DESIMATING My Dream Game...

RoBuilder
15 Sept 202410:53

Summary

TLDRIn this video, the creator focuses on optimizing the 'Dream Game' by setting up LODs (Level of Detail) for buildings, a crucial step for performance. Despite the game's current unplayable state due to loading issues, the creator demonstrates how to create simplified versions of buildings for distant viewing, reducing draw calls. The process involves reducing the number of parts and textures, and the creator shares their mixed feelings about the new 'quality of life dragger' in the studio. With a goal to complete LODs for over a hundred buildings, the video shows progress on the hospital, a residential block, and the boardwalk, aiming to enhance the game's performance without compromising the player's experience.

Takeaways

  • 🛠️ The video focuses on optimizing the 'dream game' by setting up LODs (Level of Detail) for buildings.
  • 🚧 The game is currently unplayable due to loading issues as the garage is being recoded.
  • 🏥 The hospital is the first building to have its LOD created, aiming to reduce the number of parts to enhance performance.
  • 🏢 Over 100 buildings need LODs, which is a significant task but essential for game optimization.
  • 🎨 Textures are initially avoided in LODs to reduce draw calls and maintain performance.
  • 🔧 The creator is still adjusting to the new Studio and provides feedback to improve the 'quality of life dragger' tool.
  • 🏘️ LODs are designed to be simple and low-detail, as they are only visible from a distance.
  • 📈 The goal is to reduce the number of parts in buildings significantly, from hundreds to around 10-15.
  • 🌉 LODs are not limited to buildings; other elements like bridges and trash cans could also be simplified.
  • 🔜 The creator plans to continue working on LODs and hints at major, positive changes coming with the beta release.

Q & A

  • What is the main focus of the video?

    -The main focus of the video is optimizing the 'dream game' by setting up LODs (Level of Detail) for various buildings in the game.

  • Why can't the game be played while the video is being recorded?

    -The game can't be played because the programmers are working on fixing the garage, which requires a complete recoding of the garage, causing the game to get stuck on the loading screen.

  • What is the purpose of setting up LODs in the game?

    -The purpose of setting up LODs is to create a low-detail version of each building that only loads when the player is far away from the building, which helps in optimizing the game performance.

  • Why are textures not being used for the LODs?

    -Textures are not being used for the LODs because each different texture would require an additional draw call, which is undesirable for optimization purposes.

  • How many buildings are there in the game that need LODs?

    -There are over 100 buildings in the game that require LODs.

  • What is the goal for the number of parts in each LOD?

    -The goal is to keep the number of parts in each LOD to around 10, to maintain optimization while still having a recognizable shape from a distance.

  • What is the 'Quality of Life Dragger' mentioned in the video?

    -The 'Quality of Life Dragger' is a tool in the new studio that the video creator is still getting used to, and they have mixed feelings about its functionality.

  • Why is the creator not happy with the LODs' appearance?

    -The creator is not happy with the LODs' appearance because they look very basic and 'ugly', but they accept that this is necessary for the sake of optimization as players won't see these details when they are far away.

  • What is the current status of the game's optimization?

    -The game's optimization is ongoing, with LODs being set up for various buildings. The creator has completed LODs for the hospital, a residential block, and the boardwalk, among others.

  • What are some of the upcoming changes hinted at for the beta version of the game?

    -The video creator hints at massive, positive changes coming for the beta version of the game, but does not provide specifics, suggesting that revealing them now might lead to misunderstandings.

  • How does the LOD system benefit the game's performance?

    -The LOD system benefits the game's performance by reducing the number of parts and complexity of the models when viewed from a distance, which decreases the strain on the game's rendering process.

Outlines

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级

Mindmap

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级

Keywords

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级

Highlights

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级

Transcripts

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级
Rate This

5.0 / 5 (0 votes)

相关标签
Game OptimizationLevel of DetailRoblox GameBuilding LODsPerformance TweaksGame Development3D ModelingVideo TutorialGarage FixRoblox Studio
您是否需要英文摘要?