World of Warships- Tips And Tricks To Make You A MUCH Better Battleship Player In 2024

Sea Lord Mountbatten
6 Feb 202416:35

Summary

TLDRこのビデオでは、戦艦をより上手くプレイするためのいくつかのシンプルなヒントとコツを紹介しています。フルHUDの活用、チームの状況を把握するためのミニマップの拡大、戦艦のロールを理解しサポートする重要性、そして敵艦の装甲を効果的に利用する方法を学ぶトレーニングルームの活用など、様々なポイントが解説されています。さらに、対潜戦術や徹甲弾(AP)と高爆弾(HE)の適切な選択方法についてもアドバイスが提供されています。これらのヒントは戦艦だけでなく他のクラスにも適用可能なので、ビデオを通じてゲーム全体のスキルアップが期待できます。

Takeaways

  • 🔍 フルHUDの活用:詳細なHUDをONにすることで、敵チームと自チームのHPを確認でき、戦術をより的確に実行できる。
  • 🚀 砲弾の飛行時間の表示:自分の砲弾が目標に到達するまでの時間を知ることができるので、目標をリードする量を調整できる。
  • 🔥 火災と浸水のタイマーの表示:火災や浸水がどのくらい持続するかを知り、その期間を待ちながらも戦術を考えることができる。
  • 🗺 ミニマップの拡大と不透明度の調整:より大きなミニマップで状況を把握し、周囲の状況を常に確認してチームと協力する。
  • 🛠 戦艦のロールとサポート:戦艦は味方の艦隊を守る役割を担うため、他の艦隊と協力して戦うことが重要。
  • 💡 出撃時の慎重な動き:出撃時に早速全力で進むのではなく、半速で動き始め、状況を見て判断する。
  • 🎯 トレーニングルームの利用:戦艦や敵艦の装甲を理解し、砲弾の性能を確認することで戦術をより上げる。
  • 🔊 シェルの選択:APシェルがメインだが、時にはHEシェルも必要で、敵艦の装甲や状況に応じて適切なシェルを選ぶ。
  • 👀 潜水艦との戦い:潜水艦は脅威であるが、戦艦はそれに対してもつ有利な特性があり、適切な戦術で対処可能。
  • 💣 深水爆弾の使用:潜水艦に対処する際には、ASWチャージをうまく使い、油膜を出現させることで脅威を排除する。

Q & A

  • ビデオでは何についてのアドバイスを提供していますか?

    -ビデオでは、より良い戦艦プレイヤーになるためのシンプルなヒントとコツを提供しています。

  • フルHUDとは何で、なぜ重要なのですか?

    -フルHUDは詳細なHUDを意味しており、敵チームだけでなく自チームの艦船のHPも表示します。これにより、攻撃の優先順位を決めやすくなります。

  • 戦術シェルの飛行時間を表示するHUDの機能は何ですか?

    -HUDはシェルの飛行時間を表示し、ターゲットへの到達までの時間を知ることができます。これにより、ターゲットをリードする必要がある量を判断しやすくなります。

  • 火災や浸水タイマーを表示するHUDの機能はどのくらいの助けになりますか?

    -火災や浸水タイマーを表示することで、それらがどのくらい持続するかを知ることができます。これにより、ダメコンのクールダウンを待つ間、状況を判断しやすくなります。

  • ビデオではミニマップのサイズを大きくする理由は何ですか?

    -ミニマップを大きくすることで、より多くの情報を得られ、ゲーム全体の状況を把握しやすくなります。

  • 戦艦が戦術上重要な役割は何ですか?

    -戦艦は味方の艦隊を守るための役割を果たすことが期待されています。

  • トレーニングルームで何ができますか?

    -トレーニングルームでは、敵艦の装甲をどう攻撃するかを学び、自分の艦船の能力をテストすることができます。

  • APシェルとHEシェルのどちらを使うべきですか?

    -通常はAPシェルを使用しますが、敵が大きく傾斜してAPシェルをはね返す場合はHEシェルに切り替えます。

  • 駆逐艦や潜水艦と戦う際のアドバイスは何ですか?

    -駆逐艦や潜水艦と戦う際は、HEシェルを使用し、それらのモジュールを壊滅的に攻撃することが重要です。

  • 潜水艦と戦う際の一般的なアプローチは何ですか?

    -潜水艦と戦う際は、直線を走らないようにマニューバリングし、hydrophoneを使用して魚雷を探知し、回避することが重要です。

  • 深弾を投下する際の注意点は何ですか?

    -深弾を投下する際は、hydrophone効果が表示されている場所よりも少し後ろに投下し、魚雷の接近に応じて速度を落とすなどの戦術が必要です。

Outlines

00:00

📋 戦艦プレイヤーへの基本的なヒントとトリック

YouTubeのMount Bonが、戦艦プレイヤーとして上達するための基本的なヒントとトリックを紹介します。動画の中で、詳細なHUD(ヘッドアップディスプレイ)の重要性に触れ、敵や味方のHPを確認することで戦闘の優先順位を決めやすくなることを説明します。また、弾道の飛行時間を把握することで、ターゲットを適切にリードする方法を学べます。その他、火災や浸水のタイマーを設定し、戦闘状況を把握することの重要性についても解説します。

05:02

⏳ 慌てずに行動する重要性

戦闘開始時にすぐに全速力で前進するのではなく、半速で進むことの重要性を説明します。味方の動きを確認し、適切な位置取りをすることで孤立を防ぐことができます。また、群れに追従するのではなく、適切な戦略を立てて行動することが求められます。チーム全体の動きを見てから、適切な決定を下すようにしましょう。

10:02

📚 トレーニングルームの活用法

トレーニングルームを利用して、敵艦の装甲を把握し、自分の艦の性能をテストする方法について解説します。トレーニングルームは無料で利用でき、信号旗やクレジットを消費しないため、初心者や新しい艦を試したいプレイヤーにとって非常に有用です。トレーニングルームで得た知識を実戦に活かし、勝利を目指しましょう。

15:03

💡 弾薬の選択と使い分け

戦艦が主に使用するAP弾と状況に応じて使用するHE弾の選択について説明します。敵艦がAP弾を跳ね返す場合や駆逐艦と戦う場合にはHE弾を使用することが推奨されます。各弾薬の特性を理解し、適切に使い分けることで戦闘効率を向上させることができます。

🔧 潜水艦対策のヒント

潜水艦の対処法についての具体的なヒントを紹介します。魚雷攻撃を回避するための航行テクニックや、潜水艦の位置を特定する方法、爆雷の効果的な使用方法について解説します。また、潜水艦の動きを予測し、適切な対策を講じることの重要性についても触れています。

Mindmap

Keywords

💡フルHUD

フルHUDとは、ゲーム内の詳細な情報表示を意味します。ビデオでは、敵チームと自チームの艦船のHP(ヒットポイント)を表示する機能として解説されています。これによりプレイヤーは、どの敵を攻撃すべきか、どの味方を支援すべきかを判断しやすくなります。例えば、「大きな健康バーと数字が表示される」ことで、正確なHPを知ることができます。

💡戦艦

戦艦は、ビデオの中心となる艦船のタイプです。戦艦は大きな銃と高い耐久性を持ち、他の艦船を支援することが求められます。ビデオでは戦艦が敵の艦船に対してどの程度のダメージを与えられるかを判断するヒントを提供しています。例えば、「戦艦は味方を防ぐことがあなたの仕事だ」と説明されています。

💡シェルの飛行時間

シェルの飛行時間とは、砲弾が目標に到達するまでの時間を指します。ビデオでは、フルHUDが飛行時間を表示し、プレイヤーが目標をリードする必要がある量を判断するのに役立つと紹介されています。例えば、アメリカの戦艦「モンタナ」の場合、射程が18~19kmの時には飛行時間が8~18秒と説明されています。

💡ミニマップ

ミニマップとは、ゲーム画面の端に表示される小規模な地図で、周囲の状況を把握するのに使われます。ビデオでは、ミニマップを大きくし、不透明度を調整して情報を得る方法が提案されています。例えば、周囲の状況を確認するために「ミニマップを毎数秒確認する」ことが重要だと強調されています。

💡戦術

戦術は、ビデオで紹介されている戦艦のプレイスタイルに関連する概念です。プレイヤーは戦艦を使い、敵艦隊の隙間を見つけて脇面攻撃を行うことができます。ビデオでは、「隙間を見つけて敵艦隊を捉える」という戦術が説明されています。

💡戦艦の運用

戦艦の運用とは、ゲーム内で戦艦を効果的に動かす方法を指します。ビデオでは、戦艦が他の艦船と協力し、一緒に戦う必要性が強調されています。例えば、「戦艦は味方を防ぐための存在」として、他の艦船と一緒に戦うことが重要だと説明されています。

💡トレーニングルーム

トレーニングルームは、ビデオで紹介されている練習用の環境です。プレイヤーはここで敵艦船の装甲を分析し、自艦の砲撃能力をテストすることができます。ビデオでは、「戦術の練習」や「敵艦船の装甲を理解する」方法としてトレーニングルームが紹介されています。

💡砲弾の選択

砲弾の選択とは、ゲーム内で使用する砲弾のタイプを選ぶことを指します。ビデオでは、通常はAP(穿甲弾)を使い、必要に応じてHE(高爆弾)に切り替えることが戦艦戦術に重要だと紹介されています。例えば、敵艦船が角度をつけてAPをはね返す場合はHEに切り替えると説明されています。

💡潜水艦との戦い

潜水艦との戦いは、ビデオの最後のセクションで紹介される戦術です。戦艦は潜水艦から発射される魚雷に対処する方法を学ぶ必要があります。ビデオでは、「魚雷の接近時にハイドロフォンを使用する」などの戦術が紹介されています。

💡深水爆弾

深水爆弾は、ビデオで紹介されている潜水艦を攻撃する方法の一つです。戦艦は深水爆弾を使って潜水艦を攻撃することができます。ビデオでは、潜水艦の位置を推測し、深水爆弾を適切な場所に落とす方法が説明されています。

Highlights

Full HUD is your friend: Detailed HUD gives you the HP count for both enemy and friendly ships, flight time for shells, and timers for fires and floods.

Use detailed HUD for better focus: It helps determine which ships to target and which friendly ships need support.

Maximize mini map size and transparency: Increase the mini map size for better visibility and turn on warship names for easier identification.

Wait before rushing: At the start of the match, don't rush forward. Instead, observe the team's movement and then decide where to go.

Training room is free: Use the training room to test your ship's abilities and learn how to exploit enemy ship's armor.

Ammo selection: Understand when to use AP or HE shells, especially against angled enemy battleships and destroyers.

Dealing with destroyers: Use HE shells for higher damage to destroyer modules and a bigger splash radius.

Awareness of submarines: Treat submarines like torpedo destroyers and avoid sailing in a straight line.

Hydrophone effect: The hydrophone effect above submarines is usually a kilometer away from their actual position.

Depth charge usage: Use depth charges effectively to deal with submarines, aiming slightly ahead or behind the hydrophone effect.

Spotting submarines: Look for oil slicks after depth charge hits and remember submarines have limited damage control.

Team coordination: Work with your team to eliminate submarines when spotted, as coordinated attacks are more effective.

Hydro usage: Use hydro when pinged to spot incoming torpedoes and turn into them to avoid damage.

Adaptive speed control: Randomly vary your speed to make it harder for submarines to hit you with torpedoes.

Training room utility: Take advantage of the training room to familiarize yourself with your ship and enemy ship capabilities without using resources.

Transcripts

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hello good people of YouTube Mount Bon

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here and today we are going over some

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simple tips and tricks to make you a

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better Battleship player even if you're

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not a battleship man you may want to

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stick around for the course of this

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video as there are some tips that are

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definitely applicable to the other

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classes in game but if you do find

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yourself enjoying the video make sure

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you drop a like leave a comment

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subscribe to the channel helps on the

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YouTube side of things but let's go

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ahead and get on into with our first tip

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and that is full HUD is your friend what

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do I mean by this well detailed HUD

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which you can turn on by following the

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steps I'm about to show you on screen

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gives you the HP count for not only the

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enemy team but for your ships as well

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which means this makes it much easier to

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determine who to focus on you know that

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little itty bitty health bar you get

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when you have the normal hon doesn't

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really tell you A lot it can be hard to

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see in game but that big giant health

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bar with the number on there it tells

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you exactly how much HP that ship has

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and hey that guy may only be at 10K for

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most battleships that's just one decent

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role of the dice right so you want to

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focus on him at the same time too

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applying that same logic to your team

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you can see who's at lower HP who do you

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need to go tank for as a battleship as

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that is your job right and it just gives

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you more information information is half

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of the fight in this game in addition to

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that it also gives you the flight time

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for your shells and that gives you an

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idea of how long it's going to take for

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your shells to get to the Target

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therefore giving you an indicator on how

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much to lead the target if you need a

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15sec flight time you know okay I need

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to put my curse a little bit more away

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than I would at closer ranges and it

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really helps especially if you are

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someone that jumps between uh Nations

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right really helps you keep in mind what

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type of shells you have cuz if let's say

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like for the American battleships once

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you get way out there to like 18 19 km

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you're talking like an8 18 second flight

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time so when you see that number you may

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you know get that little trigger in your

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brain saying oh yes that's right I'm

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playing the Montana I got to lead this

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guy a lot more than if I was playing

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something like the Slava which would

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probably only have like a 10-second

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flight time you know at that range right

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so you get an idea of how much you need

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to lead your shots with that handy dandy

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little timer there speaking about timers

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make sure you also turn the timers for

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fires and floods so you know exactly how

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long those bad boys are going to last on

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your ship when you're waiting for your

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damage con or your heal to come off of

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coold down knowing hey I got 10 seconds

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left on this fire my damage con comes

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off of cool down in 8 seconds I may you

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know just want to eat those two seconds

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rather than just popping damage con

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right away the same time too you know if

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you're if you're at like you know

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watching your health bar shrink watching

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the fire timer watching your damage con

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timer it uh can give you a pretty good

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indication whether or not you are going

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to survive or not so you can make some

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decisions about what you need to do in

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the upcoming seconds also while we're

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talking about the HUD make that mini map

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here huge while you're at it by pressing

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the plus button on the numpad I do

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believe it also works on the numar on

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the top of your keyboard as well you

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need to have this thing at least in my

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opinion up to the second largest size

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because again information is everything

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in this game and while you're at it with

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the mini map 2 you can turn the op

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opacity down that way you can actually

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see it through it so while it's taking

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up like a quarter of your screen you can

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still see what's on the other side of it

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and make sure you turn on warship names

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so you know what is around you that

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little triangle on the mini map that may

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might be a granigan with no Torpedoes or

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that could be a shazi preparing to send

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a wall of skill addressed right to you

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also do make sure you're glancing down

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at the mini map every you know couple of

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seconds every few seconds to see what

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the state of your team is you don't want

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to be suddenly the only one left on Your

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Flank and now well you're the primary

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focus of the enemy team conversely you

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don't want the enemy ships to be pulling

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a sneaky and charging down down any gaps

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in your team's line so make sure you

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keep an eye on the mini map and it again

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I can't stress how much information is a

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thing is a major thing in this game

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especially for battleships because if

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you see a gap that's a great time hey I

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can Rush down this flank I can catch

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some of these enemy ships broadside and

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I can use all of my guns at the same

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time on them and just clap them yeah you

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need to have mini map awareness to be

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able to do that all right moving on to

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our second tip is simply don't be Rush

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look when the countdown timer Ends don't

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slam your battleship into Full Ahead

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just crank it up to half speed just get

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that momentum going so once you see

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where the friendly ships are going then

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you can make a decision right you don't

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have to be cranking your your speed up

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from nothing so I say this because so

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many times you know and this happened to

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me I still do this it's still a mistake

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I need to work on I'll slam my

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battleship to full ahead and I'll Rush

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one side of the map but then guess what

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most of the enemy team went to the other

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side of the B map sorry most of the

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friendly team went to the other side of

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the map or it could be most the enemy

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team too you know but anyway I'm over

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there it's just like myself and one

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destroyer and when that little Destroyer

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says you know what I don't like being

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unsupported and only having one

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Battleship with me with me I'm going to

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go to the CCAP and we're all the way at

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the AAP that little DD in most cases is

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going to be a hell of a lot faster than

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your battleship so when you're you're in

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this big huge slow lumbering ship

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you really need to see where everyone

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else is going first and then make your

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determinations now at the same time too

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I'm not saying go with you know the herd

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right and go with the masses and leave

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those four ships that are going off by

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themselves without any battleship

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support I'm just saying wait a second

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and just see where everyone is going

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right so this also doesn't mean to sit

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at the a line for 10 minutes either I'm

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just saying just crank it up to half

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speed sit there for like 30 40 seconds

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see where the team is generally going

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and then go with them you are a

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battleship you're meant to tank for the

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friendly ships so when you do find a

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group of ships stay with them and stay

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near them too a group of ships that are

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fighting together and supporting one

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another are a hell of a lot tougher to

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deal with than ships who are not fight

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together win together all right thirdly

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the training room is completely free 80%

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of doing well in this game is knowledge

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based you need to know your ship's

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abilities and that of the enemy ships

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one very easy way to find out how to

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best exploit the enemy ship's armor and

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see how your guns perform is the

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training room you can spawn any of the

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techline ships in test your ship's guns

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against them and find out where exactly

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you can exploit their armor schemes and

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you can't currently spawn in premium

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ships which I think is pretty dumb but a

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lot of the premium ships in this game

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share the exact same hole and armor that

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techline ships do so you can find a

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closer approximation get a general idea

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of where you need to shoot them at but

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speaking on that same note you can also

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view any ship's armor scheme in the tech

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tree and in the armory in game for ships

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that you don't have the best part about

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using the training room is that it is

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completely free to use you will not use

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signal flags or be charge credits for

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its use if you're still uncomfortable

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with your ship's abilities after that

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you can of course hop into Co-op to try

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it out in a less demanding environment

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but Co-op of course will use signal flag

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bags and charge you a repair fee and

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also make less credits for you which is

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why I would say maybe just go into the

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training room you know spawner the enemy

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ships you're curious about see where you

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can you know poke in their Citadel you

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want to get good at clapping yam's

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cheeks you can you know test all that

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out in the training room completely for

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free then head back into random battles

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and we succeed hopefully right all right

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our fourth tip ammo

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selection battleships mostly will be

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firing AP shells

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mostly

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[Music]

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but there will be times when even ships

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like the Yamato will need to swap to H

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but speaking in general terms again a

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lot of this game is doing your

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individual

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ships abilities and their ammo you will

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want to swap to H when facing enemy BBS

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that are angling enough to constantly

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bounce your AP shells so if they're at a

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steep angle or if they're bow taken to

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you swap on over to H yes your AP Alpha

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has that big old number next to it but

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when it's not pinning it's not doing

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damage now coming back around to the

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Amato and ships with 460 mm or larger

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guns 18.1 in or above you can get away

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with just AP in these cases as you can

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overmatch 32 mm of armor with your big

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old guns up and down the tiers there are

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battleships that can overmatch the

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common armor thresholds at their tier

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like the wor spoted tier six I'll link

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to a handy cheat sheet if you're

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wondering what gun size over matches

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what armor threshold the second scenario

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is where every Battleship will want to

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swap to H and that's with dealing with

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DDS DDS do not have citadels and can

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only receive 10% of your ship's AP even

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with full pins so in those cases swap to

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H so you can break their modules at a

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much higher rate than AP make them

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suffer same with Subs at the surface

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since H is a bigger Splash radius now

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truth be told if a destroyer or a sub

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pops up in the middle of the action the

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best shell you have is the one in the

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tube ready to go but if most DDS if

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mostly DDS are on Your Flank or that sub

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is chasing you down by all means load H

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right so if you're on a flank with like

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three or four DDS like one or maybe just

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one or two Cruisers and the DDS are

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popping up at a pretty consistent click

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yeah load H make them suffer right you

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know the cruiser still be there but the

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DDS are definitely what you want to take

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out first if you have the opportunity

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but again like if you're in the middle

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of a fight between like you know another

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Battleship or two and there's a you know

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bunch of other surface targets around

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and they're just popping up every now

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then like they you know they get a

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little bit too close they pop up then

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they run away don't worry about swapping

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the H in those cases cuz again it's

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going to take you 30 seconds or 15 if

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you have the commander skill which is

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still more than enough time for those

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guys to run away but again if you're

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primarily dealing with DDS load HG it'll

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make your day a hell of a lot nicer and

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it's very very very satisfying when you

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hit him with Salvo of H you break like

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their engine and their Rudder and knock

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out coup their torpedo tubes all at once

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very satisfying so that's a nice segue

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into our last set of tips which is tips

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on dealing with submarines so believe it

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or not battleships do catch a break with

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Subs the Homing torpedo cut off range is

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2 km for battleships which is much

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further than other classes so even the

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most

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unmanufactured just finds you in a type

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situation or catches you off guard

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thankfully there are some good changes

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to submarines coming in 13.1 so things

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should be a bit better but let's talk

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about some general tips for dealing with

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them a good mindset to have is that Subs

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are essentially torpedo destroyers that

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can submerge for a few minutes so keep

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those same tricks for dealing with

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torpedo destroyers in mind such as don't

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sell in a straight line if you're

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detected but don't spot any other ships

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there's Torpedoes coming for you start

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maneuvering don't sell in a straight

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line if you have hydro use it don't sell

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in a straight line vary your speed drop

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it down to three4 one half full randomly

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just randomly you know go up and down

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your your um throttle just sna back and

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forth and don't sell in a straight line

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now when you do get pinged you know for

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sure that torps are on their way what I

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do in that case is wait about 3 to 5

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seconds and pop Hydro if I have it

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giving me spotting on the torps and then

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wait until the Torpedoes are roughly two

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km away drop my speed and turn hard over

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into the torps if I can if I'm already

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turning out I just continue on in most

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cases this will let me Dodge most of the

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Torpedoes maybe one or two not a huge

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deal when you're dealing with you know

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Battleship HP if I don't have hydro or

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at least spotting the torps I usually

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turn out away from the direction of the

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Ping because most cases sub commanders

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tend to try and launch to their

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Torpedoes at Mid to longer range when

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they're using the Homing torps so you

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can try to range them that way and most

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battleships are usually fast enough to

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where you can either get them to the

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edge of their range or you can outrun

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the Ping timer and then you can usually

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turn out of the Torpedoes and plus

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trying to dodge torpedos bow or Stern on

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is much easier than if you know trying

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to dodge them at your flat side so

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that's what I tend to do now if the sub

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Captain does catch you off gdor at close

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range and you need to use your damage

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con try to wait until to the Torpedoes

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are roughly the run time of your damage

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con away before you pop it to avoid

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getting another ping set on you so let's

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say if you have a 10-sec damage con wait

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until the Torpedoes are roughly 10

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seconds away pop damage con drop your

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speed and turn of course damage con will

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break the lock on the your ship dropping

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your speed and turning will of course

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cause Torpedoes to fly on by hopefully

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without hitting your ship now when it

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comes to dropping depth charges on

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submarines well um so the Hydro phone

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effect that appears above submarines is

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a little liar it's usually about a

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kilometer is away from where the

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submarine actually is now the submarine

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is moving toward you you can get away

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with dropping it right on top of him on

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top of that Hydro uh hydrophone effect

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but if they're sitting still you may

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want to drop it a little bit further

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back you do get most ships again HED

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here at least get two charges of ASW so

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you can maybe drop one short or drop one

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long what I usually do is I fish around

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with one of them and once I get a hit

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you get the oil slicks right and um

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usually one or two of those oil Slicks

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or will uh squeak out before the

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submarine Commander can push the damage

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con button and then go from there you

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can kind of guesstimate where they're at

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the blast radius of the ASW charges are

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quite generous uh any submarine

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Commander will tell you that so even if

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you don't hit them and do damage you

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will be causing an oil slick to pop up

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and they do have a limited number of

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damage cons so you know eventually if

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you keep hammering them they will be

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pretty easy to kill and a good thing too

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is that you know where the submarines

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are spawning in at because you're not

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going to have a submarine on the enemy

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Team without having one on your team and

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whatever flank the friendly sub spawns

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on that's where the enemy sub is going

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to be spawning as well and despite what

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all the complaints are about submarines

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and their speed they're not fast enough

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to go run to the other side of the map

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in a timely manner so they're likely

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going to stick to that flank so you know

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if you have a submarine there the enemy

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sub is there be on your guard and play

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accordingly uh truth be told too usually

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you know when you have a couple of ships

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on the same flank as you everyone wants

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that little that that that little

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annoyance dead right so when he does get

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spotted you know join him with the party

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just absolutely carpet bomb him and

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blast him to Oblivion but yes you do

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need to be aware play smarter not harder

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keep those tenets of dealing with

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torpedo DDS in your mind as you're

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dealing with submarines and you'll find

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yourself having a better experience with

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them now when it comes to shotgunning

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and all

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that again you know you can do what you

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can do with t with you know with in

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terms of being aware of your

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surroundings and you know if you're

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spotted and nothing's spotting you it's

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either submarine or Destroyer so be on

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your guard be maneuvering don't be

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selling a straight line and again with

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some of the changes coming at 13.1 they

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are trying to directly address

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shotgunning so I mean by the time this

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video goes up 13.1 is one more day away

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but you still definitely will need it to

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do that even after 13.1 one right so let

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me know what you guys think in the

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comments down below add any more tips or

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tricks down there help out our fellow

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Battleship Mains and uh let's have

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hopefully a better experience all around

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so hope you guys enjoyed have a

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wonderful Tuesday wonderful rest of your

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week hope to catch you guys in the next

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[Music]

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one

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[Music]

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