EVERY TIP to make your Mixes Clean and Loud!

Custom Cut Studios
12 May 202422:33

Summary

TLDRIn this insightful audio mixing tutorial, Evan Jaffy from Custom Cut Studios addresses the common query of achieving loud and clear mixes. He emphasizes that clarity comes first, suggesting that a decluttered mix naturally allows for increased loudness. Jaffy explains the importance of arrangement, avoiding low-end frequency clashes, and using parallel compression to enhance loudness without sacrificing dynamics. He also highlights the significance of side chain highpass filters on the mix bus to prevent pumping and maintain a balanced dynamic range. The tutorial is a must for aspiring sound engineers seeking to understand the psychological aspects of mixing beyond mere sound examples.

Takeaways

  • πŸ”Š Clarity over Loudness: Achieving a loud mix comes from decluttering and ensuring clarity, not just pushing levels higher.
  • 🎢 Arrangement Matters: A well-arranged song with proper spacing and building prevents frequency clashes and allows for a louder mix.
  • 🚫 Avoid Over-Boosting: Boosting low-end on every instrument can create a muddy mix that lacks the clarity needed for loudness.
  • πŸ”§ Parallel Compression: This technique helps in making quieter elements of the mix louder without affecting the louder parts too much.
  • πŸ“Š Mid-Range Focus: The mid-range frequencies are crucial for achieving loudness; clarity in this range is key.
  • πŸ›  Side Chain Highpass Filter: Using this on the mix bus allows the compressor to work on the mid and high frequencies without reacting to the low-end.
  • πŸ”„ Full Bandwidth Processing: A full bandwidth compressor on the mix bus is preferred, with the low-end removed from the detection circuit.
  • βš™οΈ Multimono Processing: Using multimono for parallel processing treats the left and right channels differently, which can be beneficial.
  • πŸ‘‚ Reference Mixes Wisely: Instead of matching volume, use reference mixes to compare the feeling and clarity of specific elements like vocals or snare.
  • 🚫 Avoid Over-Processing: Over-processing, especially on the mix bus, can lead to pumping and a loss of dynamics, which detracts from the mix's loudness and clarity.

Q & A

  • What is the most commonly asked question about mixing audio?

    -The most commonly asked question is how to make mixes sound as loud and clear as professional mixes.

  • What is the analogy used to explain the concept of making a mix loud?

    -The analogy used is how the sky is blue on a clear day; similarly, a mix can be loud when it is decluttered and everything is clear.

  • Why is focusing on concepts more important than sound examples when learning to mix?

    -Focusing on concepts helps the understanding to reach deep within one's psyche, enabling better learning and application of mixing techniques compared to just focusing on sound examples.

  • What is the term used to describe the situation where boosting the low end on every instrument results in a mix that is not loud?

    -The term used is 'muddy mush' or 'gobby soup of low end,' which describes a mix that is too dense and cluttered in the low frequencies to be loud.

  • What is the role of arrangement in achieving a loud mix?

    -Arrangement plays a crucial role as a good arrangement ensures that elements in the mix do not step on each other in the frequency spectrum, preventing a cluttered and dense mix that would not sound loud.

  • What is parallel compression and how does it contribute to the loudness of a mix?

    -Parallel compression is a technique where a signal is compressed to bring up the quieter parts of the mix, allowing the overall mix to be louder without sacrificing dynamics.

  • What is the significance of the mid-range frequencies in making a mix sound loud?

    -The mid-range frequencies are significant because they contribute to the perceived volume of a mix. Clear and well-managed mid-range can make a mix sound louder.

  • What is the purpose of using a side chain highpass filter on the mix bus compressor?

    -The purpose of using a side chain highpass filter is to prevent the low-end frequencies from triggering the compressor, allowing the mid-range and high-end frequencies to be compressed without the low end affecting the gain reduction.

  • Why is it not recommended to use multiband processing on the mix bus according to the script?

    -Multiband processing on the mix bus is not recommended because it can lead to an unnatural balance where raising the level of certain elements can cause the processor to perceive more level and lower them, not achieving the desired result.

  • What is the importance of maintaining dynamics when mixing to achieve loudness?

    -Maintaining dynamics is important to avoid a mix that sounds too loud and compressed, where everything has the same volume and there is no dynamic range, which can lead to a less engaging and less pleasing listening experience.

  • How should one use reference mixes to improve their own mix?

    -Reference mixes should be used to compare specific elements, such as the snare sound or vocals, and to ensure that these elements give the same feeling as in the reference mix. The goal is not to match the volume but to achieve clarity and a balanced mix.

Outlines

00:00

πŸ”Š Achieving Loud and Clear Mixes

The speaker addresses the common question of how to make mixes sound as loud and clear as professional ones. They emphasize that it's not about boosting volume directly, but rather about decluttering the mix to allow clarity, which in turn enables the mix to sound louder. They compare it to the concept of the sky being blue on a clear day, not because of direct action, but due to the absence of clouds. The importance of understanding concepts over relying on sound examples is highlighted, as well as the psychological aspect of mixing. The speaker introduces the idea of parallel compression as a technique to increase loudness by making quieter elements louder without affecting the louder ones, which is a concept attributed to Andrew Sheps.

05:00

πŸŽ›οΈ Mix Clarity Through Sidechain Highpass Filters

The speaker clarifies the use of sidechain highpass filters in mix bus processing. They explain that these filters remove low-end frequencies from the detection circuit of a compressor, allowing it to work on mid and high-end frequencies without being triggered by the low-end content, which is typically the loudest part of a mix. This results in a mix that can be louder without the low-end frequencies dominating and causing the mix to sound muddy. The speaker advises against using multiband processing on the mix bus, as it can lead to an unnatural balance and unwanted pumping effects. They recommend using a full bandwidth compressor with a sidechain highpass filter set at around 125 Hz or 90 Hz, depending on the plugin, to maintain a balance that allows the mix to sound louder.

10:02

πŸ“ˆ Enhancing Mix Loudness with Parallel Compression

The speaker discusses the concept of parallel compression as a method to enhance the loudness of a mix. They suggest using multiple instances of parallel compression, each with different compressors, to bring up the quieter elements in the mix. The speaker advises sending mid-range elements like keyboards, vocals, and guitars to the parallel processing, while leaving drums and bass out to maintain their impact. They explain that by reducing the transients in the parallel processing, the quieter elements can be raised in volume, contributing to the overall loudness of the mix. The speaker also touches on the importance of maintaining dynamics and not over-compressing to the point where the mix loses its natural dynamic range.

15:03

πŸ‘‚ Focusing on Clarity and Loudness in Mixing

The speaker stresses the importance of focusing on clarity over loudness when mixing. They argue that once a mix is clear and not muddy, it will naturally sound louder. The speaker identifies a specific frequency range, from approximately 150 Hz to 4 kHz, as crucial for achieving loudness and suggests that clarity in this range is key. They also mention the importance of managing low-end frequencies so they do not dominate the mix and prevent it from sounding loud. The speaker advises against setting the low-end too high on the mix, as it should only peak at its fundamental frequency and slope downwards from there. They also discuss the use of reference tracks to understand the feeling of a mix element rather than trying to match volume levels.

20:03

🚫 Avoiding Stereo Effects and Automation in Parallel Processing

The speaker shares their personal mixing philosophy, which includes avoiding stereo effects in parallel processing and focusing on multimono processing to treat the left and right channels differently. They emphasize the importance of using parallel compression in multimono to bring up quiet elements in the mix and to avoid over-compression that can lead to a loss of dynamics. The speaker also criticizes automated mixing tools that suggest generic processing curves, arguing that they do not consider the unique dynamics and interactions of different instruments in a mix. They conclude by encouraging mixers to focus on clarity and the concepts discussed, rather than trying to match the volume of reference tracks.

Mindmap

Keywords

πŸ’‘Loudness

Loudness refers to the perceived volume or intensity of a sound. In the context of the video, it is the end goal of the mixing process, where the creator aims to achieve a mix that is both loud and clear without sacrificing the dynamic range or clarity. The script emphasizes that loudness is not achieved by simply increasing volume, but rather by decluttering the mix and ensuring that each element has its own space in the frequency spectrum.

πŸ’‘Clarity

Clarity in audio mixing is the quality of a sound being distinct, intelligible, and free from distortion or muddiness. The script explains that clarity is essential for a mix to sound loud and great. It is achieved by ensuring that no frequency ranges are overcrowded and that each instrument and vocal track has its own space, contributing to the overall loudness of the mix.

πŸ’‘Decluttering

Decluttering in the context of audio mixing means reducing the amount of competing elements within a mix to avoid a congested sound. The script uses the analogy of a clear sky to explain that just as a sky is blue on a clear day, a mix can be loud when it is decluttered and everything is clear and well-defined.

πŸ’‘Frequency Spectrum

The frequency spectrum is the range of frequencies that can be heard in an audio mix. The script discusses the importance of managing the frequency spectrum to avoid muddiness, particularly in the low end. A balanced frequency spectrum contributes to the overall clarity and loudness of a mix.

πŸ’‘Arrangement

Arrangement in music production refers to the structure and organization of the various elements within a song. The script mentions that a good arrangement, where instruments and sounds are carefully placed and do not overlap in the frequency spectrum, is crucial for achieving a mix that sounds both loud and clear.

πŸ’‘Parallel Compression

Parallel compression is a mixing technique where a copy of the original audio signal is heavily compressed and then blended back with the original to increase the overall level of quieter parts without affecting the louder parts too much. The script highlights this technique as a way to make a mix louder by bringing up the quieter elements without compromising the dynamics.

πŸ’‘Sidechain Highpass Filter

A sidechain highpass filter is used in compression to prevent low-frequency signals from triggering the compressor. In the script, it is explained as a critical tool for managing the low end in mix bus processing, allowing the mid-range and high-end frequencies to be compressed without the low end causing excessive gain reduction or pumping.

πŸ’‘Dynamic Range

Dynamic range is the difference between the quietest and loudest parts of an audio signal. The script emphasizes maintaining the dynamic range as an important aspect of achieving a balanced mix. Over-compression can reduce dynamic range, leading to a mix that sounds too loud and lacks the natural ebb and flow of sound.

πŸ’‘Multimono

Multimono is a technique used in parallel processing where the signal is treated differently in each channel (left and right) to create a wider and more spacious sound. The script recommends using multimono for parallel processing to avoid a mono-like, phase-coherent sound and to enhance the clarity and loudness of the mix.

πŸ’‘Reference Mixes

Reference mixes are tracks or songs used by audio engineers to compare and evaluate their own mixes. The script advises against using reference mixes for volume matching, but rather for understanding the feeling and impact of individual elements within a mix, such as the snare sound or vocal presence.

Highlights

Critical things for making mixes loud and clear: decluttering the mix for clarity to achieve loudness.

Understanding the concept of mixing is more important than sound examples.

Avoiding a 'muddy mush' of low end by not boosting it excessively on every instrument.

The importance of a balanced mix with clear and defined elements for loudness.

Arrangement plays a key role in mix loudness by avoiding frequency clashes.

Great pop songs sound loud because they are less dense with sparse instruments.

Parallel compression is a technique to increase loudness by bringing up quiet elements.

Using a side chain highpass filter on the mix bus to prevent low end from triggering compression.

Disliking multiband processing on the mix bus due to its dynamic range issues.

The significance of managing the low end in mix bus processing for clarity and loudness.

Setting the side chain highpass filter appropriately to manage low end detection.

The role of full bandwidth processing on the mix bus with side chain highpass filter.

Combining parallel processing with mix bus processing to achieve a louder mix.

Using multi mono for parallel processing to treat stereo sides differently.

The importance of clarity over loudness when mixing, as loudness follows clarity.

The concept of maintaining dynamics while achieving a clear and loud mix.

The ineffectiveness of matching reference mixes for volume and the focus on individual elements.

Disapproval of AI mastering tools for their lack of dynamic consideration in processing.

Transcripts

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by far the most commonly asked question

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that I've ever heard in my life from

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everyone trying to learn how to make

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their mixes sound great is how do I make

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my mixes as loud and as clear as yada

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yada whoever right so let me tell you

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how there's a few critical things here

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number one you need an

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analogy how do you make the sky blue you

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can't there's no way to make the sky

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blue but on a clear day

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the sky is blue translate this to your

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mix how do you make your mix loud you

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can't but if you declutter the mix where

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everything is clear you can now make

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your mix loud that's the answer it's

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never the answer you're looking for like

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you just oh this is the key you raise

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that there and then boom show you on an

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audio example it's never that way you

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got to realize the reason it's hard to

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learn how to do this is because you're

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probably too focused on sound examples

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too focused on other things focus on

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Concepts once the concept reaches you

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deep within your psyche you will learn

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how to do things well that's why I'm so

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focused on the psychological aspect of

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mixing I'm so focused on that because

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that's all it took for me to really get

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it sound examples didn't do anything for

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me the concept understanding that is

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everything so let me give you the

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example here ready other than making

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sure it's not cloudy and what I I mean

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by cloudy I mean if you boost low end on

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every instrument in your mix you're

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talking you take low end up on the bass

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low end up on the kick low end up on the

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keyboards low what you've now created is

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a muddy mush a gobbly g muddy soup of

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low end that can't possibly exist in a

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loud mix you've made it where there's so

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much frequency H so much stuff happening

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in the frequency spectrum in the low end

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that it's impossible to make it loud

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picture a seesaw like this your low end

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is up here everything else is down here

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and as a result you can't hear nothing

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at a a volume comparable to what mixes

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are that you love the mixes you love

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that come out by these guys that are

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Pros are balanced there therefor there's

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nothing that's cloudy and

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cluttered everything is clear and

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defined and that is why they appear loud

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all right this comes from a lot of

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things Arrangement is one in other words

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if you're designing the song and you

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know you're putting all this stuff in it

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if the things that you're putting in it

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are stepping on each other in the

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frequency spectrum if the arrangement is

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not good in terms of where things come

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in and come out and how the song builds

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if the arrangements cluttered it will

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always be a far too dense amount of

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audio you know instruments in one

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section to make it feel loud the reason

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so many of these great pop songs like

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you know anybody post Malone Chief Keef

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any of these guys the reason these songs

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sound loud is because they aren't very

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dense the mixes are there's less

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instruments in them doing anything and

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the ones that are there are sparse so

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like because there's less in it you can

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make it louder because things aren't

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stepping on each other so there's less

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mud there's less clutter therefore you

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can push into things like compression in

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the mix bus and for things like that you

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know Clippers whatever you can push into

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these things and the whole thing doesn't

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just get clomped it actually sounds

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great so this is the concept okay

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there's so many other there's like

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specifics I'm about to give you also

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like number one the trick for loudness

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in my opinion is an Andrew Shep's thing

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that he specializes in it's called

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parallel compression what parallel

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compression is is the low information

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the stuff that exists that is quiet

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gets to come up that's the point of it

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all right the like I'm G to get I'm

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getting to the points the real points

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when you're using parallel compression

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what you're really doing is you're

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squashing a signal down you're taking

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transients off the top you're making it

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where that lowlevel stuff can now come

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up in volume significantly compared to

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the stuff that was at the top and that

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allows you to raise all the stuff that

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was quiet in the mix gets louder so use

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one two three channels of parallel

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compression if you want and send

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everything to it that's in the mid-range

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because the mid-range is where your

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volume is the mid-range is what's going

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to make things sound loud all right I'm

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talking and I'm going to take it down a

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little but like roughly this is how I

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look at where mid-range is right we have

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to go before I get there right it's you

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got to also make sure you manage the low

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end into in your mix bus processing now

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a guy named FAS dropped a great comment

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which allowed me to really consider that

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something I maybe haven't explained yet

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in detail and that's why I have to um

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I've only gone over it quickly and I may

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have even said something like the you

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know it takes the low end out of it in a

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video when you're using a side chain

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highpass filter it doesn't take the

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low-end out of it it takes the low end

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out of the detector now I may have gone

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way too fast in that video cuz that

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wasn't the point of that video so I

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didn't focus on it and that point is a

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critical one to understand because by

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taking the low end out of the detection

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circuit on a compressor what you're

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really doing right is the compressor can

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now work on the mid-range and the high

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end without reacting to the low end so

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even though it is a full bandwidth

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processing like in other words it's

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compressing the full bandwidth but it's

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not reacting to the stuff that hits it

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first which is always lowend because

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your Kick Your Bass that stuff's always

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going to be like the the loudest stuff

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in your mix so that low-end information

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hitting your multi your mix bus

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processing soon as it hits your mix bus

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processing you're it's going to start

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working on it and you don't want that to

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happen so you got to use a side chain

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high pass filter on your mix bus now I

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don't like multiband processing on my

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mix bus multiband processing is

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basically where you would you could have

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the ability to not compress the low end

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at all and only compress the mid-range

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and the high end for example but I don't

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like that I don't like multiband

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processing on my mix bus and I don't

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like Dynamics processing on my mix bus

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cuz what that basically is is your

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raising the level of let's say some

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guitars and now your multiband processor

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is perceiving more level and lowering

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them so you're raising it gets lowered

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you never get the result you're looking

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for whereas at least if you have the

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full bandwidth processing happening on

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your mix bus but you take the low-end

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part out of the detection circuit at

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least if you're doing that then you

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actually get a result when you raise the

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guitars here they will appear louder

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after the mix bus processing it's not

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going to be lowered by like the same

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amount that you set so like that's why I

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don't love it's just it's a reason in my

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opinion to never use multiband

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processing or Dynamics processing on

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multiband Dynamics processing on the mix

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bus so I use you know a full bandwidth

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processor on my mix bus and there and I

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take the low end out of it from 125 HZ

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down it's out of the detection circuit

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okay it's not out of the compressor I

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take the low end out of the detection

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circuit which means really let's say we

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have it set where it's doing two DB of

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gain reduction okay let's say it's doing

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two decb of gain reduction from the

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highest point all the way down to the

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lowest point of the frequency spectrum

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it's two DCB of gain reduction

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throughout the entire thing now by

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taking the low end out of the detection

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circuit it's allowing it to do that in a

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way that actually does compress the

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mid-range and does compress the highend

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because if you didn't take the low end

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out of the compression circuit and you

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wanted 2db of gain reduction that two

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that low end would eat up the compressor

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so quick that you'd be getting

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significantly more than 2db of gain

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reduction in order to affect the

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mid-range and highend at all and if you

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wanted to affect the mid-range and

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high-end it would be ducking like crazy

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because the low end would be eating up

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every CU they take up the lowend

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frequencies take up a ton of room so

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once you understand this you got to use

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something I like I use the side chain

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highpass filter set at 125 Hertz because

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that's how it comes on the piece of gear

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that I use but if I'm doing it in the

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Box I may set it at 125 cuz I like that

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number I may set it at 90 which is the

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high pass filter on the Mark Daniel

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Nelson plugin that he came out with not

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long ago which is also sounds great it's

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it's you set it where you want but if

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you know if he's doing it at 90 and I'm

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doing it at 125 either of those work and

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anything in between works so you set

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that how you want that's the side chain

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high pass filter on your mix bus

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compressor all right and I want a full

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bandwidth one in other words I don't

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want multiband okay I don't want it to

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just do mid-range and high-end and not

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low end I want it to compress the low

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end too I just don't want it to see the

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lowend first and then react to the low

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end that's the critical element to

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understand okay now once you get that

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what you've basically done is you've

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made your mixbox processing work for you

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now because now you can actually get

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your mix louder just by understanding

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that so you make sure you do that okay

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now once you combine that with parallel

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processing meaning the lowlevel

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information that's quieter gets to be

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brought up as much as you want you could

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create three different tracks of

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parallel processing one of them has the

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ne you know 2254 on it another one has a

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33609 another one has a API 2500 I'm

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just I'm naming compressors it doesn't

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matter the point is you could one has a

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fair child just whatever you want but

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the point is send things to that that

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live in your mid-range like keyboards

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vocals guitars even bass if you want but

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I will generally leave the bass out of

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it it's just the way I usually roll I'll

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leave kicks snares like all drums stay

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out of the parallel processing for me

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that's on like I have several sets of

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parallel processing and the drums have

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their own the bass has their own and

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everything else in the mix goes to this

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other section because that generally is

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where a lot of volume lives so in other

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words I want to get my base right on its

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own set of parallel processing I don't

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really want a lot of interaction but you

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could also you don't have to listen to

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this and you could send base to your

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parallel processing also like if it's a

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synthy base that has a lot of mid-range

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or whatever you sort of have to decide

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what goes to your parallel process in

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and then when you raise that you will

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bring up the volume as much as you want

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on this whole track because you're

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bringing up the quiet stuff in other

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words by Smashing the transients down on

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your parallel processing that allows you

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to bring up the quiet stuff as much as

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you want and get as loud as you want and

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it's all just about when is it too loud

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when are you starting to kill the

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Dynamics that's the you don't want to

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kill Dynamics so that's your ceiling of

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uhoh it's starting to get destroyed too

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much you bring it down by working in

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this way your super processed stuff

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that's the the quietest stuff in the mix

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can come up and then the stuff that go

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like I always have so those parallel

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processing buses right that's bringing

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up the quiet stuff every instrument in

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your mix like let's say you got

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keyboards they're going to a keyboard

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bus that for me most of the time is

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relatively dry in other words the

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parallel processing bus is able to come

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up with the smooshed version and then

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the keyboard bus that's relatively dry

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not smooshed it maintains all the

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transients it maintains this Clarity

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that's coming up when I need more

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transient more of the the attack of

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whatever it is so in other words that's

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the loudest stuff the Peaks will shine

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through on your clean bus of that

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instrument so your clean keyboard bus is

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got all the spiky parts of the keyboard

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or guitar or violins or whatever that

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has the spike stuff and then the smoosh

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stuff can come up to thicken it up even

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more so you work it like that okay I I

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don't I need more attack on on these

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instruments I'm not hearing enough of

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the initial hits raise the clean side if

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you want to hear more of the stuff

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that's quiet and you don't hear enough

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of it raise the parallel compression

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side you get it and by using parallel

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compression in this way it's it it helps

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a lot because if the vocals are quiet

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then the other stuff that's with the

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vocals actually is like comes through

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more like in other words if you think

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about you're sending vocals to the

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parallel compression you're sending

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violins guitars keyboards to the all the

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parallel compression when the vocals Get

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Loud those other things that are in the

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parallel compression appear lower they

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get lowered because the vocals are now

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taking up more space in the parallel

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compression so it's sort of like doing

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automation for you so when the vocals

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are quieter the guitars are now a little

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bit louder and they come up so it's

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making it where it it's sort of doing

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this automation thing for you it's the

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only way to describe it and it works so

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well that's why Andrew sheps never

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worries about volume he's said many

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times what he tries to do is actually

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make things not loud anymore he's he

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realizes that he's making stuff too loud

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sometimes and tries to not make it so

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loud this is the problem you will have

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when you understand these Concepts

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parallel compression is your friend to

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make mixes louder also that side chain

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highpass filter is your friend to make

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mixes louder because you'll be able to

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have more base in your mix before the

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compression on the mix bus starts

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pumping which is a bad thing as soon as

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you start hearing the compression on

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your mix bus it's not good in my opinion

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you don't want to hear it and if you

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have lowend in it you will hear it so

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that's why you need the side chain high

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pass filter okay and you need parallel

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compression to bring up the quiet stuff

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because you will hear just by raising

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your parallel compression channels and I

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usually have three of them three of them

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that get like most of the mix by

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bringing those up you'll actually bring

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up the volume of the mix so much because

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it's bringing up the mid-range now let

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me say this this is where I abandoned

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ship before when I was talking ready the

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mid-range I like to look at it like

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everything above where the side chain

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high pass filter is is technically

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mid-range to me I know some of those are

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like you know lows still but it doesn't

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matter like for the purposes of

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understanding if my side chain high pass

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filter set at 25 I look at it like the

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most important aspects of the mix the

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stuff that makes you think the mix is

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loud is going to be from just above that

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so let's just say like 150 HZ up to like

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3 and 1/2k let's just say okay you could

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even take it up to like 4K if you want

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but the point is that zone is the most

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important Zone to get clear and right

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within your mix the low end especially

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get clear and right what I'm saying is

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loudness comes from that zone I just

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described like 150 htz all and

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mids like low mids and stuff around 300

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400 500 so helpful in if your mix isn't

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right look there clear that up make that

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sound great there you'll start to get a

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lot of low-end power there also all the

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way up to 3 and 1 12K super important

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for your mix to sound good above that

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stuff is the airiness quality if you

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want stuff to sound Airy and expensive

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you may have to add some air into it

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above that zone you know that's why like

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the Neeve 1073 is really cool because

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when you turn the highs up it's set at

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12K so just by turning the highs up you

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get this like Airy brightness expensive

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shininess that comes out of it just by

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raising the highs it's permanently set

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at 12K on their high band so think about

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it like this you raise up 12K and up it

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brings up this beautiful high airiness

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right now it's the low-end below the the

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the side chain high pass filter below

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that is your Su lows and stuff that

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doesn't doesn't make the mix seem loud

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you just need that for the you know the

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the the chest Rumble you need it for the

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body shaking but if that stuff's eating

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up everything first you're all over so

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you need to set that the high the side

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chain highp pass filter and you also

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need that stuff to not be living at the

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as at the zero line on your P that can't

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be living there watch my car test you

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know video I made on how to pass the car

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test super helpful to just understanding

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that it could Peak at the low-end

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fundamental that could be the highest

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thing close to the zero line and then it

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should slope relatively downwards the

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like behind it in other words if it

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Peaks at 50 HZ 40 HZ should be a little

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lower 30 HZ should be a little lower 20

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HZ should be a little lower it should

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sort of have a slope or in your case I

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guess this way right sloping down from

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there towards as low as it gets 10 Hertz

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should not be at zero it should be only

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at zero at whatever the fundamental is

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of your low the lowest thing in your mix

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that is the loudest thing in your mix

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whatever the loudest thing in your mix

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should be the closest to zero and it

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should be sloping slightly downward from

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there beyond that watch that car test

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video trust me it'll help a lot if you

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haven't seen it already just these

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Concepts is the reason your stuff isn't

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loud also reference mixes the right way

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to use reference mixes in my opinion is

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listen to stuff you like and then notate

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one instrument from that mix that gives

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you a feeling you like you should use

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that when you're referencing don't

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reference for volume like I said about

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about that clear sky analogy your mix is

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going to be loud once you understand

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these Concepts and you make it where

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it's not muddy as soon as you get the

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mix to be clear Clarity in the mix is

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your focus not loudness it will be loud

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naturally soon as you clear out the

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clouds now you can see the blue sky and

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it's the same with your mix clear out

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the Clutter now you'll be able to hear

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the mix very loud and clear that's your

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problem it's not how to get it loud okay

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because once you get the clarity part

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right what'll happen is that slope on

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your P will be right your mid-range

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won't be so much lower than your lowend

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and as a result you'll be able to push

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in more on your mix bus processing

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without hearing the pumping and it will

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sound better so in other words you can

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make it even louder once you get the mix

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balance right and the goal here is not

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to just make it louder it's to maintain

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Dynamics so as soon as I'm making

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something too loud where I'm sacrificing

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Dynamics it sounds like everything now

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is the same volume and there's no

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dynamic range anymore in it I know I've

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pushed it too hard that's the ceiling

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for me I try to maintain as much

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Dynamics as I can while also making it

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clear and loud you understand and though

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clear and Loud comes naturally just by

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making the balance right so once you get

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your head around all this stuff on how

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to parallel process correctly also

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parallel processing like when you're

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doing your parallel compression that I

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just explained before multimo most of my

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effects in my mix multim mono I've said

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this so many times rarely will I use

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stereo effects in general when I'm

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parallel doing anything in parallel I

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want multim mono because I want it to

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treat the two sides differently I don't

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want it to treat the two sides the same

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all right so I hope this makes sense to

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you guys stick with these Concepts and

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you won't ever worry about needing to

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reference other songs in order to get

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volume right I never do that I never

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reference a full mix to make my mix

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sound like it I'll reference oh I love

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the way the snare sounds in this song

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and I want mine to be similar so is it

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giving me the same feeling from mine to

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that and if it's not then you know I

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I'll try to make it give me the same

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feeling on a vocal on a whatever but the

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point is I'll pick different songs for

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different elements because it's it's not

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really relevant once you have these

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interaction of different instruments in

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a different you know some are playing

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these notes some are playing these notes

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the key is different it it's the

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Dynamics in this part are not the same

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is this part once you realize that every

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song is so different you can't look at a

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curve and match a curve you can't look

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at a reference mix and match the sound

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to yours and have it mean anything this

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just how I look at it it's never helped

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me to do that ever it's never ever

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helped me to do anything like that all

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right so like that's why the ozone AI

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like you know where it tells you with

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the a master assistant or whatever like

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this is the genra and this is the curve

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it recommends I I think those things are

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terrible I never ever use it and I don't

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recommend anybody use it because it

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sounds terrible it sounds terrible

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because it's just taking into account

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the loudest point it's it's doing it's

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applying certain processing and then not

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dealing with the processing after that

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in other words like it hears what it

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what it's it it does a detection and

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says okay it needs this this this and

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this but the second step and the third

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step and the fourth step in the

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processing don't need to be what it is

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once they do so much of the first step

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it's like re oddly disconnected the way

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the it adds C things in other words if

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you take off one step of that processing

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it sounds terrible and if you leave it

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on it sounds terrible so you're just

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painting yourself in this corner where

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no matter what you're doing by using

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that you're not helping your music so

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focus on only the clarity and focus on

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the concepts of if you want to bring up

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stuff that's quiet you do it using

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parallel compression in multimo and

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focus on stuff like side chain highpass

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filter is essential on your mix bus to

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use a full bandwidth processor full

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bandwidth compression let's say and then

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side chain highpass filter to get the

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lowend to be out of the detector once

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you get this stuff happening you'll be

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able to get way way more volume all

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right balance your mix the volume will

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come naturally and don't be afraid to

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use these tools all right you guys got

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this do me a favor if you got it throw a

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balanced comment write down in the

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comment section it helps me more than

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you know and also hit the like button if

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you liked it subscribe if you haven't

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already my name's Evan jaffy custom cut

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Studios you guys seriously got this take

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it easy

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Related Tags
Music MixingSound ClarityLoudness TechniquesAudio EngineeringMixing ConceptsParallel CompressionFrequency ManagementDynamic RangeMixing PsychologyProfessional Mixing