黑神話 悟空 30小時 誠實 玩後感 - 遊戲情報科 (cc 中文字幕)

希治閣【遊戲情報科】
23 Aug 202409:15

Summary

TLDRIn this episode of Game Info Science, host Xi Zhige offers an impartial review of 'Black Myth: Wukong,' a highly anticipated Chinese AAA game. Despite polarizing opinions, the game stands out for its intense action and modern take on the classic 'Journey to the West.' Using Unreal Engine 5, it delivers stunning visuals but faces criticism for optimization issues. The game features a rich narrative, challenging boss battles, and multiple endings, providing a fresh experience for fans and newcomers alike.

Takeaways

  • 🎮 The video provides an in-depth analysis of the game 'Black Myth: Wukong,' noting its polarizing reviews from different regions.
  • 🕹️ The host emphasizes that the video focuses on the gameplay experience rather than blindly praising or criticizing the game.
  • 👥 The game is developed by Game Science, with a team previously involved in creating the popular Chinese online game 'Asura,' also based on Journey to the West.
  • 💻 The game uses Unreal Engine 5, with a high emphasis on visual quality, although some reviewers note the use of assets from the Unreal Marketplace.
  • ⚔️ 'Black Myth: Wukong' is described as a challenging action game with modern gameplay elements, but it's not considered a traditional 'Souls-like' due to its more forgiving mechanics.
  • 📉 The game’s optimization is highlighted as a significant issue, with performance varying greatly across different hardware setups, even on high-end devices.
  • 🌍 The game features linear ARPG (Action Role-Playing Game) elements with a mix of main and side quests that enhance the storyline and provide useful rewards.
  • 🧙‍♂️ The game’s boss fights are based on characters from Journey to the West, offering unique backstories that add depth to the experience.
  • 🗺️ A notable feature of the game is the lack of a map system, requiring players to explore and memorize the world, which adds a nostalgic feel reminiscent of older console games.
  • 💡 Despite some flaws, the host considers the game to be a well-rounded experience, especially given its price point, and praises its multiple endings and rich narrative.

Q & A

  • Who is the host of the 'Game Information Science' channel?

    -The host of the channel is Xi Zhige.

  • What is the polarized reception of the game discussed in the script?

    -The game has received very polarized reviews, with some people praising it highly and others criticizing it harshly.

  • What is the significance of 'Black Myth: Wukong' in the context of Chinese gaming?

    -It is considered by some as China's first AAA game, with its development team having a background in Tencent's Quantum Studio and experience in developing games based on 'Journey to the West'.

  • Why did the development team of 'Black Myth: Wukong' leave their previous company?

    -The team left due to disagreements over the inclusion of microtransactions in their previous game, which was also based on 'Journey to the West'.

  • What engine does 'Black Myth: Wukong' use for its development?

    -The game uses Unreal Engine 5.

  • What are some of the criticisms regarding the game's development?

    -Criticisms include the use of many pre-made assets from the Unreal Marketplace, optimization issues, and hitbox/damage judgment problems.

  • How does the game handle player death and respawning?

    -The game has a relatively light punishment system where death does not result in the loss of experience points, and monsters will respawn with experience and loot.

  • What is the structure of the game's main storyline and side quests?

    -While the game has a main storyline, it also offers a limited exploration on a large map with hidden bosses and side quests that complement the main story.

  • How does 'Black Myth: Wukong' differentiate itself from other action games?

    -It combines modern action game elements with a high tolerance for error, making it more accessible than traditional 'Soul-like' games.

  • What is the significance of the boss battles in 'Black Myth: Wukong'?

    -Boss battles are a central aspect of the game, with each boss having unique mechanics and backstories that enrich the overall experience.

  • How does the game's art and character design cater to its audience?

    -The game's art and character design, including references to 'Shan Hai Jing', are tailored to appeal to Eastern players, offering a fresh take on traditional Chinese mythology.

Outlines

00:00

🕹️ Game Introduction and Controversial Reception

This paragraph introduces the video script for 'Game Information Science' hosted by Xi Zhi Ge. The host discusses the polarizing reception of a game that has been widely visible in a short period, with opinions ranging from extreme praise to harsh criticism. The host clarifies that the focus will be on the game itself rather than taking sides in the debate. The game in question, 'Black Myth: Wukong,' is considered by some as China's first AAA game, developed by a team with a background in Tencent's Quantum Studio. The game is based on 'Journey to the West,' which was previously adapted into a successful online game in China but was marred by microtransactions. The developers, disagreeing with the company's direction, left to create 'Black Myth: Wukong,' which has generated significant excitement in the Chinese-speaking region. The host, a Hong Konger with limited knowledge of 'Journey to the West,' found the game's experience to be very strong. The game is described as a high-intensity action game, not a 'Soul-like' game due to its lighter punishment system when a character dies and higher tolerance for mistakes compared to other games in the genre. The game uses Unreal Engine 5 and has been criticized for using many purchasable assets from the Unreal Marketplace, but the overall quality and experience are praised, especially for those with suitable hardware.

05:01

🎮 Gameplay Mechanics and Artistic Design

The second paragraph delves into the gameplay mechanics of 'Black Myth: Wukong,' highlighting its accessibility and the variety of boss battles. The game features a unique health system, transformation mechanics, and an abundance of health items, making it more forgiving than other high-intensity action games. The boss encounters are said to be less punishing, with a system that adjusts difficulty based on player skill, potentially skipping harder stages. The game also includes a skill and talent system that allows for personalized playstyles, which can make boss battles more manageable. The lack of a map system is mentioned as a double-edged sword, encouraging exploration and memorization of the game world, reminiscent of older console games. The game's art and design, including character and environment design inspired by 'Classic of Mountains and Seas,' are praised for their appeal to Eastern players. The narrative is noted for its depth, providing background stories for enemies and a 'dark' twist on traditional myths. The game's cinematics and dialogue are also commended for their quality, enhancing player engagement. However, the host points out some shortcomings, such as hitbox inconsistencies and optimization issues, especially for those with less powerful graphics cards. Despite these issues, the game is considered good value for its price, offering a complete experience with multiple endings and a depth that encourages players to seek out hidden content and strategies.

Mindmap

Keywords

💡Game Science

Game Science is the development team behind the game 'Black Myth: Wukong.' It is mentioned in the script that the team's core members were previously part of Tencent's Quantum Studio, which is significant as it establishes the team's background and experience in game development. The script highlights their previous work on a game with a similar theme to 'Journey to the West,' which became popular in China.

💡Black Myth: Wukong

This is the title of the game being discussed in the video script. It is described as potentially being China's first AAA game, indicating a high level of production quality and ambition. The game is based on the classic Chinese novel 'Journey to the West,' and the script discusses its reception, gameplay mechanics, and technical aspects.

💡Polarized Reviews

The script mentions that the game has received polarized reviews, meaning opinions are divided, with some people praising it highly while others criticize it harshly. This concept is central to the video as it sets the stage for the discussion on the game's actual quality and reception.

💡Action Game

The script describes 'Black Myth: Wukong' as an action game with high intensity. It differentiates the game from 'Soul-like' games by explaining that the punishment for character death is less severe, and the game has a higher rate of error tolerance, making it more accessible to a broader audience.

💡Unreal Engine 5

Unreal Engine 5 is the game engine used to develop 'Black Myth: Wukong.' The script notes that the game utilizes assets from the Unreal Marketplace, which are commonly referred to as 'canned assets.' This is significant as it speaks to the game's production quality and the resources available to the developers.

💡Optimization

The script discusses the optimization of the game, noting that there is room for improvement, especially for players with older graphics cards. Optimization refers to how well a game runs on different hardware, and in this context, it is a critical aspect of the gaming experience.

💡Soul-like Games

The term 'Soul-like' is used to describe a subgenre of action role-playing games characterized by challenging gameplay and a particular style of level design. The script contrasts 'Black Myth: Wukong' with these types of games, noting differences in the punishment system and overall difficulty.

💡Boss Battles

Boss battles are a significant aspect of 'Black Myth: Wukong,' as they are a primary form of gameplay. The script mentions that the game features a series of boss fights with various demons from the 'Journey to the West,' each with its own unique story and fighting style.

💡Journey to the West

This classic Chinese novel serves as the narrative backbone for 'Black Myth: Wukong.' The script discusses how the game expands on the stories of the characters and demons from the novel, providing a fresh perspective for those familiar with the traditional tale.

💡Gameplay Mechanics

The script delves into the various gameplay mechanics of 'Black Myth: Wukong,' such as the transformation system, health regeneration, and skill points. These mechanics contribute to the overall strategy and depth of the game, allowing players to customize their experience.

💡Cultural Elements

The script highlights the incorporation of cultural elements from Chinese mythology and literature, such as references to 'Shan Hai Jing' (Classic of Mountains and Seas) in the design of monsters. This use of cultural elements adds depth and authenticity to the game's world and narrative.

💡Multiple Endings

The script mentions that 'Black Myth: Wukong' features multiple endings, which is a narrative device that allows for different outcomes based on the player's choices or actions throughout the game. This adds replay value and encourages players to explore different paths.

Highlights

The game 'Black Myth: Wukong' has received polarized reviews, either highly praised or heavily criticized.

It is considered by many as the first 3A game from China, with its development team having a background from Tencent's Quantum Studio.

The game is based on 'Journey to the West' and has been highly anticipated by Chinese players, with over 2 million players on its first day.

The game's development team left their previous company due to disagreements over the inclusion of microtransactions in their previous game.

The game features a high-intensity action gameplay with elements from modern action games rather than being a 'Soul-like' game.

Utilizes Unreal Engine 5 and incorporates many assets from the Unreal Marketplace, contributing to its high-quality graphics and experience.

The game requires a powerful computer for optimal performance, as it currently has room for improvement in optimization.

The game's exploration aspect is more limited than expected, with a focus on main storyline missions and a set of hidden boss fights and side quests.

Side quests in 'Black Myth: Wukong' provide additional backstory and items that aid in the completion of the main storyline.

Boss battles are a central element of the game, with each boss having unique mechanics and a connection to the 'Journey to the West'.

The game offers a variety of skills and talent points, allowing players to customize their playstyle and potentially defeat bosses in one try.

The game's lack of a map system encourages exploration and memorization, reminiscent of classic console games.

The game's narrative and character development are highly praised, with a deep dive into the backgrounds of enemies from 'Journey to the West'.

The game's art and monster design are inspired by Eastern aesthetics and the 'Classic of Mountains and Seas', offering a unique visual experience.

The game has multiple endings, providing a complete experience that is rare in modern game releases.

Despite some issues with hitbox判定 and optimization, the game offers good value for its price point of 299 HKD.

The game has been compared to 'The Witcher 3' in terms of its depth and the need for players to seek out hidden content.

Transcripts

play00:00

歡迎返到遊戲情報科 我是希治閣

play00:02

短短一星期 , 基本上度度都見到這部遊戲

play00:07

不過評價方式非常兩極

play00:09

要不捧到上天、要不踩到地底泥

play00:12

我們都明白在不同地區朋友有不同看法

play00:15

但今集遊戲情報科 , 我就單純就遊戲本身出發

play00:19

看看遊戲感覺如何

play00:20

若然你求盲撐又或者盲踩, 今集就沒有你想要的東西了

play00:25

如果你是第一次瀏覽我的頻道

play00:27

我最主要是每星期三為大家帶來不同的遊戲界花生新聞

play00:30

而星期六就會跟大家看看當星期遊戲界資訊及消息

play00:33

如果喜歡的話就記得訂閱及加入會員了

play00:36

好喇頭盔戴實了, 立即開始今集遊戲情報科 !

play00:42

網上面普遍的朋友都會說

play00:44

黑神話 悟空 是遊戲科學第一部主機遊戲

play00:47

在部分的宣傳又或者新聞稿入面也稱呼他是也是少數,

play00:50

甚至是中國第一部3A 遊戲作品

play00:53

其實開發團隊骨幹成員曾經是騰訊旗下的量子工作室

play00:58

開發過中國 網路遊戲

play01:00

同樣是以西遊記作為骨幹的鬥戰神

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遊戲因為故事情節用了文學典故

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再加上大量改編程節

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令到作品在中國曾經紅極一時

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但最後因為開發公司要求而被加入大量課金道具

play01:13

所以開發團隊一行幾人因為意見不合便辭職自立門戶

play01:17

經過多年開發之後

play01:19

遊戲科學再次以他們最熟悉的故事背景

play01:22

推出他們打向世界的作品

play01:25

黑神話:悟空 在多條宣傳片的推廣底下

play01:28

令到華語地區的玩家非常雀躍

play01:30

推出首日的200多萬玩家入面

play01:33

絕大部分都是中國地區的國家

play01:35

雖然有人認為這是宣傳多於實際數字

play01:39

這個我們就留回在禮拜三Gamehub 再講

play01:42

香港地區住大部分的玩家又或者媒體都是跟我一樣

play01:46

遊戲正式推出的時候才有得玩

play01:48

不像中國其他地區的媒體可以預先玩到遊戲作品

play01:51

作為一個對西遊記的認知只有張衛健的香港人

play01:55

在遊戲入面我得到的體驗及感受都非常強

play01:57

黑神話悟空是一部相對高強度的動作遊戲

play02:01

為什麼我不會說是Soul like 作品?

play02:04

因為遊戲入面雖然有著功能就像篝火功能的土地廟

play02:07

讓玩家有一個暫時儲存及升級的位置

play02:10

但遊戲在角色戰死的時候懲罰機制相對輕得多

play02:14

地掉不會掉經驗值、怪物重生時亦都會有經驗及掉落物

play02:18

再加上容錯率比其他魂系遊戲都要高

play02:21

變相遊戲更加應該說是一部集合現代動作遊戲元素的產物

play02:27

作品使用了 虛幻引擎5

play02:30

有遊戲的評測人員就表示作品用了非常多

play02:34

我們俗稱「罐頭」

play02:35

可以在Unreal Marketplace 買到的音效及元素

play02:38

但不能夠否定的是

play02:40

遊戲在眾多元素堆砌出來的情況底下

play02:42

無論是畫質、又或者時整體體驗上面

play02:45

如果你有一部合適的電腦的話

play02:48

整體感受都非常理想

play02:51

為什麼我會話需要一部合適的電腦?

play02:54

因為遊戲在暫時優化上面都還有非常大的進步空間

play02:58

我自己分別用了一部有RTX3070 的電腦及一部4070的Notebook 去玩

play03:03

還有Steamdeck

play03:04

三邊其實分別都相當大

play03:07

不說Steamdeck, 舊Display Card 方面每次進入另一個版圖都會有點卡

play03:11

又或者這樣說吧, 因為它會卡, 所以你知道是另一個版圖

play03:15

過場動畫方面亦都有時會有聲畫不同步

play03:19

而用新Display card 方面情況就有改善

play03:23

不過官方都話正在準備更新及修正當中

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在地圖探索上面

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遊戲普遍評測就表示他是一個線性的arpg冒險

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這個位置我就有一點保留

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雖然他是像柏德之門那種多支線及分支遊戲

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但遊戲在主線劇情任務之餘

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再大地圖上面亦都有一個限度的探索

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入面亦都收起了不少Boss 及隱藏支線任務

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普遍動作遊戲支線任務都是如其名

play03:52

如是一些相對無關同樣的劇情及故事

play03:55

但今次遊戲作品入面

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普遍的支線任務一方面會提供不同的道具協助玩家

play04:01

可以更容易通關主線任務

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其次亦都有一些任務是補完主線故事入面的敵人背景

play04:09

我自己進度玩到第四章

play04:11

入面普遍的Boss 都是在西遊記有出現過的妖怪

play04:14

有別於意往我們看電視劇的版本

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妖怪們除了要吃唐僧肉長生不老之外

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他們每個都有著自己的背景

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亦都有他們得到成仙又或者成妖的故事

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也有他們黑化的原因

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感覺就像近年世界各地不同神話相關遊戲

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在現代化之後會加入的「黑暗風」劇情

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令到我自己作為一個對西遊記 只有有限度認知的人

play04:38

在遊戲過程入面 , 就有一個全新, 而且不老土的體驗

play04:42

遊戲主要是Boss 戰 , 走幾步 , 打幾隻小怪

play04:46

之後又是Boss 戰的感覺

play04:47

而boss之間打法上面亦都各有不同

play04:50

遊戲入面Boss 難度不算很高

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可能是因為之前的傳聞入面提到系統會因應玩家能力而派不同水平等級的boss給大家

play04:58

甚至乎會省卻第二階段

play05:00

但我看網上的攻略有跟網上面其他攻略片大致一樣

play05:06

所以我假設我自己打的是正常水平不是簡單版

play05:11

boss的變化上面相比其他 高強度動作遊戲

play05:14

相對來得簡單

play05:15

在遊戲玩法及機制上面

play05:17

亦都有不同的保命系統

play05:19

除了不同的閃身之外 , 還有獨立血量的變身系統

play05:24

以及相比之下大量的回血道具

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而且Boss 的變招機制上面變化都比較少

play05:29

再加上剛剛提到的容錯率

play05:31

基本上如果你不是太魯莽

play05:33

一般普通人打十次八次都可以過到關

play05:37

遊戲入面亦都有不同的天賦及技能配點

play05:39

如果你組合到一套自己方便的技能配搭

play05:42

分分鐘打一些boss的時候一命過關都不是問題

play05:47

我取最好的體驗去講 , 因為優化方面相信未來PC版PS5版都會修正

play05:55

黑神話悟空 在於一隻動作遊戲來說

play05:58

它有著一定難度 , 足以讓玩家去體驗遊戲及了解作品

play06:02

初期需要你去慢慢摸索 不會讓你太易過關

play06:05

同時遊戲入面加入了很多獎勵性高的支線

play06:08

令玩家大大提高完成支線任務的誘因

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你話如果你比較心急

play06:13

一樣可以直接不用法寶衝Boss

play06:16

只是比較難一點而已

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遊戲 入面其中一大兩面刃可以說是沒有地圖系統

play06:21

令到玩家需要去自行探索及記住地圖

play06:24

在現代遊戲來說可以說比較少見

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加上遊戲的強化在於支線及隱藏任務

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令到大家有一種玩舊式家用機作品的感覺

play06:34

不同的道具沒有太多說明

play06:36

需要玩家去留意NPC的對話及過場

play06:39

好的地方是遊戲入面的過場及分鏡都做得非常出色

play06:43

令到大家在遊戲過程入面願意坐定定去看故事

play06:47

遊戲的美術部份 雖然UI 方面大家會覺得熟口熟面

play06:51

但角色設計、部份場景建築設計方面亦都適合東方玩家口味

play06:57

怪物設計方面參考了山海經

play06:59

以往在不同故事上面經常看到

play07:01

什麼動物、昆蟲修煉成精亦都有在遊戲入面充分表現

play07:07

相比起早幾年其他電影入面見到的大羅仙境( 尚氣 )

play07:11

今次你會覺得妖精及神怪方面就會更似樣

play07:15

而且每一間之間亦都有動畫去展現各個角色的背景故事

play07:19

補完他們在遊戲又或者Boss 戰時的故事內容及對話

play07:24

令到大家在遊戲時投入度大大提高

play07:27

而遊戲隱藏結局入面 , 角色對自由追求及天庭強權下的歸順

play07:33

相信真的要中國作家才可以寫出如此到肉的劇情

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當然遊戲都有一些我自己覺得是缺點的地方

play07:39

首先部份Boss 的Hitbox / 傷害判定位非常怪

play07:42

很多身體部份打了下去都沒有判定

play07:45

亦都可能是這個原因 , 令到遊戲的打擊感很古怪

play07:49

無論是你打人還是人打你 , 往往沒甚麼感覺就已經被扣了大半血

play07:54

其次遊戲的優化都真的令人卻步

play07:56

因為30系的Display Card 在於大眾角度

play07:59

與「性能差」都還有一點距離

play08:02

如果這個水平都未能跑得順 , 有時會卡的話

play08:05

我都頗難相像其他更弱的顯示卡會有甚麼情況

play08:11

但總括而言

play08:12

299 港幣的遊戲來說

play08:15

一分錢一分貨 , 相比起坊間499 , 599

play08:19

買完回來還要全部都是Bug 的作品

play08:22

黑神話悟空真的沒有甚麼好挑剔

play08:25

而且遊戲亦都有多個結局設計

play08:27

老實講現在已經很少遊戲在正式推出時可以有一個「完整的體驗」

play08:31

如果放低其他遊戲以外、又或者開發上的考慮的話

play08:35

今次的遊戲作品 , 我會覺得是一部相對不錯的遊戲

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因為我印象中自從巫師3之後

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我都已經好久沒試過, 為著一部遊戲要上網不斷去找隱藏關卡攻略了

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今集遊戲情報科就到這裡

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希望可以幫到你解決對這部遊戲的疑慮

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如果喜歡的話記得加入會員 , 令我有更多資源發展這個頻道

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每個月只是25元起

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感謝大家幫忙令到節目可以有更好的發揮

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如果你在網上面見到會什麼得意有趣的新聞都可以pm我

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我是希治閣 下一集節目再見 bye

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