Resident Evil Zero: Dissatisfaction
Summary
TLDRThe script critiques the storyline and gameplay of *Resident Evil Zero*, highlighting its inconsistencies and missed opportunities. It explores issues with character decisions, particularly Rebecca's lack of communication, the antagonist James Marcus, and the weak integration of plot elements from *Resident Evil*'s earlier games. The video criticizes the unnecessary complexities in gameplay mechanics, such as puzzle structures and inventory management, and argues that the game lacks consistency and replay value. It suggests that a remake combining *Resident Evil Zero* and *Resident Evil 1* could resolve many of these flaws, ultimately enhancing the experience.
Takeaways
- 🎮 Capcom released Resident Evil Zero as a prequel to the original Resident Evil in 2002, initially meant for Nintendo 64 but delayed for GameCube.
- 🚂 The story opens with antagonist James Marcus infecting passengers on a train with leeches, which plays a key role in the game's events.
- 🧟♂️ Rebecca, a member of Bravo Team, investigates the train despite questionable decisions, and her lack of communication with her team leads to major plot issues.
- 💀 Several teammates die during the outbreak, but Rebecca doesn't effectively alert her surviving team members, raising logical flaws in the storyline.
- 🦠 A Cleanup Crew sent by Umbrella Corporation fails miserably against the leeches, highlighting a wasted subplot that doesn't add much to the story.
- 🤷♂️ Resident Evil Zero fails to connect well with the events of Resident Evil 1, especially with Rebecca not discussing the train incident or Billy's fate later on.
- ❓ Billy Cohen's storyline disappears after Resident Evil Zero, with no follow-up on his fate in future installments, creating a narrative gap.
- 🧩 The game forces players to manage complex puzzles and character swapping between Billy and Rebecca, with Billy often taking the lead, diminishing Rebecca's role.
- 📦 The absence of item boxes is frustrating, as players must drop and retrieve items constantly, making inventory management tedious.
- 🤔 Despite some admirable aspects, Resident Evil Zero feels disjointed and incomplete, leaving room for improvement if remade to align better with other installments.
Q & A
What is the release date of Resident Evil Zero?
-Resident Evil Zero was released on November 12, 2002.
What platform was Resident Evil Zero originally planned for?
-Resident Evil Zero was initially planned as an exclusive Nintendo 64 video game.
Why does the narrator consider the story of Resident Evil Zero a 'waste'?
-The narrator considers the story a 'waste' because of numerous inconsistencies and missed opportunities, such as Rebecca not contacting her team and the game's events being irrelevant to future installments.
What key plot event occurs on the train at the start of Resident Evil Zero?
-James Marcus, the antagonist, infects everyone on board the train by unleashing hordes of leeches.
Why does the narrator criticize Rebecca's actions during the train sequence?
-The narrator criticizes Rebecca for not contacting her teammates after discovering the zombie outbreak, despite having a working radio, which could have helped them regroup and avoid further danger.
What is the issue with the Bravo Team in Resident Evil Zero, according to the narrator?
-The Bravo Team is largely irrelevant in the story. Some members are separated and don't interact meaningfully with Rebecca, and their fates are not explored adequately.
Why is the cleanup crew's role in the train sequence considered 'ridiculous' by the narrator?
-The narrator finds it ridiculous because the cleanup crew is overpowered by leeches despite being sent to contain the outbreak, making their presence seem pointless and irresponsible.
What inconsistency involving James Marcus is pointed out in the story of Resident Evil Zero?
-The narrator points out that James Marcus is revealed to be responsible for the T-virus outbreak, but this is never acknowledged in later games, and key characters like Wesker and Birkin don’t mention it.
Why is the game mechanic involving leeches frustrating for the narrator?
-The leeches take up permanent inventory space, forcing players to collect them by color while dealing with hordes of enemies. This often results in frustrating gameplay due to a lack of inventory space and forced restarts.
What does the narrator suggest could fix the issues with Resident Evil Zero?
-The narrator suggests remaking Resident Evil Zero and Resident Evil 1 together, creating more consistency in the story and resolving the disjointed narrative and gameplay issues.
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