5 Keys to Playing Battleship

Tbull
17 Nov 202212:41

Summary

TLDRこのビデオでは戦艦とそのゲームプレイの有効性を語る。戦艦プレイヤーは5つの重要な能力を身につけるべきである。その中でも最も重要なのはリロード時に発砲すること。次にマップの戦略的ポイントをカバーし、敵を制圧すること。さらには正角を作り、チームと協力して攻撃を仕掛けること。そして最も重要なのは基地占拠に貢献すること、特に巡洋艦を排除し、駆逐艦の守りを強めることでゲームに影響を与える。最後には、より脆い艦艇を守るために被弾すること。これらのポイントに従って戦艦プレイヤーはゲームの勝利に寄与することができる。

Takeaways

  • 🎯 戦艦のプレイを効果的にするための5つの重要な能力や特徴について話す。
  • ⏱ 戦艦はリロード時に発砲するべきで、その瞬間に発砲することは稀だがそれが目標となる。
  • 🔥 戦艦はスパイクダメージを与える役割で、ゲーム全体の3分の1を銃声を上げずに過ごすのは避けるべき。
  • 🚢 戦艦は戦略的に価値のある地点に位置し、敵を攻撃するポイントに立つ必要がある。
  • 🗺️ 戦艦はマップ上で敵が通る横方向の道をカバーして敵を制圧する。
  • ⚔️ 戦艦は相手の艦を右角度に攻撃し、被弾を被る側にすることも重要。
  • 🤝 チームメイトと協力して右角度を作り、相手の艦を攻撃する。
  • 💥 戦艦は基地占拠に貢献し、特に巡洋艦を排除することが主な役割。
  • 🛡️ 戦艦は他の艦艇よりも後方にいてはならず、被弾を被る役割も果たすべき。
  • 📊 戦艦プレイヤーは自分のゲームを評価し、発砲頻度や位置取りを意識する必要がある。
  • 👍 戦艦プレイヤーは勝率が低い場合、ゲームを改善し、目標達成への道を模索する必要がある。

Q & A

  • 戦艦のゲームにおいて重要な要素は何ですか?

    -戦艦のゲームにおいて重要な要素は、リロード後すぐに発砲すること、戦略的に重要な位置をカバーすること、敵船に対して正しい角度で攻撃すること、基地の占拠に貢献すること、そして被弾を受けることです。

  • リロード後すぐに発砲することの重要性は何ですか?

    -リロード後すぐに発砲することは、戦艦のダメージ出力を最大化し、ゲーム内での効果を高めるために重要です。発砲の頻度が少ないと、ゲーム全体での貢献度が低下します。

  • 戦艦が位置取りをする際のポイントは何ですか?

    -戦艦は戦略的に重要なマップの位置をカバーすることが求められます。特に、敵が通過する可能性の高い場所に位置取りすることで、敵を効率的に攻撃し、移動を妨害することができます。

  • 敵船に対して正しい角度で攻撃することの利点は何ですか?

    -敵船に対して正しい角度で攻撃することで、ダメージを最大化できます。船の側面を攻撃することで、前方や後方を攻撃するよりも効果的にダメージを与えることができます。

  • 基地の占拠に貢献するために戦艦が取るべき行動は何ですか?

    -戦艦は味方の駆逐艦や巡洋艦をサポートし、敵の主な脅威を排除することが求められます。特にレーダーを持つ巡洋艦を迅速に撃破することが重要です。

  • 被弾を受けることが戦艦の役割として重要な理由は何ですか?

    -被弾を受けることは、より脆弱な味方船を保護するために重要です。戦艦が前線で被弾を受けることで、駆逐艦や巡洋艦がより安全に行動できます。

  • 戦艦プレイヤーが避けるべき一般的なミスは何ですか?

    -戦艦プレイヤーが避けるべき一般的なミスは、後方に留まりすぎることや、無効な角度で敵を攻撃することです。これにより、チームに対する貢献度が低下します。

  • 戦艦がチームにとって戦略的に価値がある位置とはどのような場所ですか?

    -戦艦が戦略的に価値がある位置は、敵の進行ルートをカバーし、横方向に移動する敵を攻撃できる場所です。これにより、敵の動きを制限し、味方の行動をサポートします。

  • 敵駆逐艦に対する戦艦の役割は何ですか?

    -戦艦の役割は、駆逐艦の脅威となる敵巡洋艦を排除することです。これにより、味方の駆逐艦がより自由に行動し、基地の占拠に貢献できます。

  • チームの勝利に貢献するために戦艦が取るべき行動は何ですか?

    -チームの勝利に貢献するために、戦艦は常に敵を効果的に攻撃し、戦略的に価値のある位置をカバーし、味方をサポートしつつ敵の脅威を排除することが求められます。

Outlines

00:00

🚢 バトルシップのプレイスタイルと戦略

この段落では、戦艦ゲームにおける戦艦プレイヤーの有効性を定義する5つの重要な能力や特徴について話します。まず、リロード時に発砲することは理想的な目標ですが、実際には非常に稀です。次に、ゲーム全体を通じて発砲する機会を増やすためには、戦略的に重要な地点に立ち、敵を脅かす必要があります。そして、戦艦は他の艦隊と協力して、最も効果的なダメージを与えるべきです。

05:01

🎯 戦術的な位置選択と角度の重要性

戦艦は敵艦の側面に対して攻撃を仕掛けることで最も効果的です。また、自艦隊の艦艇と協力して相手艦を90度角から攻撃し、その脇をかじり、より大きなダメージを与える戦略も重要です。戦艦は特に雷達巡洋艦のような脅威を排除し、駆逐艦がポイントを獲得するための支援を行う必要があります。

10:04

🛡️ 戦艦の役割とチームプレイ

戦艦はチームの前方に立ち、弱い艦艇を守りながら敵の攻撃を吸収することが求められます。戦艦プレイヤーは自分の役割を理解し、ゲーム全体で貢献することが重要です。また、戦艦同士が互いに背中を向け合って攻撃を行うことなく、効果的な戦術的配置を心がけることが戦術的勝利につながります。

Mindmap

Keywords

💡戦艦

戦艦とは、大きな砲を備えた軍艦のことを指し、このビデオでは特に「World of Warships Legends」というゲームにおける戦艦クラスの艦船に焦点が当てられています。ゲーム内で戦艦は大きなダメージを与えることができるが、その扱いには技術と戦略が必要です。ビデオでは戦艦がどのような役割を果たし、どのようにプレイするべきかが議論されています。

💡リローディング

リローディングとは、ゲーム内で砲などの兵器を再度使用するために必要な時間のことを指します。ビデオでは戦艦がリローディング時に砲撃を行うことの重要性が強調されており、これが理想的な戦艦プレイの目標として挙げられています。

💡スパイクダメージ

スパイクダメージとは、一度の攻撃で大きなダメージを与えることを指します。ビデオでは戦艦がスパイクダメージを与えることの重要性について話されており、これは戦艦がゲームに貢献する上で重要な役割を果たすことを意味しています。

💡ランニング

ランニングとは、ゲーム内で敵を攻撃したり、戦略的なポイントを占領する行為を指します。ビデオでは戦艦がランニングをカバーすることの重要性が説明されており、これは敵を攻撃するための戦略的な位置に立つことを意味しています。

💡右角

右角とは、戦艦が敵艦に向かって砲撃を行う際に、敵艦の側面を攻撃する戦略的な位置を取ることを指します。ビデオでは右角を獲得することの重要性について説明されており、これは戦艦が最大限のダメージを与えるために必要な戦略です。

💡艦隊の協力

艦隊の協力とは、ゲーム内で各プレイヤーが互いに協力し、戦術的有利な状況を作り出すことを指します。ビデオでは戦艦が他のチームメイトと協力して右角を作り出し、より効果的に敵を攻撃することができると議論されています。

💡基地占領

基地占領とは、ゲーム内でポイントを獲得するために敵の基地を占領する行為を指します。ビデオでは戦艦が基地占領に貢献するために敵のクルーザーを排除することが重要であると強調されています。

💡ターゲット選択

ターゲット選択とは、ゲーム内で攻撃する対象を選ぶ戦略的な決定を指します。ビデオでは戦艦が最も脅威の大きい敵を優先的に攻撃することが重要であると説明されており、特にレーダー装備のクルーザーがその例として挙げられています。

💡ショットタンキング

ショットタンキングとは、戦艦が他の艦船に向かって攻撃を浴びることを意味します。ビデオでは戦艦が前線に立ち、より脆い艦船を守る役割を果たすことが重要であると強調されています。

💡ゲームの戦略

ゲームの戦略とは、ゲームを勝利するためにプレイヤーが採用する戦術的アプローチを指します。ビデオでは戦艦プレイヤーがゲームの戦略を理解し、それを実践することが戦艦を効果的にプレイする上で不可欠であると議論されています。

Highlights

Discussing the effectiveness of battleship gameplay.

Introduction of the game 'World of Warships Legends' and the role of the battleship.

Mention of an ante AAA build and a carrier in the game.

The importance of firing on reload for battleship players.

The rarity of achieving the perfect firing on reload.

The goal of dealing spike damage every 30 seconds or on reload.

Evaluating battleship play by how often you are firing.

The negative impact of not being in a firing position for extended periods.

The concept of covering lanes and positioning strategically on the map.

The difference between covering lanes and lobbing shells ineffectively.

Achieving right angles to maximize damage output.

Creating right angles with teammates to increase effectiveness.

The significance of battleships countering cruisers in base capture.

The role of battleships in supporting destroyers and cruisers during base capture.

The importance of target selection and prioritizing cruisers.

Tanking shots as a battleship to protect more fragile ships.

The common mistake of battleships staying too far back from the action.

Encouraging battleship players to improve their win rate and gameplay.

Invitation for viewers to share additional tips for battleship play.

Transcripts

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they got stable there today we're going

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to be talking about battleships and what

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makes a battleship game effective now I

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got a game in the lion and Nelson we got

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an ante AAA build on here

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um we actually have a carrier in this

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game but I don't think he attacks me

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because I uh watched through the replay

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again I don't get any plane shot down so

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uh

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disappointed to not get attacked by the

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uh

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the carrier nevertheless uh how much

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I'll comment on this individual game I

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don't know but I want to talk about five

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uh key

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competencies characteristics however you

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want to phrase it of Battleship play I

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don't think I have them in any effective

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order

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it just happened to be how I wrote them

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down uh number one

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firing on reload now this is an

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aspirational idea okay I played I don't

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know let's say 15 16 000 games roughly a

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third of them are Battleship games so I

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played about 5 000 Battleship games six

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thousand Battleship games whatever it is

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have I ever fired on reload probably not

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I mean number one you can see here by

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the time your shells are loaded you're

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usually not in firing position but even

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discount that let's just say uh upon

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spotting the enemy you fire the exact

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moment your guns are reloaded every

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single time throughout the end of the

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game very very rarely if ever will that

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ever happen to you that should be the

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goal though all right now if you're

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finding yourself in games a lot of times

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where like

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uh oh man I haven't fired my guns for

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three four five minutes what does that

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mean five minutes in World of Warships

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Legends is a third of the game

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and you're basically here to deal Spike

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damage like we just did to that Weimar

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there uh to the best of your ability

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right and a lot of different things will

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go into the ability of a ship in a given

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position to do said uh Spike damage but

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that's kind of what we're there to do

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right that's every ship in this game was

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designed for a specific purpose

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battleships we're gonna cover them all

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but firing on the reload doing that

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Spike damage every 30 seconds or

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whatever the reload is uh that should be

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the goal all right so I want you as a

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battleship player especially if you only

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play battleships uh begin to evaluate

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your game along those lines how often am

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I firing okay am I so far back that I'm

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uh not firing for two minutes at a time

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uh three minutes at a time well three

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minutes what's that that's

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a third of the game that's 20 of the

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game that you're you've done nothing

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that's all that's a huge percentage so

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you need to be focusing on being in

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position where you're able to fire is

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basically the idea behind that covering

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Lanes I got down as well and that's

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basically putting yourself in a position

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to uh attack points of the map that are

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strategically valuable and that are

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likely going to be traversed by the

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enemy that's this isn't the best example

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of the map nor this particular play but

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there are a lot of maps where you can

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park you know north or south of

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you know the the scoring area of the

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Caps uh but in between the Caps right so

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if you have ABC laid out horizontally U

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is the battleship if you can park in

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between A and B well now anyone who

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tries to go in between those two caps

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which players who are attempting to

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score will be trying to make those moves

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now you can punish them because they're

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going to be broadside uh going in

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between those positions battleships of

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course if you can hit a ship broadside

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you can potentially kill in one shot all

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right that's we're punishing uh that

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type of play by the battleship right

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we're limiting the ability of the enemy

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to safely Traverse around the map okay

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so covering Lanes is much different than

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lobbying shells at the dude who's

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directly north of you or directly south

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of you who is also lobbing shells at you

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that does nothing neither of those ships

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are doing anything of strategic value

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and really if you're

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your teammates if they're evaluating

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your contributions they should say okay

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this guy cannot be counted on anything

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so we're not going to factor him into

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trying to figure out how to win the win

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the game right

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okay if the battleship's just sitting in

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the back they're worthless that's

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basically the idea so find positions on

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the map and just pay attention to the

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games where is everyone intending to go

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uh how can I get into positions to

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attack that where are ships likely going

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to be trying to Traverse horizontally

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again that's very easy on some maps

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where you have horizontally laid out

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caps that's the type of position that we

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want to be looking for covering those

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with Effectiveness uh that's devastating

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that's a great Battleship position if

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you're just shooting targets that are

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angled at you pointed away or towards

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you you're going to be doing the minimum

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amount of damage generally and doing the

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minimum amount of damage where you're

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playing the class of ship where

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basically all you're there to do is deal

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damage then you're not really imposing

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uh much of your will on the enemy team

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so

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positioning one of the most difficult

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aspects of this game no doubt about it

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it takes a lot of experience to kind of

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figure it out but if you start to think

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about it okay how can I stop them from

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moving around rather than just you know

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shooting ships that aren't attempting to

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move around anyways that's when you

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become much more effective uh the third

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point I have written down here is

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achieving right angles now this is

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they they decided to name the game World

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of Warships Legends they could have uh

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named it right angle achievement or you

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know let's let's create right angles

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that's what you're trying to do in this

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game destroyers Cruisers battleships

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your attacks are more effective when

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you're attacking the side of the ship as

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opposed to the front or the back if it's

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pointing at you you're going to be doing

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less damage in general okay there's

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always uh rules to the or exceptions to

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every single rule but in general that's

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what we're trying to do so achieving

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right angles there's two components to

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that number one you want to be doing

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that to your opponents and you saw early

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on when we first we blasted the Weimar

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uh then we had those two broadside ships

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that were kind of covered by those

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islands we achieved the right angles

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vis-a-vis those uh enemy ships and we

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you know we got 90 000 damage in the

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first five minutes apparently we did a

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pretty good job of achieving right

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angles in that play right okay so we

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want to be shooting the enemy in the

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sides again not shooting the battleship

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started pointing directly at us because

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that is

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low damage and ineffective but also

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instead of just focusing on creating

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right angles uh when it comes to our

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opponents shooting them in the sides yes

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great but we also want to create right

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angles with our teammates Okay so

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imagine for instance let's say I have uh

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Battleship let's see if there's anything

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on the map right now okay so I think

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there's a battleship directly to the

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north east of me looks like our carrier

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might be flying over him sorry the

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replay is a little bit small here but

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the the battleship that the plane is

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flying over right now is about two and a

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half squares away from me and you can

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see that ship the Iowa is pointing

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directly at him he's angling against him

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he's trying to protect him I have

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achieved not quite a right angle against

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that Iowa but I have nearly a right

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angle and me and him working in tandem

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like this he's not the other Battleship

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doesn't always exist but I'm trying to

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play off of his position here uh trying

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to kill the cruiser which we'll talk

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about here in a moment but the Iowa you

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know we could definitely be dealing

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higher Spike damage to the Iowa and in

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fact watching this bag you know the bag

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rations got a radar there's reasons I'm

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shooting that ship of course it's easier

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for me to kill as a battleship but you

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know here we're saying okay well bag

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ration's dropping let's take that

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broadside shot in the Iowa we'll see if

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it pans out or not but utilizing our own

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teammates creating those right hand or

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those 90 degree angles same thing with

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destroyers right like if there's a

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destroyer a couple of squares away from

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me not stacked on top of me but uh his

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torps come in horizontally towards the

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opponent the opponent will turn towards

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those torps to dodge them now all of a

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sudden I got a juicy broadside and now

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all of a sudden I can potentially kill

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that ship in one shot okay so spreading

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out is basically how you create right

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angles with your teammates stacking your

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entire team on top of each other the

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most common play in the game of course

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there's no right angles created

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whatsoever so you're eliminating

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eliminate limiting your uh Effectiveness

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I guess I should say okay so three

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points down contributing to base capture

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uh

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basically our role here that's a rock

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paper scissors game it was until the

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carriers came along anyways battleships

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counter Cruisers right you could see the

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opening sequence when we blasted the

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living piss out of the Weimar uh that's

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because that's the ship that I'm

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designed to kill right okay so how how

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can I most affect uh the game in terms

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of scoring well hopefully my Destroyer

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teammates are on the cap like the guy is

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on C right now hopefully our Cruiser

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teammates are there's a great right

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angle shot there a moment ago hopefully

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our Cruiser teammates are supporting

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them and we want to support those two

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guys by killing the main threads okay

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you got a radar cruise over there boom

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let's get them off the board that's the

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biggest threat to the Destroyers in the

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game the Destroyers are the people on

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our team who are scoring the points who

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are winning or losing the game so we

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need to eliminate the threats to them

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again battleships yeah if you got good

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broadside shots at them take them

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because you want to capitalize on those

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opportunities but all things equal if

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you don't have a good shot against a

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battleship you don't have a good shot

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against a cruiser and I don't have a

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good shot against the Destroyer well at

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least you should be shooting the cruiser

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in the Destroyer because those are far

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more valuable to the outcome of the game

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generally than the battleships are as as

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by Design I think the battleships are

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since they're so powerful potentially

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they're also kind of limited in what

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they're designed to be doing but uh in

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effect as well the way the player base

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plays battleships is just dog and

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they're basically worthless okay so

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stacking them on top of each other

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trying to achieve infinite health may

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make you feel good internally but it

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offers your team no strategic value and

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uh making that play is going to lose

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game after game

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so just focus on target selection

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essentially you're here to kill the

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Cruisers make sure you're doing it

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especially the radar Cruisers and

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finally tanking shots now this is

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another one that comes up when we are

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playing the game and we look behind us

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and all the battleships are several

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squares behind us whether we're in uh

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Destroyer Cruiser Battleship doesn't

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matter if our entire team is in low

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earth orbit uh not in front of the more

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brittle ships

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of course they're not tanking shots and

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I I feel like this is probably how your

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average player and typically you guys

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watching these videos my channel whoever

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else

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doesn't matter what your skill level is

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but I always commend you guys because

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you're attempting to learn to play the

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game right some of you are better

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players than I am some of you are

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completely brand new doesn't matter but

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you're here because you're interested in

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actually performing well in the game uh

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generally

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uh but the the battleships that are I

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don't identify as really caring that

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much or whatever I think their own

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metric internally of how well they're

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doing is am I the last guy alive in a

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given game and if I'm the last guy alive

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in my team every single game well my

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teammates suck they're not staying alive

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long enough uh I'm clearly a much better

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player than them no it's because the

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guys that are there with all the HP and

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all the armor are sitting in the back

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watching the weaker ships get

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slaughtered in front of them okay so

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honestly if if you're a battleship

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player either you only play battleships

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or you mostly play battleships and your

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win rate is heaven forbid in the 30s God

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bless you if it is hopefully you're on

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the path to improve that 40s uh really

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anything average is 48 so I'd say if

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you're below average in that uh you're

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probably not pursuing any of these

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objectives that I've laid out okay so

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really start have to think about that as

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you're playing the game what am I

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actually trying to do as a battleship uh

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fling shots at the Iowa that's flinging

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shots of me nobody cares about it okay

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you guys are both parked on the moon

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you're not playing the same game as some

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of themselves so anyway hopefully that

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gives you guys some things to think

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about let me know if you got any other

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tips that I left out here this is just a

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brief overview but if you liked the

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video please thumbs up new to the

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channel consider subscribing and we'll

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see you all later all right peace

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