So the thing about Wuthering Wave's Version 1.3...
Summary
TLDRThe video explores the evolving landscape of video games, focusing on the contrast between design philosophies in titles like 'PGR' and 'Weathering Waves.' The speaker expresses a mix of nostalgia and critical reflection, emphasizing the need for bolder artistic choices and deeper gameplay mechanics. They highlight the importance of music in enhancing the gaming experience, praising improvements while longing for collaborations with established producers. Ultimately, the discussion balances hope for future developments with a desire for more engaging and vibrant game environments, reflecting a passionate engagement with the gaming community.
Takeaways
- 😀 The creator expresses mixed feelings about 'Weathering Waves,' comparing it to 'PGR' and noting that the former shows signs of age.
- 🤔 The visual novel storytelling style of 'Weathering Waves' may not resonate with all players.
- 🧐 There's a perception that the design choices in 'Weathering Waves' are overly conservative, lacking boldness and creativity.
- 🌌 The creator wishes to see more vibrant and alien environments in the game to enhance exploration.
- 🧩 A desire for more complex gameplay elements, like intricate portal puzzles, is expressed to enrich the gaming experience.
- 🎵 The music in 'Weathering Waves' has shown significant improvement, surpassing the quality of 'PGR.'
- 🌈 The creator highlights the potential for a more engaging and colorful world as a future aspiration for the game.
- ⏳ The script conveys a sense of anticipation for updates and improvements from the developers, Kurb.
- 👩🎤 Collaboration with renowned music studios is suggested to further enhance the game's audio experience.
- 🚀 Overall, the creator acknowledges the promise in 'Weathering Waves' but emphasizes the need for bolder design and storytelling.
Q & A
What is the primary theme discussed in the video regarding Punishing: Gray Raven (PGR) and Weathering Waves?
-The primary theme revolves around the speaker's mixed feelings about the design choices and storytelling in PGR and their hopes for a more vibrant and engaging experience in Weathering Waves.
Why does the speaker feel PGR is showing its age?
-The speaker notes that PGR was released in 2019, and the game's visuals and design may not resonate with players who prefer more contemporary styles.
What specific aspects of design does the speaker believe Curl is holding back on?
-The speaker feels that Curl is exercising restraint in their character and game designs, suggesting that they could take more creative risks to enhance the game's visual appeal.
How does the speaker compare Curl's design philosophy to that of Hoyoverse?
-The speaker criticizes Hoyoverse for its overly colorful and chaotic designs, indicating a preference for a more balanced approach that Curl could adopt in their games.
What are the speaker's specific desires for the environments in Weathering Waves?
-The speaker wants to see more alien-looking areas, complex portal puzzles, and vibrant exploration spaces, contrasting these desires with the sterile facilities currently present in the game.
What improvements have been noted in version 1.3 of Weathering Waves?
-Version 1.3 has introduced significant improvements, particularly in music, which the speaker praises as a crucial component of the game, surpassing previous sound design standards.
How does the speaker feel about the storyline and its impact in the games discussed?
-The speaker expresses a desire for a more impactful storyline that lingers with players beyond simply finishing an arc, emphasizing the need for deeper emotional connections in the narrative.
What does the speaker mean by waiting for an 'entrée' after being teased with 'sample plates'?
-This metaphor suggests that while players are being shown glimpses of exciting content, they are still waiting for a more substantial and fulfilling gaming experience.
What role does the speaker believe sound plays in enhancing the gaming experience?
-The speaker emphasizes that sound is a vital component of the gaming experience, noting that the improved music in Weathering Waves has significantly raised the bar and contributes greatly to the game's atmosphere.
What future aspirations does the speaker have for Curl's games?
-The speaker hopes for more innovative designs, richer storytelling, and potential collaborations with renowned sound studios to elevate the overall quality of the games.
Outlines
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowMindmap
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowKeywords
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowHighlights
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowTranscripts
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowBrowse More Related Video
Toxic Masculinity | Monster Hunter World: Iceborne | Ep 19 | Crazy Town Gaming
Top 20 Best Indie Games of the Century (So Far)
Vessel of Hatred to najsłabszy dodatek w historii Blizzarda. Co dalej z D4? | #ludologia 18
The Problem with Space Marine 2
Ragnar Meta! Death of Guan? - Rise of Kingdoms
Wuthering Waves NEEDS To Do These Things
5.0 / 5 (0 votes)