Shock waves

NYC WAVES DAWSON
22 Sept 202412:12

Summary

TLDRThis video script delves into shock waves, using a Ripple tank simulation to illustrate how wavelength compresses ahead and elongates behind a moving source. It explores scenarios where the source moves at the speed of the wave, creating zero wavelength and high amplitude, leading to a sonic boom when surpassing the speed of sound. The script explains shock waves, their generation by objects moving faster than sound, and the concept of Mach number, which quantifies the speed of an object relative to the speed of sound.

Takeaways

  • 🌊 When a wave source moves, the wavelengths in front of it compress, and those behind it elongate.
  • 🚀 If the source moves at the same speed as the wavefront, the wavelength at the source becomes zero.
  • 🔍 A 3D view of this scenario shows a region of high amplitude, indicative of high pressure.
  • 💥 When the source moves faster than the speed of sound, it creates a shock wave, also known as a sonic boom.
  • 🛳 The phenomenon is similar to a boat moving faster than the waves it creates, leaving a wake behind.
  • 📉 The shock wave's angle can be calculated using the formula speed of sound over speed of source, which is the Mach number.
  • 📐 The half-angle of the shock wave cone is given by the inverse of the Mach number.
  • 🔊 Sonic booms are the sounds produced when a source moves faster than sound, creating a pressure wave.
  • 🏗 Shock waves can be extremely destructive, capable of damaging buildings or even killing people.
  • 🔢 The Mach number is a key parameter in understanding the behavior of shock waves and the speed of the source relative to the speed of sound.

Q & A

  • What happens to the wavelength in front of a moving source in a Ripple tank simulation?

    -In a Ripple tank simulation, when the source moves, the wavelength in front of it becomes compressed, while the wavelength behind gets longer.

  • What occurs when a source moves at the same speed as the wavefront?

    -If the source moves at the same speed as the wavefront, the wavelength becomes zero, resulting in a region of high amplitude.

  • What is the term for the region of high amplitude when a source moves at the speed of the wave?

    -The region of high amplitude when a source moves at the speed of the wave is referred to as a shock wave.

  • What phenomenon occurs when a source moves faster than the speed of sound?

    -When a source moves faster than the speed of sound, it generates a sonic boom, which is characterized by a conical or triangular shape of increased pressure.

  • How does the shock wave generated by a bullet differ from the one created by an explosion?

    -The shock wave created by a bullet is conical and is generated by the bullet traveling faster than sound, while the spherical shock wave is created by the gases of the explosion also traveling faster than sound.

  • What is the visual effect of a sonic boom as seen in the sky?

    -A sonic boom can be seen as a cone shape created by the condensation of water vapor in the sky, following the pressure wave.

  • What is the destructive potential of a shock wave?

    -A shock wave can be so destructive that it can kill people, destroy buildings, or planes due to the immense pressure it generates.

  • What is the Mach number and how is it calculated?

    -The Mach number is the ratio of the speed of the source to the speed of sound. It indicates how many times faster the source is moving compared to the speed of sound.

  • How can you determine the speed of a bullet by observing the shock wave it creates?

    -By observing the angle of the shock wave cone and knowing the speed of sound, you can calculate the Mach number and thus determine the speed of the bullet.

  • What is the significance of the half-angle of the shock wave cone?

    -The half-angle of the shock wave cone is significant because it is directly related to the Mach number. The sine of the half-angle is equal to one over the Mach number.

Outlines

00:00

🌊 Understanding Shock Waves

The script discusses shock waves using a Ripple tank simulation to demonstrate the behavior of waves as the source moves. When the source moves, the wavelength in front of it compresses, while behind it, the wavelength elongates. If the source moves at the same speed as the wavefront, the wavelength becomes zero, resulting in a region of high amplitude. This phenomenon is likened to breaking the sound barrier, where the source moves faster than the wave, creating a wake-like pattern. The script also touches on the concept of a sonic boom, which occurs when the source exceeds the speed of sound, generating a conical shock wave and a significant pressure increase.

05:00

💥 Sonic Booms and Shock Waves

This paragraph delves deeper into sonic booms, which are the sounds produced when an object moves faster than sound, creating shock waves. The script describes how a sonic boom is generated, using a plane as an example to illustrate how the shock wave appears as a cone shape due to water vapor condensation. It explains that the sound comes after the plane because the source moves faster than the sound waves it creates. The concept of overlapping sound waves forming a shock wave is introduced, and the destructive power of shock waves is highlighted, noting that they can be lethal and cause significant damage.

10:01

📐 Mathematics of Shock Waves

The final paragraph focuses on the mathematical relationship between the speed of sound and the speed of the source to determine the angle of the shock wave cone. It introduces the Mach number, which is the ratio of the source's speed to the speed of sound. The script explains how the half-angle of the shock wave cone is related to the Mach number, using the formula speed of sound over speed of source. It also mentions how the angle of the shock wave can be used to estimate the speed of an object, such as a bullet, by observing the angle of the cone it creates.

Mindmap

Keywords

💡Shock Waves

Shock waves are intense pressure waves that occur when an object moves through a medium faster than the speed of sound in that medium. In the video, shock waves are discussed in the context of their formation when a source moves faster than the wavefront, leading to a high-pressure region. The script mentions shock waves being created by both bullets and explosions, which travel faster than sound, resulting in a destructive pressure wave.

💡Wavelength

Wavelength is the physical length of one wave cycle, measured from any point in the wave to the same point in the next cycle. The video script describes how the wavelength changes when the source moves: it compresses in front of the source and elongates behind it. This concept is crucial in understanding how shock waves form and how they affect the amplitude of the waves.

💡Amplitude

Amplitude refers to the maximum extent of a wave's displacement from its rest position. In the context of the video, amplitude is used to describe the height of the wave, which increases dramatically when the source moves at the speed of the wavefront, resulting in a shock wave with a high-pressure region.

💡Sound Barrier

The sound barrier is a term used to describe the point at which an object moves at or faster than the speed of sound, leading to the formation of shock waves. The video script uses this term to illustrate the transition from normal wave propagation to the formation of a shock wave, which is characterized by a significant increase in amplitude and pressure.

💡Sonic Boom

A sonic boom is a loud sound created by the shock waves produced when an object travels through the air faster than the speed of sound. The video script mentions sonic booms as a result of objects like planes and rockets moving faster than sound, creating a 'wall of sound' or pressure that can be heard as a loud boom.

💡Pressure Wave

A pressure wave is a type of wave that transmits energy through a medium due to pressure differences. In the video, pressure waves are discussed in relation to shock waves, where the high-pressure region created by an object moving faster than sound is referred to as a pressure wave.

💡Ripple Tank Simulation

A ripple tank simulation is a visual tool used to demonstrate the behavior of waves, particularly how they interact with moving sources. The script describes using such a simulation to show how wavelengths compress and elongate as the source moves, which is a fundamental concept in understanding shock wave formation.

💡Mach Number

The Mach number is the ratio of the speed of an object to the speed of sound in the medium through which it is traveling. The video script explains how the Mach number is used to calculate the angle of the shock wave cone, which is crucial for understanding the relationship between an object's speed and the shock wave it generates.

💡Wavefront

A wavefront is the surface of a wave that is moving through a medium at a particular point in time. The video script discusses how the wavefront's behavior changes based on the speed of the source, which is key to understanding the formation of shock waves and the changes in wavelength.

💡Concentric Sound Waves

Concentric sound waves are waves that emanate from a central point and expand outward in a circular pattern. The video script uses this concept to describe how shock waves can form concentric patterns as the source moves and generates sound waves at different positions, leading to the overlapping and merging of these waves.

💡Destructive Power

Destructive power refers to the ability of a force or phenomenon to cause damage or destruction. In the context of the video, the destructive power of shock waves is highlighted, explaining how the immense pressure generated by shock waves can cause significant damage to structures or even be lethal.

Highlights

Explains the concept of shock waves using a ripple tank simulation.

Describes how wavelength changes when the source moves at different speeds relative to the wavefront.

Illustrates the compression of wavelength in front and elongation behind when the source moves.

Discusses the scenario where the source moves at the same speed as the wavefront, resulting in zero wavelength.

Mentions the difficulty of simulating the source moving at the speed of the wave with a mouse.

Demonstrates a 3D view of the region where wavelength becomes zero, showing increased amplitude.

Introduces the term 'sound barrier' for the region of high amplitude and pressure.

Explains the phenomenon of a sonic boom when the source moves faster than sound.

Compares the wake of a boat to the shock wave generated by a source moving faster than sound.

Describes the difference between a shock wave created by a bullet and one created by an explosion.

Shows a photo of a sonic boom generated by a plane, illustrating the cone shape of condensed water vapor.

Discusses how the sonic boom is heard after the plane has passed due to the shock wave.

Explains the destructive power of shock waves and their ability to kill or destroy structures.

Introduces the concept of Mach number and its relation to the speed of sound and the source.

Calculates the angle of the shock wave cone based on the Mach number.

Concludes by emphasizing the importance of understanding shock waves for practical applications.

Transcripts

play00:01

good

play00:02

day um in this video we will talk about

play00:05

shock

play00:07

waves so um to discuss the shock waves

play00:10

let's take a look at the simulation the

play00:15

Ripple tank simulation in which we saw

play00:18

how when we start moving the

play00:22

source the wavelength in front of it

play00:25

becomes

play00:27

compressed while the wavelength behind

play00:30

the wavelength gets

play00:33

longer what if what if the source was

play00:36

was to

play00:38

move at this what if the source moves at

play00:42

the same speed as the pulse as the

play00:45

information look you this is very hard

play00:48

to do this is not going to work with

play00:51

this mouse let me see if I can try

play00:54

again on the other side if I move well

play00:58

it's working it's working more or less

play01:00

more or less you see if I move exactly

play01:04

if I move the source exactly at the same

play01:06

rate as the wavefront meaning as the

play01:09

information itself then the wavelength

play01:12

becomes

play01:13

zero the wavelength becomes

play01:18

zero and uh and then what happens

play01:24

is want to try I want to try I want to

play01:26

try want to try you see stop if I stop

play01:29

look look at this region where the

play01:31

wavelength became zero if I do a 3D view

play01:34

of it what you will see is that in this

play01:37

region you see the amplitude is long is

play01:39

is

play01:40

larger here we can see all the effects

play01:44

the com the the compression of the

play01:46

wavelength the elongation of the

play01:48

wavelength but for some for some

play01:50

instance I managed to move the source at

play01:52

the speed of the wave and you see how

play01:55

the amplitude here became a little

play01:58

higher good that's good well what we

play02:02

call this this this um region of high

play02:07

amplitude this is a pre you can talk

play02:09

about the pressure wave if you want this

play02:12

is a region of high

play02:14

pressure this is a region of high

play02:16

pressure that we called the sound

play02:20

barrier now if

play02:24

um if I go back what happens if the

play02:28

source drop S faster than sound let's

play02:32

say this is a sound wave this could be a

play02:34

water wave or this could be sound

play02:37

doesn't matter but if the source travels

play02:39

faster than sound look what

play02:44

happens you see you see the conb move

play02:48

this away you see that the what happens

play02:51

here look at that it looks like a

play02:53

wake look look looks like a wake uh of a

play02:57

boat in water

play03:00

let me show you you see here in this

play03:03

photo the boat as it moves the boat

play03:06

actually moves faster than the

play03:08

superficial waves it generates on the

play03:11

surface of the water even docks can

play03:14

travel faster than the propagation of of

play03:17

water on the the prop not not the water

play03:19

the prop the propagation of a of a wave

play03:21

a disturbance on the surface of the

play03:24

water as you can see in these photos and

play03:27

also based from experience

play03:30

so yeah same thing here right same thing

play03:35

here they

play03:36

waves when you move faster when the

play03:39

source moves faster than the wave itself

play03:43

it generates this wake uh shape if if

play03:47

you talk about sound then um then these

play03:51

are spheres and as the source moves it

play03:54

generates a cone right that cone well

play03:59

the at the surface at the interface at

play04:03

the

play04:04

boundary I want to try to do

play04:08

this where

play04:11

the uh it didn't work well I have a I

play04:14

have a there is a simulation

play04:21

here I'm looking I'm

play04:26

looking here it is I found it I'm going

play04:29

to move this moving

play04:31

faster I want to stop it let's see the

play04:34

3D view you see it's just the same we we

play04:38

can think of this as the boat and then

play04:41

look at the wake it lives in water uh

play04:45

what's important is look at the

play04:47

amplitude the amplitude of the weight

play04:49

just like in water is higher so the

play04:52

pressure effect on on the at the at the

play04:54

boundary at the interface here is

play04:57

humongous same thing happens with sound

play05:00

it's just that instead of a triangular

play05:02

shape it's a conical shape and what you

play05:05

get is an increasing pressure so great

play05:07

that it generates a lot of sound and we

play05:10

and we call that a sonic boom and it's

play05:13

generated when the source of sound moves

play05:16

faster than sound generates this Sonic

play05:20

Boom look at this photo that um the

play05:23

sonic boom is the sound you hear when

play05:27

you have this region called a shock wave

play05:31

there's two shock waves this one is

play05:33

circular and this one is the conical

play05:35

shock wave but this shock wave is

play05:37

created by the bullet itself traveling

play05:40

faster than sound this spherical shock

play05:43

wave is created by the gases of the

play05:45

explosion that are that travel also

play05:48

faster than sound so we have two shock

play05:51

waves and the sound you you experience

play05:54

when there is a shock wave is called the

play05:56

sonic

play05:57

boom and here I'm going to show you show

play06:00

you this shock wave generated by a plane

play06:03

here you see the we see the cone shape

play06:07

created by the condensation of water

play06:09

water vapor after the the pressure wave

play06:12

we hear then the shock wave the sonic

play06:14

boom

play06:16

itself I don't know if that's going to

play06:18

pass on the microphone if not I'll show

play06:20

you to I'll show you next

play06:23

class but here you see the

play06:26

cone notice how the sound came after the

play06:30

plane went in front of

play06:32

us that's the Sonic

play06:37

bom there will be this is another Sonic

play06:39

Boom generated by the

play06:42

[Music]

play06:44

rocket those those booms are the rocket

play06:48

is not is not traveling faster than

play06:50

sound is the gases on the on the exit

play06:54

the nozzle of the of the of the of the

play06:57

roof

play06:59

so we can see this is the source right

play07:03

now right it's right now is here it

play07:06

generates sound okay by the time let's

play07:10

say after after a certain time T the the

play07:14

the this this

play07:16

the the sound generated by The Source

play07:20

when it was here well it's there but in

play07:22

that same amount of time because the

play07:24

source is moving faster than sound maybe

play07:27

the source is here and I gener generates

play07:30

generates another generates another

play07:34

um sound wave right and by the time this

play07:38

one the plane goes there well let's say

play07:41

this one is here now but this big one is

play07:45

here the the original one is here so you

play07:47

can generate a lot of

play07:50

concentric sound

play07:52

waves right that are not not concentric

play07:55

a lot of sound

play07:57

waves that were generated when the plane

play08:00

when the bullet was well at the

play08:03

respective centers right and so you get

play08:06

you get this region here that's the

play08:09

shock wave here it's when when all the

play08:14

crests of all the individual sound

play08:18

waves merge and overlap so this if I if

play08:22

I were to cut here right if I cut here

play08:25

you will see there is no sound no sound

play08:28

no sound and then there's huge a huge

play08:31

wave or a huge wall of sound or

play08:36

pressure and that pressure because

play08:39

pressure pressure pressure is force over

play08:42

area multiply the pressure by whatever

play08:46

area captures this sound and then you

play08:48

see the force

play08:50

so uh your your ears or even your body

play08:54

will detect this pressure in an

play08:57

explosion like we saw on the rifle well

play09:00

that pressure can kill you that's the

play09:01

whole point of explosives that to

play09:04

accelerate gases so fast that they

play09:06

travel faster than sound so they push

play09:09

and create a Shu wave and the shock wave

play09:11

can be so destructive that it kills

play09:13

people destroys building destroys a

play09:16

plane or whatever that's a whole point

play09:18

of Destruction destru um that's a whole

play09:21

point of explosives and their

play09:23

destructive

play09:26

power now if I if I consider just

play09:31

two like let's say this one and this one

play09:34

and of course we saw there is this

play09:35

triangle which is the cone

play09:38

actually right here I'm going to I'm

play09:41

going to I'm going to put this radius at

play09:44

90° so the angle here Alpha well you see

play09:48

this distance speed is distance over

play09:51

time so distance is a speed times time

play09:54

so this is the speed of sound times time

play09:58

at the same that's same time T The

play10:01

Source move all this so This distance is

play10:03

the speed of the source times time so

play10:06

because this is 90° I can say that sign

play10:09

of alpha is opposite speed of sound

play10:13

times time and then over um hypotenuse

play10:17

which is speed of source times time the

play10:20

time cancels and that's that's what you

play10:22

have speed of I'm going to write it

play10:25

again speed of

play10:27

sound over speed spe of

play10:30

source and this speed of sound over

play10:33

speed of source is what we call the

play10:36

Magnum well one of the Mac number

play10:39

because the Mac number is how many times

play10:42

your source is moving with respect to

play10:45

sound right so if you have mac 3 if Mac

play10:49

is

play10:50

three Mac you write it like this the Mac

play10:53

number then that means your

play10:56

source is moving three times at the

play10:59

speed of sound so let's say in a 3 * 344

play11:03

m/s so the sign of the angle the half

play11:08

angle here of this cone is one over the

play11:10

Mac number so if a plane is going at Mac

play11:14

3 well the angle is going to generate is

play11:18

going to be S of the angle is 1 over 3

play11:21

so the angle is R sign of 1 over 3

play11:29

so

play11:30

1947 de and that's the half angle 1947

play11:35

de here 19. 47° here so roughly in total

play11:40

is 40° so you you you look at a photo

play11:44

like the one I showed you where is it

play11:46

here you you find the angle of this

play11:48

bullet and then you or this one or you

play11:51

can tell how fast the bullet is

play11:55

going oops and that's pretty much it

play12:00

that's the that's the only equation you

play12:01

need to know that this one s of alpha is

play12:05

one over the Mac number and of course

play12:06

remember what the math number

play12:08

is that's all

Rate This

5.0 / 5 (0 votes)

الوسوم ذات الصلة
Shock WavesPhysicsSonic BoomWave SimulationSpeed of SoundPressure WavesSound BarrierExplosivesAerodynamicsAcoustics
هل تحتاج إلى تلخيص باللغة الإنجليزية؟