My UPDATED Honest Review - Is Throne Worth Playing?
Summary
TLDRThis video provides an updated review of Throne and Liberty, a medieval-themed MMO with a focus on both PVP and PVE content. The game has significantly evolved over the past 10 months, with improvements to its combat system, class dynamics, and balance between casual and hardcore players. While pay-to-win elements exist, free-to-play players can still be competitive. The endgame offers a mix of daily contracts, dungeons, world bosses, and challenge dungeons, providing a dynamic gameplay loop. The video emphasizes the game's progress and addresses common misconceptions based on earlier versions.
Takeaways
- 🎮 Throne and Liberty is an upcoming MMO RPG with both PvP and PvE content, set in an open-world fantasy medieval setting.
- 🆕 The game has undergone significant changes in the last 10 months, making prior impressions and experiences outdated.
- ⚔️ The combat system focuses on tab targeting with optional action combat, and has been revamped twice since release, now offering faster and more dynamic gameplay.
- 🔄 Throne originally focused heavily on PvP, but now includes a strong emphasis on PvE content, making it more accessible to non-hardcore players and smaller guilds.
- 🎯 Gear plays a crucial role in defining your class and playstyle, with no single best-in-slot options. Builds must be carefully crafted, and each has strengths and weaknesses.
- ⛏️ Endgame content revolves around daily quests (contracts), instance dungeons, open-world dungeons, and challenge dungeons, providing a PvE-focused gameplay loop.
- 🗡️ PvP events include World Bosses, Dominion Wars, and GvG content, with key weekly events such as Arc Bosses and castle sieges for guild-based rewards.
- 💸 The game does include pay-to-win elements, where players can buy currency and gear, but free-to-play players can still compete effectively, especially due to the counterplay system between builds.
- 🔧 NCSoft has made efforts to reduce the predatory pay-to-win aspects, but the game still allows significant power boosts through purchases, though these are somewhat gated.
- 📅 Content such as contracts, dungeons, and World Boss events can be stacked to avoid the fear of missing out (FOMO), giving players flexibility in how they engage with the game.
Q & A
What is Throne and Liberty, and what type of game is it?
-Throne and Liberty is an open-world fantasy MMO with a medieval theme, focusing on both PvP and PvE content. It uses a weapon-based class system with tab-targeting combat at its core but offers optional action combat.
How has Throne and Liberty evolved since its launch in December 2023?
-The game has undergone significant changes, particularly in addressing player feedback. The PvP-only focus has shifted, adding a larger emphasis on PvE content, smaller guilds, and non-hardcore player experiences.
What is the core combat experience in Throne and Liberty, and how has it changed?
-Combat in Throne and Liberty evolves with your character's build and power. It starts slower but becomes faster and more dynamic. Recently, NCsoft revamped the combat system to add more movement, utility, damage, and AoE across all weapons.
What are skill specializations, and how do they affect the gameplay?
-Skill specializations were introduced with the latest expansion and function similarly to Lost Ark's tripod system. They allow players to enhance and customize their skills, offering more dynamic combat by improving movement, utility, and damage.
How does the game balance between PvP and PvE content?
-While PvP remains a core part of the game, PvE content has expanded. Players can now engage in non-PvP activities, including PvE-only boss fights and daily quests, making the game more accessible to PvE-focused players.
What is the game's gear system, and how does it affect combat?
-Throne and Liberty has a gear-centric system where your equipment determines your playstyle, strengths, and weaknesses. There is no 'best-in-slot' gear, but rather a rock-paper-scissors system that balances power across different builds.
What is the endgame loop in Throne and Liberty?
-The endgame loop consists of daily contracts (quests), instance dungeons, and open-world dungeons. Players grind mobs using tokens from these activities. Additionally, challenge dungeons offer uncapped content with increasing difficulty and leaderboards.
How has PvP evolved in Throne and Liberty since its launch?
-PvP now focuses on scheduled events like arc bosses, inter-server PvP, guild-versus-guild (GvG) content, and castle sieges. PvP battles are capped to prevent zerging and allow smaller guilds to participate competitively.
What is the state of the game's monetization system? Is it pay-to-win?
-Yes, the game has pay-to-win elements. Players can buy in-game currency to upgrade their gear. However, NCsoft has reduced pay-to-win systems since launch, allowing free-to-play players to compete reasonably well if they join strong guilds.
What life-skilling systems are present in the game?
-Throne and Liberty has introduced life-skilling features such as fishing and cooking. These activities provide buffs and materials but are considered side content for now. Both systems have vertical progression with specialized gear.
Outlines
Introduction and Background on Throne Liberty
Combat System Revamp and Skill Specializations
Open World Dungeon and Endgame Content
PVP and Guild-Based Content
Life Skills and Pay-to-Win Mechanics
Mindmap
Keywords
💡Throne and Liberty
💡PVP and PVE
💡Weapon-Based Class System
💡Tab Targeting and Action Combat
💡Endgame Loop
💡Guilds and Alliances
💡Castle Siege
💡Arc Bosses
💡Pay-to-Win
💡Skill Specialization System
Highlights
Throne and Liberty has undergone major changes in the 10 months since its release, significantly improving the overall gameplay experience.
The game features both PVP and PVE content, with tab targeting combat at its core and optional action combat for players who prefer it.
Players can choose any two out of seven weapons, which creates a unique weapon-based class system, allowing for diverse combat styles.
Throne and Liberty had a lackluster launch in Korea, failing to make it into the top 10 rankings, mainly due to NCSoft’s bad monetization strategies and player discontent.
NCSoft has been on a redemption arc since the game's launch, listening to player feedback and avoiding predatory monetization practices.
The game was initially designed as a PVP-focused experience, but recent updates have added a strong emphasis on PVE content, allowing for solo and casual play.
Zerging, a major issue in the original version, has been reduced and now mostly occurs during specific PVP events, like open-world bosses.
NCSoft has revamped the combat system twice, with the most recent update introducing skill specializations that enhance movement, utility, and AOE damage.
The game’s targeting system remains a pain point for some players, though combat itself improves significantly as players progress and gear up.
Throne and Liberty offers a dynamic build system where gear choices directly impact class strengths and weaknesses, following a rock-paper-scissors style of counters.
Despite pay-to-win elements, free-to-play players can still compete effectively, thanks to a system that emphasizes counter builds and strategic play.
The main endgame loop revolves around daily contracts, dungeons, and open-world dungeon farming, offering both solo and group content.
Challenge dungeons, which function like Mythic+ dungeons in other games, provide uncapped PVE content with leaderboards and rankings for competitive players.
World bosses, especially Arc bosses, provide significant rewards and are a central point for both PVE and PVP competition between guilds and alliances.
Life-skilling, including fishing and cooking, has been added as side content, providing buffs and progression for players who enjoy crafting and gathering.
The game is pay-to-win, but it's less aggressive than other NCSoft titles, and whales cannot become unbeatable raid bosses due to the counter-system in builds.
Castle sieges remain the pinnacle PVP content, allowing guilds to fight for control of castles and reap major rewards in a large-scale open-world battle.
Transcripts
so Throne Liberty is the next major MMO
RPG set to release and it's just around
the corner if you're an MMO Andy let's
be real here you're probably going to
try it especially since it's free in
this video I'm going to be giving you
guys an updated review of the game
because the game has really transformed
in the past 10 months that it's been out
don't forget to like And subscribe if
you do find the video helpful I'm
getting super close to my first major
goal of 100,000 subs and I would appre
appreciate your guys' support on this
also I am streaming on Twitch almost
every single day I'm going to be going
pretty hard into the launch so come
follow me on that platform and let's
begin the
video regardless of what you've seen or
heard from Throne so far know this this
game has undergone insane amounts of
change in the 10 months it's been out
and chances are whatever it is that you
heard or saw is likely outdated yes even
if you have personally played in the
last beta test as far as my experience
goes I've been playing and covering this
game since before it even launched
almost a year ago and I've pretty much
accomplished everything there is to
accomplish in the game including leading
an alliance to win the first and biggest
castle Siege ever I'm proudly sporting
my prestigious first Legion title with
that out the way let's dive into this so
you know exactly what to expect with the
latest version of throne and Liberty so
what is throne and Liberty the tldr it's
an open world fantasy medieval themed
MMO that focuses around both PVP and PVE
content with tab targeting combat at its
core but with optional action combat
Throne is a weapon-based class system
where you can choose any two out of
seven weapons noft released throne in
December 2023 and since then the game
has undergone a multitude of changes and
has transformed significantly since its
start for the better award wor thron had
a pretty lackluster launch in Korea and
never even maintained a top 10 ranking
despite it being NC's new flagship game
before meing on it though keep in mind
that all KR rankings you see are based
off of PC buang numbers and considering
I [ __ ] you not over half of the
population were and almost still are
foreigners the ranking for throne
specifically is not really reflected
accurately compared to all the other KR
games in the ranking that consist of
probably at least 99% Korean players
regardless it still wasn't super popular
in Korea that is a fact and this was
largely in part due to the strike people
were on when it came to NC soft games
because quite frankly they were just
sick of their [ __ ] period bad
monetization and predatory tactics a lot
of creating content creators just bashed
NCA before and after the launch saying
well the same thing people in the west
are saying this for fored NC soft into a
more apologetic we need to win you back
type of vibe and it's been like this
since the start of the game 9 months
later they still maintain this position
and in my personal opinion they've done
a relatively good job not Crossing that
line they previously had in games and
most importantly listening to feedback
in making relatively quick adjustments
based off of it the narrative was it's
only a matter of time before NC soft
makes that move but to give credit where
credit is due they haven't made that
move yet but we'll see tldr noft has
been on their Redemption Arc probably
because their stock price is at an
all-time low Switching gears now
originally thrown was essentially a PVP
only game that really locked you into
Guild oriented activities while the
premier content is still PVP NC soft has
added a huge emphasis on PVE content and
creating better experiences for players
in smaller non-hardcore guilds we'll be
talking about the endgame Loop here in a
bit but you can expect a lot more time
being spent on PVE and yes you can be a
PVE only Andy now zerging was also a
huge issue as the original version did
not really allow smaller or casual
guilds to get things done this also has
changed and now zerging only takes place
during PVP open world bosses which there
are non-pvp World boss options for and
Siege and tax Golem for the most part
which takes place once every 2 weeks
okay let's talk about the combat one of
the biggest points of criticism with
Throne revolved around its combat first
and foremost Throne is a game where your
combat experience will grow and evolve
with your character build and power the
combat that you'll experience early on
will continue to enhance to and through
the end game it will for sure be
significantly slower early on compared
to the endgame recently NC soft has yet
again revamped its combat system now a
second time for those of you who have
played in the most recent beta test
unfortunately you did not have access to
this updated combat skill specialization
is a system recently added to the latest
tandria expansion that effectively works
like tripods in Lost Arc and is
available starting at around level 20
these skill specializations can
completely transform your skill and have
created a much more Dynamic faster paced
combat experience by offering more
movement utility damage and AOE across
all weapons in addition to this NC soft
also added the option to remove camera
smoothing and reduce the inertia while
moving providing a much more responsive
less clunky experience overall though
there are still a few abilities that can
feel a bit heavy and clunky especially
early on but for the most part for a tab
targeting game I feel like the combat is
pretty solid personally I think it's a
lot of fun especially when your build
comes online the bigger issue in my
opinion is the targeting while you do
have a lot of options with Target pry I
still feel like the targeting can feel a
bit off sometimes definitely something
NC needs to clean up on it's often said
that the combat gets better the longer
you play this is largely in part due to
the itemization in throne
this here is probably the biggest reason
why Throne is honestly one of my
favorite MMOs personally in Throne you
have a lot of gear options your gear
will determine you how you play your
class how your class feels what you're
weak to what you're strong to no single
class will be exactly the same and you
will always catch yourself asking what
is this dudes build when coming across a
Juiced character in Throne there is a
massive emphasis on your gear and there
is no best in slot combination it's very
much a rock paper scissors pick your
poison type of system whether you're
maximizing damage or defenses you can't
have it all and your build will always
Excel and lack in some regard for
example maybe you have Juiced damage and
you're strong against melee and range
attacks but it's at the cost of being
slow and weak to Magic on the point of
weaknesses due to the nature of the pick
your poison element in the build you
will never be a walking raid boss no
matter how many dollars you put into the
game you'll always have a counter and
the dollar bill will not be able to
Shield you from everything yes if you're
a whale that has spent $50,000 into this
game and this random freet toop playay
Andy comes and he just happens to be the
build that counters you because you're
weak to Magic and he staff you will get
[ __ ] on kek W the downside to all this
though is if you're someone that doesn't
take interest in builds you will have to
do a little bit of due diligence to find
a build from a reputable person because
it is extremely costly especially if
you're free to play to mess up your
build or choose the wrong one in order
to get a build to come online you'll
need to invest a significant amount of
time and resources to do so so what do
you do in throne in Liberty content is
King tell me about the content in Loop
okay so as mentioned before Throne has
really come a long way and has undergone
a significant amount of changes since
it's launch it's actually kind of funny
to me watching other content creators
trying to tell you about what you do in
Throne or what kind of game Throne is
but they're clearly just echoing what
they've heard from an older version of
Throne clearly not having played it
themselves contrary to what they're
saying Throne is no longer a large scale
PVP only game let me break it down for
you when you reach the end game you'll
have a few main things you'll do on Loop
Plus at least one major war pretty much
every day first you have your contracts
which are your daily quests you'll have
10 of these a day taking you anywhere
from 10 to 20 minutes then you have your
instance dungeons that you'll do about
three times a day depending on the
dungeons you're running this will take
you around 10 to 30 minutes depending on
your group and experience however it can
also take hours if your group is less
geared and less experience completing
contracts and dungeons will not only
give you gear upgrade mats and
experience with dungeons giving you
actual best and Slot gear pieces as well
but it'll also give you open world
dungeon tokens known as Abyssal contract
tokens in game these open world dungeon
tokens are consumed when killing mobs in
the open world dungeons which is the
next endgame activity you'll do open
world dungeons are your BOS content
where you just go in Far mobs every time
you kill a mob you consume your tokens
and when you reach zero you're pretty
much done so yes tldr it's BDO grinding
but limited I do want to add here that
they have improved the open world
dungeon grinds significantly if you've
done it before you get a lot of loot
when you go and you have an option to
grind both Solo or in a party healers
and tanks also don't get the shaft
because loot is equalized for the most
part so DPS doesn't get significantly
more while healers get screwed over like
they do in many games the only
difference between solo and party grind
is that party grind will be
significantly faster and solo grinding
will obviously require a lot more gear
also I should mention that PVP is
enabled at night in game which lasts for
about 20 minutes when it comes to
contracts Dungeons and open world
dungeons all of these have Caps or
limits to how many you can do per day
however you can stack these things and
do them all at once without any
diminishing returns for example you get
10 contracts per day but can stack at
least 6 so you can just knock out all 60
with no loss once every 6 days if you
wish to do so this stacking system
prevents fomo and allows players to just
chill take a break or just do other
things these three things are your main
quote unquote homework content when it
comes to [ __ ] you need to get done to
progress your character in addition to
this you have one form of uncapped
content which are called challenge
dungeons these challenge dungeons are
the Mythic plus dungeons of Throne in
Liberty they are the same endgame
dungeons only they have tiers and
increase in difficulty the higher you go
modifiers are added and increased while
boss patterns change these challenge
dungeons provide runes upon completion
runes being another form of vertical
power that you can equip onto your
weapons on a final note there are also
leader boards in rankings for these
challenge dungeons giving endgame
incentive to PVE Andes to summarize you
pretty much have contracts and dungeons
which will give you open world dungeon
tokens then you burn those tokens in the
open world dungeon then when you finish
that you have the challenge dungeons
that you can do with no limit this is
your main endgame loop it's a PVE Loop
now some of you may be wondering I heard
there were events every hour what about
those these events consist of dominion
Wars which are randomized faction
vaction V faction Wars with an objective
PVE objective based events and World
bosses the Dominion Wars and PVE events
don't really have that much that they
provide anymore and are relatively
lackluster unless ncsoft plans to have
them provide mats linked to the new
artifact system that will be coming out
later I'm hoping they are because the
Dominion Wars itself are quite fun
considering it's a PVP mode where you
get randomly placed on one of three
colored factions and you just kill each
other with an objective World bosses
have PVP and non-pvp versions you get
multiple bosses that spawn at once and
usually the PVP versions will Garner big
Wars between the top guilds and
alliances competing on the server since
these bosses drop important gear so
where does the PVP come in outside of
the world bosses what about the daily
major war content well you have Arc
bosses which are Juiced World bosses
that spawn once a week these guys drop
the absolute strongest weapons that are
extremely expensive and very prestigious
Korea is about to get their third Arc
boss but on global you'll have two in
the beginning both on separate days
these World bosses do have a PVE and PVP
version of them PVE meaning piece no PVP
allowed then you have your gvg stuff
without going too much into detail here
there is a variety of different types of
gvg content for example Rift stones and
moonstones are a 1V one gvg where you
fight for a territory that allows your
guild exclusive access to that
respective World boss and or bonus sheet
step hats every day you also have cross
server gvg content otherwise known as
interserver events each one of these
things take place one to two times a
week spreading out the content so that
pretty much every day there's one major
PVP event not only are these events the
main Premier content of throne and
Liberty but they also give you
significant rewards I mean exclusive
boss farming goes without saying but you
can also get a hefty amount of solent
and Lucent the Cur CES of thrown Liberty
these events do have a cap on how many
players can attend preventing zergs and
allowing for fair gvg fights aside from
all this we of course have the Pinnacle
content of Throne which is the castle
Siege pretty straightforward here the
occupying Alliance will try and defend
their Castle against everyone else
whoever wins the castle Siege will be
rewarded a significant amount of solent
and Lucent this content is completely
open world and any Guild is allowed to
participate there's more to the siege
than the attempt to take the throne
however you also have pillage points
scattered throughout the castle these
pillage points allow any Guild occupying
them to steal from the total solent and
Lucent purse these points allow smaller
guilds and alliances to also have
purpose in The Siege even if they can't
compete for the throne once The Siege is
over the final bit of content is Golem
tax delivery which also rewards players
solent and Lucent this content will have
the occupying Guild attempt to transport
a Golem to their Castle while other
guilds attempt to stop them and steal
these events take place once every other
week finally the last thing on the list
is life Skilling these are new systems
that have been recently implemented
mainly coming in the form of fishing and
cooking the system itself is pretty Bare
Bones and straightforward but it has
been continuing to improve cooking
dishes provide some really important
Buffs you want to run and you have the
option to buy sell and craft these
recipes for yourself fishing is also a
pretty nice laidback feature allowing
you to fish out some pretty nice rewards
including mats for cooking both these
life skills do have gear and vertical
progression to them but they are 100%
side content for now first I want to
start this section by saying that I do
plan on making a more in-depth breakdown
of the pay towin in a separate video so
you can fully understand how it works
but to keep this video from being 17,000
hours long I'm going to keep this
relatively short or try to in general is
it pay to win the answer is yes it's for
sure pay to win how is it pay to win
well you can purchase the tradable
currency in MMO terms you can buy and
spend gold to buy gear and upgrade your
[ __ ] it's about as systematically pay to
win as it can be if you're tolerant to a
certain level of pay towin then you're
probably asking how pay win is it in my
personal opinion I'd say it's a bit less
pay to win than BDO and lost Arc but
it's pretty close it's hard to compare
because in some ways it's more and in
some ways it's less ncys soft has a
strong reputation of adding egregious
pay to win later into their games to the
point where they just die but 10 months
into Throne they have actually reduced
and alleviated the Pay to Win systems
for the most part here's a bulletin
breakdown of the pay to win you can
realistically compete as a free-to-play
player and be very close and overall
power you can realistically reach Max
gear score as a free-to-play player you
can [ __ ] on whales as a free-to-play
player remember as mentioned before
every class has a counter pick your
poison rock paper scissors system whales
cannot be mmax gear slow day one they
are gated on their upgrades keeping the
Gap in power especially early on
manageable when upgrading you need
multiple mats but each upgrade will
require a mat that is not swipeable you
can get the most powerful Ark boss
weapons as a free-to-play player you
just need to join the right Guild we the
players control how we get these weapons
considering all Arc boss weapons go to
the player guilds first you can whale
for the most powerful Arc boss weapons
as well but it will be a while before
you can do so because they are rarely
sold or on and you're waiting for guilds
to sell them most guilds will keep them
within their Guild because your guild is
significantly stronger the more you have
allowing you to effectively Farm more
which is why most people actually say
Ark boss weapons are more Guild to win
than pay to win the cost to swipe for
Capp gear is cheap compared to other
Korean pay to win games by Capp I mean
Max Max Max gear like you can't get any
more power pre- to Landry it costs
around $500 is USD in Korea to min max
if you're going to just swipe for all of
it not including Ark boss weapons Arc
boss weapons go for anywhere from $350
to 1,200 USD in Korea there is a big
fluctuation because there aren't that
many that get listed overall if it's
consistent with Korea it should cost you
anywhere roughly from 1K USD to to 4K
USD to get a fully maxed out full power
character with double Ark boss weapons
on global assuming you're doing the very
bare minimum and you're pretty much
buying everything to add some
perspective here this is the equivalent
of Max quality gear s38 weapon 1010
Stone and lost dark you can't go any
more vertical and that about wraps up
this game review I really wanted to get
an updated review on this game for you
guys because the game really has changed
quite a bit since its start and even
since the beta test as well I know a lot
of you guys are thinking about putting
in a considerable amount of time and and
even money for some riew into this game
and hopefully this game review will help
you with that decision let me know what
you guys think in the comment section
below don't forget to like And subscribe
and come follow me on Twitch I'll be
streaming a lot of Throne Liberty in the
coming days I'll see you guys in the
next video
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