How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

Ars Technica
28 Jan 202023:23

Summary

TLDRRand Miller, co-creator of 'Myst', reflects on the game's development challenges, from budget and time constraints to the technical limitations of CD-ROMs. He shares the evolution of Cyan, the company he founded with his brother, from simple text-based games to the immersive world of 'Myst'. Miller discusses the innovative use of 3D rendering and the meticulous planning required for seamless gameplay. Despite the odds, 'Myst' became a massive success, influencing the gaming industry and inspiring a new generation of indie developers.

Takeaways

  • 😀 Rand Miller, co-creator of 'Myst', reflects on the immense pressure and challenges of creating the game while facing real-world limitations of CD-ROM technology.
  • 🎮 Miller's early gaming experiences with a lunar lander game on a text-based interface sparked his lifelong passion for gaming and game development.
  • ✅ The founding of Cyan, the company behind 'Myst', was influenced by the brothers' desire to create under an open-ended name, allowing for diverse creative pursuits.
  • 🔄 The transition from creating 'The Manhole' to 'Cosmic Osmo' showcased the evolution of interactive storytelling and world-building in game design.
  • 💾 The innovative use of HyperCard for game development allowed for a more interactive and immersive experience, setting the stage for 'Myst'.
  • 🌐 'Myst' was designed to be a non-violent, exploration-based game, focusing on puzzle-solving and narrative depth rather than traditional game mechanics.
  • 💿 The game's development was constrained by the slow data transfer rates of early CD-ROM technology, requiring careful optimization of assets.
  • 🎨 The artistic and technical challenges of rendering 'Myst' in full color and creating a seamless experience on early Macintosh computers were significant.
  • 📈 Despite initial doubts, 'Myst' achieved unprecedented success, selling multiple millions of copies and becoming a cultural phenomenon.
  • 🔄 The success of 'Myst' paved the way for a more story-driven and integrated sequel, 'Riven', and a resurgence of indie game development in the industry.

Q & A

  • Who is Rand Miller and what is his connection to the game 'Myst'?

    -Rand Miller is the co-creator of the game 'Myst'. He and his brother Robyn formed Cyan, the company that developed 'Myst'.

  • What was Rand Miller's first gaming experience?

    -Rand Miller's first gaming experience was playing a lunar lander game on a computer in junior high, which had no graphics and only displayed text.

  • What inspired Rand Miller and his brother to form Cyan?

    -Rand Miller and his brother were inspired to form Cyan after a college friend showed Rand the magic of computer games and the possibility of creating his own.

  • What was the first project Cyan worked on?

    -The first project Cyan worked on was 'The Manhole', which started as an interactive book concept but evolved into creating a world.

  • How did 'Cosmic Osmo' come to be?

    -'Cosmic Osmo' was an evolution from 'The Manhole', where Cyan learned more about their platform, HyperCard, and pushed the boundaries of what they could achieve with it.

  • What was the technological limitation that 'Myst' had to overcome?

    -The technological limitation 'Myst' had to overcome was the new and relatively slow CD-ROM technology, which had streaming rates of 150K per second and significant seek times.

  • How did Rand Miller and his team address the problem of CD-ROM speed for 'Myst'?

    -They addressed the CD-ROM speed problem by organizing images in close proximity on the disc, using 8-bit images with compression to reduce size, and carefully placing music and sound effects to minimize seek times.

  • What was the initial reaction to 'Myst' when it was released?

    -The initial reaction to 'Myst' was overwhelmingly positive. It quickly sold multiple millions of copies and remained on the top 10 charts for years.

  • What lessons did Rand Miller learn from the development of 'Myst' that influenced the creation of 'Riven'?

    -Rand Miller learned the importance of integrating story and puzzles more deeply into the game world, which led to a more immersive and historically connected experience in 'Riven'.

  • How has the gaming industry changed from the time 'Myst' was created to the present, according to Rand Miller?

    -Rand Miller observes that the gaming industry has shifted from a place where only large corporations could fund game development to a resurgence of indie developers, thanks to the internet and downloadable content.

  • What is Rand Miller's current project, and how is it funded?

    -Rand Miller's current project is 'Firmament', which is funded through Kickstarter, allowing him and his team to return to their indie roots without depending on a publisher.

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相关标签
Myst GameGame DevelopmentIndie StudioCD-ROM EraGaming HistoryInnovative DesignStorytellingPuzzle IntegrationTech LimitationsGaming IndustryKickstarter Projects
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