We need to talk about Concord.

Sungrand Studios
26 Aug 202406:39

Summary

TLDRThe video script addresses the underwhelming reception of 'Concord,' a video game by first-time developer Firewalk Studios, published by Sony. The speaker, a seasoned industry professional, criticizes the game's heavy focus on identity politics and lack of unique traits, which have alienated gamers. They advise Firewalk Studios and Sony to acknowledge their mistakes, prioritize customer experience, and innovate rather than replicate existing games. The speaker also encourages gamers to voice their preferences to shape the future of the gaming industry.

Takeaways

  • ๐Ÿ‘จโ€๐Ÿ’ป The speaker is a full-time game developer with a background in various industries, including public relations and brand management.
  • ๐ŸŽฎ 'Concord' is a video game developed by first-time developer Firewalk Studios and published by Sony, known for their electronic entertainment devices like the Walkman.
  • ๐Ÿ“ˆ Concord's development took 8 years and reportedly cost Sony around $100 million, highlighting the scale of the project for a first-time developer.
  • ๐Ÿ“‰ The game's launch saw low numbers and largely negative customer reactions, underperforming in a competitive genre of online multiplayer hero shooters.
  • ๐Ÿ’ฌ The game's focus on identity politics and the use of pronouns in character selection received negative feedback from players.
  • ๐Ÿ” The speaker criticizes the developers for disregarding audience feedback and pushing their vision without considering customer preferences.
  • ๐Ÿšซ The speaker advises Firewalk Studios to accept their approach was wrong and that focusing on identity politics is not well-received by gamers.
  • ๐Ÿ’ก The speaker emphasizes that good games are not made by identity politics or diversity alone but by creating engaging and unique experiences.
  • ๐Ÿ“Š The speaker calls on the game industry to innovate and not just replicate past successes, stating that gamers want new and interesting experiences.
  • ๐Ÿค Sony is urged to treat its audience as equals, listen to their feedback, and rebuild its team with professionals who understand modern customer expectations.
  • ๐Ÿ—ฃ๏ธ The speaker encourages gamers to voice their opinions constructively, advocating for the importance of feedback in shaping the future of the gaming industry.
  • ๐Ÿšซ The speaker discourages creating rage bait content or being negative without a genuine reason, highlighting the potential harm to the industry and developers.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is a discussion about the video game 'Concord', its development, launch issues, and the broader implications for the gaming industry.

  • Who is the speaker in the video script?

    -The speaker is a full-time game developer who has worked in various roles including public relations, brand management, digital technology consulting, and event management.

  • What is the game 'Concord'?

    -'Concord' is a video game developed by first-time developer Firewalk Studios and published by Sony.

  • How long did it take to develop 'Concord' and what was the reported cost?

    -It took 8 years to develop 'Concord', and it reportedly cost Sony around $100 million to produce.

  • What is the speaker's intention with the video?

    -The speaker's intention is to offer advice to Firewalk Studios, Sony, future game developers, and fellow gamers to help understand the problems with 'Concord' and the gaming industry as a whole.

  • What genre is 'Concord' entering and what are its challenges?

    -'Concord' is entering the hero shooter genre as an online multiplayer game, competing with well-established games in the market.

  • What was the customer reaction to 'Concord' upon launch?

    -The customer reaction and response to 'Concord' upon launch were largely negative, with low launch numbers and user numbers.

  • What is the speaker's view on the focus on identity politics in 'Concord'?

    -The speaker believes that the focus on identity politics in 'Concord' is not well-received by gamers and the gaming industry, and it is not a desirable trait in a game.

  • What advice does the speaker give to Firewalk Studios regarding their approach to 'Concord'?

    -The speaker advises Firewalk Studios to accept that their approach was wrong, especially regarding the focus on identity politics, and to listen to their audience's feedback.

  • What does the speaker suggest to the gaming industry regarding the creation of new games?

    -The speaker suggests that the gaming industry should create something new and interesting instead of producing generic AAA games, and to offer these new experiences to players to see if they are desired.

  • What is the speaker's stance on the negative behavior towards 'Concord' online?

    -The speaker, as an adult, does not condone the negative behavior and rage bait content online but encourages gamers to voice their genuine concerns and dislikes about 'Concord' to the industry.

Outlines

00:00

๐Ÿ•น๏ธ Game Industry Critique: Concord's Launch Issues

The speaker, a veteran in various fields including game development, addresses the disappointing launch of 'Concord,' a game by first-time developer Firewalk Studios. The game, published by Sony, took eight years and a significant budget to develop but failed to meet expectations due to low launch numbers and negative customer feedback. The speaker criticizes the game's focus on identity politics and the developers' disregard for audience preferences, suggesting that Firewalk Studios and Sony misunderstood the gaming community's desires. The speaker also touches on the broader issue of the gaming industry's reliance on live service models and the negative impact of such business practices on player experience.

05:02

๐Ÿ“ข Call for Change: Rebuilding the Gaming Industry

In the second paragraph, the speaker offers advice to Firewalk Studios, urging them to acknowledge their mistakes and realign their approach with what gamers want. The speaker emphasizes the importance of creating engaging, unique games rather than focusing on identity politics. They also advise Sony to rebuild their team with professionals who understand modern customer expectations and cultural nuances. The speaker calls on gamers to voice their opinions constructively, advocating for high-quality games and against settling for subpar products. The paragraph concludes with a message of empowerment for gamers to potentially become game creators themselves, shaping the future of the industry.

Mindmap

Keywords

๐Ÿ’กPublic Relations

Public relations (PR) is the practice of managing and maintaining a positive public image for an individual, company, client, or brand. In the context of the video, the speaker has experience in PR, which is relevant to the discussion about how the game 'Concord' and its developers are perceived by the public and how they manage their image in light of negative feedback.

๐Ÿ’กBrand Management

Brand management involves the planning, organizing, and budgeting of marketing programs aimed at promoting a brand. The video script mentions the speaker's background in brand management, which is pertinent to the critique of how the game 'Concord' and its developer, Firewalk Studios, have managed their brand in the face of controversy and negative reception.

๐Ÿ’กDigital Technology Consultant

A digital technology consultant is a professional who provides expert advice on the use of digital technology in solving business problems. The speaker's role as a consultant is significant as it lends credibility to their critique of the game's development and marketing strategies, particularly in the context of digital gaming and online communities.

๐Ÿ’กEvent Manager

An event manager is responsible for overseeing the planning and execution of events, which requires organizational skills and attention to detail. The speaker's experience as an event manager is indirectly related to the video's theme, as managing the launch of a video game like 'Concord' can be seen as a significant event that requires careful planning and execution.

๐Ÿ’กGames Developer

A games developer is someone who designs and creates video games. The speaker identifies as a full-time games developer, which establishes their authority to comment on the development process of 'Concord' and the challenges faced by first-time developers like Firewalk Studios.

๐Ÿ’กSony

Sony is a multinational conglomerate known for its electronics and entertainment divisions, including PlayStation and Sony Music. In the script, Sony is mentioned as the publisher of 'Concord,' highlighting the company's role in the game's production and its potential impact on the game's reception and success.

๐Ÿ’กWalkman

The Walkman is a portable media player developed by Sony and is used in the script as a historical reference to Sony's innovation in consumer electronics. It serves as a contrast to the current situation with 'Concord,' suggesting that not all of Sony's ventures are successful.

๐Ÿ’กIdentity Politics

Identity politics refers to political positions based on the interests and perspectives of social groups with which people identify. In the video, the speaker criticizes the game 'Concord' for its heavy focus on identity politics, suggesting that this approach has alienated gamers and contributed to the game's negative reception.

๐Ÿ’กLive Service Games

Live service games are video games that are continually updated and maintained over time, often requiring in-game purchases. The script mentions that gamers are 'burned out' on these types of games, indicating a trend of player fatigue and dissatisfaction with the business model.

๐Ÿ’กDiversity, Equity, and Inclusion

Diversity, equity, and inclusion are principles that promote a fair and just environment for all people. The video discusses how the game 'Concord' has been criticized for its focus on these principles, suggesting that while they are generally positive concepts, their implementation in the game has been poorly received.

๐Ÿ’กPronouns

The use of pronouns in the context of the video refers to the choice of personal pronouns (he/him, she/her, they/them, etc.) in the character selection menu of 'Concord.' The speaker notes that this feature has been met with negative reactions from players, indicating a cultural or generational divide in gaming preferences.

๐Ÿ’กRage Baiting

Rage baiting is a controversial online practice where content is created to deliberately provoke anger or strong reactions from viewers. The speaker disapproves of this behavior in the context of discussions about 'Concord,' advocating for constructive criticism instead.

๐Ÿ’กAAA Games

AAA (Triple-A) games are high-budget, high-profile video games produced and published by well-established companies. The script criticizes the AAA industry for producing generic games and encourages developers to create something new and interesting, reflecting the desire for innovation in the gaming industry.

Highlights

The speaker has a diverse background in public relations, brand management, digital technology consulting, event management, and is currently a full-time game developer.

Concord is a video game developed by Firewalk Studios, marking their first game and a massive endeavor for a first-time project.

Sony, the publisher of Concord, is known for its Electronic Entertainment device, the Walkman.

Concord took 8 years to develop and cost Sony around $100 million to produce.

The speaker is offering advice as a game developer, not reviewing or criticizing the game for engagement.

Concord's launch numbers and user numbers were low and below expectations.

Customer reaction to the game is largely negative, with the game entering a competitive genre.

The game and brand focus heavily on identity politics, which has been met with backlash from gamers.

A developer of Concord has insulted gamers, calling them 'talentless freaks'.

The speaker argues that identity politics and personal biases should not overshadow creating an engaging game experience.

Diversity, equity, and inclusion are good, but their implementation in Concord has been poorly received.

The speaker advises Firewalk Studios to accept their approach was wrong and to focus on creating a better gaming experience.

Sony is advised to treat their audience as equals and listen to their feedback.

Gamers are urged to voice their opinions on games they dislike for genuine reasons to help the industry improve.

The speaker emphasizes the importance of not settling for subpar games and pushing for the AAA industry to provide the best.

The speaker concludes by encouraging gamers to create games if they have the power, to contribute positively to the industry.

The speaker did not play Concord due to time constraints and a belief that it is not worth the time.

Transcripts

play00:00

thanks for joining me today who I am

play00:02

does not matter I've worked in industry

play00:04

in public relations brand management as

play00:07

a digital technology consultant event

play00:09

manager and I'm now a full-time games

play00:11

developer running my own studio so

play00:14

here's the situation I want to discuss

play00:15

today Concord is a video game developed

play00:18

by firsttime developer firewalk Studios

play00:20

and published by Sony you may have heard

play00:23

of Sony they made this Electronic

play00:25

Entertainment device you might have used

play00:26

before it's called the Walkman this is

play00:29

firewalks Studio's very first game and

play00:32

it is a massive Endeavor for a

play00:33

development team's firsttime project

play00:36

Concord took 8 years to develop and

play00:38

reportedly cost Sony around $100 million

play00:41

to

play00:42

produce in this video I will not be

play00:44

reviewing Concord as I am not a reviewer

play00:47

I will not be criticizing or rage

play00:49

baiting content for engagement as I am

play00:51

not a YouTuber I will be offering my

play00:54

advice as a game developer as a working

play00:57

professional and lastly as an adult

play00:59

which it firewalk Studios is in

play01:01

desperate need of I'm making this video

play01:03

for firewalk studios for Sony for future

play01:06

game developers who will be making games

play01:08

for us in the years to come and for my

play01:11

fellow Gamers to help understand what

play01:12

the problem is here so here's the

play01:15

problem Concord launch numbers and user

play01:18

numbers upon launch are quite low well

play01:20

below expectations customer reaction and

play01:23

response to the game is largely negative

play01:25

the game is entering the hero shooter

play01:27

genre as an online multiplayer game

play01:29

competing with games that are already

play01:31

well

play01:32

established the game and brand puts a

play01:34

heavy focus on identity politics a

play01:37

developer of the game has called Gamers

play01:38

and their target audience talentless

play01:40

Freaks and the game and brand has no

play01:43

identifying unique traits Sony the

play01:46

publisher and firewalk Studios the

play01:48

developer totally disregarded the

play01:50

response of Their audience and forged

play01:52

ahead with their Vision because they

play01:54

knew better than the customers when the

play01:56

Gameplay trailer for Concord was

play01:58

originally shown two months ago response

play02:00

from Gamers was and still is largely

play02:02

negative according to my research

play02:04

players are not interested in another

play02:06

generic online squad-based hero shooter

play02:09

we already have so many of those and

play02:11

whether or not people actively think

play02:12

about it Gamers do understand the

play02:15

predatory focus of live service games

play02:17

gamers are burned out on live service

play02:19

games that manipulate the player into

play02:21

spending money on in-game purchases

play02:23

whether that be for alternate outfits

play02:25

for characters or mechanical advantages

play02:27

that let them have an easier time

play02:29

beating other

play02:30

players what seems important is that

play02:32

concord's character design places a

play02:34

heavy focus on diversity equity and

play02:37

inclusion players have responded by

play02:39

expressing their dislike for the

play02:41

character designs and the usage of

play02:42

pronouns in the character selection menu

play02:45

now diversity equity and inclusion Is

play02:48

Not a Bad Thing those are good things

play02:50

the problem is that people who are

play02:52

pushing those Concepts into the public

play02:54

space lack the maturity self-awareness

play02:57

and understanding of social

play02:58

responsibility to to do it correctly and

play03:01

are instead causing more damage to

play03:03

social progress and are actually pushing

play03:05

back social inclusivity further and

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further the developers of Concord

play03:10

clearly lack the understanding that

play03:11

taking a cultural topic with negative

play03:14

association and making that part of your

play03:16

game's identity will then result in your

play03:19

product your game bearing the entirety

play03:22

of the weight of that negative

play03:23

association so here's the important part

play03:26

here is my advice to firewalk Studios

play03:29

you need to accept that your approach

play03:30

was wrong and your focus on identity

play03:33

politics is something that Gamers and

play03:34

the gaming industry at large does not

play03:37

like and does not want I know it is

play03:39

difficult to hear this but it seems you

play03:40

do not have any adults in your working

play03:42

environment to tell you this and explain

play03:44

it to you based on your marketing it

play03:46

seems you have an attitude that is

play03:48

unappealing to your audience and

play03:50

damaging to your product you are very

play03:52

clearly capable and talented developers

play03:54

but with Concord instead of spending

play03:56

your attention and resources on creating

play03:58

an engaging and new unique game with a

play04:01

focus on providing the best possible

play04:03

experience for the end user you seem to

play04:05

have focused on identity politics and

play04:07

shoving your personal biases upon your

play04:09

customers this is a message for the

play04:11

entire game industry identity politics

play04:15

does not make a good game diversity does

play04:18

not make a good game and pronouns do not

play04:20

make a good game diversity can make a

play04:23

good game better but diversity will make

play04:26

a bad game worse to the games industry

play04:29

stop producing the same generic AAA slop

play04:32

just copying someone else's homework and

play04:34

doing what was successful last year

play04:36

Gamers don't know what they will want

play04:38

next year and it's not their job it is

play04:40

your job to create something new and

play04:43

interesting offer that to the player and

play04:45

see if that is something they want and

play04:47

like and what players and Gamers do know

play04:51

is what they don't want what they don't

play04:53

want is Concord to Sony I strongly

play04:57

advise you start treating your audience

play04:59

your customers as human beings and as

play05:02

equals and you start listening to them

play05:04

you made a mistake with Concord by

play05:06

letting it turn out this way I would

play05:08

advise rebuilding your team of

play05:10

consultants and marketing managers with

play05:12

professionals who have a stronger

play05:14

understanding of modern expectations of

play05:16

your customers and awareness of The

play05:18

Wider cultural

play05:20

landscape to my fellow Gamers there are

play05:22

a lot of negative videos and posts about

play05:25

Concord online right now as an adult I

play05:28

cannot condone that kind of behavior

play05:30

but as a gamer and a professional I urge

play05:33

you please continue to let your voice be

play05:35

heard and let others hear your thoughts

play05:37

if you really really dislike something

play05:39

for a genuine reason it is vital to the

play05:42

games industry that you let it be known

play05:44

creating rage bait content and being

play05:47

negative for the sake of being negative

play05:48

will destroy the industry especially for

play05:51

small and independent developers but in

play05:54

this situation you absolutely have to

play05:57

let the industry know you do not want

play05:59

more games like Concord you have to let

play06:02

developers and Publishers know you do

play06:03

not care about identity politics you

play06:06

care about good games you want the best

play06:09

games that the AAA industry can provide

play06:12

do not settle for slop and if it is

play06:16

within your power you create games you

play06:18

make something great for your fellow

play06:20

Gamers because you will be the future of

play06:22

the games industry thank you for

play06:25

watching and if you're wondering no I

play06:28

didn't play Concord at an adult I have

play06:30

very limited time so I can't afford to

play06:32

waste my time playing garbage

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Related Tags
Game CritiqueIdentity PoliticsDeveloper AdviceConcord ReviewGaming IndustrySony PublishingFirewalk StudiosOnline MultiplayerCultural LandscapePlayer FeedbackGame Development