Plasticity | Modeling Exercise 13
Summary
TLDRIn this video, Floyd demonstrates basic asset creation in Plasticity, focusing on building a simple object. He starts by creating a cylinder and unwrapping its face to create curved guides. Using tools like trim, join, and radial array, he imprints curves onto the cylinder, duplicates them, and refines the shape. The process includes duplicating faces, thickening the object, and chamfering the edges to complete the model. Floyd efficiently showcases several Plasticity features, creating a solid and refined shape in a few simple steps.
Takeaways
- 😀 Start by creating a simple cylinder object in Plasticity.
- 😀 Select the main face of the cylinder and use the 'unwrap face' command to create a rectangle curve.
- 😀 Create arc curves at each end of the rectangle curve.
- 😀 Use the trim tool to remove the inner segments of the curve.
- 😀 Select all three curves and join them using the 'J' key.
- 😀 Rotate the curve by 30 degrees and move it between the two unwrapped curve guides.
- 😀 Use the 'wrap face' command to imprint the curve onto the cylinder.
- 😀 Convert the imprinted edges into a new curve using the keyboard shortcut 'Shift + D'.
- 😀 Use the radial array tool to create several duplicates of the curve and imprint them onto the cylinder.
- 😀 Hide the curves and remove the top and bottom faces using the 'Shift + X' shortcut.
- 😀 Select the main face, duplicate it with 'Shift + D', and use the thicken tool to create a solid object.
- 😀 Chamfer the edges of the solid object to complete the process.
Q & A
What is the first step in the asset creation process in Plasticity?
-The first step is to create a basic cylinder.
How do you create the curve guides for the cylinder?
-You select the main face of the cylinder and use the 'unwrap face' command to create the rectangle curve, then create an arc curve at each end.
What tool is used to remove the inner segments of the arc curve?
-The trim tool is used to remove the inner segments of the arc curve.
How do you join the three curves after trimming?
-After trimming, you select all three curves and press 'J' to join them.
What is the next step after rotating the curves by 30 degrees?
-After rotating the curves, you move them to position between the two unwrapped curve guides.
How is the curve imprinted onto the cylinder?
-You select the curve, the unwrapped guide curves, and the cylinder face, then use the 'wrap face' command to imprint the curve onto the cylinder.
What is the shortcut to convert the imprinted edges into a new curve?
-You use the 'Shift + D' keyboard shortcut to convert the imprinted edges into a new curve.
How do you create multiple copies of the imprinted curve?
-The radial array tool is used to create several duplicates of the imprinted curve.
What is done after the curves are hidden?
-Once the curves are hidden, the top and bottom faces of the cylinder are removed using the 'Shift + X' command.
What are the final steps to complete the asset?
-The final steps are duplicating the main face of the cylinder, using the thicken tool to create a solid, and then chamfering the edges to finish the object.
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