Microsoft just made Xbox's best move in YEARS!

Xbox Ready
10 Jun 202417:32

Summary

TLDRIn this episode of 'Xbox Ready', Ray discusses the ongoing controversy surrounding the Xbox Series S, focusing on its impact on game development as highlighted by Warhorse Studios' claims that the console's limitations affected the scope of 'Kingdom Come Deliverance 2'. The video explores the community's divided reactions, the challenges faced by developers, and the need for a balanced approach to accommodate both the Series S and its audience, while considering the future of Xbox platform strategy.

Takeaways

  • ๐ŸŽฎ The Xbox Series S has been a controversial console since its release, often blamed for limitations in game performance and scope.
  • ๐Ÿ”ฅ The console's critics argue that it holds back gaming progress, with some developers and gamers calling it underpowered and a burden to the industry.
  • ๐Ÿ“‰ Warhorse Studios, creators of Kingdom Come: Deliverance, claimed the Series S' technical limitations, particularly its 10 GB of RAM, affected the scope of the sequel, limiting the game's size increase to 25%.
  • ๐ŸŒ There's a divide in the gaming community: some blame developers for not optimizing well, while others blame Xbox for releasing a less powerful console.
  • ๐Ÿ’ก Laran Studios found a new optimization method for Baldur's Gate 3 on the Series S that benefited all versions of the game, showing potential for the console's capabilities.
  • ๐Ÿค” The video raises questions about the necessity of developing for the Series S, especially when other less powerful consoles like the Nintendo Switch don't receive the same criticism.
  • ๐Ÿ›๏ธ The Series S has been a sales success, indicating a market for a budget-friendly console that can still deliver quality gaming experiences.
  • ๐Ÿ› ๏ธ Developers generally dislike creating multiple versions of their games for different platforms, which can be a challenge with theๅนถๅญ˜ of the Series X and Series S.
  • ๐Ÿ” The video suggests that Xbox and developers need to find a balance, possibly by focusing on PC game versions that can be adapted for Xbox, to avoid the need for separate console optimizations.
  • ๐Ÿš€ Rumors of future Xbox consoles, possibly including a handheld or a hybrid PC/console, hint at potential solutions to the current challenges faced by the Series S.
  • ๐Ÿ”‘ The key takeaway is that the success of the Series S with consumers shows there's a demand for a more affordable console option, and the industry will need to adapt to meet these needs.

Q & A

  • What is the main topic discussed in the video script?

    -The main topic discussed in the video script is the ongoing controversy surrounding the Xbox Series S and its perceived limitations in comparison to other gaming consoles, particularly in relation to the development of Kingdom Come Deliverance 2.

  • Why has the Xbox Series S been a subject of controversy?

    -The Xbox Series S has been a subject of controversy due to its technical limitations, such as having only 10 GB of RAM, which some developers claim has held back the scope and quality of certain games, including Kingdom Come Deliverance 2.

  • What was the claim made by Warhorse Studios regarding the Xbox Series S and Kingdom Come Deliverance 2?

    -Warhorse Studios claimed that the scope of Kingdom Come Deliverance 2 was limited because of the technical limitations of the Xbox Series S, specifically citing the console's 10 GB of RAM as a constraint that affected the game's size and scope.

  • What does the game's producer mean by the Xbox Series S having only 25% more RAM than the Xbox One, limiting the game to only being 25% bigger?

    -The game's producer is suggesting that because the Xbox Series S has only a modest increase in RAM compared to the Xbox One, they are restricted in how much they can expand the game's content, implying that the Series S is a limiting factor in the game's development.

  • What are the performance expectations for the PlayStation 5 and Xbox Series X versions of Kingdom Come Deliverance 2?

    -The PlayStation 5 and Xbox Series X versions of Kingdom Come Deliverance 2 are expected to run at 4K resolution with 30 FPS, although it is not specified whether this will be native 4K or upscaled.

  • What is the speaker's view on blaming customers for the limitations of the Xbox Series S?

    -The speaker is against blaming customers for the limitations of the Xbox Series S, arguing that it is not the customer's fault and that developers and platform holders should adapt to the preferences of their customer base.

  • What is the role of Squarespace in the video script?

    -Squarespace is the sponsor of the video, and the script includes a promotion for their website-building services, offering a discount code for viewers.

  • What is the speaker's opinion on the importance of having a large map in open-world games?

    -The speaker believes that having a large map in open-world games is not always beneficial and can lead to a bloated gaming experience, suggesting that quality and focused content are more important than sheer size.

  • What is the speaker's suggestion for Microsoft's approach to game development for the Xbox Series S going forward?

    -The speaker suggests that Microsoft should be more flexible with game development requirements for the Xbox Series S, potentially allowing developers to focus on a single PC version of their game that can be adapted for the console, rather than requiring specific versions for different Xbox models.

  • What are the rumored future Xbox consoles, and how might they address the current issues with the Xbox Series S?

    -The rumored future Xbox consoles include a handheld Xbox and a next-generation hybrid PC/console. These could potentially run PC versions of games, which would then be emulated on the consoles, addressing the issue of having to develop separate versions for different Xbox models.

  • What is the current market trend regarding the preference for more affordable gaming consoles?

    -The market trend shows that there is a significant demand for more affordable gaming consoles, with people continuing to buy the Xbox Series S, Nintendo Switch, and Steam Deck, indicating that many consumers prioritize cost and portability over high-end performance.

Outlines

00:00

๐ŸŽฎ Xbox Series S Controversy

The script opens with a discussion on the Xbox Series S and its ongoing controversies within the gaming community. It mentions how the console has been criticized for its performance limitations, particularly in relation to high-profile games like Cyberpunk, Gotham Knights, Starfield, and Redfall. The video host, Ray, highlights the backlash against the Series S, suggesting that it's often blamed for developers' inability to achieve optimal performance on consoles. However, Ray also points out that some developers have found innovative ways to optimize games for the Series S, as seen in the development of Baldur's Gate 3. The conversation takes a turn when Warhorse Studios claims that the Series S's technical limitations have impacted the scope of Kingdom Come: Deliverance 2, sparking a renewed debate on the console's role in gaming.

05:02

๐Ÿฐ Kingdom Come Deliverance 2's Development Challenges

This paragraph delves into the specific challenges faced by Warhorse Studios in developing Kingdom Come: Deliverance 2, particularly in relation to the Xbox Series S. The game's producer stated that the console's 10 GB RAM limitation has restricted the game's scope, allowing only a 25% increase in size compared to its predecessor. The paragraph also contrasts this with other games that have successfully managed to run on less powerful hardware, questioning the validity of Warhorse's claims. It brings up the inconsistency in the studio's messaging, as previous reports suggested a much larger game world was planned. The script also touches on the broader implications for the gaming industry, with developers expressing frustration over the need to optimize games for multiple platforms, including the Series S.

10:02

๐Ÿค” Developer Perspectives on the Xbox Series S

The script explores various developers' perspectives on the Xbox Series S, highlighting the challenges and complexities of game development across different platforms. It includes an interview with Chrissa Sako, the creative director at Turn 10, who discusses the optimization process for Forza Motorsport, emphasizing that the Series S was never a hindrance to their development. The paragraph also references a Skillup interview that suggests developers are more concerned with optimizing for platforms like the Steam Deck and Nintendo Switch rather than blaming the Series S for performance issues. The discussion underscores the need for the gaming industry to adapt to consumer preferences for more affordable and less powerful consoles, like the Series S, and the importance of developers focusing on the PC version for optimization.

15:03

๐Ÿ› ๏ธ The Future of Xbox and the Series S

In the final paragraph, the script speculates on the future of Xbox and the Series S, considering the need for Microsoft to address the ongoing controversy and developer concerns. It suggests that rumors of new Xbox models, including a handheld or a hybrid PC/console, could offer a solution by allowing developers to focus on a single PC version of their games, which could then be emulated on various Xbox platforms. The paragraph also contemplates whether dropping the requirement for third-party developers to create Series S versions of their games could alleviate some of the pressure and controversy. The script concludes by acknowledging the popularity of the Series S among consumers and the need for the gaming industry to find a balance that satisfies both developers and players.

Mindmap

Keywords

๐Ÿ’กXbox Series S

The Xbox Series S is a gaming console developed by Microsoft, which is the subject of controversy in the video. It is considered less powerful than other next-gen consoles, leading to discussions about its impact on game development and performance. The video discusses how the Series S has been blamed for limitations in various games, such as Cyberpunk and Gotham Knights, and how developers like Warhorse Studios have had to adjust their game scopes due to the console's technical limitations.

๐Ÿ’กControversial

The term 'controversial' in the context of the video refers to the ongoing debate and criticism surrounding the Xbox Series S. It is used to describe the console's reception and the discussions it has sparked in the gaming community about its capabilities and its effect on game development, as highlighted by the video's focus on the console's perceived limitations and the resulting restrictions on game scope.

๐Ÿ’กGame Development

Game development is the process of creating a video game. In the video, it is discussed in relation to how the Xbox Series S's specifications influence the development process. Developers like Warhorse Studios have reportedly had to limit the scope of their games due to the console's hardware constraints, such as its RAM capacity, which affects the size and complexity of the game worlds they can create.

๐Ÿ’กTechnical Limitations

Technical limitations refer to the constraints imposed by the hardware or software of a system. In the video, the Series S's technical limitations, particularly its 10 GB of RAM, are said to have impacted the scope of Kingdom Come Deliverance 2. The video suggests that these limitations force developers to make trade-offs in game design, which can affect the final product's quality and features.

๐Ÿ’กRAM

RAM, or Random Access Memory, is a type of computer memory used for storing data that a device's processor needs to access quickly. The video points out that the Xbox Series S has 10 GB of RAM, which is less than the Series X and other high-end consoles. This lower RAM capacity is cited as a reason for the reduced scope of certain games, as it restricts the amount of data that can be loaded and processed simultaneously during gameplay.

๐Ÿ’ก4K Resolution

4K resolution refers to a display resolution of approximately 4,000 pixels across the horizontal dimension. In the video, it is mentioned that the PlayStation 5 versions of Kingdom Come Deliverance 2 will run at 4K 30 FPS, indicating a high level of visual detail. The Series S's ability to support such resolutions is implicitly questioned, given the discussions around its technical limitations.

๐Ÿ’กGame Pass

Game Pass is a subscription service offered by Xbox that provides access to a library of games. The video touches on the perception that Game Pass may influence developers to prioritize Xbox platforms, which could affect their game development decisions, including the need to optimize for the Series S.

๐Ÿ’กOptimization

Optimization in the context of game development refers to the process of refining a game to ensure it runs efficiently on various hardware platforms. The video discusses how developers have found ways to optimize games for the Series S, but also how the console's limitations can make this process more challenging and may lead to compromises in game quality or features.

๐Ÿ’กCustomer Base

The customer base refers to the group of people who purchase and use a company's products or services. The video mentions a trend in games journalism where the Xbox customer base is blamed for the need to develop games for the Series S, suggesting that the preferences of Xbox players, such as their use of Game Pass, influence developers' decisions.

๐Ÿ’กSquarespace

Squarespace is a website building platform mentioned in the video as a sponsor. It is used as an example of a service that provides users with the tools to create their own websites, which is a separate topic from the main theme of the video but serves as a contextual element within the transcript.

๐Ÿ’กHandheld Xbox

The term 'handheld Xbox' refers to rumored future Xbox devices that may have portable capabilities. The video suggests that such a device could be a solution to the challenges faced by the Series S, potentially offering a more flexible approach to gaming that could satisfy both developers and consumers.

Highlights

The Xbox Series S is often criticized for its perceived limitations, affecting game development and performance.

Warhorse Studios claims the scope of 'Kingdom Come: Deliverance 2' was limited due to the Series S's technical constraints.

The Series S has been blamed for performance issues in games like Cyberpunk, Gotham Knights, and Starfield, despite similar issues on other platforms.

Laran Studios found new optimization techniques for 'Baldur's Gate 3' on the Series S, benefiting all game versions.

Some developers and gamers criticize the Series S for holding back gaming progress, while others defend its role in providing affordable gaming options.

The debate over the Series S's impact on game development has resurfaced with Warhorse Studios' comments on 'Kingdom Come: Deliverance 2'.

The Series S's 10 GB of RAM is cited as a limiting factor for game scope, compared to the 16 GB in the Series X and PlayStation 5.

The presenter expresses surprise at the renewed interest in 'Kingdom Come: Deliverance' and its sequel's development challenges.

Different camps emerge in the gaming community, blaming developers, Xbox, or the customer base for the Series S's impact on gaming.

Squarespace is highlighted as a sponsor, offering an easy way to create professional-looking websites with customizable templates.

The presenter emphasizes the need for a balanced view on the Series S, considering its role in providing accessible gaming options.

Games like 'Cyberpunk 2077' and 'Elden Ring' demonstrate that large, complex games can still run on less powerful consoles like the Series S.

Confusing statements from Warhorse Studios about the game's size and scope between April and the current discussion raise questions.

The presenter questions the necessity of a massive game map, suggesting that quality and optimization might be more important.

Developers' opinions on the Series S vary, with some expressing challenges in optimization, while others see it as a non-issue.

The presenter suggests that the Series S fills a niche for budget-conscious gamers and those less concerned with cutting-edge performance.

Rumors about future Xbox consoles, including a handheld or hybrid PC-like system, could offer solutions to the current challenges faced by the Series S.

The presenter concludes that the Series S is popular among consumers and that its continued support is crucial for Xbox's brand image.

Transcripts

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this video is brought to you by

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Squarespace it's time for Studios to

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admit that Xbox is on to something good

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what's up y'all I'm Ray and this is my

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channel Xbox ready and today we're going

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to be discussing the latest drama going

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on in the world of Xbox and it is once

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again involving perhaps the world's most

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controversial gaming console ever the

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Xbox series s now Ray hold up haven't

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you already made this video before well

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yeah sort of the series s is under Fire

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this week and by extension Xbox but this

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is far from the only time that this has

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happened when the next gen patch for

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cyberpunk came around you couldn't get

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60 FPS on the series s people called it

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trash people called it a potato for some

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reason when Gotham Knights came out and

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they were like yeah no 60 FPS on

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consoles people blame the series s even

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though people with the beefiest PCS in

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the world couldn't get 60 frames out of

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that game when both Starfield and

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redfall came out with no performance

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mode on Console once again the series s

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was to blame and people were left

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wondering oh what would Starfield look

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like if they didn't have to develop a

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series s version and of course when

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balers Gate 3 had to the Xbox version of

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their game the series s was squarely to

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blame but it's not all bad laran Studios

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when they were making the series s

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version of balers Gate 3 they were like

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holy crap we found this like new way to

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optimize things that we can use for all

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versions of the game not just a series s

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truth is there is no shortage of people

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over the past four years who have been

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critical of the series s and accusing it

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of holding back gaming with some people

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even going as far to say that it's an

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albatross hanging around the neck of

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developers and that they wish Microsoft

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would drop the required support of the

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series s well now the conversation has

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started all over again because warhorse

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Studios the team behind Kingdom Come

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Deliverance said that the scope of

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Kingdom Come Deliverance 2 was limited

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because of the series s during the

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ongoing game access event in the Czech

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Republic the game's producer said that

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the series s technical limitations

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namely the 10 GB of RAM have impacted

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Kingdom Come Deliverance to scope he

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said because the series s only has 25%

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more RAM than the Xbox one they can only

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make the game 25% bigger he went on to

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say that both the series X and the

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PlayStation 5 versions of the game will

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run at 4K 30 FPS there's no word on

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whether that's a native 4K or it's

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upscaled in some way I guess you can go

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ahead and blame that on the series s to

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and now first of all I am amazed that so

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many people suddenly care about Kingdom

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Come Deliverance I am a huge fan of

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medieval games you can see my Witcher

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swords hanging in the background I play

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freaking hours and hours and hours of

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chivalry 2 the most random multiplayer

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game to be addicted to I've been playing

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through Elden ring I love medieval

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fantasy RPGs which is exactly what

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kingdom come Deliverance was but when

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that first game came out in like 2017

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2018 at this point I was so excited but

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when it launched all my favorite

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YouTubers are like this game has a bunch

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of bugs and it's just boring it's mid I

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wouldn't recommend buying it so I was

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like uh now when these types of

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headlines come out and they're bashing

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the series ass there are usually two

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camps of people that emerge from this

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one camp that blames the developers

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calls them lazy trying to tell them how

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to do their jobs and then another camp

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that blames Xbox for putting out this

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terrible horribly underpowered machine

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and ruining gaming the people that claim

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that the series s is holding gaming back

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that they looted their Village that they

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raised their crops and sewed them with

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salt and I'm going to throw in a bonus

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group of people that emerges through all

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of this people who blame the customer

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there seems to be a weird Trend going on

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in games journalism where they will

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blame the Xbox customer customer base oh

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developers don't want to ship their game

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on Xbox because Game Pass people just

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want to play game pass they don't want

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to buy games oh Xbox players are buying

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the series s and oh now I got to make a

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series s version of the game because

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Microsoft is making us and I think that

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is absolute Bullit man you should never

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blame the customer we'll get more into

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that later in the video this video is

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to me talking about this stuff I like to

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try to take a more evened approach

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mostly because I'm not a game developer

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I love video games I have a channel

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dedicated to Xbox video games I play a

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lot of video games all my life so I

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don't want to be like these Twitter

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developers I don't want to be like a

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couch developer telling actual

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developers how to do their jobs but

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still I think this whole situation is

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kind of weird and it's something that

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Xbox fans fans of the video game

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industry have to deal with every couple

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of months so I thought it was worth

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talking about so let's examine some of

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the things that are going on with the

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series s with warhorse with Kingdom Come

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Deliverance to warhorse is saying that

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they had to scale down their Ambitions

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notably the size of the map which is a

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little strange to me because there are

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games with massive maps that can run not

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only on the series s but other less

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powerful consoles games like cyberpunk

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Elden ring you can play on the series s

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which has a huge map it has a huge map

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underneath that map and it also has a

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huge map above that map in other

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dimensions in that game and they're

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adding the DLC in a couple of weeks

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which will be a whole other huge map in

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terms of size Starfield runs perfectly

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fine on the series s it may not have the

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most content but in terms of like the

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amount of planets that are there it's

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pretty big I mean come on we live in a

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world where Hogwarts Legacy can run on a

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Nintendo switch Xbox One consoles and

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PS4 but on the other end I know I have

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to pump my breaks when it comes to those

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comparisons especially with those games

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because all of those games that I just

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mentioned are made by very well-funded

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very well staffed Studios C project red

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has like over 1,000 employees Avalanche

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has somewhere like 500 from software not

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as big as those it's like 350 to 400

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warhorse I'm not entirely familiar with

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them but apparently they have about like

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250 people working on the game so maybe

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they could make their full Ambitions

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work but they're just not willing to

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because of time and money but then there

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are some other really confusing things

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just a month and a half ago when they

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announced Kingdom Come Deliverance 2 IGN

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did an article about it where they

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interviewed I can't remember who but

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they were like oh yeah Kingdom Come

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Deliverance 2 the second game it's going

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to be huge it's going to be double in

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size it's going to be a behemoth of a

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game it's going to be the game that we

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wanted to make last time but couldn't so

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what happened between April and now how

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did it go from oh it's going to be

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double the size to uh it's only going to

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be 25% bigger did they just remember

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that they have to make a series s

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version are they realizing oh crap we

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can't actually deliver on that promise

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so let's try to find an easy way out and

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as people pointed out the series s may

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have a total memory increase of 25% but

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memory that you can use for games

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specifically it's more of like a 60%

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increase like what are they trying to do

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with this map in the game they're saying

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that they don't want to do map streaming

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they want to load it in all in one chunk

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when you get into the game which that

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sounds kind of insane to me especially

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in a game that is set in medieval times

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you have only medieval forms of

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Transport on foot or by horse maybe if

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it was like a Sci-Fi game or like

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teleport around the map or like get in a

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helicopter and fly across the map maybe

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that would make sense but come on you

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could play Microsoft flight simulator on

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the series s and that literally has like

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down to the minute accurate depictions

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of real life places in the world and

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regions we can ask all the questions we

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want we can make all the arguments we

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want but at the end of the day they said

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what they said they can only make the

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game 25% bigger because of the series s

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ultimately I don't think that's going to

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be much of an issue as we have seen in

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the past especially other open World

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Games it is not always a good thing to

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have a super big bloated map I feel like

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Starfield is a good example of that over

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on the PlayStation side I loved ghost of

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tsushima but when I got to act three I

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was like I'm just going to blow through

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the story and finish that I'm kind of

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tired running around and checking off

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these boxes and the open world system as

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much as I like my series s this is a

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recurring issue that keeps popping up in

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the new cycle but what do other

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developers besides warhorse have to say

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about the series s and to be honest it's

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kind of hard to get a straight answer I

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think number one it's very very clear

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that developers above all else do not

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like to make multiple versions of their

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game in a perfect world they would make

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one version of the game whether it's

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Playstation Xbox PC and call it a day

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but as we know financially that doesn't

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always make sense when Forza Motorsport

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came out I got to interview Chrissy saki

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turn 10's creative director and it was

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right around the time when everyone was

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talking about how balers Gate 3 couldn't

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come to Xbox because of the Series S and

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I was like hey man like what do you

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think about this whole situation this

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whole discourse around the series s are

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can you speak a little bit about what

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it's like to develop such a visually

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impressive game for not just one Xbox

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but two Xboxes and PC what's that like

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um very challenging yeah well not in

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terms of um can we make this work on

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Series S that wasn't the challenge right

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the challenge is how good can we make it

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look right cuz it's all like we we

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always knew it was going to run

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fantastically on the series s um or any

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platform that we were were develop we

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actually prototyped um a lot of the

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early physics and Ai and um we

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prototyped on the previous gen Xbox

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right so okay you know because we didn't

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have a lot of the environments built up

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yet that took advantage of all the new

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rendering and all the new power of the

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the new Xboxes so um to to think that

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the series s would have helped this back

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in any way is just is completely

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incorrect right okay um I mean we've

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we're so good at optimizing we're so

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good at making sure that whatever we

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build in terms of rendering in terms of

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our physics that it can run on a variety

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and range of of of U platforms obviously

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because of PC right um we wanted to make

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sure the lower end of PC could really

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handle a lot of the stuff that we're

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doing did a ton of optimization to make

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sure it looked great and place great

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across everything um so yeah I I I it's

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unfortunate we've got caught up in this

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narrative around the S um in some in

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some way but um I I assure you like I

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I've spent so much time on the series s

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i um it it plays wonderfully it looks

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great um and in no way do I believe that

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the series s is a um lesser version of

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Motorsport um I mean it's my preferred

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way of playing anyway on the on between

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the two just because I love the console

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but I can't help but wonder I'm like is

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he just saying that because Xbox is his

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boss and if he said yeah the series s

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sucks he would be in really really big

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trouble skillup recently interviewed a

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bunch of devs about the Xbox platform

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and one of them straight up said that

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developing a game for Xbox isn't really

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the problem in a world where the targets

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for optimization are the steam deck and

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Nintendo switch which I think is very

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interesting because no one ever blames

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the switch or the steam deck for holding

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back gaming just the series s but I get

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it the series s is not as powerful as a

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PlayStation 5 it's not as powerful as a

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series X it's not like a true nextg

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console if that makes sense it's like

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something in between it's way more

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powerful than a 1x digital Foundry just

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did a whole comprehensive comparison on

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that no matter what the answer is Xbox

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Studios they need to figure it out

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because we're four years into this

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generation and the customers have spoken

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people are interested in a low budget

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slightly lower spec console and that's

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not just a series S no people continue

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to buy switches people continue to buy

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the LCD screen steam decks there is a

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good chunk of people out there that

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don't care about performance they don't

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care about Graphics they don't care

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about huge massive maps and games I mean

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look at Spider-Man 2 versus Miles

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Morales in that first Spider-Man it's

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not like they tripled the size of New

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York City they were like no let's add

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Brooklyn and some other areas and call

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it a day and people were still like yeah

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this is dope Xbox has had a rough couple

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of years they've done a lot of

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questionable things but one of the

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things that they've done right and I

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will probably get a lot of flack for

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this is releasing the series s we live

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in a world where things are getting so

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so expensive not just video games but

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everything else food gas just just being

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alive in this generation Xbox came out

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and they were like hey if you don't want

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to blow a ton of money but want to play

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the latest games here's the series s it

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starts at like 300 I bought mine for $

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250 and for

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$250 I am not going to be doing a lot of

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complaining and their customers have

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really responded to it people are buying

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more Series S consoles than series X and

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you could say a bunch of stuff about

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that oh well there was the console

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shortage the series s was available the

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series X wasn't but at the end of the

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day people are still buying and so now

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Xbox is in this position where they got

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to figure out hey how can we get these

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people the console that they want at the

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price they want but also make developers

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happy that is the challenge for them and

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if your Xbox you don't want these

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headlines to keep popping up every

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couple of months it's just not something

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that you want associated with your brand

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so what can they do going forward to

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change that well we've seen that Xbox

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Microsoft they can be a little bit

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flexible when it comes to game

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supporting certain features on the

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series s we've really only seen a

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compromise from them with balers Gate 3

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laran Studios when they were like okay

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you don't have to put split screen on

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the series s version of your game drop

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it just get balers Gate 3 on Xbox for

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features like that I think that is a

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totally fair compromise because again

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people are buying this thing knowing

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it's not the most powerful console ever

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this is something that Studios and

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platform holders have to pay attention

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to customers are saying that they want

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more affordable consoles they want to

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play their games a certain way like

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through Game Pass and Studios platform

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holders Executives they need to stop

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with this whole thing of like oh God I

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got to develop a series ass version I

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got to freaking put my game on Game Pass

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that's not the customer's problem

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they're telling you that they want to

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play and experience their games a

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certain way so the businesses are the

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ones that should figure that out and K

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to that and while all these things we've

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been hearing about the new Xboxes coming

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out are still rumors at this point the

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handheld Xbox the next gen Xbox that is

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more like a hybrid PC kind of console

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thing that could be the perfect solution

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for this whole mess from Microsoft going

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forward they should absolutely continue

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to have two different Xboxes one that's

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a little bit cheaper not as powerful

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maybe a handheld that you can take with

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you on the go and then a powerful one

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and the most interesting rumors that I

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hear about the handheld Xbox or the

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techn Next Generation leap thing that

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Sarah Bon keeps talking about is the

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possibility that they' be running PC

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versions of the game emulating them on

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some sort of Windows arm situation for

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the handheld or even on the standard

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Xbox NextGen console because then you

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kill two birds with one stone you still

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have that more affordable console that

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fans want and you're not asking Studios

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developers to make another version of

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their game they just have to focus on

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the PC version and ultimately that's why

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people don't blame the steam deck for

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holding back gaming even though some

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other people are like yeah that's our

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Target for optimization because no

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studios out here making a steam deck

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specific version of their game it's not

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happening they're making the PC version

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of their game and then they're saying

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hey valve now you get to figure out how

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you run our game on your hardware and

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ultimately that's exactly what I think

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Xbox should do they need to change their

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approach here they need to stop saying

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hey if you want to ship on the Xbox

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platform you have to have Future parody

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between the series X and S you got to

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ship on Game Pass you got to do this

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this and this Xbox should be the one

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saying okay how can we get your game to

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work on our platform so our fans can

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play it but that's all in the future

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right Xbox at least for the next couple

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of years is going to be obligated to

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support the Xbox series s and third

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party Studios too I would say what at

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minimum they have to keep making Series

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S versions of the game for the next 6

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years and as long as that is happening

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this is going to continue to pop up for

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Xbox so should they drop the requirement

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for third-party Studios to make a series

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s version of their game is this going to

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be a problem for bigger titles coming up

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in the future like the next Grand Theft

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Auto the next Elder Scrolls the next

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Fallout I don't have the answers but

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it's something once again that Xbox

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needs to figure out Studios need to

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figure it out because at the end of the

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day people like their Series S and

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that's all that matters anyways guys

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that's all the Xbox stuff I have to talk

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about today thanks so much for joining

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me for another edition of Xbox ready if

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you made it this far into the video if

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you like Xbox if you like my content

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consider subscribing thanks again for

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watching and we'll see you in the next

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video

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Related Tags
Xbox Series SGame DevelopmentTechnical LimitationsGaming ConsoleControversyOptimizationDeveloper ChallengesCustomer PreferencesIndustry DebateConsole ComparisonGame Pass