The Greatest Worst Zelda Game Ever Created.
Summary
TLDRThe video script offers an in-depth critique of 'The Legend of Zelda' franchise, highlighting its evolution and impact on gaming culture. It discusses the magical resonance of the series with fans, its innovative gameplay mechanics, and the commercial success of 'Breath of the Wild.' The script also addresses the mixed reception due to perceived shortcomings in dungeon design and the underwhelming music compared to the series' legacy. The reviewer passionately argues for the potential of multiplayer in future titles and the need for a more adventurous soundtrack to recapture the essence of Zelda.
Takeaways
- 🕹️ The Legend of Zelda franchise is highly influential in the gaming industry, with many modern game mechanics having their roots in Zelda games.
- 🌐 The series has a strong community and its logo acts as a symbol for gamers to identify each other, showing its cultural impact beyond just being a game.
- 📉 Despite its popularity, the Zelda series struggled with meeting sales expectations after its transition into 3D, nearly leading to the series' discontinuation.
- 🎉 'Breath of the Wild' was a massive success, breaking sales records and generating significant revenue, and it developed a large following.
- 🔨 Some players felt 'Breath of the Wild' had issues such as lackluster dungeons, weapon degradation, and a sparse world in terms of cities and traditional Zelda elements.
- 🔄 'Tears of the Kingdom', the sequel to 'Breath of the Wild', reuses the same game world but introduces new mechanics and a more engaging story.
- 🛠️ New gameplay mechanics in 'Tears of the Kingdom', such as the ability to build structures and the use mechanic, offer creative solutions to puzzles and combat.
- 🛴 The game introduces a flying ship bike, which adds a new layer of exploration and traversal to the game's open world.
- 🏰 The 'Depths' in 'Tears of the Kingdom' are a significant addition, providing a challenging and dark underground world to explore with high-risk, high-reward gameplay.
- 🔄 The dungeons in 'Tears of the Kingdom', while improved from 'Breath of the Wild', still lack the complexity and coherence of traditional Zelda dungeons.
- 🎶 The soundtrack of 'Tears of the Kingdom' is criticized for not capturing the epic and adventurous spirit of previous Zelda games, with a preference for subtlety over the iconic melodies of the series.
Q & A
What is the speaker's opinion on the significance of the Legend of Zelda series in the history of video games?
-The speaker believes that the Legend of Zelda series is one of the most important franchises in the history of video games, with its mechanics and concepts influencing many other titles.
How does the speaker describe the impact of 'Breath of the Wild' on the Zelda franchise?
-The speaker describes 'Breath of the Wild' as a highly successful and ambitious title that generated $2 billion in revenue and grew a cult following, despite some criticisms.
What criticism does the speaker have regarding the dungeons in 'Breath of the Wild'?
-The speaker criticizes the dungeons in 'Breath of the Wild' for being forgettable and lacking in substance, with a perceived lack of rewarding exploration.
What new gameplay mechanics are introduced in 'Tears of the Kingdom' according to the speaker?
-The speaker mentions new gameplay mechanics in 'Tears of the Kingdom' such as the ability to build structures with fans and a new weapon welding mechanic that allows Link to attach objects to his weapons and shields.
How does the speaker feel about the reused world from 'Breath of the Wild' in 'Tears of the Kingdom'?
-The speaker initially feels that the reused world feels brand new due to forgetting the original, but later criticizes the game for not changing the vibe of the biomes in the depths, making it feel like filler.
What is the speaker's view on the 'Tears of the Kingdom' story compared to 'Breath of the Wild'?
-The speaker believes that 'Tears of the Kingdom' has a much stronger and engaging story compared to 'Breath of the Wild', with plot twists and a more fleshed-out narrative.
What issues does the speaker have with the side quests and main quest in 'Tears of the Kingdom'?
-The speaker criticizes the side quests for being grindy and the main quest for having too much padding, with repetitive tasks and unskippable text that detract from the gameplay experience.
How does the speaker evaluate the dungeons in 'Tears of the Kingdom' compared to those in 'Breath of the Wild'?
-While the speaker acknowledges that the dungeons in 'Tears of the Kingdom' are an improvement over 'Breath of the Wild', they still feel they lack the complexity and coherence of traditional Zelda dungeons.
What is the speaker's opinion on the soundtrack of 'Tears of the Kingdom'?
-The speaker feels that the soundtrack is good but lacks the epic and adventurous spirit that is characteristic of the Zelda series, and criticizes it for being too subtle and not memorable.
What suggestion does the speaker have for improving the game experience in 'Tears of the Kingdom'?
-The speaker suggests that implementing a multiplayer feature could have made the game twice as fun, and also expresses a desire for a more engaging and unique soundtrack.
Outlines
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