Goratha's Bleed Gladiator Eviscerate + Retaliation League Start Plans!! DEFINITELY totally not bait

Goratha
24 Jul 202416:17

Summary

TLDR视频脚本介绍了一个以“流血”为主题的《流放之路》游戏角色构建计划。作者计划使用“盾牌斗士”角色,利用“反击”技能进行大范围伤害输出。他详细讨论了技能选择、天赋树构建、装备搭配以及升级策略,旨在为观众提供一种新的游戏体验。

Takeaways

  • 😎 作者计划在《流放之路》游戏中尝试一种新的构建——流血角斗士(Bleed Gladiator)。
  • 🛡️ 该构建的核心是使用反击技能(retaliation skill),需要玩家在被击中并成功格挡后才能使用。
  • 🗡️ 作者考虑使用的技能是Eviscerate,但因为还未在PUB中可用,所以可能会暂时使用Thunder作为替代。
  • 🏰 为了清图,作者选择了Sunder技能,并计划在游戏中尝试使用它。
  • 🌟 作者强调了新机制'aggravated',即在目标移动时造成额外伤害的流血效果。
  • 🔥 作者提到了新加入的Gladiator技能树,可以快速获得高格挡率和格挡充能。
  • 💪 强调了格挡的重要性,尤其是在游戏早期,以及如何通过技能树和装备来最大化格挡效果。
  • 🚀 作者提到了使用War Banner技能来增加伤害输出,特别是在对抗Boss时。
  • 🛑 作者计划在游戏中使用Blood Magic来解决法力消耗问题,并可能在游戏后期放弃使用某些技能以节省宝石槽位。
  • 🌲 作者分享了关于技能树的多种构建方式,包括用于升级、Boss战和群战的不同配置。
  • 📈 作者对新技能树的潜力表示乐观,尽管也提到了可能存在的挑战和需要进一步测试的地方。

Q & A

  • 视频中提到的'Lead Gladiator'是什么意思?

    -在视频中,'Lead Gladiator'指的是一种游戏角色的构建方式,特别是指使用盾牌和反击技能的角斗士角色。

  • 视频中提到的'bleed Gladiator'是什么?

    -'Bleed Gladiator'是指一种以流血效果为主要伤害来源的角斗士角色构建方式。

  • 视频中提到的'retaliation'技能是如何工作的?

    -在视频中,'retaliation'技能是一种需要玩家在被击中并成功格挡后才能使用的反击技能。它有一个冷却时间,不能总是随心所欲地使用。

  • 视频中提到的'eviscerate'技能在游戏中的表现如何?

    -'eviscerate'技能是视频中特别提到的一个技能,尽管它还没有在游戏中公开测试(PU),但预计会是一个大伤害爆发技能,希望它能造成大量的流血伤害。

  • 视频中提到的'Thunder'技能是做什么的?

    -'Thunder'技能在视频中被用作一个占位符,作者可能会在实际游戏中使用它来进行清理怪物,尽管反击技能可能不会总是可用。

  • 视频中提到的'Sunder'技能在游戏中的作用是什么?

    -'Sunder'技能是作者选择的一种清理技能,可以在没有反击技能可用时使用。

  • 视频中提到的'aggravated'是什么机制?

    -'aggravated'是一种新的游戏机制,指的是在目标移动时造成的伤害,类似于流血效果,但伤害更高。

  • 视频中提到的'Crimson dance'是什么意思?

    -'Crimson dance'可能是指一种特定的技能或技能组合,但在视频中提到大多数构建不会使用它,而是会专注于提高单一流血效果的伤害。

  • 视频中提到的'War patrici'是什么?

    -'War patrici'在视频中被提到作为一种新的角斗士节点,它允许玩家在与独特敌人接触时每秒增加1%的伤害,这对于联赛开始和预算角色来说非常强大。

  • 视频中提到的'Blood magic'在游戏中的作用是什么?

    -'Blood magic'是一种游戏机制,允许玩家通过牺牲生命值来获得魔法值,这在视频中被提到作为一种节省技能点和宝石的方式。

Outlines

00:00

🛡️ 血斗士的复仇之路

视频脚本的第一部分介绍了作者打算在《流放之路》游戏中尝试的血斗士复仇技能构建。作者计划使用需要被击中并进行格挡才能激活的复仇技能,以及与之相关的技能树和宝石。特别强调了使用Eviscerate技能(尽管目前还未在游戏中出现,作者计划使用Thunder作为替代)和Sunder作为清理技能。此外,作者还提到了在游戏开始时的升级路线和技能树的选择,以及如何通过不同的技能组合来最大化伤害输出。

05:01

🗡️ 技能树与宝石的策略

第二部分深入讨论了技能树的选择和宝石的配置。作者提到了如何通过技能树来增强复仇技能的持续时间和使用频率,以及如何通过不同的被动技能和大师技能来提高伤害和生存能力。此外,作者还探讨了使用新的宝石来减少复仇技能的冷却时间,并讨论了在游戏的不同阶段可能需要的不同的技能和策略。

10:02

🚀 角色升级与实验室策略

在这一部分中,作者分享了角色升级的策略,包括在游戏的实验室中如何选择不同的技能和节点来优化角色的能力。特别提到了如何通过选择特定的实验室技能来增强角色的输出和生存能力,以及在游戏早期如何通过使用特定的技能和被动技能来快速升级。作者还讨论了在不同游戏阶段可能需要的不同的技能组合和策略。

15:03

🏰 游戏后期的构建和期望

最后一部分,作者对游戏后期的构建进行了展望,包括如何通过不同的技能和装备来最大化角色的输出和生存能力。作者提到了使用特定的技能和宝石来提高伤害,以及如何通过技能树的选择来增强角色的坦克能力。此外,作者还分享了对构建的期望和对可能遇到的挑战的预期,同时表达了对新构建的兴奋和期待。

Mindmap

Keywords

💡League start

在视频中,'League start'指的是游戏《流放之路》中新联赛的开始。玩家通常会在新联赛开始时制定新的游戏计划和策略。例如,视频作者提到他将分享自己的新联赛计划,并详细讨论他打算如何在游戏中逐步实施这些计划。

💡Lead Gladiator

在《流放之路》中,'Lead Gladiator'是一种职业,玩家可以选择这个职业进行游戏。视频作者计划在这个联赛中扮演这个角色,并详细讨论了他的游戏策略。例如,他提到将使用'Bleed Gladiator'策略,这是一种利用流血效果进行攻击的战术。

💡Bleed Gladiator

'Bleed Gladiator'是一种以流血效果为核心的游戏策略。在视频中,作者提到他将使用这种策略,并详细解释了如何通过技能和装备来最大化流血伤害。例如,他提到使用'Eviscerate'技能来造成大范围的流血伤害。

💡Retliation

'Retliation'在视频中指的是一种需要玩家在被击中并成功格挡后才能使用的技能。这种技能在《流放之路》中是一种特殊的技能类型,作者计划利用这种技能来增加他的输出能力。例如,他提到使用'Thunder'技能作为替代,直到'Eviscerate'技能可用。

💡Sunder

'Sunder'是《流放之路》中的一个技能,作者计划将其作为主要的清理技能。这个技能以其强大的群体伤害能力而闻名,适合在游戏的早期阶段快速清理怪物。作者提到他可能会在游戏的整个过程中使用这个技能。

💡Aggravated

'Aggravated'在视频中指的是一种特殊的流血效果,它使流血伤害增加,仿佛目标正在移动。这种效果在游戏中可以显著提高流血伤害,作者提到他将利用这种效果来增强他的'Bleed Gladiator'策略。

💡Shield charge

'Shield charge'是《流放之路》中的一个技能,允许玩家使用盾牌进行快速移动并造成伤害。在视频中,作者提到他将使用这个技能来进行快速移动和清理怪物。这个技能在游戏中以其高机动性和清理能力而受到玩家的青睐。

💡Blood magic

'Blood magic'是一种在游戏中使用生命值代替魔法值进行技能施放的策略。作者提到他计划在游戏的后期阶段使用这种策略,因为它可以节省魔法值并提高生存能力。例如,他提到通过使用'Blood magic'来解决魔法值不足的问题。

💡Endurance charges

'Endurance charges'在游戏中是一种提供额外生存能力的机制。作者提到他将在游戏中积累这些电荷,以提高他的角色的生存能力。这些电荷可以提供额外的生命值和防御力,使角色在游戏中更加坚韧。

💡Cluster setups

'Cluster setups'在视频中指的是一种在游戏中优化技能和装备组合的策略。作者提到他将使用这种策略来最大化他的输出和生存能力。例如,他提到在游戏的不同阶段使用不同的技能和装备组合来应对不同的挑战。

Highlights

介绍了一种新的游戏策略,使用领主角斗士(Gladiator)角色,搭配流血(Bleed)技能。

提出了使用“反击(Retliation)”技能的新宝石,需要玩家在被击中和格挡时使用盾牌。

讨论了“反击”技能的冷却时间和如何通过天赋树延长其使用时间。

特别推荐了“Eviscerate”技能,尽管目前还未在PUB环境中测试。

提到了使用“Thunder”技能作为清理技能的可能性。

分享了作者自己的升级天赋树和策略,包括使用双手雷霆(Two hand Thunder)进行安全升级。

介绍了游戏中的新机制“加重(Aggravated)”,这是一种特殊的流血效果。

讨论了如何通过天赋树和装备来提高格挡率,包括角斗士节点的介绍。

提到了“War Banner”技能的新机制,包括如何通过攻击敌人积累“Valor”并增强伤害。

分享了作者在游戏早期使用盾牌和盾牌粉碎(Shield Crush)技能的体验。

讨论了如何通过天赋树和装备来提高角色的生存能力,特别是在硬核模式下。

提到了使用“Blood Magic”作为最终游戏策略的一部分,以节省属性点。

介绍了作者的实验室(Lab)策略,包括在不同实验室中选择的天赋节点。

讨论了如何通过天赋树提高流血效果的持续时间和伤害,以及如何通过装备来增强这一效果。

分享了作者对于使用“反击”技能进行Boss战的策略和预期效果。

提到了作者对于新策略的期待和可能的挑战,以及对玩家的提醒不要被误导。

Transcripts

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hey what's up YouTube gtha here I'm

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bringing you guys yet another probably

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not bait build but you never know type

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of thing basically I'm going to tell you

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guys what my least start plan is

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and talk about what I actually plan on

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doing throughout the entire like League

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start step by step my entire plan it's

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gone pretty well last couple leagues but

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this one this one might be a little

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spicy so my plan this time around is to

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play lead Gladiator that's not the spicy

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part bleed Gladiator

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retaliation the retaliation is a new

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type of gemm which requires you to well

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it has different requirements but one of

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them the one I'm going to use requires

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you to get hit and block on block and

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you have to use the shield so you block

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and then your retaliation skill becomes

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usable it has a cool down you can't

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always use it when you want to but

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there's a lot of ways on the tree to

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make it usable for longer and chance to

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not consume the charge we'll get to that

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later you have to be getting hit and

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then you do big damage burst big damage

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ability and hopefully it does really

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good bled damage now the skill I'm

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looking at specifically is eviscerate

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it's not in pu yet so we're mostly

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looking at thunder thunder is a

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placeholder I probably will actually use

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Thunder for clearing though assuming the

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retaliation skills aren't always up we

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have to see how that plays out you might

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not even need a clearing skill there's a

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lot of things that kind of like chain

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your retaliation skills together you

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might just be clearing with like Shield

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charge and just chaining your

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retaliation skills that might be the

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place though but going into it I'm

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assuming that you probably want some

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sort of like clear skill the one I

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decided on is sunder you could probably

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play Bladestorm or earthquake as well

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and I'm taking a step further and I'm

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going to try a level with it in the

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campaign I'll go through the entire

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leveling trees there's a lot of trees I

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made an entire leveling tree for two

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hand Thunder two hand Thunder will

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probably be the safest way to level and

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I made my own like what I'm doing

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specifically down here this is going to

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be potentially risky is the way I'll put

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it the twoand Thunder will be very safe

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though this is just the way most people

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level melee characters now bleed has

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this new mechanic called aggravated

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aggravated is basically bleeding that's

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doing damage as though the target is

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moving so Olden staring Arrow built into

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Gladiator

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flash on the tree bad is going to be

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very interesting this league and most

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builds will not be going Crimson dance

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most builds will be scaling one bleed

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and trying to make it as high as

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possible this does mean we're going to

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be attacking kind of slowly it won't be

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too bad like we'll be Shield charging

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around super fast Shield charge is very

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fast and yeah it's occasionally you'll

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be popping your big retali skill I think

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the play will actually be pretty fast we

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have to see how it plays out though not

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too worried about the attack great that

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is something to keep in mind though um

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and yeah the new Gladiator just gets

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easily cat block you get C block with

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like super little points on a tree it's

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like I can show you real quick actually

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let's say we're in like cruel lab am my

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cruel lab po level 58 I have 68 62 block

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I'm capped block and almost C still

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block at 58 this is just what the uh the

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new nodes they got buffed up quite a

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quite a bit actually you have a lot more

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block chance on the tree vers talk

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combat is actually quite a bit better

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now minus 10% Max block instead I think

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it used to be minus 25% or minus 20 they

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made it quite a bit

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better I'm actually kind of impressed

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with how much block you can get early on

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now especially and this is without the

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Gladiator node there's another Gladiator

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node that gives you 50% block while

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you're wearing a shield which is quite

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nice as well anyways we have some

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clusters setups here clusters would be

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pretty nice for building your gratuitous

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violence um and on bossing so I'm

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probably going to end up dropping rudus

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for bossing and running War

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patrici this is a new gladi node you

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deal 1% more damage per second you've

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been in the presence of a unique enemy

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this is crazy especially for leak

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starting and especially for Budget

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characters it's very strong I think

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it'll be nice for Pinnacle bosses I do

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not think you'll be taking this for

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mapping this will have limited use for

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mapping your two silence is definitely

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the play there for Ubers he 17s

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Pinnacles just hard content like that I

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can see War retri being very strong

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though and yeah this is the tree here um

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we actually don't really have that many

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retaliation nodes we have a lot of trees

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by the way you want to take a look at

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the Pu there's leveling trees like I

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said before for the Sunder leveling with

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retaliation and then like different

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endgame setups cluster noncluster more

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damage basically dropping

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Marauder I'll go through some of these

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real quick so this is what your tree is

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going to look like with Uber lb as you

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can see on the tree I only have a couple

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retaliation skill notes allocated

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currently the notes at the bottom might

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end up being really good prob T gives

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you increased speed with retaliation

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skills I don't really know how good this

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is without actually playing it these

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might be points you want to pick up

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later though CDR is also potentially

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really strong to stack there's a new gem

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which works the retaliation skills which

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has a lot more CDR and it'll make it so

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you can use them more often now for

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bleed you really just want one really

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big hit but having more chances to apply

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a big bleed because the damage range is

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pretty large especially if using

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volatility which I probably won't but

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I'll probably test it out volatility and

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Risa will end up being it's going to be

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a thing where you want to have as many

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retaliates as possible having CDR might

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end up being the way to go for that I

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will probably be using the new retaliate

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gy just because 80% it's like 88%

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CDR and just it yeah it's going to be

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really good I think and I think it gives

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you more duration or more or more time

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to like use the retaliate skull as well

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on the gym looks very strong I'll

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probably be using it in my four or five

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link um but yeah that being said I have

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a couple nodes on the tree there is 60

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AOE passive which I mean AOE is good you

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can get 40 AOE here now as well just for

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everything but the passives and

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masteries for retaliations do seem

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really strong 80% duration of ailments

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inflicted by retaliation skills this is

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very solid I'm going to pick up as soon

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as possible probably over here there's

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also a couple other ones like 10% chance

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when you use retaliation skill for a

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different one to become

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useful this is very interesting I

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probably actually rotate crushing fists

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and invis state just to potentially get

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more up time on it SL close speed we'll

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test them out and see how it looks

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definitely something to consider you

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definitely want to take measure

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retaliation if you're if you're actually

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specked into retaliation skills early on

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the thing is you're not really going to

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have JGA technique if you're doing it

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this way Dragon technique would be

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really strong normally because aggravate

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on this the initial bleed you have to

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other ways to aggravate like on the tree

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you have 10% chance here on hit and you

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have vulnerability with quality as 10%

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we might end up having to use something

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like Bladestorm to trigger or aggravate

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there is a passive though I I want you

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guys to take a look at though it is

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attack hits which aggravate any bleeding

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targets which are older than 4 seconds

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this is potentially really strong for

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bossing or just in during the campaign

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on like bosses if they not dying super

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fast you take this and you just make the

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duration higher we have 50% duration

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here we have 80% duration here this

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means our bleed Baseline on a vate will

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be about 12 seconds 13 seconds not

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including any any faster bleed we have

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this will be pretty solid up time on

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this as well for the

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aggravate this node is actually

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underrated I think but there's really no

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way to fit it into our current build

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unless you want to drop Lucky Block

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which definitely don't want to do that I

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think it's really strong it's giving us

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uh we can see on P here it's like 23%

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effective block so block the thing is

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you do have to block to get the lucky

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block so you want your like your initial

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block to be pretty high as

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well uh we did Squeeze In suppression

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and endurance charges you guys are not

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aware endurance charges are quite good

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now they give you la mitigation on top

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of fiz mitigation almost every build is

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stacking them apparently in the

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we are anointing this endurance charge

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we might end up anointing the

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retaliation secret node though which is

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basically just uh worst version of

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gladiator node so we'd have 70% chance

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for the uh retaliation skills to remain

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useable this basically means you have a

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chance like to spam it if you want to

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you get lucky which is pretty nice we'll

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have to see how it plays out might not

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need this node we might go for it later

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I'll definitely do some testing

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though I guess I should talk about how

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I'm going to level the character like I

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mentioned before there is a couple ways

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to level the safest way is suer I'll

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quickly look at the Thunder tree but

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it's just a generic th tree the only

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thing is we are going bleed so I take

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the bleed noes early on and we're taking

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Spirit of War I do recommend this

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actually the five Mana per second

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Mastery you can get it like level 14 or

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something this will solve all of your

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Mana problems you'll have Mana Lee

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you'll have reduced Mana cost it'll be

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insane you won't really even have to use

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a Mana pot for a while I think

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end game we are actually going blood

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magic I didn't really talk about that

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but that's our plan end game it's just

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because the termination got nerfed and

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all we really need is pride anyways and

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we can still run Vitality off our life

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so it just seems like a good idea to go

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blood magic and save a couple points and

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only run one or instead we're going to

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be pretty gemm starved running multiple

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retaliation skills and like clear skills

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so this makes a lot of sense I think to

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go blood

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magic the opportunity cost is pretty

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high to not go blood magic

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and there isn't really any other great

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ores other than termination anyways so

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yeah so we're leveling it's like a

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generic tree I did end up going

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Onslaught early on in this tree here

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they they moved Hatchet Master it's

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quite a bit further over to the right

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here so there is a little bit of

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traveling around to get this this is

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what I'm rushing though pretty much on

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the th

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tree and yeah I guess let's just talk

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about the labs my current plan going

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into it is normal lab will be either

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gurus violence or measure retaliation

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you're playing ther

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to silence you're playing retaliation

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which I'll talk about in a bit here you

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get the meas retaliation for sure and

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then second lab if you're playing ther

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jagga technique will be very strong and

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then Merk lab now you should be going

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measure retaliation by Merk lab and Uber

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lab I just Dro like drag technique at

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that point I'll show you guys some

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footage of my shield run I did I did

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Shield stuff till like level

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40 and I did a sun run to like level 40

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I basically wanted to see how a shield

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build like shield crush SL oneand ther

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would do early on before the Buffs and

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before retaliation just to see if I

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would enjoy the play style and I was

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actually really surprised Shield charge

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was one-shotting most of the mobs with

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my tree and shield crush was actually

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quite a bit more damage than I

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expected so I actually think I'll be

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going for the retaliation tree early on

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this is a lot riskier than Sunder my

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plan is to either use spitting steel or

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shield crush from level one and then put

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a shield on right away you get crushing

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fist to level four that's the first

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retaliation skill you get now the only

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thing is you probably aren't going to

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proc retaliation very often early on so

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our main goal for leveling this way is

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to get as much block as possible I am

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taking Spirit of warell because Mana

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will be annoying and I am taking some

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bleed nodes man to bleed will help a lot

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for shield charge and your main attack

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skill now the cool thing about Vis is it

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has 100% chance to bleed so you don't

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necessarily need for that but we do want

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the aggravate and it is always nice for

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Shi charge to bleed because basically

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will one shot trash mobs while leveling

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those are the goals while leveling here

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it's 23 tree this is normal lab slash a

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little bit higher than normal lab we

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take measure

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retaliation and tuso now it is actually

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important to note that when you block an

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attack you get stunned based on how much

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how the duration of like if the hit

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actually did damage you so for example

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if you get like a Savage hit and you get

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stunned for like 4 seconds or whatever

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this is super long duration if you block

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that hit you'll still get stunned for

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the same duration the unwavering becomes

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really strong in game and early on block

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recovery becomes really strong otherwise

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you get sun locked by just blocking and

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it's pretty annoying so these ns are

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actually pretty important and they also

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have life on block which is very strong

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and of course we get Hatcher Master for

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Onslaught the ax Master for bleeding

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faster endurance charge on block

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all this good stuff we're going to have

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cat Block in The Campaign which is crazy

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cat block and solock at 58 this is kind

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of ridiculous honestly and you'll be

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really tanky it'll be a lot tankier than

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normal I do take as the mountain early

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on this is before we get determined

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Survivor because this is just a bunch of

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extra block here which will help us when

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you get determined Survivor you end up

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dropping this point you can eventually

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drop a couple of these points and

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eventually I do drop tuso and go and

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wafering for the tanky tree that's just

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because we we want Max anyways and more

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life and Marauder playing softcore at

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the end game will end up dropping all

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that stuff though and just getting

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clusters instead and then you still want

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to rely on this Locker cover here which

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everything I want to talk about the tree

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um there's a lot of different variations

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here just mapping bossing cluster setup

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both leveling trees a lot to take in if

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you want to take a look I spent a lot of

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time in this um yep have some notes here

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like I said we are using retaliation for

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for sing Target so it will be the six

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link instead of suer I have the

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currently in the links is

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sunder but it's just cuz it's not pu yet

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I will update the P whenever they get

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put in and War Banner War Banner is a

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bit different now it has this thing

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called Valor which you stack up by

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attacking enemies and killing

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enemies and you basically just pop it on

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bosses when you get 50 saacks and it'll

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give you like a big damage buff see like

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the damage here I'll take it off it's

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just a bunch of more damage like more

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his damage so basically you you fight a

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boss you get 50 sacks you get your vist

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rate up you pop War Banner pop your vist

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rate make sure the boss is cursed and

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hopefully um V will do probably about

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over double Center so you'll have like a

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40 million bleed damage attack and then

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you just run around in circles when the

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mob just dies so the damage looks a

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little bit lower in P but bleeds always

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kind of uh not the full story because

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you don't really have to be attacking

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right you have full damage up

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time get that one big bleed you don't

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really have to be hitting anymore a lot

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of builds have like way higher damage or

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DPS but they have to have full up time

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and they have to have all the Buffs up

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bade will be really consistent at the

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very least I'm not too worried about the

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damage p7s might need clusters and like

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really good gear but we'll we'll see how

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it plans out I'm I think a vis will do

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really good damage I'm excited and this

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tree is very tanky like the way I built

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it for mapping was kind of for hardcore

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so we have all the endurance charges we

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have suppression that block and cell

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block pretty good HP and good armor it's

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going to be tanky it's going to be

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really tanky plus you have really good

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close speed with the gratuitous violence

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which is super STIs thing overall I I

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think this will be a strong Le starter

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but like I don't want to bait people

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into it or anything I'm just you

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know it's retaliation skills you have to

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get hit you have to block to use your

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big skill we'll see how it plays out it

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might be a bit

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clunky I'm excited though I think it'll

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be good yeah that's my game plan going

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in I hope you guys enjoy the video um I

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hope you guys have a good League start

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and yeah uh hopefully I don't bait bait

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everybody into a bad build that that

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would never happen end up good I promise

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