Scratch Games - Flying Beo Nias
Summary
TLDRIn this video, the presenter demonstrates how to create a custom Scratch game inspired by Flappy Bird, called 'Flying Beo.' The game features a blue bird character with a yellow balloon, where players must avoid hitting a blue balloon and collect yellow ones to increase their score. The tutorial covers how to program various game elements, such as the bird's movement, background changes, and the interactions between the bird and balloons. It also includes sound effects for scoring and game-over moments, giving viewers the tools to customize their own version of the game.
Takeaways
- 😀 This tutorial shows how to create a custom game called 'Flying Beo' using Scratch, inspired by Flappy Bird.
- 😀 The game features a bird (Beo) that must navigate through obstacles like balloons to score points.
- 😀 The bird's movement is controlled using the arrow keys: up, down, and right, each with a set movement speed.
- 😀 Yellow balloons increase the player's score by 1 point each time the bird touches them, accompanied by a coin sound.
- 😀 Blue balloons are the game's obstacles; touching them results in a 'game over' screen and stops the game.
- 😀 The program uses loops and conditions in Scratch to manage the bird's movement and game mechanics.
- 😀 A 'score' variable is used to track the player's points as they collect yellow balloons.
- 😀 The backdrop changes to a 'game over' screen when the bird touches a blue balloon, signaling the end of the game.
- 😀 The program allows for customization of the bird, trees, and balloons, offering a personalized gaming experience.
- 😀 This project teaches basic programming concepts such as loops, events, conditions, and variables in Scratch.
- 😀 Viewers are encouraged to modify the game's objects and sounds, experimenting with different configurations to make the game unique.
Q & A
What is the game *Flying Beo* based on?
-The game *Flying Beo* is a custom version of the popular game *Flappy Bird*, where the player controls a bird (Beo) that must navigate through obstacles while collecting items to score points.
What are the main objects in *Flying Beo*?
-The main objects in *Flying Beo* include the blue bird (Beo), yellow balloons (used for scoring points), blue balloons (which end the game if touched), trees (representing obstacles), and a blue sky background.
How does the scoring system work in *Flying Beo*?
-In *Flying Beo*, players score points by collecting yellow balloons. Each time the bird touches a yellow balloon, the score increases by one. A sound effect is played when the score increases.
What happens when the bird touches a blue balloon?
-When the bird touches a blue balloon, the game ends and a 'game over' screen is shown. The backdrop changes to indicate that the game is over.
How are the trees and the balloons in the game positioned?
-The trees and balloons are positioned using a looping mechanism that updates their positions. Trees move downwards, while balloons (both yellow and blue) appear at random positions in the game area.
How does the bird move in the game?
-The bird moves based on keyboard input. The arrow keys control its movement: pressing the up arrow makes the bird move up by 5 units, while the down arrow makes it move down by 5 units.
What is the role of the 'score' variable in the game?
-The 'score' variable tracks the player's points. It is incremented each time the bird collects a yellow balloon and is displayed on the screen for the player to see.
Can the sounds in the game be customized?
-Yes, the sounds in the game can be customized. For example, the sound that plays when the player collects a yellow balloon can be changed. The default sound in the video is a coin sound.
What is the difference between *Flying Beo* and *Flappy Bird*?
-The main difference between *Flying Beo* and *Flappy Bird* is the game objects. While both games have similar mechanics, in *Flying Beo*, the player avoids blue balloons and collects yellow balloons, while in *Flappy Bird*, the player avoids pipes.
How does the background change during the game?
-The background changes to a blue sky at the start of the game and remains as such throughout the game. The backdrop will switch to a 'stop' screen if the game ends due to touching a blue balloon.
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