What skills do you want to master? ( 7 tips to get ahead in learning 3D)
Summary
TLDRThis video offers insights on mastering skills and overcoming the feeling of stagnation in learning. It emphasizes the importance of understanding one's current skill level, comparing it to a game where a level one character cannot defeat a level 150 boss without proper learning. The video suggests starting with simple tasks, mastering hotkeys, practicing proportions and topology, creating case studies, and using references to improve. It stresses the value of time, patience, and practice, and encourages viewers to refine their workflow by isolating weaknesses and converting them into learning opportunities.
Takeaways
- 🧠 Overcoming Skill Plateaus: The video emphasizes the common feeling of being stuck when learning new skills and suggests that understanding and addressing the root cause is essential for improvement.
- 🎯 Skill Level Mismatch: Often, the frustration in learning stems from attempting tasks beyond one's current skill level, similar to a low-level character in a game facing a high-level boss.
- 🕹️ Learning by Doing: The analogy of playing a game like Dark Souls is used to illustrate the importance of learning the rules and practicing to improve, rather than just observing others.
- 🔑 Time, Patience, and Practice: These three elements are highlighted as the core components for mastering any skill, especially in areas like 3D modeling, sculpting, or drawing.
- 🛠️ Mastering the Basics: The video stresses the importance of mastering basic operations and principles before moving on to more complex tasks, like learning moves in a game before facing a boss.
- 🔄 Building Good Habits: The habits formed during the learning process, such as abandoning projects or neglecting precision, can define one's approach to future tasks.
- 🔑 Hotkeys Efficiency: Using hotkeys is presented as a way to increase work speed and efficiency, reducing distractions and focusing on the creative process.
- 🎨 Start Small, Stay Simple: Beginners are advised to start with simple projects to build confidence and avoid getting overwhelmed by complex tasks.
- 📏 Precision and Purpose: Every action in the learning process should be purposeful, with an end goal in mind, to ensure progress and avoid aimless practice.
- 🧩 Blockouts and Proportions: Practicing with blockouts and focusing on proportions helps in establishing a solid foundation for more detailed work later on.
- 🔍 Case Studies: Identifying and working on specific weak areas through case studies allows for targeted improvement and a deeper understanding of the skill.
- 📚 Importance of References: References are crucial for understanding both the form and function of objects, aiding in the creation of accurate and purposeful designs.
- 🔁 Power of Repetition: Repeating the creation of the same object multiple times helps in refining skills and exposing weaknesses for improvement.
Q & A
What is the main topic of the video?
-The main topic of the video is discussing the approach to mastering skills and sharing tips on how to overcome the feeling of being stuck and make progress in learning.
Why does learning a new skill often feel hard and discouraging?
-Learning a new skill often feels hard and discouraging because the initial excitement may fade as the learning curve becomes steeper, and progress seems slow, leading to frustration and self-doubt.
What is the analogy used in the script to describe the feeling of inadequacy when learning a new skill?
-The analogy used is comparing the learning process to playing a game like Dark Souls, where a level one character is in an arena with a level 150 boss, highlighting the mismatch between the learner's current skill level and the task's requirements.
Why do we often struggle with learning new skills despite seeing others do it easily?
-We struggle because we may not have the same understanding or mastery of the underlying rules and principles that others have acquired through practice and experience.
What is the importance of understanding the rules of the game in the context of learning a new skill?
-Understanding the rules of the game is crucial because it allows for purposeful action rather than random attempts, leading to more effective learning and progress.
What are the three key elements suggested for learning 3D sculpting or drawing in the script?
-The three key elements suggested are time, patience, and practice, emphasizing the need for consistent dedication and effort.
Why is starting with simple projects recommended for beginners?
-Starting with simple projects is recommended because it allows beginners to practice basic skills, complete projects successfully, and build confidence without becoming overwhelmed by complexity.
What is the significance of mastering hotkeys in the script's context?
-Mastering hotkeys is significant as it increases the speed and efficiency of work, allowing for a cleaner viewport and less distraction from the creative process.
How does the script suggest practicing blockouts and proportions for 3D modeling?
-The script suggests practicing blockouts and proportions by starting with simple forms and objects, focusing on the basic structure and general silhouette, and refining observational skills.
What is a case study in the context of learning a new skill, and how does it help in the learning process?
-A case study is a focused exploration of a specific aspect of a skill, such as a particular object or workflow, which helps to identify and overcome weaknesses, leading to a stronger foundation in that area.
Why are references important when learning to model or sculpt, and what role do they play in the learning process?
-References are important because they provide a basis for understanding the form, function, and details of the object being modeled or sculpted, helping to improve accuracy and build a mental library of forms for future projects.
What is the role of repetition in mastering a new skill according to the script?
-Repetition plays a crucial role in mastering a new skill as it helps to expose the weaknesses of each attempt, allowing for continuous refinement and improvement until the desired level of proficiency is achieved.
How can one identify and address weaknesses in their learning process as suggested in the script?
-One can identify and address weaknesses by lasering down their workflow to find areas of difficulty, converting these into case studies, and progressively leveling up from simple to complex studies over time.
Outlines
🚀 Overcoming Skill Plateaus and Learning Strategies
The speaker addresses the common feeling of stagnation when learning new skills, such as 3D modeling or drawing, and the discouragement that comes with it. They discuss the importance of recognizing one's current skill level and matching it with achievable tasks, using the analogy of a level 1 character in a game facing a level 150 boss. The key to improvement is identifying and isolating problems, and understanding that the struggle often comes from attempting tasks beyond one's current skill set. The speaker emphasizes the need for time, patience, and practice, and suggests that building good habits through consistent, small-scale projects can lead to mastery over time.
🔑 Keys to Effective Learning: Simplicity and Precision
This paragraph focuses on the importance of mastering software basics, such as hotkeys, to increase work efficiency. The speaker advises starting with simple projects to build confidence and avoid the cycle of seeking complex solutions without understanding the fundamentals. They stress the value of precision and purposeful action in every task, comparing it to the strategic moves in a game. The speaker also highlights the benefits of completing small projects quickly to reinforce the habit of finishing work and the importance of setting clear goals to maintain motivation throughout the learning process.
🎨 Developing Skills Through Blockouts and Proportions
The speaker discusses the concept of blockouts in 3D modeling and sculpting, which are the foundational shapes that define the direction of the final model. They emphasize the need to practice creating these basic forms with accuracy and purpose, as this not only builds observational skills but also patience. The paragraph also touches on the importance of understanding proportions and topology, suggesting that isolating and practicing difficult parts separately can help overcome challenges. The speaker encourages the viewer to use simple objects to practice these skills and to approach complex subjects by breaking them down into manageable parts.
📚 The Power of Case Studies and Reference Libraries
In this paragraph, the speaker introduces the concept of case studies as a method to identify and improve upon weaknesses in one's skills. They explain that by creating multiple versions of the same object, one can gain a deeper understanding of the workflow and refine their techniques. The speaker also highlights the importance of maintaining a library of references to improve perception of form and function, and to build a mental catalog of elements for future projects. They suggest using references to test one's ability to recreate everyday objects and to understand the underlying functions of the objects being modeled.
🔄 The Importance of Repetition in Skill Development
The speaker concludes by emphasizing the value of repetition in mastering skills. They argue that creating the same object multiple times helps to identify and correct weaknesses in one's work. The paragraph discusses the importance of committing to a high standard and the necessity of time and patience in the learning process. The speaker encourages the viewer to focus on refining their workflow, starting with simple case studies and gradually increasing complexity, and to use repetition as a tool for improvement and mastery.
Mindmap
Keywords
💡Skills
💡Learning Curve
💡Practice
💡Habits
💡Blockouts
💡Proportions
💡Topology
💡Case Studies
💡References
💡Repetition
💡Workflow
Highlights
The video discusses overcoming the feeling of being stuck when advancing skills and the discouragement that comes with it.
It addresses the common doubt about whether one will ever be good enough or understand the skills they are trying to master.
The video explains why skills may seem hard when we try them but easy when others do, highlighting the importance of understanding the learning curve.
It suggests that frustration in learning often stems from a mismatch between current skill level and task requirements.
The analogy of a level one character in a game against a level 150 boss is used to illustrate the skill level mismatch problem.
The video emphasizes the importance of learning the rules of the game, or in other words, the foundational skills, before attempting advanced tasks.
It advises starting with the basics and gradually building up to more complex skills, similar to leveling up in a game.
The three key elements for learning any skill are identified as time, patience, and practice.
The video stresses the importance of building good habits early on, as they will shape one's learning process.
It provides a step-by-step approach to learning, starting with mastering software and hotkeys, and progressing to more complex tasks.
The video explains the significance of starting small projects to build confidence and avoid getting overwhelmed.
Precision in work is highlighted as crucial, with the suggestion to keep every move purposeful and focused on the end goal.
Blockouts, proportions, and topology are identified as essential skills to practice, especially for 3D modeling and sculpting.
Case studies are introduced as a method to expose and work on weaknesses in one's skill set.
The importance of references in understanding both the form and function of objects when learning to create them is discussed.
The video challenges viewers to test their skills by attempting to model common objects without references, to gauge their accuracy and precision.
Repetition is presented as a powerful tool for improvement, encouraging the creation of the same object multiple times to refine skills.
The video concludes with advice to focus on identifying and addressing weaknesses through case studies and to level up skills over time.
Transcripts
hello everyone and welcome back so in
this video I would like to talk about uh
the approach to skills we would like to
master and also share some tips and how
you can get ahead uh in your learning
progress so usually when we talk about
advancing our skills there's always that
feeling of being stuck in the same place
uh for a long time and understandably it
can be very disencouraging so I see that
in my uh Discord often it's and it's
discussed occasionally so it opens up a
questions of Doubt like uh will I ever
be good enough for the skills that I'm
trying to learn or uh do we even have
the understanding of the skills we are
trying to master so in that very
beginning any skill we decide to learn
can embody a feeling of being
unreachable so if we talk about 3D
modeling drawing texturing or even
sculpting doesn't really matter so each
of these skills may have a different
learning curve that may appear easy at
the beginning but the moment when we try
it somehow every
suddenly feels very hard so now the
question is so why does it seem hard
when we try it but when other do it it
seems like they're doing with these so
it seems easy when somebody else does it
we try it feels hard and we fail often
so another question is again why do we
struggle so much so why our skills are
not improving so what could we actually
fix the thing is in order that we can
fix anything first we need to find and
isolate the problem and what what
exactly is there to fix so the most
common reason that I noticed for
Learning and growth frustration is this
our current skill level does not match
the skill requirement of the task so if
we compare it let's say to a game let's
say somebody something like uh Dark
Souls we can use it as an just an
analogy uh to illustrate a problem a bit
better so let's say we are a character
level one in an arena with a boss that
it's level 150 let's say so again our
current skill level does not match the
skill requirement of our task so the
only thing we know at this point is how
to mash random buttons but we are not
sure why we fail attempt and attempt and
attempt so we still do not have this
awareness of levels so we see other
people mash the same buttons and yet
they do much better than we do so the
difference here is that the others
actually spend their time learning the
rules of the game and importantly they
play the game so what appears to us as a
random button input in reality is
actually a purposeful action so in this
case we need to do exactly the same if
we still talk about the game uh since we
are new let's say to make the game
easier we will usually just grind those
first levels so we can learn uh the
basic moves uh and with each new skill
let's say we learn we simply adapt it to
the previous one that we learned so that
way by the time again we reach that
final level or the final boss will of
course be well prepared and that kind of
same analogy now applies to any type of
learning even 3D doesn't really matter
so to somebody let's say that to someone
that never plays the game and asks for
any kind of tips the only thing or the
only tip we can give is well just don't
get hit
and anything more than that actually
would not make much sense so but let's
say that somebody who plays the game and
plays the game often now all the
advanced tips open up and the build
let's say the tips on the build and game
strategy now those have more value so
again how does that reflect on our
learning in 3D let's say sculpting or
drawing can be again summed up in three
words time patience and practice that's
it really so just time patience and
practice so we have to dedicate the time
to practice and arm ourselves with
patience and that's basically all that
there is but what should we actually now
grind at the beginning so that our
skills match the tasks we want to
accomplish so how do we actually build
our skills matters as much as what
skills we are building our action today
so in short our action of today will
become a habit of tomorrow and day after
that and day after that so let's take an
example if we work on a principle that
we Abandon All project we start that
then be becomes our habit of tomorrow so
now we are a person that abandons all
projects so another example would be if
you work on a principle that Precision
in our work does not matter so let's say
I don't know this is fine as it is let's
continue
that becomes our habit tomorrow too so
we are now again the person that does
not do precise work or does not take
Precision seriously so habit of Tomorrow
we against building today and where to
start is going to be right here so these
are kind of those core points first
learn the software Master hotkeys second
start small and keep it simple third
practice proportions fourth practice
topology in case we're talking about 3D
fifth is going to be create case studies
sixth keep a library of references and
finally create and create again so do
not be afraid of repetitions so if we
kind like now break down each of these
let's talk about hotkeys so hot keys can
sound very very trivial uh but it's
actually an important factor in
increasing the speed and efficiency of
your work so you're going to see for
example in all my work all my video
videos I use hot keys for basically
everything my viewport is clean I have
no sides nowhere to click on because
personally I don't like being distracted
so for me personally again uh hot Keys
help in that decreasing the time in
searching where the operations on screen
are and instead I'm just purely focused
on what is actually happening on the
screen and that creative
process is now a little bit more open so
it's you're not being distracted Ed from
that creative process so at least so
bind at least the basic operations you
use most frequently to hotkey let's say
top five or six uh as you get more and
more confident then you can expand to
additional hotkeys that are maybe not in
your uh let's say top five or top top
six or even top 10 uh list so the next
thing is going to be uh start simple and
keep it simple so uh as an example one
more time let me know if this sounds
familiar so we start a project and we
realize that some parts of that projects
are challenging so we ask around and
then we get 10 different answers from 10
different people uh we may say thanks
like we not our heads like we understand
what's going on but in the end we still
have no idea how to set in action the
advice we just given to so we received
the feedback but we have no idea how to
now actually Implement that feedback
because obviously there's an element
they're missing so and also how do we
know that the answer or the feedback we
are given or received is actually the
answer that we need So eventually we
start another project and that has a
similar problem and then we start sort
of like the same cycle again problem
here is that the person providing us the
feedback does not know our skill level
so the feedback is given only on the
Assumption so they assume
that we know some Basics but if that is
not the case even the productive
feedback even the feedback that holds
value is actually outside of our range
of understanding so again just a small
example let's say we're talking about
the game and we just started some random
game whatever and we ask about some
stuff online and somebody answers us
well you know for that boss you need uh
I don't know Elemental weapon with an FP
mod uh to heal you so your health does
not dip oh and make sure to bring Rod of
desan found in a lake of Despair and we
and we're like huh like what's going on
and we have no idea what the person is
saying cuz we may not be that far in the
game or we have not found the right
items yet so what do we usually Overlook
is that power of Simplicity grinding the
basics so we want to so we just want to
focus on a simple task not rush in those
boss Arenas so in our case creating
simple forms and objects so compl
completing simple forms will give us
enough practice material and most
importantly we'll complete the project
which will increase our confidence in
the end which is also something that is
going to be very very beneficial so
another benefit of working on a simple
project is that they are done extremely
fast at least I hope that they are done
fast enough so to put it in perspective
uh instead of struggling let's say with
a complex object for hours or even a day
or two days uh we can complete multip
simple projects in the same time frame
so so by the end of the day uh we'll
still have something to show and we'll
create a habit of bringing projects to
completion so having two or three
smaller projects done is always going to
be better than abandoning that big
complex one so again just rather focus
on completing let's say one or two small
projects a day than starting something
complex that you need to ask around
abandon start new one and so on so just
so again practice on small objects keep
them simple and do them precise so
Precision really matters so make every
move with purpose and every action with
the end goal in mind that is really
important keep the end goal in mind
because without a goal to reach so let's
say like defeating a boss or finishing a
game we are just mashing buttons on a
game that we may give up tomorrow so
that is the importance of having a goal
and make every move with purpose and
every action with that end goal in mind
let's not talk about blockouts and
proportions so uh now that we know that
if we're beginner to let's say 3D
modeling or sculpting uh it's going to
be better to avoid complex forms for now
so instead uh we'll focus on creating
simple stuff so but how do we do that so
how do we actually practice efficiently
so we'll need to practice a few things
blockouts proportions and let's say if
we talk about 3D modeling it's going to
be topology so practice blockouts and
with that practice proportions so now
what are blockouts uh blockouts are
going to be those essential parts of
model that very very base that form that
silhouette and it will Define the
direction in which the rest of the model
will go so in the end polished blockouts
and Polished primary forms will add a
sense of completion even without any
details so so details on blockout and
primary forms that are rushed expose
only that we not have enough patience
again that patience from the beginning
or enough skill to approach the simplest
challenge so I'm just going to repeat
that again because it's really really
important I see this happening really
really often that the details on
blockout and primary forms that are
rushed expose only that we did not have
either enough patience or enough skill
to approach that simple challenge so
again comparing this to a game uh let's
say we have a 200 level character and we
give that characters to somebody to uh
who never played the game so far and now
suddenly all those flashy moves uh
flashy armor large h HP bar that means
really little if we have no
understanding on how the base Works in
this case the base game is going to be
uh the block out and those flashy moves
and armor that is going to be detail so
now how do we practice blockout so take
any object and try to see how would you
recreate it by keeping this shape simple
so no need to worry about topology in
this case only the form only the
structure and only the general
proportion or that General silhouette
that is the only thing that it matters
because here what we are doing is not
practing practicing only blockouts we
are practicing our observational skills
so how accurate can we translate
something that we see into our viewport
so keep your results close to what
you're trying to create even in the
complexity of a human anatomy let's say
shapes can be reduced to their simple
forms so if you go to Art station and
check some Anatomy you're going to see
that there's always going to be those
simple Anatomy presentations to
understand connection to the muscles
better this is type of simple forms that
I'm talking about here so so now if we
fail to create those those simple forms
or simple shapes of human anatomy study
chances are our observational skills
need refinement so only once we refine
our observational skills in that basic
sense we may proceed and think about all
of its complexity so again coming back
to that game we can
get understanding of those flashy moves
flashy armor flashy XP only once we
understand how the base game works next
up is topology so how do we practice
topologies so this is going to be more
specific to 3D modeling but it's
definitely going to be relatable to
sculpting too uh but it's also going to
be probably the most challenging part to
overcome so uh again regardless of the
shapes we're creating uh even if we get
all the proportions correct this is
probably the part where we might get
stuck and the tip here is going to be
again the same just keep it simple uh if
we have let's say any parts of our
lockout that are let's say that we're
not sure how to model uh the best thing
is going to be to isolate the part we do
not know and work on that part
separately so break it down to its most
flat surface explore how the topology
would look there and how we would let's
say hold the corners on those simple
forms and this way we'll build up the
object so like piece by piece and ease
up the load later on our workflow so on
my channel I covered topology a lot so
even the video before this one covers
topology in depth it's almost a 2-hour
video so if you want to feel free to
check that one out next up case studies
so what are case studies and how do we
benefit from them so case studies are
there to expose weakness in our skill so
if we expose the weakness we can work on
improving the foundation of that
weakness so if we struggle with the 3D
modeling process let's say uh we'll
create multiple versions of the same
object until we have a clear idea of the
workflow so in this case the case study
is the workflow so if we use the game
analogy again some builds are going to
be better for bosses some builds are
going to be better let's say for attacks
and some are going to be better for
let's say defense so uh here in our case
study uh exploration we are doing
exactly the same thing just exploring
the workflows or exploring the builds to
see which which one fits better for
which situations so we're exploring the
situations until we know the strength
and weaknesses of each so a practical
example of this would be let's say if we
decide to build a robot let's say a
humanoid robot but we actually never
built anything human before so how do we
approach building that robot then uh the
first question is going to be can we
first create a humanoid body if the
answer to that is no then that becomes
our case study let's say body form will
be a case study one U muscle positions
or muscle connections will be case study
2 then let's say case study three may be
a skeleton and so on and so on until we
have a clear understanding on how uh the
muscles or the human anatomy is formed
and then we are more comfortable with
creating a human shapes human forms so
the next thing is let's say we
understand Anatomy but we have little
understanding of mechanical functions
and then that is our next case study so
mechanical limbs mechanical joints
mechanical muscles anything actually
mechanical that we do not have any
interaction with we need to take
apart understand it recreate it
precisely implemented into that human
design that we established before so so
by making case studies on those various
parts will'll also build a mental
library of sorts of all those body parts
we are making and connecting it into one
single projects in the end so in the end
also that proves to be less challenging
because now we have a better
understanding where things connect how
they con connect and we know what our
weakness was at the very beginning we
overcome that weakness and now we s like
benefiting from all of that kind of case
studies that we did uh previously so the
same approach will be applied to any
other object so for example example if
you're modeling a tank spaceship or car
doesn't really matter but all of these
pieces will be built sort like bottom up
so full form to its smallest detail so
again putting that in perspective in
order to create the ey which is going to
be let's say a detail first we need a
head which is going to be that basic
form in order let's say to create a car
we first need a car form to create the
lights so in the case of our robot first
we need to have a Rob itic form humanoid
form if that is the case and then later
we add all the complexity of its joints
so here's now a small test how you can
kind of test yourself to see if you're
up to the task so pick any project you
want to make let's say for our sake here
for Simplicity sake let's say humanoid
robot this is something we are trying to
recreate so now the question is can you
create a robotic head effortlessly so
without any issues and then can you make
multiple variations of that same head
effortlessly so if the answer to that
question is no find what elements of
that head you find most challenging so
the answer to that question now will
become your case study and again you
move forward and move forward and move
forward isolating each piece you do not
understand creating a case study out of
that until it's familiar let's now talk
about references so reference is going
to be the key to anything we're planning
to make so reference Also may reveal uh
the function of the object not only the
form of the object so if we know and
understand the function uh then the
design process will also make more sense
for us so here's again a small test on
importance of the references just so you
can see that what we're talking about
here because references sometimes can be
often overlooked as not necessary so try
to model something that you see every
day so either a car or let's say a hand
without even video or images or looking
to any kind of connections to whatever
you're trying to create just what you
feel that something looks just try to
recreate like that so these are objects
that we see daily and yet uh it may be
prove difficult and we notice that we
may struggle to establish even a basic
form let alone that we can create
anything accurate from it so in the
beginning our focus should be really on
precision as well so precise translation
of what we see from those reference
images into our viewport so the reason
again why references should matter to us
is going to be again that we'll gain a
better perception of how objects are
being built uh we'll have a sharper eye
for proportions and details but also
will build a mental library of those
components and elements that will be
able to implement in our future projects
so there's definitely going to be a
benefit of references outside of just
having something next to us that we can
sort like copy paste into our viewports
uh so finally again I'm just going to
give you a small challenge here uh for
example try to model let's say a toaster
or better yet a simple iPad uh without
any reference and then see how close you
get with let's say overall proportions
like length withth thickness and let's
say Corner sharpness or smoothness of
the iPad so in the end the results that
we get from this experiment will
actually be a benchmark for anything to
come later so if we fail on something
simple as an iPad without any references
the chances that we create a precise and
accurate results without any references
in the end are going to be very very
slim so references are just there to
increase those odds and that we also not
just understand the form but we
understand the function and that we
imitate things build our mental library
of form that we later incorporate in our
own projects so finally let's talk about
repetition which is going to be creating
an object again and again and again so
repetition is a factor uh also that I
notice that it's kind of often
overlooked so as we start to uh learn 3D
modeling or even sculpting we may stick
again to those simple objects and we may
look for tutorials that look simple and
we probably let's say find something
like a chair or an iPad so now again the
question is if we focus on an iPad again
how often do we actually create that
iPad do we draw it once if we're
practicing drawing do we model it only
once if we practicing uh 3D modeling or
do we have another approach and we
create it once twice three times or even
four times because in the beginning here
is the approach that we should actually
take so we should create that iPad or
that chair as many times as it is
necessary until we get the right bevel
on the corners that we get right
sharpness of the edges and that we get
those right dimensions because the goal
of the repetition here is to expose the
weakness of the each attempt so this is
going to be especially important if
you're just starting out because the
greatest benefit of repetition is seen
in its final result so now what do I
mean when I say the benefit of
repetition is seen in that final result
so if you ever see a polished drawing on
line so polished sculpts or polished 3D
models they only serve as the evidence
to a commitment to a high standard and
when we talk about high standards uh we
cannot reach any standards if we do not
want to practice so that repetition is
our practice and again we cannot reach
any standards let alone high standards
if we do not have time to commit so
without the time to practice or finding
time to practice there's no standards to
reach and again finally we cannot reach
high standards if we even do not have
patience for the creation or the
patience for the whole process so so to
truly level up our SK skills we really
need to dedicate our time we need to
focus on our practice and be patient in
that process so my final tip here is
going to be laser down your workflow
weakness isolate those weaknesses and
convert them into case studies level up
your case studies from simple to complex
ones over time so I know the learning
curve in the beginning may be steep but
remember there is a peak on that curve
so more or less yeah I would say this is
it for this video in in case you want to
add anything into the topic feel free to
use the comment section down below uh
finally I just want to mention that the
video before this one is focusing on
topology uh we go a little bit more in
depth on topology workflow on flat and
curved surfaces and then the video
before that uh discusses the importance
of Simplicity how you can use actually
simple forms to practice and elevate
your skills a little bit further with
those simple practices and where the
benefits of those are so yeah like
always thank you very much for watching
and I'm going to see you next time
[Music]
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