Flappy Bird Game di Scratch Mapel Informatika
Summary
TLDRIn this tutorial, the presenter teaches viewers how to create a Flappy Bird game using Scratch. The video covers everything from preparing assets (bird and pipes) to coding the game mechanics. Viewers are guided through adding event-driven actions, such as making the bird jump with the space key and implementing collision detection with pipes. The presenter also demonstrates how to set up game variables, add sound effects, and adjust speed and difficulty. With step-by-step instructions, beginners can easily follow along and create their own interactive Flappy Bird game.
Takeaways
- 😀 Prepare the necessary assets for the game: bird and pipe images, which can be uploaded to Scratch.
- 😀 Adjust the size of the bird image to 30% and set the pipe image size to around 150% to fit the game environment.
- 😀 Use Scratch's event blocks to trigger actions, such as setting the position of the pipe and bird when the green flag is clicked.
- 😀 Implement random movement for the pipes to vary their positions and create challenges for the bird to navigate through.
- 😀 Use the 'repeat until' loop to keep the pipe moving and reset its position once it touches the bird.
- 😀 Add a variable called 'speed' to control the bird's flight speed and make it more dynamic during the game.
- 😀 Create a variable for the score, which increases when the bird successfully navigates through pipes.
- 😀 Set up collision detection to end the game when the bird hits a pipe or goes out of bounds.
- 😀 Program the spacebar to make the bird flap and increase its vertical position when pressed.
- 😀 Integrate sound effects, like the bird's flapping sound, to make the game more engaging when the spacebar is pressed.
- 😀 Fine-tune the game difficulty by adjusting variables like pipe speed, bird speed, and the gap between the pipes.
Q & A
What is the main objective of the game being created in the video?
-The main objective of the game is to create a Flappy Bird game in Scratch, where the player controls a bird that must avoid colliding with pipes while scoring points by passing them.
What are the two main sprites used in this game?
-The two main sprites used in the game are a bird sprite and a pipe sprite.
How does the pipe movement function in the game?
-The pipes move from right to left, and their vertical position is randomized to create obstacles. When a pipe touches the bird, the game detects a collision and ends.
How does the bird's movement get triggered in the game?
-The bird's movement is triggered by pressing the space bar. This causes the bird to fly upward.
What is the purpose of using the 'repeat until' block in the code?
-The 'repeat until' block ensures that the pipes continuously move until they collide with the bird, at which point the pipe resets to a new position.
How does the game detect a collision between the bird and the pipes?
-The game uses the 'touching' condition to check if the bird sprite is touching the pipe sprite. If they collide, the game ends.
What happens when the speed of the bird is less than 5?
-When the speed of the bird is less than 5, the game increases the speed by 0.2, making the bird fly faster.
How are the random positions for the pipes generated?
-The random positions for the pipes are generated using the 'pick random' block, which sets a random value for the pipe's vertical position between -20 and 60.
What is the role of the 'set speed' variable in the game?
-The 'set speed' variable controls how fast the bird moves. The speed is adjusted when the space bar is pressed, making the bird fly upward and controlling its vertical movement.
How does the game handle the background of the scene?
-The background is set to a blue sky backdrop to make the game visually appealing. This adds to the overall look of the Flappy Bird game.
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