Namco tied their own hands.
Summary
TLDRIn this video, the host discusses the latest balance patch for Tekken 8, expressing mixed feelings about the changes made to various characters like Alisa and Dragunov. While acknowledging some positive adjustments, he highlights the frustrations of players over minimal nerfs and the slow patch cycle, which seems influenced by the ongoing Tekken World Tour. The video analyzes the implications of these decisions on competitive play and the community's desire for more frequent updates, questioning the effectiveness of the current balancing strategy. Overall, it raises critical points about maintaining a competitive environment while addressing character imbalances.
Takeaways
- 😀 Patch day for Tekken 8 brings various updates, including balance changes and gameplay adjustments.
- 🔧 Some maintenance updates will affect replays and matchmaking in ranked matches.
- ⚔️ Alisa's down four damage reduced from 15 to 12, and her chip damage during destructive form has also been lowered.
- 🐉 Dragunov sees adjustments to his heat mode performance, with reduced hitbox sizes and lower down two damage from 17 to 14.
- 👊 Heihachi's combo potential was addressed, particularly with fixes to his one back two two move for better tech rolling.
- 🤷♂️ Many players express frustration over certain characters, like Nina and Yoshi Mitsu, receiving no balance changes.
- 🔄 The patch cycle aims to balance rapid updates for a new game with the need for stability in competitive play.
- 📉 The slow patch cycle has left significant issues unaddressed, leading to ongoing community concerns.
- 💡 The need for more frequent and substantial patches is highlighted as players continue to encounter dominant characters.
- 🎮 The patch strategy reflects a conflict between making necessary adjustments and supporting the competitive scene of Tekken World Tour.
Q & A
What is the main focus of the Tekken 8 patch update?
-The update addresses balance changes and small game updates, aiming to refine character performance and gameplay mechanics.
How have the matchmaking changes in ranked matches been modified?
-The search range for matchmaking will no longer widen if a connection isn't established, impacting players' ability to find opponents.
What specific changes were made to Alisa's character in this patch?
-Alisa's down four damage was reduced, her chip damage during certain moves was lowered, and the recovery time for a specific string was increased.
Why are players frustrated with the current patch cycle?
-Players feel the patch updates are minimal and not addressing significant balance issues, particularly with characters like Dragonov and Nina.
What changes were made to Dragonov in this patch?
-Dragonov's down two damage was decreased, tracking on his back four three was adjusted, and certain attack behaviors were altered to improve defense against him.
What is the reason for the slow patch updates according to the video?
-The developers are balancing the need for frequent patches with the stability required for the competitive Tekken World Tour, which complicates timely adjustments.
How did the patch address Heihachi's character?
-Heihachi received bug fixes related to combo damage and the ability for opponents to tech roll after certain attacks, reducing his follow-up options.
What philosophy is suggested for better balance patches in Tekken?
-The idea is to run smaller leagues for testing changes, allowing more frequent patches without disrupting major tournaments.
What impact do the patch updates have on the competitive scene?
-Frequent updates can disrupt player strategies and character investments, leading to frustration among professional players.
What was the response to the minimal changes for characters like Nina and Fang Wei?
-Many players expressed disappointment that these characters were not adjusted despite being perceived as overpowered.
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