Part Modeling - Create Construction Planes and Axes

Craig Hughes
30 Apr 202208:07

Summary

TLDRThis video covers key objectives for the Autodesk Fusion 360 Certified User Exam, focusing on part modeling, specifically the creation of construction planes and axes. The tutorial explains how to create various types of construction geometry, such as offset planes, angled planes, midplanes, and tangent planes. It also demonstrates the creation of axes using different methods, including through cylinders or between two points. Practical examples are provided to guide users in building complex geometries. The video emphasizes practice to ensure success in the exam and offers tips on editing and managing construction geometries within Fusion 360.

Takeaways

  • 🔧 The video covers part modeling in Autodesk Fusion 360, focusing on creating construction planes and axes.
  • 📐 Construction geometry in Fusion 360 includes planes, axes, and points, with this video focusing on planes and axes for the ACU exam.
  • 🛠️ Offset planes allow you to select a face or plane and create a new plane at a specified distance or offset.
  • 📏 A plane at an angle can be created by selecting an edge or line and specifying an angle, useful for complex geometry setups.
  • 🔄 The mid-plane tool creates a plane between two parallel faces, commonly used for mirroring or patterning geometry.
  • 🎯 Plane through two edges and plane through three points are other options for creating precise construction planes based on existing geometry.
  • 🌀 Tangent planes align to circular faces and can be adjusted to be tangent at different angles or positions.
  • 📊 Axis creation includes options like axis through a cylinder, perpendicular at a point, or axis through two planes for precise alignment.
  • 📍 Axis through an edge and axis through two points are simple tools to create axes directly from existing edges or points in the model.
  • 📂 All created construction geometry is organized in a folder in the browser, can be edited or deleted, and is tracked in the model history tree.

Q & A

  • What is the main focus of this video related to Autodesk Fusion 360?

    -The video focuses on part modeling in Autodesk Fusion 360, specifically dealing with creating construction planes and axes, which are essential for preparing for the Autodesk Certified User (ACU) exam.

  • What is a construction plane, and why is it important in Autodesk Fusion 360?

    -A construction plane in Autodesk Fusion 360 provides a flat surface where users can create sketches. It allows the creation of more complex geometry by serving as a reference for sketches and design modifications.

  • How do you create an offset plane in Fusion 360?

    -To create an offset plane, you can either choose one of the principal work planes or select a face and offset it by a certain distance. You can type in a number or drag the offset, and you can also reference another object for the offset.

  • What is a 'plane at an angle,' and how do you create it?

    -A 'plane at an angle' is a work plane created at a specific angle from a line. You select a line (like an edge) and set the angle, allowing you to sketch geometry that will come off that angle, such as at 45 degrees.

  • How does the 'mid plane' option work in Fusion 360?

    -The mid plane option allows you to select two faces, and it creates a work plane exactly in the middle of those two faces. This can be useful for mirroring or creating symmetrical designs.

  • What is the 'plane through two edges' feature, and how does it function?

    -The 'plane through two edges' feature allows you to select two edges, and Fusion 360 will create a work plane that passes through both selected edges, which is helpful for sketching or aligning geometry.

  • Can you explain the 'axis through a cylinder' feature?

    -The 'axis through a cylinder' feature creates an axis line directly through the center of a cylindrical object, helping define rotational symmetry or allowing for further construction geometry.

  • How do you create an axis perpendicular to a point in Fusion 360?

    -To create an axis perpendicular to a point, you select a point on a face. Fusion 360 will generate an axis that is perpendicular to the selected point, which can be useful for precise alignment.

  • What does the 'axis through two planes' option achieve?

    -The 'axis through two planes' option creates an axis at the intersection of two selected planes. This can help define the axis for rotational geometry or other alignment needs.

  • How does Fusion 360 manage and track construction geometries?

    -When you create construction geometries (such as a tangent plane), they are stored in a folder in the browser and also appear in the model history tree. These elements can be edited or deleted, and changes can be tracked throughout the modeling process.

Outlines

00:00

🛠️ Introduction to Fusion 360's Construction Geometry Tools

This paragraph introduces the Autodesk Fusion 360 Certified User Exam objective, focusing on the 'Part Modeling' section, specifically the use of construction planes and axes. The video will cover these tools to help users prepare for the exam, particularly the sections on creating construction geometry. The section starts with creating an offset plane, which allows users to select a plane or face and define its offset at a specific distance. This section sets the stage for more complex geometry creation using various construction tools.

05:01

📏 Creating and Using Work Planes in Fusion 360

The focus here is on various types of work planes in Fusion 360, including offset planes, planes at an angle, and tangent planes. The explanation includes how to create and manipulate these planes for sketching complex geometries. It covers the practical uses of each, such as placing a plane at a 45-degree angle along an edge or setting a tangent plane on a circular object. The paragraph highlights how these work planes serve as surfaces for sketching and setting up more advanced shapes in a 3D model.

🔄 Midplane and Other Advanced Plane Techniques

This paragraph explores advanced plane creation techniques like midplane, which places a plane equidistant between two selected faces. It also introduces the 'Plane through Two Edges' and 'Plane through Three Points' methods, which help create planes by selecting multiple edges or points. These tools are useful for more precise and symmetrical modeling. There is also a brief mention of planes tangent to a face at a point, though this is less common in practice.

🛤️ Using Planes Along a Path

This section discusses the technique of creating a plane along a path, where users can follow a selected edge or curve to set a plane that is perpendicular to it. The process involves selecting the path, and the plane adjusts to fit the path’s position. This tool helps create planes that follow more intricate model details, such as edges of cylinders, adding flexibility to design processes that require precise alignment along specific model features.

🔧 Working with Axes in Fusion 360

This paragraph shifts the focus to creating and managing axes. The first method demonstrated is creating an axis through a cylinder, cone, or torus, which automatically places an axis through the object’s center. The author provides a step-by-step guide for deleting unnecessary planes to focus solely on axis creation. These techniques help define center points and alignments within cylindrical or rounded parts of the model.

📐 Creating Axes Perpendicular to Points and Between Planes

Here, the author explains how to create axes perpendicular to a selected point on a face or surface. It also covers how to place axes where two planes intersect. These methods allow for greater control in defining exact points and lines in the model, helping to improve precision in the construction geometry. Examples are given, including how to select specific points or faces for enhanced accuracy during modeling.

🔀 Axis Creation Through Two Points and Along Edges

The paragraph discusses additional axis creation techniques, including axes that run through two points (e.g., the corners of a model) and axes along selected edges. These options resemble drawing a line between two points or edges in 3D space, further extending the flexibility of construction geometry tools. These techniques are useful when modeling complex parts requiring exact symmetry or alignment.

🧭 Managing Construction Geometry and Exam Preparation Tips

This final section offers a reminder that all construction geometries, such as tangent planes, are saved in a dedicated folder in the browser tree. Users can edit or delete them, and the history is tracked in the model tree for future adjustments. The paragraph concludes with a message encouraging viewers to keep practicing for the Autodesk Certified User Exam, emphasizing the importance of mastering these tools to ensure success on the first attempt.

Mindmap

Keywords

💡Construction Geometry

Construction geometry refers to auxiliary geometric elements such as planes, axes, and points that assist in defining complex shapes or features within a 3D model. In Fusion 360, these elements do not appear in the final design but are crucial for positioning and creating sketches or features. The video highlights several construction geometries like offset planes, mid planes, and axes that help in building precise models.

💡Offset Plane

An offset plane is a work plane created at a specified distance from an existing plane or face. In the video, the instructor demonstrates how to create an offset plane by selecting a principal work plane or a face, and then setting a distance for the plane to be positioned away from the reference. This allows the designer to create features at specific distances from other geometry.

💡Plane at an Angle

A plane at an angle is a construction geometry created at a specified angle relative to a line or edge. The video describes how selecting an edge and specifying an angle, like 45 degrees, allows users to create a plane on which new sketches can be made. This is useful for creating features that are inclined or slanted relative to the main geometry.

💡Mid Plane

A mid plane is a construction plane that is positioned equidistant between two selected faces or surfaces. In the video, the instructor demonstrates how selecting two opposite faces results in a plane positioned at the center between them. This tool is commonly used for symmetry operations, such as mirroring or patterning features evenly across a part.

💡Tangent Plane

A tangent plane is a plane that is positioned tangentially to a curved surface, such as a cylinder. The video illustrates how selecting a cylindrical face automatically places a plane that is tangent to the curve, which can then be used to create features like cuts or sketches that align with the surface. This is useful when working with rounded or circular parts.

💡Axis through Cylinder

An axis through a cylinder is a line or axis automatically placed along the center of a cylindrical or conical object. In the video, the instructor shows how selecting a cylinder creates an axis right through its center. This is a crucial reference for rotational symmetry and for aligning parts or features along a central axis.

💡Axis Perpendicular at a Point

This construction axis is created perpendicular to a surface at a specific point. The video explains how this axis is generated when a user selects a point on a face. While it’s not as commonly used as other construction geometry, it can be important in ensuring precision when dealing with non-orthogonal surfaces or for specific modeling operations like split bodies.

💡Plane through Two Edges

A plane through two edges is a construction geometry created by selecting two edges, which results in a plane passing through both. This tool allows for more complex plane creation when dealing with irregular geometry. In the video, the instructor shows how selecting different edges produces varying planes, depending on the orientation of the edges.

💡Plane through Three Points

A plane through three points is a plane that is defined by selecting three distinct points in space. In the video, the instructor illustrates this by choosing corner points on a part, and the plane is automatically positioned to pass through all three points. This method allows precise control when working with non-planar surfaces or custom constructions.

💡Axis through Two Points

An axis through two points is a line created between two selected points, similar to drawing a line between them. In the video, the instructor demonstrates how selecting two corners of the model results in an axis being created between those points. This tool is helpful for referencing and aligning features when the geometry of the model doesn’t provide an existing edge or axis.

Highlights

Introduction to Autodesk Fusion 360 Certified User Exam, focusing on the part modeling section and creating construction planes and axes.

Overview of construction geometry in Fusion 360, demonstrated with a simple part created for practice.

Detailed explanation of the 'Offset Plane' tool, including its ability to select a face and set it at a specific distance.

Explanation of 'Plane at an Angle' by selecting an edge and setting an angular plane, useful for creating sketches on different angles.

Demonstration of 'Tangent Plane' creation, highlighting how to set a plane tangent to a circular face and adjust its angle.

Discussion on 'Mid Plane,' which places a work plane between two faces, useful for symmetrical design and mirroring.

Explanation of 'Plane through Two Edges,' using selected lines to create a work plane between them.

Demonstration of 'Plane through Three Points,' showcasing how selecting three points forms a plane at their intersection.

Introduction to the 'Axis through Cylinder or Cone,' showing how to place an axis directly through the center of a cylindrical object.

Explanation of 'Axis Perpendicular at a Point,' describing how it works better when a precise point is used.

Demonstration of 'Axis through Two Planes,' placing an axis where two selected planes intersect.

Explanation of 'Axis through Two Points,' which creates an axis between two selected points like drawing a line.

Discussion on the ease of creating an axis through an edge, with an example of placing one along a selected edge.

Explanation of 'Axis Perpendicular to Face at a Point,' using a face and point selection to place an axis at that point.

Final tip on managing construction geometry within the Fusion 360 browser, including editing and deleting construction elements.

Transcripts

play00:01

hey there everyone again we're going to

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be looking at another autodesk fusion

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360 certified user exam objective

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and with that we're going to take a look

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at our part part modeling section

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which is going to be dealing with

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creating construction planes

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and axes so here in fusion i have a part

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created

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so called construction geometry and so

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this is kind of a very basic part that i

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used to practice with

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creating construction geometry so we're

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going to be working with

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mainly you got a few sections here you

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got one that deals with planes at the

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top you got a second section it all

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deals with axes or creating an axis

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and then the third section is creating

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points so the acu exam only covers the

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first two sections so that's all that

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this video is going to cover so i'm

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going to kind of work our way down just

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kind of creating a lot of the

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construction geometries the first one is

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going to be an offset

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plane offset plane is pretty easy you

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can either choose one of the principal

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work planes or

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you can select a face

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and then set it offset at a certain

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distance

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away

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from there and then either you can click

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and drag or you can type in

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a number or you could also say to an

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object as well and then select it right

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now i don't have any really objects

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honestly other than this other point

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down here that i'm picking up but allows

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me to go through and offset from that

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but again a distance

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is what we have for an offset plane

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going through the next one playing at an

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angle if i select for example

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the

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edge it's looking for a line so if i

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select this top line i can set a plane

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at let's say 45 degrees and then have it

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be uh where i can then create a sketch

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on the work plane and be able to draw

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something and have it come off of there

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so that's really what all these work

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planes are used for is how to be able to

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create more complicated geometry and set

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up sketch

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a surface for the sketch to be placed on

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tangent plane is pretty easy so if you

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select a face of a circular object

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it's going to set as i click and drag

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the grip

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it stays tangent

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to the face of the cylinder that i have

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here so and i can set it at a different

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angle or a different position that i

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need

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mid plane is a pretty easy object so

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what it does is that for example if i

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choose like this side and then if i

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choose this face it's going to put a

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work plane right down the center between

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right in the middle of the two faces

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that i select so

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mid plane just goes through and puts

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that in there which can be very

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beneficial

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you can also use it for some mirroring

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and some patterning options as well

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so as we go through plane through two

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edges so here i'll select this edge and

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i'll select this edge and that's going

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to create a plane right there at where

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are those two lines that i selected if i

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hit the x i can always go through and

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choose like maybe this one and this one

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and you can see what kind of effect that

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it has

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playing through three points if i choose

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the points which are like the corners i

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can choose this one and this one and

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then this one and now we'll go through

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and do the same kind of thing so this

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plane is going to be

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touching right at those points

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playing that's tangent to a face at a

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point so here it kind of tells me what

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to do so here it's not as common but if

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you select your

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cylindrical face i'm going to select at

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this point

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it's going to go and put that again

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tangent to the face and it's going to be

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following that point as well so again

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this one's not near as common of a

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construction geometry but can be used

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on kind of they were saying in the tool

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tip

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it can be used for

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modeling tools like split body and

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things like that

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the last one here is playing along a

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path so when you select it here's what

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i'll do is i like to go through and when

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you start to it says to choose the path

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and we have a tangent chain so i'm going

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to select this edge here

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now it's going to follow along the edge

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and it has certain points it's picked up

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so if i hit cancel i'm going to try that

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one more time

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so here's where we go through and we can

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get like for example here's our cylinder

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so we can go through and set a plane and

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you can see where it kind of starts and

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stops

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and that's just some of the some of the

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things that you can do with a plane

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along a path

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as you go along and you can select what

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edge or face

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and it's going to follow that line and

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put that plane kind of perpendicular to

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the line so

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all right so that covers all the planes

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now we're going to look at the axes so

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the axis first one here is accessed

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through a cylinder cone or taurus so if

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i just choose a cylinder it's going to

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put a it's going to put an axis right

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down through the center it's going to

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find the direct center and put an axis

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through there so i'm going to go ahead

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and i'm going to delete this

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plane and i'm going to delete this one

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as well

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so

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i'm going to go ahead and choose the

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next option axis perpendicular at a

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point so if we had a point on our face

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here wherever we click

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it's going to set a or if you click

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somewhere it's not as precise

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unless you have a point there so points

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can be used quite a bit

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and uh

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you know that kind of helps with some of

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the

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the accuracy there again not quite as

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common

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access to two planes

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so i can choose like maybe here and here

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and that's going to put an axis where

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those are connected again just to kind

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of show that off if i go through and use

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like for example even this and

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i need something that's kind of

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perpendicular i can choose these two

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it's going to put an axis right at the

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edge where those two planes meet

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i can do an axis through two points so

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like here if i click the corners go down

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to down it's going to put an axis right

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down where those are connected

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kinda like drawing a line

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axis through an edge that one's pretty

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easy i can choose an edge like this put

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an axis right there

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and then the last one accent axis

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perpendicular to face at a point so

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again i can choose like this one and if

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i choose the point for the origin it'll

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put it right at the point so i select

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the face and it puts it right at that

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point

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that we have there so again a lot of

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different ways that you can get

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different construction geometries and

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some may look like they even had the

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same kind of effect and it depends on

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how complex your part is this one here

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is just a really good example that i

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used to show how to create a lot of the

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very common construction

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geometry

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kind of elements that we have so the

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last thing i'll leave you with is

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anytime you create

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for example a

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a can any construction geometries like a

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tangent plane

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i'll go ahead and set one here you will

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gain a folder in your browser and then

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you'll also notice it will show up in

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your model history tree so it is

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something that can be edited and when

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you right click and choose edit feature

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you can go through and make changes and

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and change like the reference plane or

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anything like that but

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that is something that can be edited and

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be

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tracked in your browser

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in your model history tree as you go

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through and are modeling the different

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parts so

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it can also be something that can be

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deleted so that's what i'll do and then

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once i lose that construction geometry

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that folder goes away so

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all right this video concludes on how to

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create construction geometries

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within fusion 360 for the autodesk

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certified user

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exam

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and

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again continue to practice continue to

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study the goal of this is to make you

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successful on the first attempt so if

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you have questions contact me

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but in the meantime continue to look

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through some of the videos spotlighting

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other autodesk fusion 360

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exam objectives

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相关标签
Autodesk Fusion 360Construction geometryCertified user examPart modelingPlanes and axesOffset planesTangent planeSketching surfacesAxis creation3D modeling
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