Blender Tutorial for Complete Beginners - Part 1

Blender Guru
15 Nov 202317:56

Summary

TLDRThis script is a beginner-friendly tutorial on using Blender, an open-source 3D creation suite. The speaker, with 20 years of experience, guides viewers through the software's interface and basic navigation. They introduce essential tools for 3D modeling, such as selecting objects, navigating the 3D viewport, and manipulating objects through moving, scaling, and rotating. The tutorial emphasizes the importance of mastering core features, which cover 80% of common use cases. The session also touches on rendering for creating polished images and customizing materials for objects. By the end, viewers are encouraged to practice and prepare for the next part, where they will start building a donut, a classic project for learning 3D modeling in Blender.

Takeaways

  • πŸŽ“ **Beginner's Guide**: This tutorial is designed for complete beginners who want to learn Blender, an open-source 3D software.
  • πŸ†“ **Free Software**: Blender is 100% free and will always be free, making it accessible to everyone interested in 3D modeling.
  • πŸ”„ **Regular Updates**: The tutorial has been updated every few years to keep up with Blender's development, ensuring users learn the most current features.
  • πŸ“ˆ **Learning Curve**: The script emphasizes that mastering Blender doesn't require knowing every tool, focusing on the 20% of features used 80% of the time.
  • πŸ–₯️ **Interface Overview**: The tutorial introduces the 3D viewport, which is where most of the work will be done, and how to navigate it.
  • 🐡 **Blender's Mascot**: Blender uses a monkey head as a complex object for testing shaders and scenes, similar to other 3D software's unique objects.
  • πŸ‘† **Selection and Manipulation**: The script explains how to select, move, and scale objects using both mouse controls and keyboard shortcuts.
  • 🌟 **Lighting and Rendering**: It's important to understand the difference between viewport shading and rendered view mode for creating final images.
  • 🎨 **Materials and Colors**: The tutorial covers how to add and change materials to give objects color and texture.
  • πŸ“Έ **Rendering Images**: To create a high-quality image, the script demonstrates how to use Blender's rendering function instead of taking a screenshot.
  • πŸ‘‰ **Camera Controls**: The script explains how to move and rotate the camera to frame a scene from the desired perspective.
  • βž• **Adding Objects**: Learn how to add new objects like a party hat to the scene and adjust their position, scale, and rotation.

Q & A

  • What is Blender and what can it be used for?

    -Blender is an open-source 3D software that can be used for creating animations, visual effects, game assets, and practically any other 3D content. It is 100% free to use.

  • How often has the speaker updated their Blender tutorial?

    -The speaker has updated their Blender tutorial every few years since the first one was made back in 2016 to keep up with Blender's development.

  • What is the default object in Blender that users often start with?

    -The default object that comes with Blender is a cube, but it can be replaced with other primitives such as a monkey head, which is a complex object used for testing shaders or scene complexities.

  • How can one navigate around the 3D viewport in Blender?

    -Navigation in the 3D viewport can be done by using the middle mouse button to orbit, the scroll wheel to zoom in and out, and holding shift with the middle mouse button to pan.

  • What is the term used for Blender's lightweight optimized way to view the scene during construction?

    -The term used for Blender's lightweight optimized way to view the scene during construction is 'viewport shading'.

  • How can one switch to a more visually appealing rendering mode in Blender?

    -To switch to a more visually appealing rendering mode, one can go to the top right corner and select 'Rendered View' from the available options.

  • What keyboard shortcut is used to move an object in Blender?

    -The keyboard shortcut used to move an object in Blender is 'G' for grab.

  • How can one take a high-quality image of a Blender scene?

    -A high-quality image of a Blender scene can be taken by rendering the scene. This can be done by going to 'Render' and hitting 'Render Image' or using the keyboard shortcut F12.

  • What is the significance of the camera's point of view in rendering a Blender scene?

    -When rendering a Blender scene, the image is always rendered from the point of view of the camera, not the current view that the user is looking at.

  • How can one add a new material to an object in Blender?

    -To add a new material to an object, one can go to the 'Material' properties under the selected object, and create a new material by clicking on 'New'. Then, the 'Base Color' can be adjusted to change the object's color.

  • What keyboard shortcut is used to scale an object in Blender?

    -The keyboard shortcut used to scale an object in Blender is 'S'.

  • How can one rotate an object in Blender?

    -To rotate an object in Blender, one can use the 'R' key for rotate and then use the middle mouse button to perform the rotation along the desired axis.

Outlines

00:00

🎨 Introduction to Blender: A Comprehensive Tutorial for Beginners

The video script introduces Blender as an open-source 3D software capable of creating animations, visual effects, and game assets. It emphasizes that Blender is free and will remain so. Aimed at complete beginners, the script promises to teach core features and build confidence to start personal projects. The tutorial's presenter has 20 years of experience and has updated the tutorial to keep up with Blender's development. The script outlines the process of downloading and installing Blender, navigating the interface, and starting with a basic 3D viewport. It encourages viewers not to be overwhelmed by the multitude of tools, highlighting the 8020 rule, where 20% of features are used 80% of the time. The first steps include deleting the default cube and adding a new object, such as the Suzanne monkey head, a Blender-specific primitive used for testing. The script also covers basic navigation techniques like orbiting and zooming in the 3D viewport.

05:01

πŸ–ΌοΈ Exploring Viewport Shading and Rendering Modes

The script explains the difference between viewport shading, a lightweight way to view the scene during construction, and rendered mode, which creates a final, visually appealing image. It guides viewers on how to switch between these modes and how to navigate and manipulate objects within the 3D space. The presenter discusses the use of the mouse for orbiting and panning, as well as keyboard shortcuts for grabbing, moving, and confirming object placement. The script also touches on changing the focus of the scene, adjusting lighting to improve visibility, and the concept of using hotkeys for efficiency. Additionally, it provides a resource for a PDF cheat sheet of Blender's common hotkeys and mentions the option to change keymaps for users accustomed to other 3D software.

10:02

πŸ“Έ Rendering Images and Adjusting Camera Views

The paragraph details how to render a high-quality image in Blender, which is different from taking a screenshot as it provides a clean, noise-free output. It covers the process of rendering an image using the render menu or the F12 hotkey and saving the rendered image. The script highlights that rendering is done from the camera's point of view and explains how to move and adjust the camera for better framing. It also introduces the concept of locking the view to the camera for easier manipulation. The presenter then guides viewers on how to add color and materials to objects, specifically changing the color of the Suzanne monkey head as an example. The paragraph concludes with adding another object, a party hat, to the scene and adjusting its position and scale.

15:02

πŸŽ‰ Final Touches: Adjusting the Scene and Preparing for Further Tutorials

The final paragraph focuses on adding a material to the newly created party hat to give it an exciting color, such as aqua. It guides viewers on rendering the scene again to view the changes. The presenter then addresses the camera's position and provides an alternative method for adjusting it using the middle mouse button and the 'G' key. The script also covers the rotation of the monkey's head to face the camera directly using the rotate tool and the 'R' key. The video concludes with a reminder to save the work and a humorous suggestion to upload it to ArtStation, an online platform for artists. The presenter then prompts viewers to start a new scene in preparation for part two of the tutorial, where they will build a donut and learn more core features of Blender.

Mindmap

Keywords

πŸ’‘Blender

Blender is an open-source 3D creation suite that supports the entirety of the 3D pipelineβ€”modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. It is used for creating animated films, visual effects, art, 3D printed models, and computer games. In the video, it is the primary software being taught for beginners to create 3D models and animations.

πŸ’‘3D viewport

The 3D viewport in Blender is the main workspace where users can view and manipulate their 3D objects. It is where most of the time is spent during the modeling and animation process. In the script, it is mentioned as the area where the camera, cube, and lamp objects are initially found, and it is where the tutorial begins to navigate.

πŸ’‘Navigation

Navigation in the context of Blender refers to the methods used to move around and view the 3D environment within the 3D viewport. The video script covers basic navigation techniques such as orbiting (rotating the view around the object), panning (moving the view left, right, up, or down), and zooming in and out of the scene.

πŸ’‘Rendering

Rendering in Blender is the process of generating a 2D image or video from a 3D model. It is a crucial step for creating final images or animations. The script explains that while the viewport shading mode allows for a lightweight scene view, the rendered mode provides a more realistic and finished appearance with proper lighting and shadows.

πŸ’‘Hotkeys

Hotkeys in Blender are keyboard shortcuts that allow users to quickly perform actions without navigating through menus. The script emphasizes the importance of learning hotkeys for efficient use of the software. Examples given include 'G' for grab (to move objects), 'S' for scale, 'R' for rotate, and 'F12' for rendering an image.

πŸ’‘Materials

Materials in Blender are used to define the surface properties of 3D objects, including their color, texture, and how they interact with light. The script demonstrates how to assign a new material to the monkey head object to change its color, enhancing the visual appeal of the 3D model.

πŸ’‘Add Menu

The Add Menu in Blender is used to create new objects within the 3D scene. The script introduces the Add Menu and its use of the hotkey 'Shift + A' to quickly add primitives, such as a cube or a monkey head, which serve as the starting point for more complex models.

πŸ’‘Camera View

The Camera View in Blender allows users to see the scene from the perspective of a camera object. This is essential for setting up shots and ensuring the final render matches the desired composition. The script describes how to select the camera and adjust its position and rotation to frame the scene appropriately.

πŸ’‘Interface

The Interface in Blender refers to the layout and design of the workspace, including menus, toolbars, and panels. The script provides tips on navigating the interface, such as changing the resolution scale for better visibility on high-resolution monitors and customizing the key map for users coming from other 3D software.

πŸ’‘Donut Animation

While not explicitly detailed in the script, the 'Donut Animation' is mentioned as the final project that the viewer will create by the end of the tutorial series. It serves as a practical example and goal for beginners to work towards, illustrating the process of creating a 3D object and animating it within Blender.

πŸ’‘Monkey Head (Suzan)

The Monkey Head, specifically the 'Suzan' model, is a default object in Blender that is often used for testing and demonstrating various features. The script uses the Suzan monkey head as an example object to manipulate and modify, showcasing how to navigate, select, and apply materials to 3D models within Blender.

Highlights

Blender is an open-source 3D software that can be used for a variety of purposes including animations, visual effects, and game assets.

Blender is completely free and will always remain so, making it accessible to a wide range of users.

The tutorial is aimed at complete beginners, providing a foundation for starting their own 3D projects.

The presenter has been using Blender for 20 years and will guide users through its core features.

By the end of the tutorial, users will have completed a donut animation, showcasing their newfound skills.

The tutorial will be updated periodically to keep up with Blender's ongoing development.

Blender's interface can be overwhelming for beginners, but only 20% of its features are commonly used.

The 3D viewport is where most of the work takes place, and it's where users will spend the majority of their time.

Blender includes a variety of primitives, including a monkey head, which is used for testing shaders and scene complexities.

Navigation within Blender can be done through orbiting, zooming, and panning, with specific hotkeys for each action.

Viewport shading is a lightweight mode for building scenes, while rendered view mode is used for creating final images.

Hotkeys are essential in Blender for efficient object manipulation, such as moving (G), confirming (left click), and canceling (right click or Escape).

A cheat sheet of Blender's most common hotkeys is available for download to assist with learning.

Blender's hotkeys can be customized to be industry compatible for users familiar with other 3D software.

Rendering in Blender is done from the camera's point of view, not the current viewport.

Materials can be added and adjusted in the Properties section to change the appearance of objects.

The tutorial demonstrates adding and manipulating additional objects, such as a party hat, to the scene.

Rendering a scene in Blender can be done with the F12 hotkey, producing a clean, noise-free image.

The next part of the tutorial will focus on building a donut and learning more core features of Blender.

Transcripts

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this is blender open- Source 3D software

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that can be used to make animations

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visual effects game assets or

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practically anything 3D and best of all

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it's 100% free and it always will be if

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you've never used it before but you want

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to learn it well then you're in the

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right place this is a tutorial for

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complete beginners I've been using

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blender for 20 years so I'm going to

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show you how to use all of its core

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features and by the end you'll finish

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with not only the confidence to start

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your own projects but with your very own

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dut animation and I know this looks

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complex but I promise you it's

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achievable for a complete beginner and I

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say that with confidence because many

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already have this is actually the fourth

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version of this tutorial I made the

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first dut tutorial back in 2016 and I've

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been remaking it every few years to keep

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up with blender's development in that

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time millions of people just like

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yourself have gone from having never

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used 3D to successfully making their own

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Donuts one artist even snuck his into a

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little film called everything everywhere

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all at once very clever so if you're

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ready to take your first steps in 3D hit

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the Subscribe button and let's begin

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first go to blender.org download or just

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click the link in the description then

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obviously you got to hit the big

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download button once downloaded on

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Windows double click it and then just go

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through the install steps but if you're

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on a Mac just drag it into the

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applications folder then just find the

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blender shortcut and open it then once

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it's open just click anywhere off the

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splash screen to close it and welcome to

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the wonderful world of 3D first tip do

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not get overwhelmed if you go clicking

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around you might find lots of buttons

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and some of them with very scary names

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and it can all get very overwhelming

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very quickly thing you need to know is

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blender can do a lot of things which

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means it has a lot of tools but you

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don't need to know every tool in order

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to do what you want to do if you're

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familiar with the 8020 rule there's

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really only 20% of blender features that

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you end up using 80% of the time and

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that's what I'm planning to teach you in

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this tutorial Series so stay with me and

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you should be fine we'll start making

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the donut in the next video in this one

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we're just going to look at the

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interface and I'm going to show you some

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of the basic navigation so for starters

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this view this window right here is your

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3D viewport and it's where you'll spend

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probably 90% of your time because it is

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the 3D World so you can see that we have

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three objects here we've got a camera

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we've got a cube and we've got a lamp

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and when we click on it you can see it's

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selected because it has the yellow

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outline so let's delete the default cube

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of course and replace it with something

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else so we could do that by going up to

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the add menu up here or by remembering

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the hot key which is shift a so shift a

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for add so usually the one you're

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looking for is underneath mesh so these

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are called your Primitives and it's what

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you use to start something when you're

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looking to uh make an object like if

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you're going to make a chair you might

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start with a cylinder as the chair leg

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and then build out from there but the

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one I'm sure you're all very curious you

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want to click it it's the monkey so

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let's just click the monkey why does

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blender have a monkey well fun fact

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every 3D software has its own little

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random complex object because it's

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useful to test things like shaders or

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complexities of scenes so 3ds Max has

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the Utah teapot Houdini has the toy and

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I think Pig's head uh blenda has the

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monkey and it's actually called the

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suzan monkey head which you can see in

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the the top left there named after the

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rangang from the film Jay and Silent Bob

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Strikes Back random piece of trivia so

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let's get a better look at it and to

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that we need to orbit which you can do

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by on your mouse there your scroll wheel

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that is called your middle Mouse button

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if you push that in and then drag around

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that is now orbiting now for my laptop

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users you've just panicked cuz you

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realize you don't have a mouse how are

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you going to orbit around first of all

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probably good idea to get a Mouse for 3D

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work it will come in handy um but in a

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pinch you can get by without it just by

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up here in the top right hand corner

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this little gray Circle anywhere in the

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gray section if you just left click drag

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on that that will do the exact same

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thing or if you want you can go to edit

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preferences and then underneath input

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there's emulate three button Mouse and

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that means that if you hold down alt and

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then left click drag that will do the

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exact same thing also whilst you are in

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user preferences you might want to go to

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inter face and you've got resolution

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scale if you're on a 4k monitor you

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might find that your menus and buttons

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are really small and you kind of have to

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like squint in to see it so personally I

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like to keep my 4k monitor around about

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1.5 but since this is a tutorial I make

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it nice and big so you can see what I'm

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doing okay so that's orbiting around

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with the middle Mouse button if we want

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to zoom in we can do that just by

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scrolling in and out we could also do it

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by going up to the magnifying glass tool

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there and then just left click dragging

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and then moving the the uh mouse back

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and forth that does the same thing or

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you could hold down control and then

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middle Mouse button and that will do a

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smooth Zoom as well okay so one thing

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you might notice looking at this is that

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it's not very pretty right it's just

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kind of got this flat Bland gray

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lighting over everything and that's

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because this state right now is called

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viewport shading and it's kind of a

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lightweight optimized way to view the

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scene just as you're building it but if

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you want to create a final pretty image

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that's called rendering and you can

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actually switch into rendered mode by

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going up here into the top right hand

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corner you can see we're currently in

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the viewport shading mode if we go to

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across you should see rendered View mode

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so if we click that your computer might

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stall for a quick second whilst it loads

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it in but you can see it's now different

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we have directional light we have shadow

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cast across the monkey so it's now

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currently being lit by this lamp up here

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so if I wanted to uh you know zoom in on

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that lamp there and just kind of like

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move it around you can see it's kind of

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hard to focus on like it's always

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exactly not in the right View and that's

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because we are centered on our monkey

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right now we need to change the focus we

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need to pan to something else so we

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could do that one of two ways one if

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you're on a laptop you could use a

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little move tool there that will do that

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or everyone else shift middle Mouse

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click drag that will do the same thing

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so middle Mouse is for orbiting shift

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middle Mouse is for pan to change your

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view to something else okay so I want to

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move my light because it's uh it's too

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Moody I want to be able to see the

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monkey's face there so to move an object

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you could do it one of two ways one you

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could go over to the left hand corner

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here and you've got the move tool when

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you click that you can see that the

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selected object the lamp has this uh

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this Gizmo it's called with these axes

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on it and if I just clicked and dragged

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on any of those arrows there you can see

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I can move it along any of those axes I

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could also just click on that uh white

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circle there and that will just freehand

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drag it um depending on my view but it's

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kind of tedious every time you want to

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move something you have to like go to

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that tool and then find the arrows and

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yada yada so actually most people in

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blender prefer to use the hot keys so we

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just keep it in the default selection

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State here and instead remember the hot

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key which is G for grab now I've just

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tapped the key and you'll notice as I

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move my cursor that it's now attached to

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my cursor it's not my cursor isn't even

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actually close to it

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in fact my cursor could be on the other

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side of the screen and I could tap G and

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it will move it and at first this is

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kind of awkward you're like why is it

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working this way but once you get used

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to it you realize it's actually handy

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because you don't have to spend all this

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time like navigating your cursor to

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something just so that you can move it

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your cursor could be over here and then

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just tap it and you're moving it so

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whilst you're in this move state if you

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want to cancel a movement you can do it

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one of two ways you could just hit

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Escape or you could rightclick then if

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you want to confirm a movement like say

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I want to move my lamp here and I like

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the movement I could just do a single

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left click so again if I want to cancel

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something just right click if I want to

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confirm the movement left click but

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let's say I wanted to move it along an

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axis like you know I like these arrows

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here and I want to be able to move it on

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just a specific axis well I can do that

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whilst I'm in that grab State as well so

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after I have hit the g key to grab it I

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can then tap the letter of the axes that

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I want to move it on so if you don't

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know in the real world and in the 3D

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software there are three axis cuz

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there's three dimensions there's the x

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axis which I can move it by hitting the

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X key the Y AIS to move it back and

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forth along the Y AIS with the y key or

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the Zed axis to move it up and down on

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the Zed axis so you can remember those

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uh those letters the X Y and Zed or the

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method that I actually prefer to use is

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whilst you're in that g state if you

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just hold down the middle Mouse button

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and then pull out you can see you get

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this like Gray Line that pulls out from

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the center and then if you just drag out

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and move around it will snap it to the

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nearest axis which again is maybe an odd

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way to work but it's actually really

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handy because it means you don't have to

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think of the the letter and locate it on

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your keyboard I can just tap G to move

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it and then middle Mouse drag out and

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then just find that exact axis that I'm

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looking for and so it's very fast to

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just quickly move the lamp exactly where

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I want it by the way if you're finding

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it hard to remember all of the keyboard

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shortcuts that I've mentioned I've

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actually put together a PDF a cheat

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sheet of blender's most common hot keys

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and you can download that by clicking

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the link in the description so you could

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print it out or you could just have it

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on a separate monitor while you work

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also if you are from another 3D software

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package you might notice that blenders

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hot keys are different than what you are

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used to so if you actually go to

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preferences just for those people that

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are from other softwares if you change

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the key map to Industry compatible

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you'll find that these shortcuts are

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probably more in line with what you

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remember from other software I'll also

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put a link to a cheat sheet that is just

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for the industry compatible keymaps that

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somebody else put together I've got

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nothing to do with it but I'll put that

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link there so you can check it out as

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well for the rest of this tutorial

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series I'm going to use blender's

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hotkeys just keep that in mind now let's

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say as I am moving around here I'm like

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oh this looks really good I've got some

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nice Rembrant lighting across the

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monkey's face I want to take a photo I

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want to take a nice pretty image of this

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and post it on socials for clout right

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well I could take a screen screenshot of

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it but that would be silly cuz it's got

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all these lines all over it's all noisy

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right we don't like it the way you take

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a photo a pretty image in leenda is to

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do a render so you could do that one or

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two ways by going up to render and

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hitting render image or remembering the

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hot key which says next to it

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F12 so when you do that a little window

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will pop up it will use your CPU or GPU

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depending on which render you've got

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active and it will render out a pretty

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image and from here you could go image

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and then save as and that'll save it as

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a PNG or whatever wherever you want to

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save it but you might notice looking at

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this that this is actually a different

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view than what we have here right so

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here I've got a nice view of the

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monkey's face but up there was a

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different View and the reason for that

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is when you do a render it's not

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rendering from The View that you're

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looking at currently it's always going

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to render from the point of view of the

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camera so this is our camera over here

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and it's looking from this angle and we

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can actually look through the camera by

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just clicking the little camera icon

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there or by remembering the hotkey which

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is number pad

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zero so how do we move the camera well

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blender is a little awkward maybe a

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little different to other software

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packages but you're supposed to like hit

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G to move it and then like middle Mouse

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to zoom in and out and then if you want

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to like move it along an axis I guess g

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and then X you could do that but

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actually what a lot of users prefer

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especially those from other software

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packages is if you've got your camera

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selected which by the way I haven't

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mentioned this but up here this is your

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outliner it's kind of an inventory of

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every item that you've got in your scene

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okay so with the camera there selected

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if I hit n n is to bring up the

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properties n for properties for whatever

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reason um and then go to view there's a

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little box there that just says lock to

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camera to view so now with that active

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if I just use the same keyboard

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shortcuts as before middle Mouse button

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to orbit around shift middle Mouse to

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drag it you can see that the camera is

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moving with it so essentially The View I

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can set it up exactly as I want then hit

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n again and then I can disable that and

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then now as I pull out you can see the

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camera will stay exactly where it was

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and I could do a lovely pretty render

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but this is too simple if we post this

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on the internet people are bound to make

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fun of us imagine that well we could

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give it some color right so with our

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monkey head selected we can go over to

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here to the properties so this property

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section is where you might spend the

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other I don't know another eight 5 to 8%

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I don't know getting too exact there you

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might spend another 5% of your time in

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this section but it's where all of the

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properties for things are in blender so

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for example you've got uh like the

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render properties like the size of the

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image that you're saving something as is

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defined there and some of these

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properties will stay here um no matter

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what is selected but others are

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selection dependent so you can see

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actually if I click the camera there you

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can see I get a little camera tab at the

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bottom there but if I select my monkey

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you'll see the camera tab disappears but

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instead I have some other ones that

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appear so one that we might want to

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change is underneath material and this

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will enable us to add a

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material change the color to something

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else essentially so underneath here

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where it's got new I'm just going to hit

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new and then you've got a bunch of

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options very conf o i subsurface again

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don't worry about it we'll get to all of

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that later on the one that defines the

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color is the base color so if I do a

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single left click on that white box

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there I can then change this color to

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whatever I want I could uh make it an

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odd creepy skin toned monkey head right

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like that and do a random okay so hey

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all right it's better but still it's too

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simple I think people will think we

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haven't put enough effort into this uh

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Masterpiece so let's add another object

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let's give the monkey a hat so if we

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want to add another object how do we do

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it well we could go to the add menu like

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I mentioned before or the hotkey shift

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a so what sort of hat do we want to add

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we could do a boxy hat uh let's do a

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party hat with a cone so once we've

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added that object you can see it's just

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plopped it straight in the center

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intersecting our monkey so we need to

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move it can move it and we could grab it

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with the G key so it's now moving it

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just on our cursor there I don't want to

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move it just freehand though cuz I like

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the position but I just want to move it

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up so I'm going to hit Zed to move it

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along the Zed axis right I like it there

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so once I like the placement I'm just

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going to do a single left click okay

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great but too big oh so see need to

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learn another tool which is scale so we

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could go to the scale tool there and

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then we get this familiar um little axes

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there but again most people prefer to

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remember the hotkey which for scale is

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just s so s to scale so resizing that

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okay that's pretty good let's move it

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down again so G and Zed okay all right

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but yeah let's say we want to make it a

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little taller okay so we could scale it

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along just the Z axis so s and then Zed

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whoops s z there we go and it's now

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making it a tall party hat scale it down

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there we go ha look at that be very

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Bland party if it's gray though so let's

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give it another material and EXC

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exciting color a vibrant uh

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aqua color why not give that a render by

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hitting F12 okay camera is in the wrong

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position so let's go to camera view mode

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with number pad zero I'm going to select

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my camera and rather than dabbling with

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that little thing I had before I'm going

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to hit G and then middle Mouse just tap

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it once as I said it's a little awkward

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blenders um the way it handles with the

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camera but anyway just uh move that out

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and and then uh I got to rotate it done

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all right so I'm going to rotate so with

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the camera selected tap r then middle

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Mouse and it's now kind of like freehand

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rotating around so I'll just uh move it

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up slightly there we go okay this is

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this is just a full around session so

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don't worry if you're making mistakes

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we'll get to actual practical building

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stuff in the next part I'm just trying

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to find ways to throw in these like

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fundamental

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tools rotate right the monkey's head is

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just he needs to look dead on at the

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camera and currently he's off ah what an

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excuse to use the rotate tool so you

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could enable the rotate tool right The

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Familiar axes there you could click and

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rotate it around like that again most

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people prefer to remember the hot key

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which is R to rotate right so it's now

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just freehand rotating on my cursor

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remember the uh the axis as I mentioned

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before can be used for any mode so uh

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the x axis will rotate it back and forth

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the y axis tilt it or Zed there we go to

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turn it toward towards the camera just a

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little bit right and there you go F12

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and we've done it let's save it let's

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upload it to

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artstation and then just wait for the

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recruiters essentially all right let's

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start a new scene so that we can get

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ready for part two where we're going to

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actually start building our donut and

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learning some of the more core features

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of blender so click here and I will see

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you in part

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two

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Blender Tutorial3D AnimationBeginner GuideDonut ModelFree SoftwareVisual EffectsGame Assets3D ModelingRendering TipsCreative Learning