[TF2] How to Get Good at Scout

NotSamG
16 Jun 202212:16

Summary

TLDRThe video script delves into the complexities of improving as a 'Scout' in Team Fortress 2, emphasizing that proficiency extends beyond aiming and dodging. It discusses the importance of understanding class matchups, map awareness, and weapon choice. The speaker also highlights the significance of practicing in 'MGE' (1v1 mode) to refine aim and movement, and encourages viewers to continually practice and analyze their gameplay for improvement.

Takeaways

  • 🎯 The video discusses the concept of 'getting good' at playing as the Scout class in Team Fortress 2, emphasizing that it involves more than just aiming skills.
  • 🤺 The speaker acknowledges past mistakes in explaining game strategies, particularly in their older 'how to fight every class as scout' video.
  • 🚀 Scout's unique ability to pick nearly any fight due to its mobility and versatility is highlighted as a significant advantage.
  • 📍 Positioning is crucial when engaging with different classes; the Scout should consider the enemy's class, health, and environment before starting a fight.
  • 🔥 When facing a Pyro, for example, it's better to lure them into an open area to avoid being flame-grilled due to their fire abilities.
  • ⛰ The high ground is advantageous when fighting certain classes like the Soldier, as it forces them to make difficult direct hits.
  • 🗺 Knowing the map layout is essential for maneuvering and escaping during fights, and this knowledge comes with experience and playing time on the maps.
  • 🔄 Each of Scout's weapons has unique characteristics that affect the approach to fights, and players should adapt their strategy based on their equipped weapon.
  • 🎲 The video touches on the importance of MGE (My Gaming Edge), Team Fortress 2's 1v1 mode, for improving aim and movement skills.
  • 💡 Practicing in MGE is recommended for refining skills, as it allows players to identify areas for improvement, such as movement or aim.
  • 🔄 The video concludes by emphasizing the necessity of practice for improvement, suggesting that players experiment with different aiming techniques and sensitivity settings.

Q & A

  • What is the main focus of the video script?

    -The main focus of the video script is to provide insights on how to improve one's skills as a 'Scout' class in the game Team Fortress 2 (TF2), including aiming, dodging, map knowledge, and understanding the dynamics of engaging with different classes.

  • Why does the author consider revisiting the topic of getting good at TF2?

    -The author revisits the topic because they realize there is more to improving as a Scout than just aiming and dodging, which they did not cover sufficiently in their previous video.

  • What is the significance of the Scout class's ability to pick nearly any fight?

    -The Scout's ability to pick nearly any fight is significant because it gives the player an advantage over other classes, as it allows the Scout to engage in combat from a position of strength or surprise.

  • How does the author suggest using the Scout's high ground advantage against a Soldier?

    -The author suggests using the high ground advantage by forcing the Soldier to hit a direct shot, as the Scout's position makes it difficult for the Soldier to splash damage with rockets.

  • What is the importance of knowing the map layout for a Scout in TF2?

    -Knowing the map layout is crucial for a Scout as it helps in maneuvering during fights, escaping from unfavorable situations, and avoiding getting stuck on map props or boundaries.

  • Why is it beneficial for a Scout to know the enemy class they are about to engage with?

    -It is beneficial because different classes have unique abilities and weaknesses. Knowing the enemy class allows the Scout to strategize and adjust their approach to maximize their chances of winning the fight.

  • What is the role of MGE (Minor Gaming Enterprise) in improving a player's skills in TF2?

    -MGE, also known as Deathmatch, is TF2's 1v1 mode that helps players improve their aim and movement. It is considered synonymous with enhancing deathmatch skills and is a key component in becoming better at the game.

  • How does the author suggest improving movement to avoid being predictable in TF2?

    -The author suggests making movement as unpredictable as possible, going against muscle memory, and avoiding jumping in a 1v1 situation as it makes the player more easily tracked.

  • What should a player do if they are hitting shots but still dying in fights?

    -If a player is hitting shots but still dying, they should focus on improving their movement to make it less predictable and avoid being an easy target.

  • How can a player work on their aim in TF2?

    -A player can work on their aim by practicing in MGE mode, analyzing their performance, and possibly adjusting their sensitivity settings if they are under or overshooting their targets.

  • What is the author's view on the importance of practicing in TF2?

    -The author emphasizes that practice is the key to improvement in TF2. They suggest engaging in MGE mode with other Scouts and breaking down performance to identify areas for improvement.

Outlines

00:00

🎯 Understanding the Complexity of Getting Good at Scout

The video script discusses the multifaceted nature of improving one's skills as a scout in Team Fortress 2. The speaker reflects on a previous video, acknowledging the lack of depth in explaining how to truly excel at the game. They emphasize that beyond aiming and dodging, understanding class dynamics, positioning, and map knowledge are crucial. The scout's unique ability to pick fights is highlighted, along with the importance of engaging with enemies from advantageous positions. The speaker also stresses the need to adapt to different situations based on the class being fought and the environment, suggesting that these factors significantly influence a player's success.

05:01

🗺️ Mastering Map Knowledge and Class Interactions

This paragraph delves into the significance of map awareness and understanding the nuances of each class in Team Fortress 2. The speaker illustrates how to leverage the scout's mobility and positioning to gain an upper hand in fights. They provide examples of engaging with different classes like the pyro and soldier, highlighting the importance of high ground and avoiding unfavorable combat scenarios. The paragraph also underscores the value of experience in learning map layouts to enhance a player's ability to navigate and escape during fights effectively.

10:01

🔫 Weapon Selection and MGE Skills for Scout Mastery

The speaker discusses the importance of knowing the scout's various primary and secondary weapons and how they affect combat strategy in Team Fortress 2. They mention the need to adjust tactics based on the weapon equipped, such as managing reload times or utilizing range advantages. The paragraph introduces MGE (My Gaming Edge), Team Fortress 2's 1v1 mode, as a key method for improving aim and movement. The speaker humorously addresses the MGE community while emphasizing the mode's role in honing deathmatch skills. They conclude by stressing the importance of practice as the fundamental way to improve in the game.

🚀 Improving Movement and Aim for Better Performance

In this final paragraph, the focus shifts to practical advice on how to improve as a scout in Team Fortress 2. The speaker advises players to analyze their performance after fights to identify areas for improvement, whether it's movement or aim. They discuss the importance of unpredictable movement to avoid being an easy target and the need for continuous practice to refine aiming skills. The speaker also touches on the personal nature of aiming techniques and the potential benefits of adjusting sensitivity settings. The paragraph concludes with a motivational note, encouraging viewers to strive for improvement in the game and in their hobbies.

Mindmap

Keywords

💡Get good

The phrase 'get good' is a common gaming term used to describe the process of improving one's skills in a game. In the context of this video, it refers to becoming proficient at playing the 'Scout' class in the game Team Fortress 2 (TF2). The script mentions that 'getting good' involves not only aiming and dodging but also understanding various other factors such as class matchups, positioning, and map knowledge.

💡Aiming

Aiming is the act of directing one's weapon towards an opponent in a game to hit them accurately. It's a fundamental skill for the Scout class in TF2, as the video script emphasizes the importance of having good aim to be effective in fights. The script also suggests that improving aim is a matter of practice and finding a personal shooting style.

💡Dodging

Dodging in gaming refers to the ability to avoid incoming attacks or projectiles. For the Scout class in TF2, dodging is crucial for survival, as the script mentions the need to make one's movement unpredictable to avoid being hit by enemy fire.

💡Class matchups

Class matchups describe the strategic interactions between different classes in a game. The video script provides examples of how to approach fights with specific classes, such as staying away from the Pyro class due to their flamethrower or engaging a Soldier from a height advantage.

💡Positioning

Positioning is the tactical placement of oneself in relation to the enemy and the environment during a fight. The script discusses the importance of choosing favorable positions when initiating fights, like engaging a Pyro in an open area or having the high ground against a Soldier.

💡Map knowledge

Map knowledge is the understanding of the layout, obstacles, and escape routes within a game map. The video emphasizes the importance of having a mental map to navigate fights effectively and avoid getting stuck on props or running into walls.

💡MGE (Mahatma Gandhi Expressway)

MGE is a humorous term used in the TF2 community to refer to the game's 1v1 mode, which is also known as 'Deathmatch.' The script uses this term to highlight the importance of practicing in this mode to improve one's aim and movement skills, which are critical for playing as the Scout class.

💡Scout

Scout is one of the nine classes in Team Fortress 2, known for its speed and agility. The video script focuses on how to excel with this class, discussing its strengths, such as the ability to pick nearly any fight, and the strategies needed to use these strengths effectively.

💡Weapons

In the context of TF2, weapons are the tools used by classes to engage in combat. The script mentions different primary and secondary weapons for the Scout, each with unique characteristics that affect how one should approach a fight, such as the slow reload of the Soda Popper or the extra range of the Shortstop.

💡Practice

Practice is the act of repeatedly performing an activity to improve one's skills. The video script emphasizes that the key to getting good at playing the Scout in TF2 is through consistent practice, analyzing performance after fights, and making adjustments to aim or movement as needed.

💡Map props

Map props refer to the in-game objects and structures found within a map that can affect gameplay. The script warns about the potential for getting disoriented by unfamiliar map props, which can lead to mistakes during fights, highlighting the importance of experience with each map.

Highlights

The importance of looking beyond the surface to understand the complexity of improving in a game.

Self-critique of an older video for not explaining points well enough, particularly the primary problem of Scout's class in Team Fortress 2.

The necessity of mastering both aiming and dodging to get good at playing as Scout.

The unique ability of Scout to pick nearly any fight, setting it apart from other classes like Soldier.

The strategy of considering the class you're about to fight and adjusting your approach accordingly.

The example of fighting Madame Hexis, emphasizing the need to stay away from her due to her pyromaniac abilities.

The significance of high ground in fights, particularly when facing a Soldier main.

The concept that knowing how to engage with each class is crucial for improving as Scout.

The importance of map knowledge for maneuvering and escaping during fights.

The suggestion that map knowledge can only be gained through experience and playing on the maps.

The humorous encouragement to spend time playing Team Fortress 2 to improve skills.

The giveaway announcement of a signed kilowatt baker boy hat by the video creator.

The need to understand the different weapons and their impact on fight strategy when playing as Scout.

The detailed discussion on how to approach fights based on the equipped primary weapon.

The mention of the 'MGE' or 'My Gaming Edge', Team Fortress 2's 1v1 mode for improving aim and movement.

The advice on practicing in MGE to improve and then analyzing areas that need improvement.

The emphasis on the importance of practice as the key to improvement in aiming and movement.

The humorous critique of Valve for adding more hats to the game in each update.

Transcripts

play00:01

what does it mean to

play00:03

get good

play00:06

although this question may look to have

play00:09

a simple answer on the surface

play00:11

look beyond and you will see so many

play00:14

factors that wouldn't have been taken

play00:16

into consideration if you had not dug

play00:18

deeper

play00:19

i say this because of my old how to

play00:21

fight every class as scout video

play00:23

the video is littered with the same

play00:25

flaws all of my older videos have the

play00:28

main one being that i just don't explain

play00:31

my points well enough

play00:33

scout's primary problem

play00:36

but one of these things that i don't

play00:37

explain well is how to actually get good

play00:40

at scale

play00:42

now i briefly mention that

play00:45

what i mean when i say to get good

play00:47

is that you need to get good at both

play00:50

aiming and dodging but as i reflect on

play00:52

that video i'm realizing that there is

play00:55

so much more than just having good aim

play00:59

too much that there was no way i was

play01:01

ever gonna fit into that video so i'm

play01:04

just gonna call this video a very very

play01:07

very late follow-up to the how to fight

play01:09

every class

play01:10

video better late than never so

play01:14

this

play01:14

is how to get good at scout

play01:22

scout has the amazing ability to pick

play01:25

nearly any fight he gets into which i

play01:28

would argue

play01:29

no other class has

play01:31

even if you look at someone like soldier

play01:34

yeah he can rock a jump away from a

play01:36

fight but sometimes he just does not

play01:39

have the health to both survive the

play01:41

rocket jump away and also the fall

play01:43

damage taken when landing

play01:46

skates ability to look at something like

play01:49

this and say

play01:50

now you're eating yeah on your grand

play01:53

actually thank the same boy it's

play01:54

probably one of the biggest upsides of

play01:57

the class

play01:58

so you need to use this

play02:01

the first way of doing this is by

play02:02

looking at the class you're about to

play02:04

fight

play02:05

so let me set you an

play02:06

example this is madame hexis

play02:09

now since she's a filthy pyromane you

play02:12

want to stay as far away as possible

play02:14

from her just like in real life

play02:17

now

play02:18

look at where she's located

play02:20

do you think that this is the best

play02:22

possible place to start a fight with a

play02:24

pyro who is

play02:25

completely aware of you and for all you

play02:28

know at full health

play02:30

no you will be [ __ ] flame grilled it

play02:33

is

play02:34

much better to leave the area into a

play02:36

much more open and spacious area and

play02:39

then engage the pyro in a fight

play02:42

here's another example

play02:44

this is stupid wizard

play02:47

he's a soldier mate

play02:49

and because he's a soldier main you want

play02:51

to show superiority over him because you

play02:53

are above him

play02:55

literally

play02:56

so in this situation do you think it's

play02:58

good to engage a fight with this soldier

play03:02

yes absolutely because you have the high

play03:05

ground

play03:06

it forces soldier to hit a direct hit on

play03:09

you because he is nowhere to splash his

play03:11

rockets

play03:12

if it were the other way around however

play03:14

you would end up like a car in belfast

play03:17

[Music]

play03:20

knowing each of the factors needed to

play03:21

engage each class is probably the most

play03:23

crucial thing about getting good as

play03:26

scout

play03:27

i'm not going to talk about all of them

play03:29

here because i've already talked about

play03:31

them in the previous video so you can go

play03:33

back and watch that

play03:35

but even if you know how to position

play03:37

yourself

play03:38

in a voice

play03:39

knowing when to actually take the fight

play03:42

before it even starts that's the first

play03:44

thing that's going to make you improve

play03:46

as scout

play03:47

the only exceptions to this rule is one

play03:50

if the enemy is completely unaware of

play03:53

you and two if you've seen that the

play03:55

enemy is already badly damaged

play03:59

[Music]

play04:04

knowing your map layout is probably on

play04:06

the same level of importance as knowing

play04:09

how to pick your fights having a mental

play04:11

note of ways to escape a situation or

play04:14

maneuver around during a fight is

play04:16

crucial to your deathmatch skills

play04:18

now as opposed to learning when to pick

play04:21

your fights

play04:22

knowing your map layout can only really

play04:25

be done through experience

play04:27

you can examine study comb all the maps

play04:30

you haven't played you [ __ ] nerd but

play04:33

when it comes to having an actual fight

play04:34

on the actual map you will get so

play04:36

disoriented so quickly you'll try to

play04:39

jump on this thing that doesn't have

play04:40

collision or have invisible walls

play04:42

blocking them [ __ ] like that i don't

play04:45

know how many times i've gotten into a

play04:47

fight on a new map i've never played

play04:48

before and i've tried to back pedal

play04:50

during a fight and end up getting stuck

play04:52

on some stupid [ __ ] map prop

play04:56

[ __ ] move

play04:58

and again there's no other way around

play05:00

this than just playing the maps

play05:03

now i don't expect you to know every

play05:05

single map inside out because i don't

play05:07

know them either okay but someone who

play05:10

has at least a vague idea of the map

play05:13

boundaries the props will have an

play05:15

advantage in a 1v1 over someone who has

play05:18

never played the map before in his life

play05:21

so you know go out and waste all your

play05:23

time on tf2 [ __ ] your responsibilities

play05:26

don't do your homework make a tf2

play05:27

youtube channel disappoint your parents

play05:29

then you'll finally be good at the game

play05:31

yay

play05:35

yeah lads quick announcement so i am

play05:38

giving away a kilowatt baker boy that

play05:41

will be signed by me it is the exact

play05:44

same hat that i use is not my hat but it

play05:46

is the exact same unusual effect and the

play05:48

exact same hat

play05:50

um it'll be signed by me which will say

play05:53

you know gifted by not mg down the

play05:55

bottom of the description

play05:57

um

play05:58

there's about like 15 days as i'm

play06:01

recording this left in the giveaway so

play06:04

uh join the link is in the description

play06:06

it's really easy to join and that's

play06:08

basically it and also subscribe

play06:11

[Music]

play06:17

[Music]

play06:20

knowing what you're actually going into

play06:22

a fight with is probably going to be

play06:24

very helpful

play06:26

you might think that this section isn't

play06:27

needed that you know once you point and

play06:29

click the person goes bye-bye but it

play06:32

it's not as simple as that

play06:34

yes clicking on the person does make the

play06:37

batman go away but scout has six

play06:39

primaries and seven secondaries that all

play06:42

do different things fire differently

play06:45

reload differently etc before you engage

play06:48

in a fight you should check to see what

play06:50

way you should approach it based on the

play06:52

actual weapon you have equipped

play06:55

for example if you have the stock

play06:56

scatter going you don't really need to

play06:58

worry about anything because it's stuck

play07:00

it's meant to be well-rounded and good

play07:02

in every situation if you have the soda

play07:05

popper you need to keep in mind the slow

play07:07

reload and the short clip

play07:09

the gun works best for dropping people

play07:12

quickly so it's best to get close to

play07:14

your enemies and hit two meat shots

play07:16

before you have to reload if you're

play07:18

using the force of nature kill yourself

play07:20

if you're using the shortstop take

play07:22

advantage of the slight extra range that

play07:24

it gives you and back away a bit

play07:26

when using the babyface blaster if you

play07:29

get hate you're going to be even more

play07:31

vulnerable on the next shot because of

play07:32

the boost reduction so what you want to

play07:34

do is prioritize your dodging

play07:37

so you're going to have to harness your

play07:38

mge skills mge i love mg what if you

play07:41

want me on spire i swear a little [ __ ]

play07:44

off

play07:45

get out of here scout back to your

play07:47

mother's basement

play07:48

sorry about that but we um we will be

play07:51

returning to mg shortly and finally if

play07:55

you're using the back scatter you should

play07:56

just treat it like the scatter going

play07:59

but if you can try prioritize back shots

play08:02

and if any of these laugh at that i will

play08:03

skin you alive as for the second trees

play08:06

i'm not gonna go over them because i've

play08:08

already made a full video about that so

play08:10

if you want to learn about them go watch

play08:12

my scout secondary video

play08:14

and now on to what the majority of yous

play08:17

probably thought this video was about

play08:20

it's the thing that separates the femme

play08:22

boys from the femme men

play08:24

it guarantees the victor to get no

play08:26

[ __ ] it will push the human limits of

play08:28

how many racial slurs someone can read

play08:31

in 10 seconds

play08:33

it's m g

play08:34

e

play08:36

mahatma gandhi expressway

play08:38

minor gambling enterprise

play08:41

my chemical omax

play08:42

my gaming edge

play08:46

mg is basically tf2's 1v1 mode the mode

play08:51

is synonymous with improving your aim

play08:53

and movement

play08:54

so much so that when people talk about

play08:56

deathmatch skills or 1v1 skills they

play08:58

will most likely just call it mge skills

play09:02

and i joke about the game mode its

play09:04

players and deathmatch skills and

play09:06

generals but dm skills are genuinely

play09:09

half the battle

play09:11

it's just that i felt it necessary to

play09:13

talk about the other elements first as i

play09:16

barely see them talked about

play09:18

tf2 doesn't happen in a vacuum lights

play09:20

okay you can talk about statistics and

play09:22

best case scenarios all you want but the

play09:25

truth is that tf2 is a game with nine

play09:27

different classes over 53 maps and 12

play09:31

players on each team it's not always you

play09:34

and another scout and void up middle

play09:36

[ __ ]

play09:37

killing each other's bum hole for 10

play09:39

minutes

play09:40

that aside deathmatch is still

play09:42

incredibly important and is the thing i

play09:44

referred to in my first video when i

play09:46

said

play09:47

get good

play09:48

but how do you actually go about

play09:51

getting good

play09:54

practice

play09:55

i know that seems like a cop-out answer

play09:58

but that is literally all there is to it

play10:01

hop into nge with another scout and just

play10:04

do your best then once you're finished

play10:06

you can break down what exactly needs to

play10:09

be improved

play10:10

if you seem to be hitting a lot of shots

play10:12

but you're still dying you probably need

play10:14

to improve on your movement

play10:16

make your movement as completely

play10:19

unpredictable as possible go against

play10:21

your muscle memory as odds are your

play10:24

muscle memory is what's going to be

play10:25

making you predictable

play10:27

and for [ __ ] sake do not jump in a

play10:30

skate 1v1 when you jump you are going to

play10:34

be more easily tracked as you can only

play10:36

move in one direction until you either

play10:38

double jump or hit the ground

play10:41

if you seem to be lasting long in fights

play10:43

but you're missing your shots fairly

play10:45

simple you need to work on your aim and

play10:47

there's no other way about doing that

play10:49

than just keep practicing

play10:52

everyone aims differently

play10:54

i aim in this weird mix of like flicking

play10:57

and also ddr style which is when you

play11:00

shoot when your enemy passes through

play11:02

your crosshair yours might be completely

play11:04

different i don't know the point is that

play11:07

there is literally no way to improve

play11:09

other than just keep practicing

play11:12

maybe you can improve a bit by changing

play11:14

your sensitivity if you seem to be under

play11:16

or overshooting your shots but that is

play11:19

it

play11:24

i guess this video was a bit more

play11:26

informative and less opinionated than my

play11:28

last few videos

play11:30

but i don't mind

play11:31

i really just enjoying seeing people

play11:34

improve at anything really

play11:36

i try to improve on all my hobbies i try

play11:38

to improve on each video i make and i

play11:41

hope that this video encourages you to

play11:43

improve at tf2

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just like how tf2 improves on each

play11:47

update by adding 50 more [ __ ] elf

play11:50

hats to the game

play11:52

oh valve

play11:56

[Music]

play12:15

you

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Related Tags
Team Fortress 2Scout ClassGaming TipsAim ImprovementDodging SkillsMap Knowledge1v1 BattlesDeathmatch ModeMGE SkillsGaming Guides