it

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absolutely went all over the internet

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and it makes sense it does kind of back

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up our assumption $400 million I mean of

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course it's Sony they're mad Spider-Man

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2 cost $315 million even though it was a

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sequel with shared technology to its

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predecessor toxic positivity I mean yeah

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how does something that obviously looked

play01:13

so doomed even get made Star Wars

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potential that also makes sense the

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thing looks like Star Wars with some

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Guardians of the Galaxy thrown into a

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blender and as for the future of

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PlayStation well of course under Jim

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Ryan PlayStation's live service push so

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far is a mess of course Jim's God now

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and yeah hell divers 2 was absolutely a

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win but that started in 2016 the rest

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are chaos Naughty Dog killed The Last of

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Us Part Two multiplayer Horizon has had

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multiplayer projects yes plural uh that

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are just Mia there's the likes of the

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deviation games deal that went South

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Sony actually went from saying 12 life

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service releases by 2026 fiscal year to

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only six so it halfed the organic growth

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from Guerilla and naughty dog is clearly

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a wash here but what about inorganic

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growth like say the bunge acquisition

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well uh you've seen the headlines as

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well that's not going amazingly so yes I

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can totally see the story of siie saying

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to themselves this game will be our

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future part of our live service plan and

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somehow $400 million being involved but

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again that 400 million number has been

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contested so the question is is Colin

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lying I don't think he is at all I think

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he is telling what he believes to be

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true is his Source lying well that's

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possible but I'm going to assume assume

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the best here now the podcast call in

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did where all this comes from does

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mention a $200 million number from Sony

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and that's corroborated by other people

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but then other people then also refute

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the $400 million from the Tweet to work

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this out I had to go to the beginning I

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had to research Harold Ryan because it

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all starts with him and doing that sort

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of thing is completely normal and Grand

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given this topic that we're doing but

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not always and that's where today's

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sponsor comes in who I'm glad to have

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keeping me protected online especially

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as threat get more significant and

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numerous I mean I've got good passwords

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and all of that but the alarming amount

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of data leaks just means that more of

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your personal info like your phone

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number your home address your email is

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out there that gets harvested by data

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Brokers without our consent and then

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they sell it to whoever decides to buy

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it so at best we get spam at worst we

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get security breaches and that's why I

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use in

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cog.org

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does right you add your information they

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scan data brokers they identify who's

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got your info and then they send

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takedown requests and that's because we

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do have the legal right to do takedowns

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but doing it manually takes hours and

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what's worse is your data can just get

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slurped up again that's why incognate

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rescans regularly so your data is kept

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down and here you can see my dashboard

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so 96 takedown sent 12 in progress 84

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completed and they've put me on 12

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suppression lists which means that those

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Brokers won't recollect my information

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and most recently they took me down from

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definitive Healthcare AATA and AD

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element none of which I've heard of so I

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don't want to be on their lists and you

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can benefit from their service today

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with 60% off an annual plan at incognit

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tocom SLB their news Concord was

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developed by a studio called firewalk

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and the popular story is that firewalk

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made a game so good Sony just gobbled

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them up that is only friends partially

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true there is another party involved and

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that is probably monsters Harold Ryan

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founded probably monsters in 2016 and by

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then he had quite the career Harold

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actually Rose from being a game tester

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at Microsoft all the way to Bungie where

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he was test manager on Halo 2 by 2006

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the launch gear of Halo 3 he was Studio

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manager and by 08 he was the CEO he

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actually ran Bungie he spent the next

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eight years as CEO of Bungie he then

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left to found probably monsters in

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January 2016 and as for Bungie's new CEO

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well of course Pete Parsons a man with

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an admittedly pretty damn good taste in

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classic cars but a pretty rough tenure

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as CEO of the company you can head up

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this video for the latest than that back

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to Harold during his tenure Bungie

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launched Halo Reach they left Microsoft

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they launched Destiny they completed the

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shift from Halo style games all the way

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to the modern live service in a way they

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pioneered it now destiny absolutely had

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its problems but what it was was a

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massive brand that sparked Trends and he

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led the company through that

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transformational period one that the

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rest of the industry would spend

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billions trying to chase probably

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monsters then was founded by him and

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others and it started in stealth mode in

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2016 slowly building up a team of Bungie

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veterans the first funding is unknown

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but they did get an $18 million seed

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funding round in 2019 and then they

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announced a $200 million series a in

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2021 aiming for 300 people within a year

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but let's not get ahead of ourselves the

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series a was announced in 2021 but

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firewalk the studio that actually made

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Concord they started in 2018 as a part

play05:54

of probably monsters though the idea for

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Concord was a few years younger Now by

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that time they did seem to have other

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Studios at least one was sizable firewok

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then went on to announce a Sony

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partnership in 2021 the team then grew

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to the upper double digits according to

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one of the co-founders and Sony got for

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them a new building to kind of reinforce

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a bit of separation of them as a team by

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now then things look awesome for

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probably monsters I mean come on they've

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got a big deal with Sony they've got

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multiple Studios they have $200 million

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in VC funding all surely looks

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absolutely amazing but uh remember what

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the early 2020s were like remember the

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co bubble here's a bit of a laugh to

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illustrate that the company Zoom went

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from trading at $70 in 2019 to

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$559 a share in 2020 down to 384 in 2021

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and now is at

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$67 Collective Madness that lost a lot

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of people a lot of money of course to

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the gain of the few who played it right

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now for probably monsters when they get

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$200 million that's obviously based on a

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future valuation probably a large one

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that is a decent multiple of that 200

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million and that means more than just

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one studio so you got firewalk Concord

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Sony there's another team called

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cauldron with god of war and Destiny

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developers who are working on a

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narrative game and then there is a team

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who would later be announced as battle

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barge who are working on a co-op RPG

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with Talent from torch light and

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Borderlands all must have seemed amazing

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but then the next few years happened the

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internal state of things may have

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contrasted all of that public amazing

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news so April 2023 saw Sony and

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announced the firewor acquisition

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probably monsters had 450 employees at

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the time across battle barge and

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cauldron plus any other teams that they

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hadn't announced by June though things

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would change they announced that

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cauldron's game was cancelled and when

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he announced it Harold said the

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competitive landscape was too uncertain

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and I suppose for some sort of narrative

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game you can understand that just a few

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months later August 22nd we had the

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absolute Legendary game of the decade

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Immortals of Aven starring Jack Aven who

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tried to stop the ever War unfortunately

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though it bombed on a reported budget of

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$125 million you can see why the market

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perhaps isn't uh enthusiastic but don't

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worry because around the same time

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battle barge was revealed to the public

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externally then it looked a bit worrying

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I mean they only had one announced

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Studio they just had to kill one of

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their major games it was only battle

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barge Well turns out that's actually not

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the case they had incubation teams and

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that's why in April 2024 they unveiled

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Hidden Grove another Studio they

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highlighted it once more having Destiny

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2 veterans like their general manager

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who was a creative director over at

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Bungie now I dug up this polygon

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interview from April and in that the GM

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basically hinted uh to the journalist

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that there would be Battle Royale

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elements and then said there' be a

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closed Alpha in the summer now either

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closed Alpha means closed Alpha and it

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has not been leaked and like it is

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actually happening and it's going to

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plan either that or um well we haven't

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heard anything about it and the summer

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is passed and therefore maybe there's

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there's been some sort of delay I mean

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thinking first principles I hear be our

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elements and I certainly think that

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that's not on Trend anymore and then I

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think about the other game being done by

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battle barge it's cop RPG but it's one

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with torch light and Borderlands

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developers and that makes me think that

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in both cases they're working on late

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entries to saturated markets something

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that Sony of course glossed over when

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they went for Concord so now that you

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know the context let's talk about the

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deal and the 400 million once again I'm

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trying to steal man everybody here

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assuming no lies Colin and those who

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refute him I believe are telling their

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own personal truth based on all that

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they believe that means the $400 Million

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number comes from somewhere but it's not

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what Sony sunk into concord's

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development given how many people are

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saying that's not the case now Colin's

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podcast mentions PlayStation spending

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200 million the Tweet says it cost 400

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million the it there is Concord and the

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most simple explanation there is you

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just add the 200 million from the series

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a to the 200 million from PlayStation

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and then you get the cost of of Concord

play10:00

spread between Sony and probably

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monsters being 400 million but that of

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course is not an accurate thing because

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the $200 million series a funding is at

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least for two internal Studios not just

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the Concord development and of course

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any incubators that we don't know about

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in fact as it pertains to Concord the

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bulk of its development would have been

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paid by Sony via their exclusive

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publishing contract so to me the

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reporter $200 million on Playstation is

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basically just the cost of publishing

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Concord that does mean paying for the

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new building for that team it means

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paying for that team's expansion and

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also paying for outsourcing there was

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quite a lot of Outsourcing involved in

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Concord although that is an extremely

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common thing within the games industry

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far more than most people know and it's

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extremely prevalent with say Insomniac

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and their games so that inflating things

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up to 400 million just doesn't really

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pass the sniff test either than the $400

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Million number comes from adding the

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series a or Sony ended up paying 200

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million to acquire the studio but even

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if it is the latter why would would they

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acquire the studio when hell divers 2

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shows that all you need is an exclusive

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publishing deal and that is where

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today's story actually gets interesting

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on the surface yes Sony loved Concord

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and they wanted it but I don't think

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that's the full story because of two

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points Point number one is Bungie I mean

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obviously Sony bought Bungie for $3.7

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billion firewalk are mostly X Bungie and

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no doubt there will be strong Synergy

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given the crossover in the sorts of

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games they're making point two then is

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deviation games essentially a team of X

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Trey art people founded a studio they're

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working on an FPS Sony clearly wanted a

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Call of Duty competitor that made a lot

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of sense given uh you know what

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Microsoft wanted to do with Activision

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Blizzard King but that game ended up

play11:42

going south and it appears the deviation

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is now dead the thing there for Sony is

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they were merely the publisher that

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meant they did not own the studio they

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did not have full control the best they

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could do at a certain point is just to

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walk away and so burned by an experience

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like that I think acquisition must have

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looked good that explains it from Sony's

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side but you're probably thinking hang

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on a second probably monsters just got

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Sony to pay for the whole development of

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a game why on Earth would they sell the

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studio there's a very good reason so

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let's work out the other side of the

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deal the most important thing to

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understand is that probably monsters is

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a venture capital backed Studio

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Collective that means that selling a

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studio does fit their business model and

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the broad idea is going to be something

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like this build a team have it make a

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game either run that game internally off

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your own game or take a deal be that

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acquisition or be that a publishing deal

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but that's only a surface level rate

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we've got to go deeper to see how the

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business model actually makes sense and

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that's because video games in a way are

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like films in many ways they're not but

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both start with pre-production you know

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writing prototyping solving tech issues

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and building pipelines ideally with

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veteran staff as an example like the

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sorts of staff that probably monster was

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able to Target and when pre-production

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goes amazingly you get the Lord of the

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Rings when pre-production does not go

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amazingly you get The Hobbit trilogy so

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the way it works is you do your

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pre-production you got a solid case for

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your game but then you actually need say

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five times more people six seven eight

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times more people to actually build the

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thing and that might not even be

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including the people that you'd be

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contracting to as well if you're going

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to do that you need a lot of money so

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why spend your own you should doing good

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business spend somebody else's money and

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that's why you get a publisher for

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Concord that publisher was Sony and

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again remember Sony had a full

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publishing deal for for this game before

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they decided to acquire the studio in a

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case like this Sony pays for full

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production which is the most expensive

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part and that kind of makes sense Sony

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are a big company they have a lot of

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money what they can provide is capital

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and scale a smaller more incubation

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Focus company while maybe they are the

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sort of company that's good at making

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ideas building small teams of absolute

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pros and that's sort of how the market

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shakes out now let's take hell divers 2

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as an example obviously Arrowhead had a

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good relationship with Sony because of

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Hell divers one but Arrowhead as of

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January 2016 had around 30 staff of

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course though with Sony's deal to do

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full production for hell divers 2 the

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team grew to well over a 100 and I

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believe it's currently growing now and

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that means when we look at say cauldron

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and the death of that it's probably

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because they could not find a publisher

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for that game that means that while they

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might have a great vertical slice a

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great plan for the game they just

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weren't getting any biters that means

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that for battle barge and and Hidden

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Grove those are almost certainly not

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full-scale production teams they are

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going to be pre-production teams not a

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small incubation Team game jamming no

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they will be larger than that and they

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will be more expensive because they're

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full of veterans but not full size not

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full expense and indeed if you go to the

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probably monsters website right now you

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do see it list incubation teams as a

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thing that they've got but it's grayed

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out there's no public info on them and

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what we learned from all of this then is

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extremely clear this is business as

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usual and it it happens in a way that

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actually misleads and confuses people as

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an example loads purchase Starfield

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because they thought that this was

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Bethesda cooking for eight years right

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an 8year Bethesda development which is

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more than the usual four or five but of

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course in reality Starfield existed in

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pre-production and tests for years but

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it only had its full production staff of

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275 between 2020 and 2023 meaning a lot

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of customers thought they're getting 8

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years of extremely expensive AAA

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development when in fact uh no it was

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three though to be clear eight years of

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just shive 300 people would be a stupid

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amount to spend on one single game and

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it would make the game probably worse

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cuz uh more people is absolutely not

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marrier and the one time where too many

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cooks spoils the broth well I think that

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is absolutely pre-production where you

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need a small team so the ideas are good

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and the talent density is high and so

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what we learn here is the core business

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model is to make a core game with a

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vision and a production plan they then

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sold one of those to Sony who decided to

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double down and purchase the studio and

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that's what happened with firewalk

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probably monsters don't have to pay for

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the full production just incubation the

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expensive part is handled by a third

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party and ideally they sell a studio

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because when they sell a studio that's

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going to be pretty damn great for the

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people who cut the deal because you

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don't dump $200 million into a series a

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without some sort of expectation of

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returns and so firewalk is now a studio

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in limbo the staff there do not know

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what Sony have got planned for either

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Concord or them but it is relevant that

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uh they've got skills skills that have a

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lot of overlap with Bungie and I've

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heard on the Great Vine that marathon is

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actually a bit of a show so it

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seems Bungie might need the help now to

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understand Bungie's dire situation you

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got to watch this video next

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