Part 1-Blender Beginner Tutorial (Basic Navigation, Shortcut Keys)
Summary
TLDRThis tutorial introduces viewers to the basics of Blender, a 3D modeling software. It covers the importance of having a mouse with specific features and a keyboard with a numpad for shortcuts. The instructor guides through the initial setup, including adjusting user preferences for interface scaling and enabling numpad emulation. The video also teaches navigation in the 3D view, object manipulation through grab, rotate, and scale functions, and the use of shortcut keys for efficient workflow. It sets the stage for further lessons on more advanced features and workflows in subsequent parts of the series.
Takeaways
- π Introduction: Ryan King introduces the first part of his Blender beginner tutorial series and recommends watching the introduction video for an overview.
- π₯οΈ Equipment: A mouse with right-click, left-click, scroll wheel, and scroll wheel button is essential for using Blender effectively, with a numpad on the keyboard being beneficial for 3D navigation.
- π Version Compatibility: The tutorial is based on Blender 2.91, but the concepts should be applicable to future versions with mostly the same interface and functionality.
- π¨ Interface Customization: Beginners can adjust the interface settings such as resolution scale for better visibility and comfort.
- π’ Numpad Emulation: Users without a numpad can emulate it for 3D navigation using the top row of the keyboard, which is crucial for tasks like changing views.
- βοΈ Preferences: Ryan suggests specific user preferences for beginners, including the selection of objects with mouse buttons and the use of the 3D cursor.
- ποΈ Navigation Techniques: The script covers various methods to navigate the 3D view, including using the middle mouse button to rotate, scroll wheel to zoom, and shift key for panning.
- π Object Manipulation: The basics of moving (G key), rotating (R key), and scaling (S key) objects in Blender are explained, with tips for constraining to axes.
- π Multiple Object Selection: Holding the shift key allows for selecting multiple objects, which can then be manipulated collectively.
- ποΈ Object Management: Deleting objects can be done using the 'X' key or the delete key, and objects can be added using the 'Shift + A' shortcut.
- π Next Steps: The tutorial will continue in part two, covering different windows, workspaces, and setting up a default startup file in Blender.
Q & A
Who is the presenter of the Blender beginner tutorial series?
-The presenter of the Blender beginner tutorial series is Ryan King.
What is highly recommended for viewers before starting part one of the tutorial?
-It is highly recommended for viewers to watch the introduction video before starting part one of the tutorial.
Why is a mouse important for using Blender or any 3D software according to Ryan?
-A mouse is important for using Blender or any 3D software because it allows for right-click, left-click, scroll wheel, and scroll wheel button functionalities, which are essential for navigating and manipulating objects in 3D space.
What are the minimum features a mouse should have for using Blender effectively?
-A mouse should have a right-click, left-click, scroll wheel, and scroll wheel button for effective use with Blender.
What is the purpose of the numpad on the keyboard when using Blender?
-The numpad on the keyboard is used for shortcut keys to move around the scene in Blender, allowing for quick changes to side, front, and top views.
What is the default version of Blender being used in the tutorial?
-The default version of Blender being used in the tutorial is 2.91, which was the current stable version at the time of recording.
What is the significance of the splash screen in Blender?
-The splash screen in Blender displays artwork that changes with each new version of the software, showcasing the community's artwork and indicating the version being used.
What is the recommended setting for the 'Resolution Scale' in Blender for better visibility?
-The recommended setting for the 'Resolution Scale' in Blender for better visibility is 1.3, as it makes the buttons and interface elements larger and easier to see.
What is the 'Emulate Numpad' feature in Blender's preferences for those without a numpad?
-The 'Emulate Numpad' feature in Blender's preferences allows users without a physical numpad to use the top row of number keys on their keyboard to navigate the 3D view, providing an alternative to the numpad functionality.
What is the recommended action to take before closing the preferences window in Blender?
-Before closing the preferences window in Blender, it is recommended to click on the 'Save Preferences' button to ensure that all changes are saved.
What are the basic actions one can perform on objects in Blender using the G, R, and S keys?
-The basic actions one can perform on objects in Blender using the G, R, and S keys are grabbing (moving), rotating, and scaling the objects, respectively.
Outlines
π Introduction to Blender Tutorial Series
Ryan King introduces the first part of a comprehensive Blender beginner tutorial series, emphasizing the importance of watching the introduction video for an overview of the learning outcomes. He advises viewers to have a keyboard and mouse ready for 3D modeling, highlighting the necessity of a mouse with at least four functionalities: right-click, left-click, scroll wheel, and scroll wheel button. He also discusses the importance of a numpad for shortcut keys in navigating the 3D scene and offers a solution for those without a numpad by using the 'emulate numpad' feature in Blender's preferences. The tutorial sets the stage for a series that will guide users through various Blender functionalities.
π₯οΈ Setting Up Blender Preferences and Navigating the Interface
The tutorial proceeds with a walkthrough of Blender's user preferences, focusing on the interface settings to adjust the resolution scale for better visibility. Ryan demonstrates how to use the numpad for navigating the 3D scene, including shortcuts for front, side, and top views, and explains the use of the emulate numpad feature for those without a physical numpad. He also discusses the importance of the select with mouse button setting, sharing his personal preference for right-click selection, while recommending left-click selection for beginners. The segment ends with a reminder to save preferences to retain custom settings.
ποΈ Navigating the 3D Scene and Understanding Basic Controls
This section delves into navigating the 3D scene in Blender, teaching viewers how to use the middle mouse button for rotation, the scroll wheel for zooming, and key combinations with the middle mouse wheel for panning and precise zooming. Ryan introduces various methods to center the view on specific objects using the numpad or alternative keys, and discusses the importance of practicing these navigation techniques for efficient 3D modeling. The paragraph emphasizes the development of muscle memory for smooth operation within the 3D space.
π§ Manipulating Objects: Moving, Rotating, and Scaling
Ryan explains the basics of object manipulation in Blender, starting with the 'Grab' function (activated by the 'G' key) for moving objects, and how to constrain movement to specific axes using the 'X', 'Y', or 'Z' keys. He then introduces the 'Rotate' function ('R' key) and its axis constraints, as well as the 'Scale' function ('S' key) for resizing objects. The tutorial covers the use of the middle mouse wheel for quick axis selection during object manipulation, providing tips for a faster workflow. The paragraph concludes with a demonstration of selecting multiple objects using the 'Shift' key and the 'A' key for selecting and deselecting all objects in the scene.
ποΈ Adding and Deleting Objects in the 3D View
The final paragraph of the script covers the process of adding and deleting objects within the 3D view. Ryan demonstrates how to delete objects using the 'Delete' key or the 'X' key for confirmation, and then shows how to add objects using the 'Shift + A' shortcut, which opens a menu with various options. He highlights the importance of choosing the right primitive shape for modeling, such as a cube for a house, and discusses the role of the 3D cursor in determining the placement of added objects. The tutorial ends with a preview of the topics for the next part of the series, including an introduction to different workspaces and setting up a default startup file.
Mindmap
Keywords
π‘Blender
π‘Tutorial Series
π‘3D Modeling
π‘Numpad
π‘Mouse
π‘User Preferences
π‘Emulate Numpad
π‘Select with Mouse Button
π‘3D Cursor
π‘Object Context Menu
π‘Add and Delete Objects
Highlights
Introduction to the complete Blender beginner tutorial series by Ryan King.
Recommendation to watch the introduction video for an overview of the tutorial series.
The importance of having a keyboard and mouse for effective use of Blender.
Basic mouse features required for 3D software usage: right click, left click, scroll wheel, and scroll wheel button.
The significance of a numpad for shortcut keys in navigating the 3D scene.
Instructions on using Blender without a numpad by emulating numpad with keyboard keys.
Initial Blender interface overview, including the splash screen and user preferences.
Adjusting the interface resolution scale for better visibility.
Configuring input settings, especially for those without a numpad.
Explanation of the numpad functions for 3D modeling, such as moving between views.
Customizing mouse button preferences for selection and navigation.
Demonstration of navigating the 3D view using the middle and scroll mouse buttons.
Techniques for moving, rotating, and scaling objects within the 3D space.
How to select multiple objects for collective manipulation.
Shortcut for selecting all objects in the scene and toggling selection.
Process of adding and deleting objects in the 3D view.
Use of the 3D cursor for placing objects at specific locations.
Upcoming topics in part two of the tutorial series, including different windows and workspaces.
Transcripts
hey everyone my name is ryan king and
welcome to part one of my complete
blender beginner tutorial series now if
you haven't watched the introduction
video i'd highly recommend that you do
that there will be a card up on the
screen you can just click on that and go
over and watch that and in that
introduction video i talk about
what you're gonna learn through this
entire tutorial series and what you'll
have created
by the end of the series so definitely
go ahead and watch the introduction
video if you haven't already before you
continue part one
and then one more thing before we start
it is really important that you have a
keyboard of course and also a mouse
so if you're using a laptop and you just
have like a track pad or something
that's going to be really hard to use
blender or really any 3d software
so i'd highly recommend you get a mouse
if you don't have one
and i just have a pretty basic mouse
here but just a few important things
it's important that you have a right
click a left click and then also a
scroll wheel so that you can scroll and
then
the scroll wheel button so a right click
left click scroll wheel and then scroll
wheel button so just those four things
a pretty basic most mice have those so
so that's just some important things
that you should have
on your mouse and then if your keyboard
has a numpad that's really great i just
have a basic keyboard here
and it has a numpad but if your keyboard
doesn't have a numpad like maybe you
have a laptop or something and it
doesn't have a numpad
i will show you how to use blender
without a numpad now numpads are really
important because you can use them for
shortcut keys to
move around the scene so if you want to
look at your model from side view or
front view or top view you can use the
numpad to do that
so it is really important but if you
don't have a numpad i am going to show
you how
to use blender without a numpad so when
you first open up blender you're going
to see something similar to this
so this right here is the splash screen
and it has this
awesome artwork here by robin tran so
basically every
time there's a new blender version they
have a different splash screen so
your splash screen may look the same if
you're watching this in the future there
may be a new version of blender updated
and so the splash screen may look
different now if you're watching this in
the future and there's a new blender
version
you can still totally watch this
tutorial series in future updates of
blender versions most things are the
same so most of the buttons and most of
all the things are going to be exactly
where they are
usually there's just some bug fixes
maybe the buttons get moved around a
little bit and there's some new updates
and stuff
you can see right now i'm using blender
2.91 which is the current stable version
as i record this but if you're using an
updated version you can still totally
watch this tutorial series
and when you first open up blender some
things may look a little bit different
here
don't worry about that i'm just going to
click and close the splash screen and
we'll play around with some of the
settings in the user preferences
there's not very many settings just a
few that i want to change
but i think they're important so i'm
going to go edit right here and then
click on preferences
and then this second window comes up so
i'm just going to drag this make it a
little bit bigger so it's easier
for you to see so the first thing that
i'm going to do is click on this
interface right here so i click on this
interface you can see there's this
resolution scale
so if i just drag this if i just click
and drag you can see it's going to make
all the buttons bigger so the default is
at one and i think this is actually way
too small
it's a little bit hard to see especially
depending on how far away you are from
your monitor and i like to be a good
ways away from my monitor to avoid
digital eye strain and that kind of
stuff so what i like to do is change
this resolution scale
to 1.3 so i'm just going to click on it
type in 1.3 and hit enter
you can just drag this around and do
whatever you want if you want to you can
just leave it at the default and you can
always come back later and change this
value so
if at a later point you want to change
it you can just click on edit and go to
preferences
open this up go to the interface and
just change this so
i like somewhere around 1.3 okay now
there are a bunch of different settings
here but again i don't want to go over
everything
and give you too much information i just
want to go over all the things that i
think are important
for beginners to learn and as you learn
more and more about blender you can
explore
all the different features i'm just
going to hop all the way down to
input here now there's just one thing
that i want to talk about here
and that is the very top one emulate
numpad so this is if you don't
have a numpad on your keyboard so just
to show you what the
numpad does i'm just going to close this
right here and you can also see that i
have my screencast keys right here so
you can see what buttons i'm pressing so
don't worry about this i'll show you how
to move around in a moment so how i use
the numpad is if i press
1 on the number pad that's going to go
to front view
if i press 3 on the number pad that's
going to go to side view and if i press
7 on the number pad
that's going to go to top view now this
may not seem very important right now
but this is actually going to be super
important when you get into 3d modeling
when you're modeling stuff you're going
to be using this all the time so it's
really important
you can also press like four and six and
eight and two to kind of like rotate
around
i don't really use this very much but
you can do that if you want and then
also
the zero on the number pad that's going
to jump you into the view of the camera
and the camera
is right here and that's what you use to
render out the scene so
you set the camera to where you want and
then you render that out and that's
where it's going to render so if i press
0 on the number pad
you can see it's going to hop into the
camera view and then if i press 0 again
it's going to hop
out so that's why the number pad is
super important but again if you don't
have the number pad
what you can do is go to edit and
preferences because i know that like
some laptops and stuff don't have
numpads
and then on the input you can click on
emulate numpad
if you click on this now if i just move
this over to my other monitor
click back here on blender now what i
can do is i can use the top number
button so
one three and seven and i can go to
front view with one side view with three
and then top view with seven and you can
also use
all the other buttons like zero to go
into the camera view so if you don't
have a numpad i would recommend that you
consider
getting a keyboard that has a numpad
because it is going to be really useful
in blender but you can turn this on and
that way you can use the top buttons
instead alright so with that said let's
go down to
the key map here so the main thing that
i want to talk about
is the select with mouse button so left
click select is the default and that may
make total sense if i just move this out
of the way here
if you use your left mouse button that's
going to select object so i can just
click on this
this will select the lamp or the light
if i select this one that's going to
select the default cube
and if i select this one just click on
it it's going to select the camera
now this might sound a little crazy but
i actually use the
right click select and this is really
weird because most programs and
operating systems you always use the
left click to select things
but i actually use the right click
select in blender
now i wouldn't recommend that you do
this i would actually recommend that you
use the left click select because
that makes sense and because left click
select is the default now
most people are going to be using left
click slug and it just makes a lot more
sense so i would recommend that you use
left click select
why i use right click select is because
when i started using blender
over four years ago i started using
blender and up until blender version 2.8
the default was right click select so
when i started using blender over four
years ago
right click select was the default and
that is really weird but that was just
unique to blender
i just started using it and i just got
used to it and so now it's muscle memory
and i'm super used to it and so i'm just
super used to using right click select
and i don't want to switch over so
that's why i use right click select so
what i do is use my right mouse button
to select objects and i know that seems
really weird i would recommend you use
left click select but i'm going to use
right click select
so now that we've talked about that i'm
going to go over what buttons you're
going to be using
so i'm just going to click on the left
click because i'm assuming that you're
going to use that and i would really
recommend that you use that
so using the left click select you're
going to left click and that's going to
select
different objects i'm going to
right-click and that's going to bring up
this
object context menu and in a later part
of this tutorial series i'm going to
show you how to use
shade flattened shade smooth but just
know that these are important things
that you're going to be using a lot in
blender
and then if you click with your middle
mouse wheel that's going to
rotate the view so you can click and
hold down move around and that's going
to rotate your view
and then if you scroll with your scroll
wheel that's going to scroll
in and out and then if you just click
with your left mouse button and drag
it's going to use this box here
and that is using this right here that's
the select box that's the default
and i will go over these in a moment but
if you just left click
and drag that's going to use the box now
because i'm going to be teaching you
blender i'm just going to show you what
i use for the right click so i'm just
going to select right click and then
move this out of the way
so obviously i use right click so right
click is going to select different
objects
but if i left click that's actually
going to move this 3d cursor
now this 3d cursor is a really awesome
tool and it's used for
many different things now you're
probably using the left click select so
i'm just going to select the left click
so to move the 3d cursor using the left
click select
you're going to need to hold down the
shift key and right click
now if i do that here for some reason
not working if i just select a different
object
and then do it now you can see it's
working it's probably just a bug or
something but yeah just select another
object
and then just start doing it so if you
hold down the shift key and use the
right click select you can move this 3d
cursor and this is important because
later on in this series you are going to
be moving this around so let me just hop
back over to the right click select now
to show you what i do
so i use the right click select to
select objects
and then i use the left click select to
move the 3d cursor
and then the same thing works for the
scroll wheel so i zoom in and out by
moving the scroll view and then i can
click with my scroll wheel
the scroll wheel button just click on
that and then it's going to rotate
around
now because i'm using the right click
select i can't use the left mouse button
to make the object
context menu come up because you can see
if i left click it's just going to move
the 3d cursor
so how i make the object context menu
come up is by pressing the
w key so you can see i press the w key
and now that comes up so that's what i
do because i use right click select
but i would recommend using left click
select alright so now that we've talked
about that
we can save the preferences so if you
don't click on the save preferences
button
then blender's not going to remember the
different preferences that you did
and again you could always go back to
this and change it so hit the save
preferences button i'm actually not
going to hit the save preferences button
because i've
done some more things like for instance
i've installed add-ons and some
different things like that
so my preferences are going to be
different than yours but things like
add-ons and the other preferences here
are things that you can get into
later once you've learned the basics of
blender so those are the most important
things so just click on save preferences
and then
close the blender preferences all right
so we've already talked about using your
middle mouse button
to click and move around and you can
look around the cube here that's in the
scene
and then you can also use your scroll
wheel to scroll in and out but there are
a few other ways to navigate in your 3d
scene
because let's say if i just move over
here let's say i want to go over and
look at this camera
if i just move over here i can kind of
see it but i want to kind of look at it
on this side view and if i just rotate
over here
it's a little bit hard to get to it so
what i can do is i can hold down the
shift key
and then click with my middle mouse
wheel and this is going to pan so it's
going to move
back and forth so i can kind of move
over like this with my middle mouse
wheel
and then hold down the shift key and
click with my middle mouse wheel
and pan over and then i can zoom in and
now if i orbit around
you can see now the center isn't really
in the center here it's kind of more
over here now so i can just
click and pan move up so i'm just going
to zoom in a little bit more so holding
down the shift key
clicking with my middle mouse wheel and
then scale in and now you can see i'm
looking
at the camera and then one other way
that you can zoom in and out is by
holding down the control key
and then clicking with your middle mouse
wheel and that way you're only going to
zoom
in and out so you can do that with the
scroll wheel but you can also just hold
down control
click with your middle mouse wheel and
move in and out so at first it might
feel pretty hard to move around in the
3d space
but once you get the muscle memory down
it's going to be a lot easier to move
around so
so this is something that i definitely
recommend practicing so let's just
practice right now
so let's say i want to see the cube
again i can click with my middle mouse
wheel move over
and then hold down the shift key and
click my middle mouse wheel
zoom over here and then i can hold down
the control key and click with my middle
mouse wheel and zoom in
or i can just zoom in just like this now
you can see here that when i zoom
all the way in it kind of stops and the
center isn't really in the center of the
scene here
it's kind of added a center kind of here
just randomly in the scene
and this happened because we panned over
basically at all times there is kind of
a center of
where you're going to look around so you
can see right now if i zoom way in it'll
kind of stop and then i can look around
so it's almost like there's an
invisible point right here and that's
where i'm going to zoom in and look
around at
but let's say i want to center it back
on this cube so that i can look around
this
cube when i click with my middle mouse
button what i can do is press
period on the number pad and that way
it's going to jump me over to that
object and now if i just zoom out and
then
click with my middle mouse wheel and
move around the cube is in the very
center
so let's say i want to center my view on
the camera now so i can just zoom out
by scrolling my middle mouse wheel and
then i'm going to select the camera and
i use the right click but you're
probably going to use left click
and then i can press the period key to
zoom into it
now if you're trying to press the period
key but you don't have a numpad so
you're pressing the other period key
then this will probably come up and i
actually don't want to use this so i'm
just going to press escape to undo this
what this does is just brings up these
settings right here but it just brings
it up in a pie menu
and these are some things that we'll get
into later but i don't want to do that
so if you don't have a number pad
and you want to zoom into an object the
best way that i've found to do it is to
press shift
b and then just drag a box around the
object and then it's going to zoom into
it
now this doesn't work quite as good as
just selecting it using the period key
but if you don't have a numpad that's
the best thing that i found
to work all right so that's moving
around now what i'm going to do is go
over
how to move objects how to rotate
objects and how to scale objects
so just select this cube here this is
just the default cube in blender
if you press the g key g
is for grab so you're pressing the g key
grabbing it and then you can just click
to place it so g and then click to place
it
g and just try that so just move around
maybe
put this cube up to the camera so g
and then click with your middle mouse
wheel move it over g
and then click and you can remember g by
grab
now what if you want to move an object
on a specific axis
so you can see here you may have noticed
that there's this red line
going back and forth and if i press 1
it's going to go to front view
and you can see that there's this red
line going back and forth this is the
x-axis and there's also this gizmo here
if i just click and drag around on this
gizmo
you can see that there's the x-axis
going back and forth the y-axis going
forward and backward and then the z-axis
if i press one on the number pad
you can see it right here it's this blue
one so that is the z-axis going up and
down
so when you move these objects you can
actually tell them to move on these
different axes
so let's say i want to move this cube up
what i can do is press g to grab
and then i can press z and i'll
constrain it to
the z axis and then i can just move it
down click
now what if i want to move it on the x
and y you press g to grab and then press
x and that's going to move it on the x
axis or you can click on y and that's
going to move it on the y
axis so this works pretty well by
pressing g and then by pressing
x y or z but there's actually a quicker
way to do this and
once you get more experienced with
blender you're going to want to use all
the shortcut keys that you can
so that your workflow is very fast so to
do this even faster you can press
g for grab and then click and hold with
your middle mouse wheel you can see it's
going to
show all the axes and you can just drag
until your object
is on one of the axes so maybe i want to
move it this way so i can just drag over
and then once it's moving on the x-axis
i can let go
and now it's going to be moving on the x
axis and then if i want to change it i
can just click again with my middle
mouse wheel
move it maybe i want to move it close up
so i can pull it until it goes under the
y
axis and then let go and now it's only
moving on the y
axis and then i can just click to place
that so it's very quick you just press
g click with my middle mouse wheel move
it over click g
click with my middle mouse wheel bring
it up click so using this technique you
can very quickly move your objects
around
the 3d space so that is the grab feature
so now let's say i want to rotate the
object to rotate it you press
r and r is going to rotate this around
let me just press the period key to zoom
into it
so i can press r to rotate this around
and then again
if you press x y or z it's going to
constrain it to those axes so it's only
going to rotate on those axes
and then if you want to do that really
quickly you can just click with your
middle mouse wheel
and then move around and you can see
that now it's going to change what axes
it's moving on and it's acting a little
bit fiddly here so i'm going to press
the escape key to
jump out of that and then press r and
then do that again
and now you can see it's changing the
different axes
and then one other thing you can do with
the rotation is if you press
r it's only going to rotate it on one
angle and you can click with your middle
mouse wheel
but if you double tap r it's going to go
into this trackball and then you can
just
move around and then place it somewhere
i'm going to press ctrl
z to undo that and just like a lot of
other programs
control z will undo an action and then
shift control z
will redo the action and then let's say
i want to
scale this object so to scale this
object you press
s and s is of course for scale so i can
scale this up
i can make this object really big or i
can make it really small
by pressing s and then moving your mouse
and then clicking to place that
and then just like all the others if you
press s and then press
x z or y you can scale it
on those axes and then if i click with
my middle mouse wheel
you can scale it on whichever axes you
want
and then all of these work for the other
objects as well so if i just select the
camera
i can scale it i can rotate it and i can
grab
it and then the lamp here i can grab it
rotate it although the rotation doesn't
really do anything for this certain lamp
and then i can also scale it but the
scale doesn't work for this specific
lamp
now let's say that you wanted to select
more than one objects because right now
we've just been selecting one object
to select multiple objects you hold down
the shift key and then select the other
objects
and you can see that when i do that this
object is yellow and this object is
selected as orange
and what that means is that this is the
active object but they're both selected
so if i hold down the shift key and
select this one now they're all selected
but because this is the last one that i
selected it's the
active object now we'll go into why you
might want to use this later on but not
in this video
and then if i want to press g to grab or
r to rotate or s to scale
it's going to work exactly the same so i
can press
g to grab and then click with my middle
mouse wheel and move these around
and because they're all selected it's
going to move them all around together
now let's say that you have a bunch of
objects in your scene and you want to
select
all of them together what you can do is
press the a
key and that's going to select all of
the objects
and then to deselect all the objects you
double tap a
so if you just press a that's going to
select all of them if you press a once
it doesn't really work
so you have to double tap a to deselect
all the objects now i actually don't
like this
this is actually something that's been
changed in a somewhat more recent
blender update
and i don't really like this i like
pressing a to select that works really
well
but double tapping a to deselect i
really don't like it and it doesn't
really make any sense to me
so if you want to leave this as default
you can i really don't like this though
so i'm going to change it so i'm going
to go to edit
and go to preferences and then in the
preferences click over on this key map
here
and then you're going to click on select
all toggles so it's kind of weird i
don't really know why it's named that
but if you click on select all toggles
and then if you want to save this you
can save the preferences now you can
press a to select and then a to deselect
and it's only gonna
do it once so you don't need a double
tap a you can just press it once
and i just like this better so it's just
my personal preference you can do
whatever you want
and again don't worry about all this
stuff right now you can totally go back
and change this at any time
so just one more thing in the 3d view
that i want to show you in this first
part
i'm going to show you how to add objects
and delete objects
so to delete an object it's pretty
straightforward you just select the
object and you can press the delete key
and then it's going to delete it now i'm
going to press ctrl z to undo that now
another way to delete objects in blender
is by pressing the x key and i actually
like this better
because my hand is usually around the
control and shift key and also the a
key so that i can use those shortcut
keys so i press the x key because the
delete key is kind of all the way up
here but the x key is right next to my
hand
so i press the x key and you can see
that it's going to ask you if you want
to delete it
it's just a double check just in case
you accidentally hit the x key
so it's going to say ok delete and just
click on it and then it's going to
delete the object
so i'm just going to select this press x
and delete it select this and press
x and delete it so now we've deleted all
the objects and
our scene doesn't have anything in it so
to add objects
you can go up here and click on this add
menu but again once you get more
familiar with blender using the shortcut
keys is going to be super important so
i think it's better if i just teach you
the shortcut keys right up front
and then later on when you're more
experienced with blender using the
shortcut keys
is really going to speed up your
workflow so you can click on this add
menu but what i like to do is press
shift a and you can see that there is a
bunch of things here
now there are a lot of things to add
here and if you want to you can go
around and play with these different
things
but in this tutorial series i'm going to
show you the most important things and
the things that i like to use now when
you press shift a to add an object the
main thing that you're going to be using
is this mesh right here and you can see
there's a bunch of different primitive
shapes there's also the monkey here the
suzanne monkey
that is the mascot of blender i'm just
going to add this in just to show you
it's a little monkey head so this monkey
head is suzanne and this is the mascot
of blender
so what you'll do when you're modeling
is you'll choose an object that most
represents what you're modeling so for
instance
in part two of this tutorial series
we're going to be modeling a house
and so i'm going to be adding a cube
because of all these objects a cube
is the closest shape to a house and
there are a lot of other things here
um the light right here if you want to
light up your scene uh the point light
is what we had at the very beginning the
default so if i just add a point light
and then press g to grab it you can see
there's the point light that we had at
the beginning
and then also a camera if i press shift
a you can see there's a camera right
here if i click on this
you can see here's our camera let me
just press g
and bring it over and then click and
then let me just select the suzanne head
press
x and delete press shift a and i'm going
to click on mesh and add a cube
so now all the objects that we started
with are back in the 3d view
now while we were adding in these
objects you may have noticed something
and that is
that wherever this 3d cursor is that's
where
the object is gonna be so you can see if
i just click to place my 3d cursor
and if you're using the left click
select you're going to hold down the
shift key and then left click and that's
going to set the 3d cursor but i'm using
right click so i'm just going to left
click select to place that
so let's say that i wanted to add an
object kind of in the center of the
scene i can just click to place my 3d
cursor right there
and if i click with my middle mouse
wheel and zoom over you can see it
doesn't actually place it down there
it kind of places it a little bit away
from you but not exactly where you are
so you can see now it's pretty close to
the center so now i'll press shift a
and let's say i want to add a cone so i
just click on the cone and now you can
see
the cone is added wherever the 3d cursor
is
so that's one of the features of the 3d
cursor the 3d cursor does have other
uses though so later on in this tutorial
series
we'll go over some of those other
features all right so that's gonna wrap
it up for part one of this tutorial
series
so what we did is we went over the user
preferences and just went over the basic
things and then i talked about
how to navigate in the 3d view and how
to move around objects how to add
objects how to rotate
grab and scale objects now in the next
part in part 2 i'm going to talk about
all the different windows here
i'm going to talk about like the
timeline and this panel here and also
these different tabs here
these are different workspaces and then
i'm also going to talk about setting up
a default startup file so join me in
part two there will be a link
right up on the screen there and you can
click on it when it's released
thank you so much for watching i hope
this tutorial was helpful and i will see
you in the next part
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