Part Modeling - Create Construction Planes and Axes
Summary
TLDRThis video covers key objectives for the Autodesk Fusion 360 Certified User Exam, focusing on part modeling, specifically the creation of construction planes and axes. The tutorial explains how to create various types of construction geometry, such as offset planes, angled planes, midplanes, and tangent planes. It also demonstrates the creation of axes using different methods, including through cylinders or between two points. Practical examples are provided to guide users in building complex geometries. The video emphasizes practice to ensure success in the exam and offers tips on editing and managing construction geometries within Fusion 360.
Takeaways
- 🔧 The video covers part modeling in Autodesk Fusion 360, focusing on creating construction planes and axes.
- 📐 Construction geometry in Fusion 360 includes planes, axes, and points, with this video focusing on planes and axes for the ACU exam.
- 🛠️ Offset planes allow you to select a face or plane and create a new plane at a specified distance or offset.
- 📏 A plane at an angle can be created by selecting an edge or line and specifying an angle, useful for complex geometry setups.
- 🔄 The mid-plane tool creates a plane between two parallel faces, commonly used for mirroring or patterning geometry.
- 🎯 Plane through two edges and plane through three points are other options for creating precise construction planes based on existing geometry.
- 🌀 Tangent planes align to circular faces and can be adjusted to be tangent at different angles or positions.
- 📊 Axis creation includes options like axis through a cylinder, perpendicular at a point, or axis through two planes for precise alignment.
- 📍 Axis through an edge and axis through two points are simple tools to create axes directly from existing edges or points in the model.
- 📂 All created construction geometry is organized in a folder in the browser, can be edited or deleted, and is tracked in the model history tree.
Q & A
What is the main focus of this video related to Autodesk Fusion 360?
-The video focuses on part modeling in Autodesk Fusion 360, specifically dealing with creating construction planes and axes, which are essential for preparing for the Autodesk Certified User (ACU) exam.
What is a construction plane, and why is it important in Autodesk Fusion 360?
-A construction plane in Autodesk Fusion 360 provides a flat surface where users can create sketches. It allows the creation of more complex geometry by serving as a reference for sketches and design modifications.
How do you create an offset plane in Fusion 360?
-To create an offset plane, you can either choose one of the principal work planes or select a face and offset it by a certain distance. You can type in a number or drag the offset, and you can also reference another object for the offset.
What is a 'plane at an angle,' and how do you create it?
-A 'plane at an angle' is a work plane created at a specific angle from a line. You select a line (like an edge) and set the angle, allowing you to sketch geometry that will come off that angle, such as at 45 degrees.
How does the 'mid plane' option work in Fusion 360?
-The mid plane option allows you to select two faces, and it creates a work plane exactly in the middle of those two faces. This can be useful for mirroring or creating symmetrical designs.
What is the 'plane through two edges' feature, and how does it function?
-The 'plane through two edges' feature allows you to select two edges, and Fusion 360 will create a work plane that passes through both selected edges, which is helpful for sketching or aligning geometry.
Can you explain the 'axis through a cylinder' feature?
-The 'axis through a cylinder' feature creates an axis line directly through the center of a cylindrical object, helping define rotational symmetry or allowing for further construction geometry.
How do you create an axis perpendicular to a point in Fusion 360?
-To create an axis perpendicular to a point, you select a point on a face. Fusion 360 will generate an axis that is perpendicular to the selected point, which can be useful for precise alignment.
What does the 'axis through two planes' option achieve?
-The 'axis through two planes' option creates an axis at the intersection of two selected planes. This can help define the axis for rotational geometry or other alignment needs.
How does Fusion 360 manage and track construction geometries?
-When you create construction geometries (such as a tangent plane), they are stored in a folder in the browser and also appear in the model history tree. These elements can be edited or deleted, and changes can be tracked throughout the modeling process.
Outlines
🛠️ Introduction to Fusion 360's Construction Geometry Tools
This paragraph introduces the Autodesk Fusion 360 Certified User Exam objective, focusing on the 'Part Modeling' section, specifically the use of construction planes and axes. The video will cover these tools to help users prepare for the exam, particularly the sections on creating construction geometry. The section starts with creating an offset plane, which allows users to select a plane or face and define its offset at a specific distance. This section sets the stage for more complex geometry creation using various construction tools.
📏 Creating and Using Work Planes in Fusion 360
The focus here is on various types of work planes in Fusion 360, including offset planes, planes at an angle, and tangent planes. The explanation includes how to create and manipulate these planes for sketching complex geometries. It covers the practical uses of each, such as placing a plane at a 45-degree angle along an edge or setting a tangent plane on a circular object. The paragraph highlights how these work planes serve as surfaces for sketching and setting up more advanced shapes in a 3D model.
🔄 Midplane and Other Advanced Plane Techniques
This paragraph explores advanced plane creation techniques like midplane, which places a plane equidistant between two selected faces. It also introduces the 'Plane through Two Edges' and 'Plane through Three Points' methods, which help create planes by selecting multiple edges or points. These tools are useful for more precise and symmetrical modeling. There is also a brief mention of planes tangent to a face at a point, though this is less common in practice.
🛤️ Using Planes Along a Path
This section discusses the technique of creating a plane along a path, where users can follow a selected edge or curve to set a plane that is perpendicular to it. The process involves selecting the path, and the plane adjusts to fit the path’s position. This tool helps create planes that follow more intricate model details, such as edges of cylinders, adding flexibility to design processes that require precise alignment along specific model features.
🔧 Working with Axes in Fusion 360
This paragraph shifts the focus to creating and managing axes. The first method demonstrated is creating an axis through a cylinder, cone, or torus, which automatically places an axis through the object’s center. The author provides a step-by-step guide for deleting unnecessary planes to focus solely on axis creation. These techniques help define center points and alignments within cylindrical or rounded parts of the model.
📐 Creating Axes Perpendicular to Points and Between Planes
Here, the author explains how to create axes perpendicular to a selected point on a face or surface. It also covers how to place axes where two planes intersect. These methods allow for greater control in defining exact points and lines in the model, helping to improve precision in the construction geometry. Examples are given, including how to select specific points or faces for enhanced accuracy during modeling.
🔀 Axis Creation Through Two Points and Along Edges
The paragraph discusses additional axis creation techniques, including axes that run through two points (e.g., the corners of a model) and axes along selected edges. These options resemble drawing a line between two points or edges in 3D space, further extending the flexibility of construction geometry tools. These techniques are useful when modeling complex parts requiring exact symmetry or alignment.
🧭 Managing Construction Geometry and Exam Preparation Tips
This final section offers a reminder that all construction geometries, such as tangent planes, are saved in a dedicated folder in the browser tree. Users can edit or delete them, and the history is tracked in the model tree for future adjustments. The paragraph concludes with a message encouraging viewers to keep practicing for the Autodesk Certified User Exam, emphasizing the importance of mastering these tools to ensure success on the first attempt.
Mindmap
Keywords
💡Construction Geometry
💡Offset Plane
💡Plane at an Angle
💡Mid Plane
💡Tangent Plane
💡Axis through Cylinder
💡Axis Perpendicular at a Point
💡Plane through Two Edges
💡Plane through Three Points
💡Axis through Two Points
Highlights
Introduction to Autodesk Fusion 360 Certified User Exam, focusing on the part modeling section and creating construction planes and axes.
Overview of construction geometry in Fusion 360, demonstrated with a simple part created for practice.
Detailed explanation of the 'Offset Plane' tool, including its ability to select a face and set it at a specific distance.
Explanation of 'Plane at an Angle' by selecting an edge and setting an angular plane, useful for creating sketches on different angles.
Demonstration of 'Tangent Plane' creation, highlighting how to set a plane tangent to a circular face and adjust its angle.
Discussion on 'Mid Plane,' which places a work plane between two faces, useful for symmetrical design and mirroring.
Explanation of 'Plane through Two Edges,' using selected lines to create a work plane between them.
Demonstration of 'Plane through Three Points,' showcasing how selecting three points forms a plane at their intersection.
Introduction to the 'Axis through Cylinder or Cone,' showing how to place an axis directly through the center of a cylindrical object.
Explanation of 'Axis Perpendicular at a Point,' describing how it works better when a precise point is used.
Demonstration of 'Axis through Two Planes,' placing an axis where two selected planes intersect.
Explanation of 'Axis through Two Points,' which creates an axis between two selected points like drawing a line.
Discussion on the ease of creating an axis through an edge, with an example of placing one along a selected edge.
Explanation of 'Axis Perpendicular to Face at a Point,' using a face and point selection to place an axis at that point.
Final tip on managing construction geometry within the Fusion 360 browser, including editing and deleting construction elements.
Transcripts
hey there everyone again we're going to
be looking at another autodesk fusion
360 certified user exam objective
and with that we're going to take a look
at our part part modeling section
which is going to be dealing with
creating construction planes
and axes so here in fusion i have a part
created
so called construction geometry and so
this is kind of a very basic part that i
used to practice with
creating construction geometry so we're
going to be working with
mainly you got a few sections here you
got one that deals with planes at the
top you got a second section it all
deals with axes or creating an axis
and then the third section is creating
points so the acu exam only covers the
first two sections so that's all that
this video is going to cover so i'm
going to kind of work our way down just
kind of creating a lot of the
construction geometries the first one is
going to be an offset
plane offset plane is pretty easy you
can either choose one of the principal
work planes or
you can select a face
and then set it offset at a certain
distance
away
from there and then either you can click
and drag or you can type in
a number or you could also say to an
object as well and then select it right
now i don't have any really objects
honestly other than this other point
down here that i'm picking up but allows
me to go through and offset from that
but again a distance
is what we have for an offset plane
going through the next one playing at an
angle if i select for example
the
edge it's looking for a line so if i
select this top line i can set a plane
at let's say 45 degrees and then have it
be uh where i can then create a sketch
on the work plane and be able to draw
something and have it come off of there
so that's really what all these work
planes are used for is how to be able to
create more complicated geometry and set
up sketch
a surface for the sketch to be placed on
tangent plane is pretty easy so if you
select a face of a circular object
it's going to set as i click and drag
the grip
it stays tangent
to the face of the cylinder that i have
here so and i can set it at a different
angle or a different position that i
need
mid plane is a pretty easy object so
what it does is that for example if i
choose like this side and then if i
choose this face it's going to put a
work plane right down the center between
right in the middle of the two faces
that i select so
mid plane just goes through and puts
that in there which can be very
beneficial
you can also use it for some mirroring
and some patterning options as well
so as we go through plane through two
edges so here i'll select this edge and
i'll select this edge and that's going
to create a plane right there at where
are those two lines that i selected if i
hit the x i can always go through and
choose like maybe this one and this one
and you can see what kind of effect that
it has
playing through three points if i choose
the points which are like the corners i
can choose this one and this one and
then this one and now we'll go through
and do the same kind of thing so this
plane is going to be
touching right at those points
playing that's tangent to a face at a
point so here it kind of tells me what
to do so here it's not as common but if
you select your
cylindrical face i'm going to select at
this point
it's going to go and put that again
tangent to the face and it's going to be
following that point as well so again
this one's not near as common of a
construction geometry but can be used
on kind of they were saying in the tool
tip
it can be used for
modeling tools like split body and
things like that
the last one here is playing along a
path so when you select it here's what
i'll do is i like to go through and when
you start to it says to choose the path
and we have a tangent chain so i'm going
to select this edge here
now it's going to follow along the edge
and it has certain points it's picked up
so if i hit cancel i'm going to try that
one more time
so here's where we go through and we can
get like for example here's our cylinder
so we can go through and set a plane and
you can see where it kind of starts and
stops
and that's just some of the some of the
things that you can do with a plane
along a path
as you go along and you can select what
edge or face
and it's going to follow that line and
put that plane kind of perpendicular to
the line so
all right so that covers all the planes
now we're going to look at the axes so
the axis first one here is accessed
through a cylinder cone or taurus so if
i just choose a cylinder it's going to
put a it's going to put an axis right
down through the center it's going to
find the direct center and put an axis
through there so i'm going to go ahead
and i'm going to delete this
plane and i'm going to delete this one
as well
so
i'm going to go ahead and choose the
next option axis perpendicular at a
point so if we had a point on our face
here wherever we click
it's going to set a or if you click
somewhere it's not as precise
unless you have a point there so points
can be used quite a bit
and uh
you know that kind of helps with some of
the
the accuracy there again not quite as
common
access to two planes
so i can choose like maybe here and here
and that's going to put an axis where
those are connected again just to kind
of show that off if i go through and use
like for example even this and
i need something that's kind of
perpendicular i can choose these two
it's going to put an axis right at the
edge where those two planes meet
i can do an axis through two points so
like here if i click the corners go down
to down it's going to put an axis right
down where those are connected
kinda like drawing a line
axis through an edge that one's pretty
easy i can choose an edge like this put
an axis right there
and then the last one accent axis
perpendicular to face at a point so
again i can choose like this one and if
i choose the point for the origin it'll
put it right at the point so i select
the face and it puts it right at that
point
that we have there so again a lot of
different ways that you can get
different construction geometries and
some may look like they even had the
same kind of effect and it depends on
how complex your part is this one here
is just a really good example that i
used to show how to create a lot of the
very common construction
geometry
kind of elements that we have so the
last thing i'll leave you with is
anytime you create
for example a
a can any construction geometries like a
tangent plane
i'll go ahead and set one here you will
gain a folder in your browser and then
you'll also notice it will show up in
your model history tree so it is
something that can be edited and when
you right click and choose edit feature
you can go through and make changes and
and change like the reference plane or
anything like that but
that is something that can be edited and
be
tracked in your browser
in your model history tree as you go
through and are modeling the different
parts so
it can also be something that can be
deleted so that's what i'll do and then
once i lose that construction geometry
that folder goes away so
all right this video concludes on how to
create construction geometries
within fusion 360 for the autodesk
certified user
exam
and
again continue to practice continue to
study the goal of this is to make you
successful on the first attempt so if
you have questions contact me
but in the meantime continue to look
through some of the videos spotlighting
other autodesk fusion 360
exam objectives
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