World of Warships- Tips And Tricks To Make You A MUCH Better Battleship Player In 2024
Summary
TLDRこのビデオでは、戦艦をより上手くプレイするためのいくつかのシンプルなヒントとコツを紹介しています。フルHUDの活用、チームの状況を把握するためのミニマップの拡大、戦艦のロールを理解しサポートする重要性、そして敵艦の装甲を効果的に利用する方法を学ぶトレーニングルームの活用など、様々なポイントが解説されています。さらに、対潜戦術や徹甲弾(AP)と高爆弾(HE)の適切な選択方法についてもアドバイスが提供されています。これらのヒントは戦艦だけでなく他のクラスにも適用可能なので、ビデオを通じてゲーム全体のスキルアップが期待できます。
Takeaways
- 🔍 フルHUDの活用:詳細なHUDをONにすることで、敵チームと自チームのHPを確認でき、戦術をより的確に実行できる。
- 🚀 砲弾の飛行時間の表示:自分の砲弾が目標に到達するまでの時間を知ることができるので、目標をリードする量を調整できる。
- 🔥 火災と浸水のタイマーの表示:火災や浸水がどのくらい持続するかを知り、その期間を待ちながらも戦術を考えることができる。
- 🗺 ミニマップの拡大と不透明度の調整:より大きなミニマップで状況を把握し、周囲の状況を常に確認してチームと協力する。
- 🛠 戦艦のロールとサポート:戦艦は味方の艦隊を守る役割を担うため、他の艦隊と協力して戦うことが重要。
- 💡 出撃時の慎重な動き:出撃時に早速全力で進むのではなく、半速で動き始め、状況を見て判断する。
- 🎯 トレーニングルームの利用:戦艦や敵艦の装甲を理解し、砲弾の性能を確認することで戦術をより上げる。
- 🔊 シェルの選択:APシェルがメインだが、時にはHEシェルも必要で、敵艦の装甲や状況に応じて適切なシェルを選ぶ。
- 👀 潜水艦との戦い:潜水艦は脅威であるが、戦艦はそれに対してもつ有利な特性があり、適切な戦術で対処可能。
- 💣 深水爆弾の使用:潜水艦に対処する際には、ASWチャージをうまく使い、油膜を出現させることで脅威を排除する。
Q & A
ビデオでは何についてのアドバイスを提供していますか?
-ビデオでは、より良い戦艦プレイヤーになるためのシンプルなヒントとコツを提供しています。
フルHUDとは何で、なぜ重要なのですか?
-フルHUDは詳細なHUDを意味しており、敵チームだけでなく自チームの艦船のHPも表示します。これにより、攻撃の優先順位を決めやすくなります。
戦術シェルの飛行時間を表示するHUDの機能は何ですか?
-HUDはシェルの飛行時間を表示し、ターゲットへの到達までの時間を知ることができます。これにより、ターゲットをリードする必要がある量を判断しやすくなります。
火災や浸水タイマーを表示するHUDの機能はどのくらいの助けになりますか?
-火災や浸水タイマーを表示することで、それらがどのくらい持続するかを知ることができます。これにより、ダメコンのクールダウンを待つ間、状況を判断しやすくなります。
ビデオではミニマップのサイズを大きくする理由は何ですか?
-ミニマップを大きくすることで、より多くの情報を得られ、ゲーム全体の状況を把握しやすくなります。
戦艦が戦術上重要な役割は何ですか?
-戦艦は味方の艦隊を守るための役割を果たすことが期待されています。
トレーニングルームで何ができますか?
-トレーニングルームでは、敵艦の装甲をどう攻撃するかを学び、自分の艦船の能力をテストすることができます。
APシェルとHEシェルのどちらを使うべきですか?
-通常はAPシェルを使用しますが、敵が大きく傾斜してAPシェルをはね返す場合はHEシェルに切り替えます。
駆逐艦や潜水艦と戦う際のアドバイスは何ですか?
-駆逐艦や潜水艦と戦う際は、HEシェルを使用し、それらのモジュールを壊滅的に攻撃することが重要です。
潜水艦と戦う際の一般的なアプローチは何ですか?
-潜水艦と戦う際は、直線を走らないようにマニューバリングし、hydrophoneを使用して魚雷を探知し、回避することが重要です。
深弾を投下する際の注意点は何ですか?
-深弾を投下する際は、hydrophone効果が表示されている場所よりも少し後ろに投下し、魚雷の接近に応じて速度を落とすなどの戦術が必要です。
Outlines
📋 戦艦プレイヤーへの基本的なヒントとトリック
YouTubeのMount Bonが、戦艦プレイヤーとして上達するための基本的なヒントとトリックを紹介します。動画の中で、詳細なHUD(ヘッドアップディスプレイ)の重要性に触れ、敵や味方のHPを確認することで戦闘の優先順位を決めやすくなることを説明します。また、弾道の飛行時間を把握することで、ターゲットを適切にリードする方法を学べます。その他、火災や浸水のタイマーを設定し、戦闘状況を把握することの重要性についても解説します。
⏳ 慌てずに行動する重要性
戦闘開始時にすぐに全速力で前進するのではなく、半速で進むことの重要性を説明します。味方の動きを確認し、適切な位置取りをすることで孤立を防ぐことができます。また、群れに追従するのではなく、適切な戦略を立てて行動することが求められます。チーム全体の動きを見てから、適切な決定を下すようにしましょう。
📚 トレーニングルームの活用法
トレーニングルームを利用して、敵艦の装甲を把握し、自分の艦の性能をテストする方法について解説します。トレーニングルームは無料で利用でき、信号旗やクレジットを消費しないため、初心者や新しい艦を試したいプレイヤーにとって非常に有用です。トレーニングルームで得た知識を実戦に活かし、勝利を目指しましょう。
💡 弾薬の選択と使い分け
戦艦が主に使用するAP弾と状況に応じて使用するHE弾の選択について説明します。敵艦がAP弾を跳ね返す場合や駆逐艦と戦う場合にはHE弾を使用することが推奨されます。各弾薬の特性を理解し、適切に使い分けることで戦闘効率を向上させることができます。
🔧 潜水艦対策のヒント
潜水艦の対処法についての具体的なヒントを紹介します。魚雷攻撃を回避するための航行テクニックや、潜水艦の位置を特定する方法、爆雷の効果的な使用方法について解説します。また、潜水艦の動きを予測し、適切な対策を講じることの重要性についても触れています。
Mindmap
Keywords
💡フルHUD
💡戦艦
💡シェルの飛行時間
💡ミニマップ
💡戦術
💡戦艦の運用
💡トレーニングルーム
💡砲弾の選択
💡潜水艦との戦い
💡深水爆弾
Highlights
Full HUD is your friend: Detailed HUD gives you the HP count for both enemy and friendly ships, flight time for shells, and timers for fires and floods.
Use detailed HUD for better focus: It helps determine which ships to target and which friendly ships need support.
Maximize mini map size and transparency: Increase the mini map size for better visibility and turn on warship names for easier identification.
Wait before rushing: At the start of the match, don't rush forward. Instead, observe the team's movement and then decide where to go.
Training room is free: Use the training room to test your ship's abilities and learn how to exploit enemy ship's armor.
Ammo selection: Understand when to use AP or HE shells, especially against angled enemy battleships and destroyers.
Dealing with destroyers: Use HE shells for higher damage to destroyer modules and a bigger splash radius.
Awareness of submarines: Treat submarines like torpedo destroyers and avoid sailing in a straight line.
Hydrophone effect: The hydrophone effect above submarines is usually a kilometer away from their actual position.
Depth charge usage: Use depth charges effectively to deal with submarines, aiming slightly ahead or behind the hydrophone effect.
Spotting submarines: Look for oil slicks after depth charge hits and remember submarines have limited damage control.
Team coordination: Work with your team to eliminate submarines when spotted, as coordinated attacks are more effective.
Hydro usage: Use hydro when pinged to spot incoming torpedoes and turn into them to avoid damage.
Adaptive speed control: Randomly vary your speed to make it harder for submarines to hit you with torpedoes.
Training room utility: Take advantage of the training room to familiarize yourself with your ship and enemy ship capabilities without using resources.
Transcripts
hello good people of YouTube Mount Bon
here and today we are going over some
simple tips and tricks to make you a
better Battleship player even if you're
not a battleship man you may want to
stick around for the course of this
video as there are some tips that are
definitely applicable to the other
classes in game but if you do find
yourself enjoying the video make sure
you drop a like leave a comment
subscribe to the channel helps on the
YouTube side of things but let's go
ahead and get on into with our first tip
and that is full HUD is your friend what
do I mean by this well detailed HUD
which you can turn on by following the
steps I'm about to show you on screen
gives you the HP count for not only the
enemy team but for your ships as well
which means this makes it much easier to
determine who to focus on you know that
little itty bitty health bar you get
when you have the normal hon doesn't
really tell you A lot it can be hard to
see in game but that big giant health
bar with the number on there it tells
you exactly how much HP that ship has
and hey that guy may only be at 10K for
most battleships that's just one decent
role of the dice right so you want to
focus on him at the same time too
applying that same logic to your team
you can see who's at lower HP who do you
need to go tank for as a battleship as
that is your job right and it just gives
you more information information is half
of the fight in this game in addition to
that it also gives you the flight time
for your shells and that gives you an
idea of how long it's going to take for
your shells to get to the Target
therefore giving you an indicator on how
much to lead the target if you need a
15sec flight time you know okay I need
to put my curse a little bit more away
than I would at closer ranges and it
really helps especially if you are
someone that jumps between uh Nations
right really helps you keep in mind what
type of shells you have cuz if let's say
like for the American battleships once
you get way out there to like 18 19 km
you're talking like an8 18 second flight
time so when you see that number you may
you know get that little trigger in your
brain saying oh yes that's right I'm
playing the Montana I got to lead this
guy a lot more than if I was playing
something like the Slava which would
probably only have like a 10-second
flight time you know at that range right
so you get an idea of how much you need
to lead your shots with that handy dandy
little timer there speaking about timers
make sure you also turn the timers for
fires and floods so you know exactly how
long those bad boys are going to last on
your ship when you're waiting for your
damage con or your heal to come off of
coold down knowing hey I got 10 seconds
left on this fire my damage con comes
off of cool down in 8 seconds I may you
know just want to eat those two seconds
rather than just popping damage con
right away the same time too you know if
you're if you're at like you know
watching your health bar shrink watching
the fire timer watching your damage con
timer it uh can give you a pretty good
indication whether or not you are going
to survive or not so you can make some
decisions about what you need to do in
the upcoming seconds also while we're
talking about the HUD make that mini map
here huge while you're at it by pressing
the plus button on the numpad I do
believe it also works on the numar on
the top of your keyboard as well you
need to have this thing at least in my
opinion up to the second largest size
because again information is everything
in this game and while you're at it with
the mini map 2 you can turn the op
opacity down that way you can actually
see it through it so while it's taking
up like a quarter of your screen you can
still see what's on the other side of it
and make sure you turn on warship names
so you know what is around you that
little triangle on the mini map that may
might be a granigan with no Torpedoes or
that could be a shazi preparing to send
a wall of skill addressed right to you
also do make sure you're glancing down
at the mini map every you know couple of
seconds every few seconds to see what
the state of your team is you don't want
to be suddenly the only one left on Your
Flank and now well you're the primary
focus of the enemy team conversely you
don't want the enemy ships to be pulling
a sneaky and charging down down any gaps
in your team's line so make sure you
keep an eye on the mini map and it again
I can't stress how much information is a
thing is a major thing in this game
especially for battleships because if
you see a gap that's a great time hey I
can Rush down this flank I can catch
some of these enemy ships broadside and
I can use all of my guns at the same
time on them and just clap them yeah you
need to have mini map awareness to be
able to do that all right moving on to
our second tip is simply don't be Rush
look when the countdown timer Ends don't
slam your battleship into Full Ahead
just crank it up to half speed just get
that momentum going so once you see
where the friendly ships are going then
you can make a decision right you don't
have to be cranking your your speed up
from nothing so I say this because so
many times you know and this happened to
me I still do this it's still a mistake
I need to work on I'll slam my
battleship to full ahead and I'll Rush
one side of the map but then guess what
most of the enemy team went to the other
side of the B map sorry most of the
friendly team went to the other side of
the map or it could be most the enemy
team too you know but anyway I'm over
there it's just like myself and one
destroyer and when that little Destroyer
says you know what I don't like being
unsupported and only having one
Battleship with me with me I'm going to
go to the CCAP and we're all the way at
the AAP that little DD in most cases is
going to be a hell of a lot faster than
your battleship so when you're you're in
this big huge slow lumbering ship
you really need to see where everyone
else is going first and then make your
determinations now at the same time too
I'm not saying go with you know the herd
right and go with the masses and leave
those four ships that are going off by
themselves without any battleship
support I'm just saying wait a second
and just see where everyone is going
right so this also doesn't mean to sit
at the a line for 10 minutes either I'm
just saying just crank it up to half
speed sit there for like 30 40 seconds
see where the team is generally going
and then go with them you are a
battleship you're meant to tank for the
friendly ships so when you do find a
group of ships stay with them and stay
near them too a group of ships that are
fighting together and supporting one
another are a hell of a lot tougher to
deal with than ships who are not fight
together win together all right thirdly
the training room is completely free 80%
of doing well in this game is knowledge
based you need to know your ship's
abilities and that of the enemy ships
one very easy way to find out how to
best exploit the enemy ship's armor and
see how your guns perform is the
training room you can spawn any of the
techline ships in test your ship's guns
against them and find out where exactly
you can exploit their armor schemes and
you can't currently spawn in premium
ships which I think is pretty dumb but a
lot of the premium ships in this game
share the exact same hole and armor that
techline ships do so you can find a
closer approximation get a general idea
of where you need to shoot them at but
speaking on that same note you can also
view any ship's armor scheme in the tech
tree and in the armory in game for ships
that you don't have the best part about
using the training room is that it is
completely free to use you will not use
signal flags or be charge credits for
its use if you're still uncomfortable
with your ship's abilities after that
you can of course hop into Co-op to try
it out in a less demanding environment
but Co-op of course will use signal flag
bags and charge you a repair fee and
also make less credits for you which is
why I would say maybe just go into the
training room you know spawner the enemy
ships you're curious about see where you
can you know poke in their Citadel you
want to get good at clapping yam's
cheeks you can you know test all that
out in the training room completely for
free then head back into random battles
and we succeed hopefully right all right
our fourth tip ammo
selection battleships mostly will be
firing AP shells
mostly
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but there will be times when even ships
like the Yamato will need to swap to H
but speaking in general terms again a
lot of this game is doing your
individual
ships abilities and their ammo you will
want to swap to H when facing enemy BBS
that are angling enough to constantly
bounce your AP shells so if they're at a
steep angle or if they're bow taken to
you swap on over to H yes your AP Alpha
has that big old number next to it but
when it's not pinning it's not doing
damage now coming back around to the
Amato and ships with 460 mm or larger
guns 18.1 in or above you can get away
with just AP in these cases as you can
overmatch 32 mm of armor with your big
old guns up and down the tiers there are
battleships that can overmatch the
common armor thresholds at their tier
like the wor spoted tier six I'll link
to a handy cheat sheet if you're
wondering what gun size over matches
what armor threshold the second scenario
is where every Battleship will want to
swap to H and that's with dealing with
DDS DDS do not have citadels and can
only receive 10% of your ship's AP even
with full pins so in those cases swap to
H so you can break their modules at a
much higher rate than AP make them
suffer same with Subs at the surface
since H is a bigger Splash radius now
truth be told if a destroyer or a sub
pops up in the middle of the action the
best shell you have is the one in the
tube ready to go but if most DDS if
mostly DDS are on Your Flank or that sub
is chasing you down by all means load H
right so if you're on a flank with like
three or four DDS like one or maybe just
one or two Cruisers and the DDS are
popping up at a pretty consistent click
yeah load H make them suffer right you
know the cruiser still be there but the
DDS are definitely what you want to take
out first if you have the opportunity
but again like if you're in the middle
of a fight between like you know another
Battleship or two and there's a you know
bunch of other surface targets around
and they're just popping up every now
then like they you know they get a
little bit too close they pop up then
they run away don't worry about swapping
the H in those cases cuz again it's
going to take you 30 seconds or 15 if
you have the commander skill which is
still more than enough time for those
guys to run away but again if you're
primarily dealing with DDS load HG it'll
make your day a hell of a lot nicer and
it's very very very satisfying when you
hit him with Salvo of H you break like
their engine and their Rudder and knock
out coup their torpedo tubes all at once
very satisfying so that's a nice segue
into our last set of tips which is tips
on dealing with submarines so believe it
or not battleships do catch a break with
Subs the Homing torpedo cut off range is
2 km for battleships which is much
further than other classes so even the
most
unmanufactured just finds you in a type
situation or catches you off guard
thankfully there are some good changes
to submarines coming in 13.1 so things
should be a bit better but let's talk
about some general tips for dealing with
them a good mindset to have is that Subs
are essentially torpedo destroyers that
can submerge for a few minutes so keep
those same tricks for dealing with
torpedo destroyers in mind such as don't
sell in a straight line if you're
detected but don't spot any other ships
there's Torpedoes coming for you start
maneuvering don't sell in a straight
line if you have hydro use it don't sell
in a straight line vary your speed drop
it down to three4 one half full randomly
just randomly you know go up and down
your your um throttle just sna back and
forth and don't sell in a straight line
now when you do get pinged you know for
sure that torps are on their way what I
do in that case is wait about 3 to 5
seconds and pop Hydro if I have it
giving me spotting on the torps and then
wait until the Torpedoes are roughly two
km away drop my speed and turn hard over
into the torps if I can if I'm already
turning out I just continue on in most
cases this will let me Dodge most of the
Torpedoes maybe one or two not a huge
deal when you're dealing with you know
Battleship HP if I don't have hydro or
at least spotting the torps I usually
turn out away from the direction of the
Ping because most cases sub commanders
tend to try and launch to their
Torpedoes at Mid to longer range when
they're using the Homing torps so you
can try to range them that way and most
battleships are usually fast enough to
where you can either get them to the
edge of their range or you can outrun
the Ping timer and then you can usually
turn out of the Torpedoes and plus
trying to dodge torpedos bow or Stern on
is much easier than if you know trying
to dodge them at your flat side so
that's what I tend to do now if the sub
Captain does catch you off gdor at close
range and you need to use your damage
con try to wait until to the Torpedoes
are roughly the run time of your damage
con away before you pop it to avoid
getting another ping set on you so let's
say if you have a 10-sec damage con wait
until the Torpedoes are roughly 10
seconds away pop damage con drop your
speed and turn of course damage con will
break the lock on the your ship dropping
your speed and turning will of course
cause Torpedoes to fly on by hopefully
without hitting your ship now when it
comes to dropping depth charges on
submarines well um so the Hydro phone
effect that appears above submarines is
a little liar it's usually about a
kilometer is away from where the
submarine actually is now the submarine
is moving toward you you can get away
with dropping it right on top of him on
top of that Hydro uh hydrophone effect
but if they're sitting still you may
want to drop it a little bit further
back you do get most ships again HED
here at least get two charges of ASW so
you can maybe drop one short or drop one
long what I usually do is I fish around
with one of them and once I get a hit
you get the oil slicks right and um
usually one or two of those oil Slicks
or will uh squeak out before the
submarine Commander can push the damage
con button and then go from there you
can kind of guesstimate where they're at
the blast radius of the ASW charges are
quite generous uh any submarine
Commander will tell you that so even if
you don't hit them and do damage you
will be causing an oil slick to pop up
and they do have a limited number of
damage cons so you know eventually if
you keep hammering them they will be
pretty easy to kill and a good thing too
is that you know where the submarines
are spawning in at because you're not
going to have a submarine on the enemy
Team without having one on your team and
whatever flank the friendly sub spawns
on that's where the enemy sub is going
to be spawning as well and despite what
all the complaints are about submarines
and their speed they're not fast enough
to go run to the other side of the map
in a timely manner so they're likely
going to stick to that flank so you know
if you have a submarine there the enemy
sub is there be on your guard and play
accordingly uh truth be told too usually
you know when you have a couple of ships
on the same flank as you everyone wants
that little that that that little
annoyance dead right so when he does get
spotted you know join him with the party
just absolutely carpet bomb him and
blast him to Oblivion but yes you do
need to be aware play smarter not harder
keep those tenets of dealing with
torpedo DDS in your mind as you're
dealing with submarines and you'll find
yourself having a better experience with
them now when it comes to shotgunning
and all
that again you know you can do what you
can do with t with you know with in
terms of being aware of your
surroundings and you know if you're
spotted and nothing's spotting you it's
either submarine or Destroyer so be on
your guard be maneuvering don't be
selling a straight line and again with
some of the changes coming at 13.1 they
are trying to directly address
shotgunning so I mean by the time this
video goes up 13.1 is one more day away
but you still definitely will need it to
do that even after 13.1 one right so let
me know what you guys think in the
comments down below add any more tips or
tricks down there help out our fellow
Battleship Mains and uh let's have
hopefully a better experience all around
so hope you guys enjoyed have a
wonderful Tuesday wonderful rest of your
week hope to catch you guys in the next
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one
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