Maya Bouncing Ball Tutorial + Graph Editor Explained | A Step by Step Guide

LEARN CGI with Yawyee
27 Jan 202120:51

Summary

TLDRThis tutorial video guides viewers on creating a simple bouncing ball animation in Maya using the graph editor. The instructor demonstrates how to set keyframes, adjust the animation's timing, and utilize auto keyframe tool for efficiency. The focus is on refining the animation's realism by adjusting the graph editor to reflect the effects of gravity, ensuring the ball's motion mimics a natural bounce. The video concludes with a brief on duplicating the animation and encourages viewers to subscribe for more content.

Takeaways

  • 🎬 The video is a tutorial on using the graph editor in Maya for beginners.
  • 🏐 The tutorial demonstrates creating a simple bouncing ball animation.
  • 👁️ The importance of adjusting the ball's position to hit the ground at the right frame is emphasized.
  • 🔑 Pressing 's' sets keyframes at specific frames to define the animation timeline.
  • 🔧 Utilizing the auto keyframe tool simplifies the animation process by automatically setting keys as you move the object.
  • 📊 The graph editor is introduced as a tool to fine-tune the animation curves.
  • 📉 The concept of 'slow in and slow out' is explained to create a more natural motion.
  • 🔄 The tutorial covers how to adjust the graph editor curves to simulate the effects of gravity on the bouncing ball.
  • 🛠️ The 'break tangents' tool is highlighted for independent control of animation curve handles.
  • 🎥 The final result is a more realistic bouncing ball animation that mimics the effects of gravity.
  • 🔔 The video ends with a call to action for viewers to subscribe, like, and enable notifications for future content.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is teaching viewers how to use the graph editor in Maya to create a simple bouncing ball animation.

  • What is the first step in creating the bouncing ball animation?

    -The first step is to create an empty scene and then create a sphere object to be used as the ball.

  • How does the instructor switch to the front view in Maya?

    -The instructor holds the space bar, left-clicks on Maya, and chooses the front view.

  • What is the purpose of setting a keyframe at frame 1?

    -Setting a keyframe at frame 1 establishes the starting position of the ball before it begins to bounce.

  • What is the significance of the 'auto key' or 'auto keyframe tool' mentioned in the video?

    -The 'auto key' tool automatically sets keyframes whenever the object is moved, making the animation process easier.

  • How does the instructor determine the timing for the ball to hit the ground?

    -The instructor adjusts the timing by observing the ball's position relative to the ground and checking the values in the channel box.

  • What does the instructor mean by 'tweaking the graph editor' to improve the animation?

    -Tweaking the graph editor involves adjusting the curve handles to control the speed and timing of the animation, making it more realistic.

  • What is the 'ease in' and 'ease out' concept explained in the video?

    -'Ease in' and 'ease out' refer to the gradual acceleration and deceleration of the ball's motion, respectively, to create a more natural animation.

  • How does the instructor use the graph editor to simulate the effect of gravity on the bouncing ball?

    -The instructor adjusts the graph editor's curve to show a decrease in the height of each bounce, simulating the effect of gravity diminishing the ball's momentum.

  • What does the instructor do to fix the ball's motion when it hits the ground?

    -The instructor selects the point where the ball hits the ground and adjusts the curve to create a sharp spike, representing the ball's rapid acceleration due to gravity.

  • What is the final step the instructor takes to complete the bouncing ball animation?

    -The final step is to duplicate the animation and adjust it to create multiple bouncing balls in different directions.

Outlines

00:00

🎥 Introduction to Maya's Graph Editor

The script begins with a tutorial on how to use the graph editor in Maya for creating animations, specifically a bouncing ball animation. The instructor starts with an empty scene and guides viewers to create a sphere object, position it, and switch to the front view. The focus is on setting keyframes at specific frame numbers to animate the ball's movement, with an explanation of the auto keyframe tool for easier animation. The instructor also discusses the importance of timing and adjusting the animation to make the ball's bounce appear natural.

05:02

📉 Understanding Graph Editor Dynamics

This section delves into the mechanics of the graph editor, explaining how the ball's momentum is affected by gravity, causing it to bounce less high with each successive bounce. The instructor shows how to adjust the graph editor to reflect this by moving keyframes and using the 'move' tool. There's an emphasis on understanding the graph editor's interface, including the visibility of different channels and how they relate to the animation's translation, rotation, and scale.

10:03

🔍 Tweaking Animation Curves for Realism

The script continues with a focus on refining the animation to make it more realistic. The instructor discusses the concept of 'ease in' and 'ease out' in animation, demonstrating how to adjust the curve handles in the graph editor to achieve a smoother, more natural motion. The aim is to mimic the physical behavior of an object under the influence of gravity, where the object accelerates as it falls and slows down as it reaches its peak before descending.

15:04

🌐 Applying Physics to Animation

Here, the instructor connects the animation process to real-world physics, particularly the effect of gravity on the bouncing ball. The goal is to ensure the animation accurately represents the increasing speed of the ball as it falls and the decreasing speed as it ascends. The instructor shows how to adjust the graph editor to create a spike in speed just before the ball hits the ground and slows down as it loses energy, creating a more believable animation.

20:07

🔄 Refining the Bounce and Wrapping Up

The final part of the script involves fine-tuning the bounce of the ball to ensure it slows down and stops momentarily before bouncing again. The instructor uses the graph editor to create a sharp spike and a U-shape curve to achieve this effect. After making the necessary adjustments, a playback of the animation is shown to demonstrate the improved realism. The instructor also mentions duplicating the animation but corrects themselves, indicating a minor mistake in the process. The script concludes with a prompt for viewers to subscribe, like, and enable notifications for future content.

Mindmap

Keywords

💡Graph Editor

The Graph Editor is a tool used in 3D animation software like Maya to edit and adjust the timing and spacing of keyframes in an animation. It provides a visual representation of the motion curves, allowing animators to fine-tune the motion of objects over time. In the video, the Graph Editor is used to create a more realistic bouncing ball animation by adjusting the speed of the ball as it falls and bounces.

💡Animation

Animation refers to the process of creating the illusion of motion and shape change by manipulating objects or images over time. In the context of the video, the animator creates a bouncing ball animation by setting keyframes for the ball's position at different points in time.

💡Keyframes

Keyframes are specific points in an animation sequence where something changes. They define the start and end points of a transition or movement. In the video script, the animator sets keyframes for the bouncing ball at different heights and times to create the effect of the ball bouncing on the ground.

💡Auto Key

Auto Key is a feature in animation software that automatically sets keyframes whenever an object's properties are changed. This simplifies the animation process by eliminating the need to manually set keyframes. The script mentions turning on the Auto Key tool to make the animation process easier.

💡Gravity

Gravity is a natural force that attracts two objects towards each other. In animation, gravity is often simulated to make motion feel more realistic. The video discusses how adjusting the animation to reflect the effects of gravity can improve the realism of the bouncing ball.

💡Tangents

In the context of the Graph Editor, tangents are the slopes of the curves that represent motion. They determine the acceleration and deceleration of an object. The video script describes adjusting tangents to create a more natural slowing down and speeding up of the ball as it bounces.

💡Bouncing Ball

The bouncing ball is a simple animation exercise often used to practice and demonstrate the principles of animation, such as timing, spacing, and the effects of gravity. The video uses a bouncing ball to teach viewers how to use the Graph Editor to create more realistic animations.

💡Frame

A frame in animation is a single image in a sequence of images that, when displayed in rapid succession, creates the illusion of movement. The script refers to specific frames where key actions of the bouncing ball occur, such as hitting the ground or reaching the peak of its bounce.

💡Channel Box

The Channel Box is a panel in Maya that displays attributes and channels of the currently selected object. It allows animators to view and edit the values of these attributes. In the script, the Channel Box is mentioned as a way to check the values of the ball's position as it hits the ground.

💡In and Out Tangents

In animation, 'in' and 'out' tangents refer to the angles at which motion curves enter and exit keyframes. Adjusting these tangents can affect how an object accelerates into and out of a keyframe. The video script explains how to use 'slow in and slow out' tangents to create a more natural animation of the bouncing ball.

💡Perspective View

The Perspective View in 3D software provides a three-dimensional view of the scene, simulating how the final rendered image will look. The script mentions switching to the perspective view to check the animation from a more realistic angle.

Highlights

Introduction to using the graph editor in Maya for beginners.

Creating a simple bouncing ball animation in an empty scene.

How to switch to the front view in Maya.

Adjusting the ball's position to hit the ground at the correct timing.

Using the channel box to set keyframe values.

Setting keyframes for the animation by pressing 's'.

Enabling auto keyframe tool for easier animation.

Adjusting the ball's bounce timing and height.

Explanation of frame numbers and their relation to the ball's bounce.

Fixing the ball's floaty animation issue by tweaking the graph editor.

Saving the file after making adjustments.

Understanding the effect of gravity on the ball's bounce.

Using the graph editor to adjust the animation curves.

Selecting and moving keyframes to adjust the bounce height.

Focusing on the 'translate y' channel for vertical movement.

Explanation of the graph editor's curve and its relation to the ball's motion.

Applying linear tangents for a constant speed effect.

Adjusting the curve to create a more realistic bouncing effect.

Using 'ease in' and 'ease out' to simulate the ball's interaction with gravity.

Breaking tangents to control individual handles without affecting others.

Final adjustments to create a more realistic and consistent bounce.

Playing the final animation to demonstrate the improved bouncing ball.

Encouraging viewers to subscribe and like the video for more content.

Transcripts

play00:02

[Music]

play00:08

hello guys

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welcome back to my channel

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so today i'm gonna be showing you guys

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on how to use

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graph editor and maya if you're totally

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new

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this is the video for you okay firstly

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this is an empty scene and we're gonna

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start to create some very very quick and

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simple animation

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so let's create a bouncing ball so you

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can click from here we have this

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sphere object and i'm just going to move

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it up

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up to here and to

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switch to front view i can hold space

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bar left click maya

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and chooses front view slide down

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and firstly i have to adjust until the

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bottom of this ball

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kind of hits this ground

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okay next i have to click on channel box

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and i can see that this should be in the

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values of one okay which is the

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exact timing where it hits the ground

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okay so at first

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i'm going to go to about you know like

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15 frames or 10 frames

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i'm going to set a key by pressing s

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okay press s to set a key

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and then i'm going to go back to frame 1

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and move it up to a certain distance

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like

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maybe somewhere here and press s to set

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a key

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and to make the animation easier it is

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best that you turn on this

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auto key or the auto key keyframe tool

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that whenever you move it will set key

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for you

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so at first in the air drop down

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so the next time it bounces up it should

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be

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having last frame so maybe around here

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let's check again the first time it was

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here the second time it was

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here okay and after that

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so plus 8 plus it will be 26

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so for 26 it will be about

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1 again and after that

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so this is eight frame and the next time

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it bumps it up it will be six frame

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which is 32

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so 32 is somewhere around here

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and plus six 32 plus six will be 38

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so 38 is back to one

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okay and next we'll have 42

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42 it's here and

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46 so 38 42

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46

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come on 46 is one

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and next we have the plus two frame

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which is

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48 and we just moved the ball

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up a little and after that 50

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let's put let's put it back to one okay

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so

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our ball is bouncing from here let's hit

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the spacebar

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okay and back to here and checked okay

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so we have this

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perspective and

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you can see like from different angle

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okay you can click here side it looks

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like that

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at first it should be one

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okay sorry i think i made a mistake

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somewhere here

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so let me just pull it back up here

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because just now i click the spacebar

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and then

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somehow like it makes it back to zero

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so let's play so right now that ball

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seems floaty okay so it kind of like

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floating

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on the water surface it doesn't really

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feel that it is hitting the ground

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okay so that's that that's the next port

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that we

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are going to move into so in order to

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make this

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bouncing ball looks better we have to

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tweaking graph editor

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so let me do a quick save file

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just save it

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[Music]

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here

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ball zero one

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okay so a quick explanation about the

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situation here

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is we drop it from here somewhere in the

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air

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it it drops to the ground and it bounces

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back

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so whenever it bounces back it is being

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affected by the gravity and gravity will

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somehow

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lessen the amount of the momentum that

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it goes up

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so it only uses eight frame compared to

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the first time it uses ten frame to drop

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so a frame to to went up it framed to

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drop

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and then the energy is getting less and

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less every time it bounces up

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so six frames six frame four frame four

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frame

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two frame two frame if you want some

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more then we can get this

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you know like one frame up a little

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in one frame down to one

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okay so next let's go into the graph

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editor by going to windows

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animation graph editor

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okay so let's bring it over here and you

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can see that it is not

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seem to be that good so so far this part

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is looking good

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and this part it seems like the second

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time it bounces it up

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it should be lower than the first one

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okay so we have to go to here

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and select that click w

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w for move okay this tool

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and hold down shift key

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hold down middle mouse key and move it

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down

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just like so all right

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and to to kind of guide you guys through

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what is happening around here inside

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graph editor is that

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so you see we selected

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this ball and it says that

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this is shear one so we have p sphere

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one

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and in this graph it shows you all the

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items

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that is keyable or it is being key

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whenever you set an animation so we can

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see that because whenever we say

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animation we press

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s so it keys on the visibility translate

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translate translate so translate we have

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three channels

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as you can see here trying to say x y z

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rotate x y z

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scale x y z and invisibility on

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and we have this as well we have this as

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well

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but if you select all you can see

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everything but somehow only green color

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shows the full graph and the rest they

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kind of like stop here

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because at the very first we hit s

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and second we hit s after that we just

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keep moving because we have that

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auto curve sorry auto key turn on

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and it will set key automatically for us

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so the rest is kind of not

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doing much as i'll say like it doesn't

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change it doesn't show anything

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so you should just focus on this

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and what is this this is translate y so

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translate y

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meaning moving in y direction

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so you can see that whenever our ball is

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moving

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dropping down it's going in this green

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color

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and that green color indicates

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y direction let's have a look

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you see that y is green

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okay so that is why it is showing

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only green color only green color is

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changing in

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values over time

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okay so it shows that it is starting

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from

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around a value of six which is the

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distance

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from ground zero one

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to six so it drops the second time it

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bounces it up

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it's around like forty eight four point

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eight and the third time about three

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point eight

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the fourth time about two point eight

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the fifth

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time it's about 1.6 and the

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last time it's about you know like one

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point

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to 1.3 okay so let's make it more

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consistent

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so these points actually means the

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height okay

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where the the ball went up or bounce

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back up

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again so i'm gonna select these

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kind of moved it around to make sure it

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goes more consistent

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and next i would like to select all of

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this in translate y

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to click f so f means focus

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so focus meaning that it kind of

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re-resumed the whole thing

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and fit it into the the the graph editor

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to into a bigger picture so that you can

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see it better

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okay and of course you can zoom in and

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now like on your own by

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holding down alternate and right click

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and drag

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okay and the next thing it's what does

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this

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you know like as looking curve means

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so this is one of the most important

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part and the most fundamental things

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whenever you start working with graph

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editor

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[Music]

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so let me start with something simple

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all right so if you're looking at this

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whenever we play you feel like the ball

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it's kind of

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slowing whenever it's about to drop

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and then it feels like it is going back

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up and then suddenly it slows down

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so let me kind of shrink this down to

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just about like 52

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okay so it feels like it is slowing down

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and then whenever it

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bounces back up it's kind of slowed down

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and somehow that that motion doesn't

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seem to be stable like it is floating

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it doesn't feel like it really hits hard

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on the ground

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so there is a sense of ease in at ease

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out so in the term of animation we call

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it slowing slow out or

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is in is out all right

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and how do we really define

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what is is in is out okay

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so let me try to tweak this

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so i select the point and i select the

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handle i kind of click w

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and move it down

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and kind of click this and moved it up

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or i can just go to here select all

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and i'm going to choose this option so

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let's choose this option

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this is linear tangents so whenever we

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set the linear tangents

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it means it just goes all the way you

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know

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without slowing in without slowing out

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okay just go linear

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okay let's have a look so at first level

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you can see here at first

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it's starting here in a second it

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reaches here

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so the distance in between here and from

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two to three

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it's about the same that it goes all

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just linear without slowing down or

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without speeding up

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okay so if you go back to here and play

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okay so it doesn't really feel that it

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is slowing down you just keep moving

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on its own with the same speed so as in

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like you're traveling

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in the highway 16 miles per hour just

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keep moving keep moving without slowing

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down

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so um let's go back to here

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let's let's stop it for a while let's go

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back to here

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so it means something so whatever you

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see a diagonal line straight without

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curve

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it means linear okay it's all the same

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here

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and you can't have it leaner all the way

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that bouncing ball will still looks a

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little bit weird

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so what we have just now it's

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applying an auto tangent so auto

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tangents it will

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make it auto like this and from here

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it's sort of progress slowly because you

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can see the curve like kind of slow

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slowing in alright so it progressed a

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little bit

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and then further down further

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whenever it's moving over time you can

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see that

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it's suddenly speed up so from here from

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one to two

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frames it only progressed this little

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and from two to three it progressed

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this much and from here to here

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it progressed even more take this

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straight line as a guideline so whenever

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it comes to here

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you can see that you try to draw a line

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through here

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and then it goes all the way down it

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progresses this

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much so comparing this distance and this

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distance

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from number two this actually increased

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a lot

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so we can say that it started out slow

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ease in slow in and it progresses

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speed up in the middle and in the end

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this is an inverted curve of this so

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this means

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slow out all right so it kind of slows

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down whenever

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it's about to hit this point and then it

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slows in again

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ease in again speed up in the middle

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east out

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he's in speed up is out so it repeats

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the same thing like

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same phenomenon through the whole thing

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okay but what really happens here it's

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so from our understanding of the physics

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whenever we drop it it goes faster and

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faster and faster and the fastest point

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whenever it hits the ground all right

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and then whenever it bounces back up it

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goes slower slower slower slower slower

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until it loses all the energy and it

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stops it

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stops there for a while and then it

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starts to

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going slow faster faster fast fastest

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and hits the ground again all right so

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that is

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the correct or logical way of how we we

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explain this

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in accordance to the gravity gravity

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field

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if we do not have a gravity people won't

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die like jumping down

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from the rooftop right okay

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so because there's gravity like you

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can't stop you can't slow down you just

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have to

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keep going faster and faster and faster

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and hits the ground like

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bye-bye that's it end of the day okay

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so this is the point where

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it hits the ground all right

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so whenever it's about to hit the ground

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it has to go faster and faster and

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faster

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so we have to tweak this so let's

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click this so right now you can see that

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it it shows you

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a spike at the point where it hits the

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ground

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so we can change all of that

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hold down shift key and select all the

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points

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and apply this so right now you can see

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that it goes like

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and then slows down and faster faster

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faster

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okay slows down and stop in

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faster and faster and hit okay let's

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have a look at the animation

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okay so it feels slightly better but

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still

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i kind of think that whenever it bounces

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back up it should get

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slow and kind of stopping

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for a while like maybe zero point few

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seconds

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zero point few not a few seconds okay

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few seconds it's not logic all right

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so zero point few seconds and before it

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drops again

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okay so how do we fix that so right here

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i need to make sure this goes like

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very sharp and very sharp up

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and then again like kind of like a u

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shape

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so i can select this point and select

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that handle

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and use my minimalist key and try to

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move it but you can see that

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whenever i move one side the other side

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is being affected

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so i have to select these point

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and choose this break tangents so break

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tangent meaning that

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so you can see that from here it

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switched to here

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break tangent meaning you can control

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one side

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on its own without affecting the other

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one

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just select the handle middle click and

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move the curve

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go to here select that select the handle

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click w middle middle mouse click

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sorry i have to break it first and moved

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all the way up to here so making sure

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that this is a

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very nice spike

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okay break the tangent select the point

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select curve and move it like this

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with it like so select all the points

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and

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break the tangent okay you can reselect

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that

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click after refocus then you can see

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that it shows you

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a much better vision of how

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you should be it's like that

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i'm gonna move it that way move it that

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way

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okay move it that way

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okay all right

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let's play

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okay so right now it really have a big

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difference as you can see here

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that whenever it hits the ground the

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moment it hits the ground it bounces

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back up

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right away without slowing down without

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stopping

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and then whenever it bounces back up to

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the sky

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somewhere in the middle it slows down

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and it stops

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for a while and then continue to drop

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again

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so let me kind of extend this

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okay so that is a much better bouncing

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ball

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so hopefully with this simple animation

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and the simple explanation about graph

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editor

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it gives you an insight on how to use on

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how to tweak graph

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and before we end this lesson i'm going

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to duplicate this

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and move it in this direction

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oops i think it doesn't

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it doesn't duplicate the case okay

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that's all right

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so i think that's all

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hopefully you guys learned something

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today and if you

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like my videos and you think this is

play20:22

helpful to you

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please subscribe to my channel and hit

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the like button

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and don't forget to turn on the

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notification button as well

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so that you won't miss any new contents

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until then i will see you in the next

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video

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bye

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[Music]

play20:50

you

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الوسوم ذات الصلة
Maya TutorialAnimation BasicsBouncing BallGraph Editor3D AnimationKeyframe TipsAuto Key ToolGravity EffectsAnimation TweaksVideo Tutorial
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