ADVANCED Sword PvP Tutorial | Every Technique Explained! (1.20+)

Intel Edits
5 May 202416:13

Summary

TLDRIn this video, the creator shares advanced Minecraft PvP sword techniques learned from years of training against top players. Key strategies include double crits, stuns, jump resetting, and sprint hits to outmaneuver opponents and control trades. The creator explains how to counter techniques like stun and jump resetting, as well as the importance of knockback mechanics for positioning. The video provides valuable tips for improving PvP skills, such as practicing these techniques with bots or friends. The creator also announces a giveaway for Lunar Client cloaks, with both daytime and nighttime variants available.

Takeaways

  • 😀 Double crits are an advanced technique that counters punish crits, allowing players to win trades by landing a second crit after the first.
  • 😀 Double crits are only effective if the opponent tries to punish crit you, and they can be countered by Sprint hits, which send you flying.
  • 😀 Standing crits are initiated with a Sprint hit followed by a jump and crit, effectively countering punish crits in certain situations.
  • 😀 Stuns are essential for initiating combos and gaining free damage, and can be triggered through deflections, missed attacks, or precise Sprint hits.
  • 😀 Reverse deflections allow you to stun your opponent by deflecting their deflection, but require careful timing and positioning to work.
  • 😀 Jump resetting is a technique that reduces horizontal knockback, allowing you to stay in combos or even escape stuns if timed correctly.
  • 😀 Jump resetting can be used in multiple scenarios such as against combos, deflections, or three block hits to gain a tactical advantage.
  • 😀 Upper cutting and Sprint cutting are two jumping techniques used to catch opponents off-guard and create distance or momentum for comboing.
  • 😀 Hops, a variation of Sprint cutting, allow you to stay out of your opponent's reach while maintaining combo pressure, requiring advanced movement timing.
  • 😀 Understanding knockback mechanics is crucial, and hitting someone midair reduces knockback, making it easier to land combos or avoid being launched away.

Q & A

  • What are double crits, and when are they useful?

    -Double crits are a technique used to counter punish crits. After executing a punish crit, you immediately jump and crit the opponent again. This technique is effective when your opponent attempts to punish crit you, allowing you to win the trade with an extra crit. Double crits are countered by Sprint hits, so they're most useful when your opponent tries to punish crit you instead of Sprint hitting.

  • How can you bait an opponent into performing a punish crit for a double crit?

    -You can bait your opponent by jumping close to them with your first crit. This action can provoke them into attempting a punish crit, setting you up for an easy double crit.

  • What are standing crits, and how are they different from double crits?

    -Standing crits are similar to double crits but are initiated with a Sprint hit instead of a regular crit. After landing a Sprint hit, you jump and crit on your way down. Standing crits are especially useful when your opponent doesn't take enough knockback from a Sprint hit and tries to punish crit you repeatedly.

  • What is the role of stuns in PvP, and how can you initiate them?

    -Stuns are Sprint hits that knock your opponent far enough away so they can't hit you back. They are crucial for winning trades and can be initiated by deflecting your opponent's attack (a deflection) or by getting your opponent to miss an attack, then hitting them with a Sprint hit.

  • How do reverse deflections work in PvP?

    -Reverse deflections occur when you Sprint hit your opponent immediately after they deflect your attack. If timed correctly, you can stun them by deflecting their deflection, but this technique only works if they don't stun you with their deflection first.

  • What is jump resetting, and why is it useful?

    -Jump resetting is a technique that reduces horizontal knockback by pressing the jump key as you take damage. It allows you to maintain better control of your position, avoid stuns, initiate stuns, and even get crits. However, it requires precise timing to avoid being sent flying if not done correctly.

  • When is the best time to use jump resetting in a fight?

    -Jump resetting is most effective against combos, deflections, and three-block hits. By timing your jump correctly, you can reduce the knockback from these attacks and maintain control over the fight.

  • What are lunges and how do they work in PvP?

    -Lunges are a variation of Sprint cutting where you Sprint jump forward and hit your opponent while falling. This allows you to close the distance quickly and get extra hits on players who are holding S and trying to avoid trades.

  • What are hops, and how do they help maintain combos?

    -Hops are a technique where you jump without moving forward significantly, helping you stay out of your opponent's range. By alternating between hops and lunges, you can keep your opponent in a combo by predicting when they will hold S to avoid trades.

  • How can standing crits and delayed Sprint hits counter jump resetting?

    -Standing crits can counter jump resetting by causing your opponent to jump directly into your crit if they try to jump reset against your Sprint hit. Delayed Sprint hits can also be used to counter jump resetting by forcing your opponent to jump before you attack, sending them flying away.

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Related Tags
MinecraftPvP TechniquesSword CombatJump ResetAdvanced TipsCrit MechanicsStun CombosMCC IslandDouble CritsPvP GuideKnockback