Part Modeling - Create a Pattern of Features
Summary
TLDRThis video tutorial focuses on mastering patterning features for the Autodesk Fusion 360 Certified User exam. It covers creating circular, rectangular patterns, and pattern on a path. The instructor demonstrates how to select features, choose axes or edges for patterning, and use options like suppress, optimized, identical, and adjust for precise control. The video highlights the editable nature of these patterns in Fusion 360, making it easier to modify designs.
Takeaways
- π΅ The video discusses exam objectives for the Autodesk Fusion 360 Certified User exam, focusing on part modeling and creating patterns of features.
- π§ The tutorial demonstrates how to create a circular pattern around a green axis using a rectangular feature on a plate with a square opening.
- π The user can choose to pattern around an axis or edge, and select the type of patterning (full circular, angle, symmetric).
- π The 'Suppress' option allows for creating a pattern while excluding certain instances from the pattern.
- π» There are three compute options: Optimized, Identical, and Adjust, with 'Optimized' being the fastest method.
- π¦ The tutorial also covers creating a rectangular pattern by selecting features and defining direction types (extent or spacing).
- π The 'Rectangular Pattern' tool offers flexibility, allowing for patterning in one or both directions.
- π€οΈ 'Pattern on a Path' is a feature that allows patterning along a selected path, such as an arc.
- π The 'Geometric Pattern' is a new option, but for the exam, 'Pattern on a Path' is likely the only one that will be tested among the four options.
- π The video emphasizes the importance of getting familiar with these patterning tools for the exam.
Q & A
What is the main topic discussed in the video?
-The main topic discussed in the video is creating patterns of features in Autodesk Fusion 360, specifically focusing on circular, rectangular, and pattern on a path.
What is the first patterning feature the video creator demonstrates?
-The first patterning feature demonstrated is the circular pattern, where the video creator shows how to pattern a rectangular shape around a circular axis.
What is the purpose of the 'Suppress' option in patterning?
-The 'Suppress' option allows users to create a pattern while excluding specific instances from the pattern without affecting the others.
What are the three computation options available when creating a pattern?
-The three computation options available are 'Optimized', 'Identical', and 'Adjust'. Optimized creates identical copies of patterning the feature faces, Identical replicates the results of the original features, and Adjust creates potentially different copies by calculating the extents or terminations of each instance individually.
Why is it beneficial to use the circular pattern feature in the 3D create menu?
-Using the circular pattern feature in the 3D create menu is beneficial because it is easily editable and can be adjusted after creation, unlike patterns created in the sketch environment.
How does the 'Rectangular Pattern' feature differ from the 'Circular Pattern'?
-The 'Rectangular Pattern' feature allows for patterning in two directions, either by specifying the extent or spacing, whereas the 'Circular Pattern' is limited to a circular path.
What does the 'Extent' option do in the Rectangular Pattern?
-The 'Extent' option in Rectangular Pattern automatically calculates the number of instances based on the available space in the selected direction.
Can you edit a pattern after it has been created in Fusion 360?
-Yes, you can edit a pattern after it has been created. The video demonstrates editing a Rectangular Pattern by changing the quantity to zero in one direction to create a pattern in only one direction.
What is the 'Pattern on a Path' feature used for?
-The 'Pattern on a Path' feature is used to create patterns that follow a specific path or curve, such as an arc, allowing for more complex and dynamic patterning.
What are the direction options available in the 'Pattern on a Path' feature?
-In the 'Pattern on a Path' feature, you can choose to pattern in one direction, symmetrically, or have the pattern follow the path's direction.
How does the video creator suggest optimizing the computation time when creating patterns?
-The video creator suggests using the 'Optimized' computation option to reduce computation time, as it is the fastest method available.
Outlines
π Circular Pattern Creation in Fusion 360
The paragraph discusses creating a circular pattern in Autodesk Fusion 360. The instructor begins by selecting a feature from the model history tree and chooses the green axis to pattern around. Options for creating a pattern include a full circular pattern, an angle, or symmetric. The 'suppress' checkbox allows the user to toggle individual instances of the pattern. The user can decide on the number of pattern instances and the method of patterning: optimized, identical, or adjust. The optimized method is the fastest and creates identical copies of the feature, while 'adjust' is the slowest and calculates each instance individually. The benefit of using the circular pattern tool in Fusion 360 is its ease of editing and flexibility.
π Rectangular Pattern and Pattern on a Path
This section covers the creation of a rectangular pattern and a pattern on a path in Fusion 360. The instructor starts by selecting a feature to pattern and choosing the direction, either by axes or edges. The user can select the number of instances and the spacing or extent. The 'suppress' checkbox is available for use, and the user can choose between optimized, identical, or adjust methods for patterning. The instructor also demonstrates editing a rectangular pattern to create a pattern in only one direction. Lastly, the 'pattern on a path' feature is introduced, allowing the user to pattern features along a specific path, such as an arc. The user can set the quantity, spacing, and direction of the pattern, and choose between identical orientation or following the path direction. The compute option is set to optimized for faster processing.
Mindmap
Keywords
π‘Autodesk Fusion 360
π‘Certified User Exam
π‘Pattern of Features
π‘Circular Pattern
π‘Rectangular Pattern
π‘Model History Tree
π‘Axis
π‘Suppress
π‘Optimized
π‘3D Create Menu
π‘Pattern on a Path
Highlights
Introduction to creating a pattern of features in Autodesk Fusion 360
Explanation of circular pattern creation
Selection of feature for patterning
Choosing the axis for circular patterning
Understanding the suppress option in patterning
Options for creating copies: optimized, identical, and adjust
Advantages of editing patterns in the 3D create menu
Introduction to rectangular pattern creation
Choosing the object and direction for rectangular patterning
Using distance type: extent versus spacing
Previewing the pattern and adjusting quantities
Editing a rectangular pattern to pattern in one direction
Introduction to pattern on a path
Selecting features and path for pattern on a path
Adjusting distances and orientations in pattern on a path
Options for pattern direction: symmetric or one direction
Computing options: optimized, identical, and follow path direction
Finalizing the pattern on a path
Summary of patterning tools in Fusion 360
Encouragement to practice and prepare for the exam
Transcripts
hey everyone in this video we're going
to talk about another
exam objective for the autodesk fusion
360 certified user exam and in this one
we're going to continue on in part
modeling and we're going to be looking
at creating a pattern of features
so with that we're going to move into
fusion
here i've already got some pre-made
parts
that i've created so i have this plate
has a has a square opening in it and i'm
going to create a rectangular
well one of the options is a rectangular
pattern i'm going to use that rectangle
to create a circular pattern so i want
to pattern it around there so circular
pattern will be the first thing i do
so when i click on it first thing that
you're going to look for probably by
default
is the type is set to faces so
if we want to look at that we can also
pattern bodies features we can also
pattern components so in this case i
want to pattern a feature so in this
scenario if i select this feature or if
i go down here to my model history tree
i can also choose it down here and it
will highlight in the graphics area so
i'm going to go ahead and choose you can
choose it on the part
sometimes it can be kind of hard to do
that so that's why i go down and choose
the feature from the timeline
most often and then i'm going to hit
select next to axis and i want to choose
what access to pattern around so i'm
going to choose the green axis and you
can see we're going to do either you can
do a full
circular pattern you can do an angle
this kind of works very similar to
revolve
and or you can do a symmetric so you can
kind of see how it kind of does that so
right now i'm gonna go ahead and i'm
gonna do a full uh rotation i'm gonna go
ahead and you'll notice there's a check
box for suppress
so you'll notice we get all these little
check boxes so the suppress option
allows us to go through and still create
a pattern so if i uncheck one of these
you'll notice it does not adjust or
manipulate the others it just simply
does not put in that one instance so i
could turn off by toggling off or
turning these back on depending upon you
know what is desired and then i can go
through and take a look at putting in
maybe
how many that i want so if i put 10 in
there and then the compute option will
kind of tell you with the tooltip
is that optimize creates identical
copies of patterning the feature faces
which is the fastest method that can be
done so the other one is identical which
creates identical op
copies of replicating the results of the
original features
so we use it says to use when optimized
is not possible and then you have adjust
which creates potentially different
copies
by calculating the extents or
terminations of each instant
individually which is the slowest it
takes the most amount of computing power
in order to go through and do so so a
lot of times i do
optimized whenever we can and when i
choose okay
it still provides us with that same
effect
so it's just creating the faces and then
it's going through and patterning and
extruding those through
as we go along so that's circular
pattern
and the best part about utilizing
circular pattern this is in the of
course the 3d create menu
and there is a circular pattern and a
rectangular pattern in the sketch
environment but the benefit of utilizing
it here is that this is easily
can be edited it's an easily easily
editable kind of feature that we have
and within fusion 360. so
that's one benefit to doing it here
all right here with the rectangular
pattern i have a part here i'm going to
go to create pattern it's going to
operate very similar to circular pattern
first thing it wants to make me do is it
wants me to choose what kind of type of
item that i want to pattern so i'm going
to choose features and it wants me to
select the object so i'm going to select
this little cylinder that's on the top
of the rectangle here and it wants me to
choose the directions so i'll choose
select and then either you can choose
the axes or you can choose like edges on
the part
either option gives you some more
flexibility so i'm going to choose this
horizontal line you'll notice the blue
arrow gets highlighted which means we're
going to start going kind of
horizontally first
going across
like as far as to cover the width and
then the other one will cover the depth
going from front to back so here on our
distance type we can either do extent or
we can do spacing so either one and
again we have that suppressed checkbox
that we can use as well so let's try
four of these and then the spacing the
distance
we will have will be let's try one inch
and this kind of gives us a preview so
one inch may be a little too short on
our spacing between our components two
inches should work pretty well and
that's what we're seeing there so
there's four cylinders being pattered in
if i change that to extent
you know you'll see it changes
automatically to six inches so because
that's the width of our
of our part there so
and that's kind of what's going on is
it's determining how many that we can
fit within the extent or how many that
we want to fit in there so if i bump
this up to five you can see that goes
through and just puts in a little bit
closer spacing and does some of the
calculation for us if i put six in there
you can see we start getting a little
closer
with some of our
cylinders on our spacing so that's the
extent versus spacing
is that would be and here it
automatically calculated if we went
through and we you know it's got 1.2
inches between each cylinder so here i'm
going to change i'm going to leave it at
extent and then i'm going to go ahead
and move to the second direction so i
can usually what i like to do is either
you can click on usually i click on the
arrow and then it allows me to see that
now you can click and grab on the arrow
and kind of see by default it's got
three inch spacing with three which
looks like it works pretty well with our
model but we could always go through and
make some changes and the same options
we have direction types we could do
symmetric or we could do one direction
and i would do
in this case you can see what the
effects are for both
so
and again the adjust or the identical or
optimized so we'll try optimized again
that's going to be the fastest computing
option
that we have available and we're going
to say okay and that's going to give us
our rectangular pattern
now the other thing is as well i'm going
to right click and i'm going to edit the
rectangular pattern
is you could go through and have for
example you just not want to do both
directions so i can put in here i could
have
now you see that has quantity of zero
so
i could go one
and then just go through and have that
there where i just have one row
and i have six of these being pattern
across and say okay so you can just
rectangular pattern in one direction and
that's one benefit of of utilizing this
option so or we could have also gone
through
done the exact same thing change this to
one
change this to three
and pattern just in the one direction
so
that's the really flexible benefit of
utilizing rectangular pattern
all right the last one here that will be
would be covered on the fusion 360 exam
is called pattern on a path
so i know there's a new pattern option
that has just been put in here recently
called geometric pattern but for the acu
exam
pattern on a path might be the only it's
probably the only one that's going to be
of these four options the first three
are the ones that are going to show up
so pattern on a path is a really cool
option
you can choose again
what features you want i'm going to
change this little take this little
rectangular prism and i'm going to
choose the path that i want to follow so
i'm going to choose the arc at the top
and then i'm going to kind of turn this
to the top edge as well
and here you can again choose the
suppress option if you wish what kind of
distances i'm going to click and grab
the grip you can see the distances will
go through and change and as you turn
around you're going to see here again
you're going to see this square this
rectangular prism will kind of get just
a little bit
a little bit cut off as we do so but
this could give you an option as far as
you want to pattern these along this
particular path
and so here what quantity we want maybe
we want five
again this is going to go a distance so
a certain distance you'll see that it
climbs you can set a start point if you
want
extent and spacing
are the options that we have so for
example if i want
them to be one inch apart
that would go through again this one
running on the edge so i might suppress
it
and then you have one direction you
could go symmetric so you can see the
effect that has it just takes the middle
component and or makes the first
component kind of the middle and kind of
goes on each side
and then you can either have identical
for the orientation or you could have it
follow the path direction so you can
kind of see here it kind of turned my
my objects as they went along and they
follow the path so depending upon what
they have and again
i'm going to go optimized on the compute
option and i can say okay
and this allows me to see you know that
this is going to follow and pattern
along the the arc path that i selected
so
again a lot of the same options you see
in all three of these
patterning
tools and so that's just kind of getting
more familiar with those and seeing what
you have to work with
all right this is the
end of looking at the patterning
features so in another video we'll cover
another autodesk fusion
certified user exam objective
and with that
keep studying keep trying out if you got
questions
contact me but otherwise check out other
videos for more exam objectives
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