Playing The Binding of Isaac For the First Time [Review]
Summary
TLDRIn this video, the host explores 'The Binding of Isaac: Repentance,' a game with a cult following known for its challenging gameplay and grotesque humor. Created by Florian Himsl, the game features a roguelike dungeon-crawler experience where players control Isaac, navigating randomly generated levels and battling monsters with his tears. The game's difficulty, variety of items, and potential for unique power-up combinations create a compelling yet frustrating experience. With numerous endings and modes, 'Binding of Isaac' offers extensive content that keeps players engaged for hundreds of hours.
Takeaways
- ๐น๏ธ The Binding of Isaac is a popular game with over 10 million sales, known for its unique gameplay mechanics and dark themes.
- ๐ถ The game features a crying baby protagonist who uses tears as weapons against various monsters, inspired by the biblical story of Isaac.
- ๐ฎ The gameplay involves navigating randomly generated dungeons, collecting power-ups, and fighting enemies with a simple control scheme.
- ๐ก The Binding of Isaac has a vast array of items and power-ups, with over 700 items that can significantly alter gameplay and character appearance.
- ๐ค The game does not provide item descriptions, requiring players to consult external resources like wikis to understand their effects.
- ๐ฉ The game's humor includes a significant amount of poop imagery, which the developers found amusing and endearing despite initial reservations.
- ๐ The game's difficulty can be frustrating, with many players experiencing a steep learning curve and frequent deaths.
- ๐จ The Binding of Isaac has a distinctive art style and sound design that contributes to its grotesque and bizarre atmosphere.
- ๐พ The game includes a variety of enemy types, each with unique behaviors and appearances that players must learn to overcome.
- ๐ The Binding of Isaac offers a multitude of endings and unlockables, encouraging replayability and extended gameplay.
- ๐ฎ The game's appeal lies in its RNG-driven gameplay loop, which can be both rewarding and punishing, leading to a potentially addictive experience.
Q & A
What is the game 'Binding of Isaac'?
-The Binding of Isaac is a game that was born on Adobe Flash in 2011 and has grown into a miniature empire with over 10 million sales across its various versions. It is a game where players control a baby, Isaac, who fights through randomly generated dungeons with his tears as weapons, battling monsters and bosses.
What inspired the unique art style and mechanics of 'Binding of Isaac'?
-The game's art style and mechanics are inspired by old internet flash games, with simple controls and a focus on sliding around rooms and shooting in different directions. The game also features a variety of power-ups and items that can drastically change the gameplay.
How many endings does 'Binding of Isaac: Repentance' have?
-At the time of writing the script, 'Binding of Isaac: Repentance' has 22 distinct endings, with more content being unlocked as players progress and beat the game multiple times.
What is the significance of the number of items in 'Binding of Isaac'?
-The game features over 700 items, which contribute to the variety and replayability of the game. Each item can have a different effect on the gameplay, and the potential synergies between items are virtually endless, ensuring no two runs are the same.
What is the biblical reference in the game 'Binding of Isaac'?
-The game is a reference to the biblical story of Isaac, where God asks Abraham to sacrifice his son Isaac. In the game, the story is told from Isaac's perspective, focusing on the traumatic experience of fleeing from his mother who is influenced by God's command.
How does the game's difficulty level affect the player's experience?
-The game is notoriously difficult, with players often dying and having to start over. However, this difficulty is part of the game's appeal, as it encourages players to keep trying and learning from their mistakes, leading to a sense of accomplishment when they progress.
What is the significance of RNG in 'Binding of Isaac'?
-RNG, or Random Number Generation, plays a significant role in 'Binding of Isaac', affecting the items, power-ups, and room layouts that players encounter. This randomness adds an element of unpredictability and excitement to each playthrough.
How does the game's co-op mode enhance the experience?
-The co-op mode allows multiple players to play together, adding a social element to the game. It is mentioned that lining up for a 'family photo' after each boss fight is a fun aspect of the co-op experience, highlighting the game's grotesque and humorous nature.
What is Florian Himsl's role in the development of 'Binding of Isaac'?
-Florian Himsl is the sole programmer and co-creator of the original 'Binding of Isaac'. He was involved in the development of the game's mechanics, programming, and design, contributing to its unique gameplay and style.
What is the significance of the game's grotesque and bizarre elements?
-The grotesque and bizarre elements of 'Binding of Isaac' contribute to its unique aesthetic and atmosphere. These elements, including the monsters and power-ups, are designed to be shocking and humorous, adding to the game's appeal and memorability.
What are some of the different types of rooms players can encounter in 'Binding of Isaac'?
-Players can encounter various types of rooms in 'Binding of Isaac', including monster-filled rooms, shops, treasure rooms, sacrifice rooms, curse rooms, devil rooms, arcades, challenge rooms, dice rooms, secret rooms, and more. Each room type offers different challenges and rewards.
How does the game's soundtrack and sound design contribute to the experience?
-The sound design of 'Binding of Isaac' is described as 'kind of gross', with various moans, weird sounds, and wet noises that accompany the gameplay. This adds to the game's overall atmosphere and enhances the feeling of being in a bizarre and grotesque world.
What is the significance of the game's religious themes and iconography?
-The religious themes and iconography in 'Binding of Isaac' are tied to the game's narrative, which is based on the biblical story of Isaac. These themes are reflected in the enemies, items, and characters, adding depth to the game's world and story.
What is the role of the character's appearance in the game?
-The character's appearance in 'Binding of Isaac' changes as they acquire different power-ups, ranging from simple changes to grotesque transformations. This visual progression reflects the character's increasing power and adds a layer of personalization to the gameplay experience.
What is the significance of the game's difficulty and learning curve?
-The difficulty of 'Binding of Isaac' is a significant part of its appeal. The game is designed to be challenging, requiring players to learn from their mistakes and improve over time. This difficulty can be frustrating but also rewarding, as players develop their skills and strategies.
What are some of the unique features of 'Binding of Isaac: Repentance'?
-'Binding of Isaac: Repentance' introduces new content to the game, including additional levels, bosses, items, and challenges. It also offers different modes of play, such as hard mode, greed mode, challenge mode, and daily challenges, providing a variety of experiences for players.
Outlines
๐ผ Introduction to Binding of Isaac and Its Unique Gameplay
The paragraph introduces the game Binding of Isaac, describing it as a popular yet bizarre game where a crying baby fights monsters. The game's origin from Adobe Flash in 2011 is mentioned, along with its multiple versions and substantial sales. The reviewer talks about discovering the game through a random number generator and getting insights from Florian, the co-creator of the game. The stage is set for a review that combines gameplay experiences with an interview.
๐ Overview of Game Mechanics and Roguelike Elements
This paragraph delves into the core mechanics of Binding of Isaac, highlighting its roguelike features and twin-stick shooter style. Players navigate randomly generated dungeons, battling monsters using 'cry kwondo' and collecting various power-ups. The gameplay is challenging, with frequent deaths and the need to restart, but players gradually unlock new items and characters. The nostalgic feel of old internet Flash games is emphasized, along with the game's depth through various power-ups and upgrades.
๐งฉ Thematic Elements and Story of Binding of Isaac
The paragraph discusses the game's narrative, which is a dark and twisted take on the biblical story of Isaac. It explores the perspective of the child, Isaac, fleeing from his mentally unstable mother who believes she must sacrifice him. The story is conveyed through child's drawings, with a focus on the nightmarish and traumatic aspects of Isaac's psyche. The religious themes are prevalent, adding depth to the game's grotesque and disturbing visuals.
๐ฆ Visuals, Sound Design, and Monster Diversity
This paragraph examines the game's graphics and sound design, praising the clear visual differentiation of numerous design elements despite the grotesque and bizarre art style. The sound effects are described as equally unsettling, with squelching and splatting sounds enhancing the creepy atmosphere. The variety of monsters and their unique behaviors are highlighted, with a particular focus on the challenging and often disgusting enemies players encounter throughout the game.
๐ Difficulty and Learning Curve
The paragraph addresses the game's notorious difficulty, with the reviewer sharing their personal experiences of repeated failures and gradual improvement. The lack of guidance and need to learn through trial and error is noted, contributing to the game's steep learning curve. Despite the frustration, the reviewer finds the challenge rewarding, emphasizing the satisfaction of finally succeeding and the addictive nature of the gameplay loop.
๐ Replayability and Endless Content
This section highlights the immense replayability of Binding of Isaac, thanks to its vast array of items, power-ups, and randomly generated content. The game boasts 22 different endings and various modes, such as hard mode, greed mode, and daily challenges, offering seemingly endless gameplay possibilities. The reviewer notes that mastering the game requires significant time investment but also ensures a fresh and exciting experience with each run.
๐ฃ Interview Insights and Game's Legacy
The final paragraph includes snippets from the interview with Florian, the game's co-creator, who shares his thoughts on the game's development and the challenge it poses to players. Florian's candid responses provide a glimpse into the creative process and his views on the game's success. The reviewer concludes by reflecting on their experience with the game, acknowledging its addictive and rewarding nature despite the difficulty, and inviting viewers to engage with the content and share their thoughts.
Mindmap
Keywords
๐กBinding of Isaac
๐กRogue-like
๐กRNG
๐กPower-ups
๐กSynergies
๐ก
๐กCo-op mode
๐กGross and grotesque
๐กEndless content
๐กGameplay loop
๐กDiscord server
๐กFlorian Himsl
Highlights
The Binding of Isaac game has grown into a miniature empire with over 10 million sales across its versions.
The game was discovered through a random number generator and community recommendations on Discord.
Binding of Isaac popularized the 'Rogue-like' genre with its randomly generated dungeons and permadeath mechanics.
Gameplay involves managing a baby's tears as projectiles against monsters and navigating through various rooms with different challenges.
The game features over 700 items, but lacks in-game descriptions, requiring players to consult external resources like wikis.
The game's humor, including the use of feces as obstacles, was initially a placeholder but became a signature element.
The Binding of Isaac's story is a psychological interpretation of the biblical story from Isaac's perspective.
Florian Himsl, the game's co-creator, shares insights on the game's development and his personal relationship with the project.
The game's graphics are simplistic but effective, ensuring clarity despite a complex array of design elements.
Player's character appearance changes with power-ups, leading to grotesque transformations that add to the game's humor.
The sound design contributes to the game's atmosphere with wet, squelching sounds during combat.
Enemy variety and behavior contribute to the game's difficulty and learning curve.
The game's challenge is part of its appeal, with some players developing a 'Stockholm syndrome' to its mechanics.
The Binding of Isaac has a high replay value with 22 distinct endings and additional content unlocked through progression.
The game offers various modes for different levels of difficulty and play styles, including a mod for an even harder experience.
The game's content is so vast that it could potentially take up to 1,400 hours to complete, according to 'howlongtobeat.com'.
Florian reflects on the game's unexpected success and the addictive nature that keeps players coming back for more.
The Binding of Isaac's enduring appeal lies in its gameplay loop and the excitement of discovering new item synergies.
The game's creator Florian Himsl humorously admits the game's flaws but acknowledges its impact and player's love for it.
The reviewer concludes that despite its RNG-driven nature, The Binding of Isaac offers a fun and challenging experience worth playing.
Transcripts
I imagine that if I were to show you a
naked baby who is crying so hard he can
shoot his tears at monsters and kill
them many of you would say wait what the
but also just as many of you would say
Binding of Isaac I love that game this
game which was born on Adobe Flash in
2011 has grown into a miniature Empire
boasting upwards of 10 million sales
across the original title and its
console remake Binding of Isaac rebirth
as well as subsequent versions such as
afterbirth gross and Binding of Isaac
repentance the game I'll be reviewing in
this video this is a game that despite
its popularity completely escaped my
notice but since starting my journey of
reviewing only games assigned to me by a
random number generator I've had the
opportunity to dig into games that I
never would have played otherwise for
this video in particular I had asked
people on my Discord server to recommend
games and pulled randomly from that list
which is why I currently find myself
crying violently at a murderous Pooh
demon and in a strange twist of fate the
person who showed up to my Discord to
reest this game for me to review is none
other than Florian himsel the sole
programmer and co-creator of the
original Binding of Isaac so join me
won't you as I review a very weird game
and take advantage of this unprecedented
access to engage in a bit of game
journalism and ask Florian all of my
burning questions on this very special
episode of random game
reviews thank you so much for being here
Florian thanks for having me it's been a
while since I've done any interviews so
this should be refreshing Binding of
Isaac is one of the games that helped
popularize the Rog light genre in the
201s you fight your way through randomly
generated dungeons fighting monsters
with cry kwondo and upgrading your baby
grinding all the way to a final boss
encounter but mostly what you'll do is
fall short die and have to start back at
the beginning but you'll unlock new
items and characters along the way that
Mak subsequent runs just a Teensy bit
easier I want to call Isaac a twin stick
shooter but it's slightly more
rudimentary a call back to internet
flash games of old with the left stick
handling movement and then the right
stick or buttons on the GamePad
determining if you're shooting up down
left or right and like old flash games
the control instructions are just
slapped in the background of the room
you start in this old internet feel lies
at the core of the experience there's
something about the way you slide around
the room struggling to line up shots
while everything kills you that if
you're in my Target demographic will
scratch a giant newgrounds.com itch
that's not to say the gameplay doesn't
have depth though you'll be given bombs
to use for murder and for clearing
obstacles to get coins Keys healing
hearts and more bombs and on top of that
as you progress you will uncover many
different powerups upgrades reusable
weapons and abilities and items in the
form of tarot cards and loose unlabeled
pills like your at an EDM music festival
some of these powerups are just boosts
to your stats or a number of heart
containers but others change the type of
damage you do or change the entire
mechanics of how you shoot tiers and
alter the way you need to play your run
some are little buddies that follow you
around and help you fight thanks little
buddy and sometimes you just scoot your
naked butt across a power up that is so
absurdly overpowered that it turns you
into a demigod the variety is staggering
this game has over 700 items and I don't
know what the hell any of them do and
also the game doesn't tell you what they
do they just sit in your inventory being
real koi for this reason I had to have
The Binding of Isaac Wiki open every
time I played just to understand what
the [ย __ย ] was going on which is my main
gripe with the game not providing a way
to read item descriptions feels like
such a simple oversight which leads me
to my first question why is there so
much poo in this game it feels like
there's a lot of poo that's a funny
story actually I was pretty excited to
be working with Edmund again after Super
Meat Boy so I got to work on this
prototype it was just a little guy
shooting tears and there were boxes in
his way and some of the boxes were
breakable they were just placeholders
well it turns out he drew literal piles
of sh that would get destroyed when you
shoot them with your tears I wasn't too
pleased with working with all these
feces at the time but I grew to love the
poop in the end honestly there's nothing
more funny than farts and poops and
everyone who disagrees just has poor
taste so I'm glad that my life's
greatest achievement is filled with
actual turds oh cool well it just it
just felt like a lot of poo that's all
entire rooms packed with Duty aren't the
only thing you'll find in this game
while most rooms are just crammed with
monsters that must be destroyed before
the doors open there are a wealth of
other destinations on the map app shops
where you can spend your hard foraged
coins the shopkeepers are all dead but
your respect for Commerce prevents you
from stealing treasure rooms with fancy
schmancy powerups sacrifice rooms where
you can hurt yourself for rewards curse
rooms that can spawn useful things but
you have to hurt yourself to enter and
leave because the doors have teeth devil
rooms where you trade heart containers
for powerful upgrades arcades challenge
rooms dice rooms secret rooms and many
more each floor is compl completely
randomly generated so there's no way to
predict what kind of goodies or Horrors
you will find you progress through these
miniature labyrinths towards a final
boss level for the floor where if you
can best whatever nasty foe awaits you
can descend deeper and do it again but
why are we doing this Binding of Isaac
is a reference to the biblical story of
Isaac a child whose sacrifice is
demanded by God until a last minute
Switcheroo when God is satisfied with
Abraham's obedience classic God but the
game takes on the child's perspective
instead of the parents and really
focuses on how nightmarishly traumatic
that would be Isaac's mother who is
likely mentally unwell here's God's
voice telling her to sacrifice her son
Isaac flees and hides in the basement
where he fights countless monsters many
of whom bear a striking resemblance to
Isaac I get the feeling that the story
of the game takes place in Isaac's
psyche as it is told through child's
drawings and all the big battles are
against his mother or things that look
like himself and aspects of the religion
that shapes his mother mother's
delusions the religious Vibe permeates
throughout the game across the enemies
the items the names of the characters
but powerful iconography aside it all
comes back to fighting a grotesque
version of Isaac's mother which leads me
to my next question hey Florian how's
your relationship with your mom well I
got to tell you I I got a pretty good
relationship with my mom it's the rest
of the family I can't stand sorry to
disappoint you but Edmund is actually
the one who wants to express something
meaningful about his life with his games
I'm just a programmer I just make the
poop explode okay cool cool cool cool
just checking Binding of Isaac is solid
graphically if a little simplistic but
the most important thing to note is that
despite there being 5 billion different
design elements in this game everything
stands out properly and I was never
confused about what was happening on
screen from a visual perspective I mean
I was confused in other ways though
because this game is bizarre and
grotesque aside from the parade of blood
poop and what I'm hoping isn't ejaculate
your character becomes a disgusting
nightmare as they get stronger many of
the power-ups you amass have
accompanying impacts on your character's
appearance ranging from simple to gross
to a spider boring into your face and
then your head pops off and walks around
on spider legs if you get hurt and
because you get many such items over the
course of play your dude looks pretty
[ย __ย ] up by the end when my wife some
friends and I played co-op mode which is
really funny and I highly recommend it
our favorite part was lining up for a
family photo after each boss fight to
Marvel at how much more awful we
looked the sound design is also kind of
gross with the various moans and weird
froids as the monsters emit also since
you fight with tears against slimy
enemies you're assaulted with the
persistent sounds of splatting and
squelching seriously I've played games
set underwater that sound less wet than
this game then of course the monsters
are patently awful to look at and
there's so many different monsters to
fight in this game that it takes ages to
thumb through the beastiary they vary
greatly in fighting style and their
personal level of disgustingness it's a
veritable who's who of nasty grotesque
creeps that I hate looking at with that
in mind Florian which of these awful
Abominations are you most proud of
technically speaking the worm enemies
that jump out of the ground are the
coolest thing to program in the game and
the pathf finding enemies took the most
time to get right I made videos about
those topics on my channel by the way
I'm also happy about how I wanted to to
be four horsemen and then Edmund turned
them into cool recognizable characters
with their stick horses that's pretty
creative the coolest animation I think
under globins in the original Binding of
Isaac that's some really cool frame by
frame goop animation when they
regenerate but when I'm thinking what
strikes the most fear in the player's
heart I'm thinking the bloat now that's
a true
Abomination weird being grossed out by
these nasty nasty monsters is only part
of the nasty monster experience the
other part is killing them different
monsters handle differently some are
content to just shoot blood out of their
faces at you others will bum rush you
this jerk hides under his impenetrable
skull until you get close enough to
trigger him so he can pop out and blast
you this meat bag rips his body open and
blasts a giant laser at you the enemies
could be overwhelming at first but each
one has a certain way they should be
dealt with and the more you play the
more intuitive it becomes while the
controls are simple the combat feels
pretty good or at least smooth the speed
and physics of movement feel good
there's a big Variety in the room
layouts that keep things fresh and tense
and the upgrades make fights exciting as
they present new ways to tackle mashing
monsters once you've gotten your
bearings the game is undeniably fun it
felt really good to weave in and out of
danger doing the mental calculus on how
to handle multiple different enemy types
in the same space when it was going well
I felt like a boss but be warned this
game is hard as hell it's easy to get
overwhelmed and one challenging room or
mistake can end a run very quickly on my
first run I died in the first room I
walked into so that was bad for my
confidence and for the next dozen runs I
would fail suddenly spectacularly and
long before reaching the final boss I
definitely feel like I improved
incrementally but also got the nagging
sense that there was no such thing as me
being good at the game only slightly
less terrible maybe many play sessions
ended with me yelling [ย __ย ] and turning
the console off I kept coming back back
though so that says something I think
either something good about the game or
bad about me I'm not sure but when
you've sunk 45 minutes into a run and
are packed to the tear ducts with killer
items dying can be
really really really frustrating and the
game doesn't explain a whole lot to you
you have to learn by doing and screwing
up so you'll often die just from being
ignorant hey floran did you make this
game hard just to with me or was that an
accident I mean there's definitely some
features that are only there to with you
specifically but generally people get
used to it and they get some kind of
Stockholm syndrome to all the horrible
mechanics that plagued them so I decided
to make it even worse and I made an even
worse version called The Eternal Edition
where all of the enemies have a troll
version that just really with you if you
want to experience that in Repentance
there's a mod that you can install
that's really cool but of course no
challenge is insurmountable and of
course if you look at the streamers that
play this game almost every day then you
see that they are incredibly good at it
and they have a crazy winning streak of
like 100 games in a row that they've won
so the game is definitely doable okay
you can definitely get really good at it
so you have no excuses you'll just have
to keep playing and keep playing I did
and I eventually beat a run you see the
trick is randomly accumulating a lot of
op items that may sound like a joke but
it's not this game is largely about
intentionally or accidentally achieving
item synergies that MCH maximize your
killing potential skill absolutely comes
into play because the longer you last
the tougher you get until you eventually
become the patron saint of murder
sometimes you get an absurdly lucky
Synergy such as the ability to freeze
enemies Plus Electric tear the
electricity spreads out and carries the
freeze power with it freezing all the
enemies in an area the randomness of
these synergies is what I found to be
the best part of the game and the
anticipation for what you might find is
what makes it exciting to boot up every
time and with a 700 plus item in the
game the potential synergies are endless
and no two runs will be the same making
Binding of Isaac the ultimate expression
of RNG which you know I'm into I could
see you thinking that maybe you're done
once you beat the game but beating the
game only gets you an epilog not even
one of the endings so I jumped back into
the basement to do it all again and get
the proper ending and then the game was
like you've had one ending yes but what
about 22nd ending you heard that right
at the time of writing this episode
Binding of Isaac repentance has 22
distinct endings to the game the more
times you beat the game the more content
you unlock there's additional levels
that make the runs longer new bosses new
items new challenges and new characters
some of which can only be unlocked by
satisfying very specific conditions and
that's just normal mode there's hard
mode which is a harder normal mode greed
mode which has you fight increasingly
difficult waves of enemies challenge
mode which has you beat the game under
specific and sometimes hilarious
circumstances and there are daily
challenges on top of of that just to
keep everything fresh if you've
exhausted everything there is to do but
you won't exhaust everything there is to
do the sheer number of runs modes and
challenges could potentially take up to
1,400 hours to complete according to how
long to beat.com this is an absurd
amount of content seemingly endless
content a yawning void that invites you
into the depths of his ulating horror
with the promise of unending gameplay
for the low low cost of hundreds or
thousand thousands of hours of your free
time there's so much of it I still have
left to see from what I understand all
of the best stuff the wildest items the
coolest bosses the most fun levels I'm
only at the beginning still having put
in a mere 15 hours earning three measly
endings and I still have a long path to
walk to uncover even a fraction of what
there is to find I'm still just a little
baby I reviewed this game without even
fighting Satan hardcore Isaac
enthusiasts will have a lot to say about
the things I missed and I emphatically
encourage them to tell me about those
things in the comments in looking at
people's reactions to this game online
it seems that some people bounce off
Binding of Isaac immediately While
others are made its thrall and play for
hundreds of hours and both those
reactions make a lot of sense to me this
game is addictive disgusting fun and
really freaking hard and if you found
yourself even slightly hyped during this
video you'll probably have a lot of fun
with it finding of Isaac was an
unassuming game that according to the
creators was designed to fail and
instead turned into a cult phenomenon
beloved by millions reflecting on
everything we've seen today I suppose I
have one last question for Florian what
do you have to say for yourself young
man well what can I say I'm great okay I
made a great game and people love it and
it's easy to forget that it actually is
really hard to get into it you know but
once you once you do play it for a
really long time then you you get
addicted to it like a drug and you you
will never stop and then you'll give me
more and more money and it's perfect in
every way and I'm is great like I said
when I saw your channel I thought hey
I'm going to make this guy play balrog
but no sadly only play Playstation games
and I was too lazy to Port it to
anywhere so I made you play my old game
The Binding of Isaac instead I guess
that's a pretty hard challenge for you
because The Binding of Isaac is a game
that you can only really judge if you've
played it for hundreds of hours right I
mean you play any Rogue like you played
for 10 hours you don't know how it's
going to be in the end game I've played
so many and there's not one that I
actually like playing past the the 100
hour mark I don't know if The Binding of
Isaac is better because I made it and
when I play it I just see all the flaws
in it okay but maybe one day there'll be
a rogue like that will be perfect and I
can't wait and I'm glad that you got to
experience the Sha by playing The
Binding of Isaac I hope you keep at it
thanks for being here Florian and for
letting me waste your time at the end of
the day this game works because it's a
great gameplay Loop and is endlessly
surprising but more than that this game
is my channel an experience that varies
greatly depending on how hard the RNG
decides to curse or bless me in a way I
am Isaac a scared crying baby fighting
his way through the impossible and cruel
Labyrinth of YouTube until my content
inevitably gets buried under a mountain
of it's time to answer the question
would I play this game if I were not
destined to do so for Binding of Isaac
the answer is yes Binding of Isaac has a
simple and fun but challenging gameplay
Loop that either rewards your
persistence or punishes your ignorance
and impatience however so much of the
game is determined by RNG which limits
your control over your destiny but on
the other hand so much of the game is
determined by RNG which limits your
control over your destiny and if you
decide to put your destiny in the hands
of The Binding of Isaac RNG you can do
so for years because this game has a
downright stupid amount of content to
unlock that does it for this episode a
big gigantic thank you to flori and
himsel for making Binding of Isaac and
then requesting that I review it and
then being in the video check out his
latest weird creation balrog a portly
frog physics struggle simulator
available now on the steam store
subscribe to random game reviews smash
that like button ring the bell write a
comment about your experience with The
Binding of Isaac tell him what games he
should play go to his patreon do all the
things you heard the man until next time
remember that crying is cathartic
especially when you can use your tears
to hurt your enemies and I'll see you
all soon
on random game
reviews thanks as always to my lovely
supporters on patreon if you want to
learn more about the origins of Binding
of Isaac make sure to check out
Florian's YouTube series Binding of
Isaac explained by clicking the video
box on the
right
Browse More Related Video
5.0 / 5 (0 votes)