How To Solve Projectile Motion Problems In Physics

The Organic Chemistry Tutor
14 Jan 202128:19

Summary

TLDRThis video provides an in-depth explanation of projectile motion, focusing on key concepts like kinematic equations, constant speed, and acceleration. It covers the fundamental equations for displacement, velocity, and time, emphasizing the relationship between horizontal and vertical velocities in projectile motion. The instructor explains different types of trajectories, such as horizontal motion off a cliff and motion at an angle, highlighting important equations for calculating time, height, and range. The video also demonstrates solving example problems to apply these concepts, making it a comprehensive resource for understanding projectile motion in physics.

Takeaways

  • 🚀 The kinematic equations at constant speed include displacement (d) = velocity (v) multiplied by time (t), and at constant acceleration, displacement equals average velocity times time.
  • ⚡ Average velocity under constant acceleration is the sum of initial and final velocity, divided by two.
  • 🎯 Key equations: final velocity (v final) = initial velocity (v initial) + acceleration (a) × time (t), and final velocity squared = initial velocity squared + 2 × acceleration × displacement.
  • 🌍 Gravitational acceleration is approximated as -9.8 m/s², and in the example, it's rounded to -10 m/s² for simplicity.
  • ⚖ Horizontal velocity (vx) remains constant in projectile motion, while vertical velocity (vy) changes due to gravitational acceleration.
  • 💡 In a projectile, only gravity acts on the object after release; horizontal acceleration is zero, and vertical acceleration is constant.
  • 🔄 The speed at the same height on both sides of the projectile’s arc is the same, but vertical velocity changes in direction (positive on the way up, negative on the way down).
  • 📏 Three common projectile trajectories: (1) horizontal motion off a cliff, (2) motion starting from the ground going up and coming down, and (3) motion from a height kicked at an angle.
  • 📐 The range (horizontal distance) in projectile motion can be calculated using v_x × time, while the height or vertical displacement follows the equation y_final = y_initial + v_initial × time + 1/2 × acceleration × time².
  • 🧮 To find the final speed before an object hits the ground, use the Pythagorean theorem: v = sqrt(vx² + vy²).

Q & A

  • What are the basic kinematic equations under constant speed?

    -Under constant speed, displacement (d) is equal to velocity (v) multiplied by time (t): d = vt.

  • How do you calculate displacement under constant acceleration?

    -Displacement is equal to the average velocity multiplied by time. Average velocity is the sum of the initial and final velocity, divided by two.

  • What is the formula for final velocity under constant acceleration?

    -The final velocity (v_final) is equal to the initial velocity (v_initial) plus the acceleration (a) multiplied by time (t): v_final = v_initial + at.

  • How do you calculate the displacement if the acceleration is constant?

    -The displacement (d) can be calculated using the formula: d = v_initial * t + 0.5 * a * t^2.

  • What happens to the horizontal and vertical velocities of a projectile one second after launch?

    -The horizontal velocity remains constant, while the vertical velocity decreases by 10 m/s due to gravitational acceleration (assuming g = 10 m/s² for simplicity).

  • Why does the vertical velocity change but the horizontal velocity stays the same in projectile motion?

    -The vertical velocity changes due to gravitational acceleration acting in the vertical direction, while the horizontal velocity remains constant because there is no acceleration in the horizontal direction (neglecting air resistance).

  • How does speed differ from velocity?

    -Speed is the magnitude of velocity and is always positive. Velocity is a vector, meaning it has both magnitude and direction, and can be positive or negative depending on direction.

  • What is the formula to calculate the time for a projectile to reach its maximum height?

    -The time to reach maximum height is calculated using the formula: t = (v * sin(θ)) / g, where v is the initial speed, θ is the angle of projection, and g is the acceleration due to gravity.

  • How can you calculate the range of a projectile?

    -The range of a projectile can be calculated using the formula: Range = (v² * sin(2θ)) / g, where v is the initial speed, θ is the angle of projection, and g is the acceleration due to gravity.

  • How do you find the final speed of a projectile before it hits the ground?

    -The final speed (v) before hitting the ground can be calculated using the Pythagorean theorem: v = sqrt(v_x² + v_y²), where v_x is the constant horizontal velocity and v_y is the vertical velocity at the final moment.

Outlines

00:00

🎯 Basic Equations of Motion in Physics

This paragraph introduces an updated version of a previous video on projectile motion, beginning with a review of key kinematic equations. It explains the difference between constant speed and constant acceleration, covering how displacement is calculated under each condition. The paragraph outlines several core formulas, such as how final velocity relates to initial velocity, acceleration, and time. The text also introduces the concept of displacement in both the x and y axes, emphasizing the difference between distance and displacement when direction changes.

05:00

⚖️ The Effect of Gravity on Vertical and Horizontal Velocities

This section explains the impact of gravity on an object’s vertical velocity while horizontal velocity remains constant. Using an example of a ball kicked off the ground with a horizontal velocity of 7 m/s and a vertical velocity of 30 m/s, the text walks through how vertical velocity decreases over time due to gravitational acceleration (approximated at -10 m/s² for simplicity). The relationship between vertical and horizontal velocities over time is explored, with gravity reducing vertical speed until it reaches zero at the top of its trajectory and becoming negative as the ball falls back to the ground.

10:02

🛤️ Types of Projectile Motion and the Role of Angles

This paragraph introduces three common types of projectile motion, beginning with a ball rolling off a cliff. It explains how vertical displacement can be calculated using the equation h = 1/2 a t². The paragraph also discusses how to calculate the horizontal range (r) based on initial horizontal velocity and time. Trigonometric functions (sine and cosine) are used to break down velocity components (v_x and v_y) when an object is launched at an angle, linking them to projectile motion and angles using the Pythagorean theorem.

15:03

🔢 Using the Quadratic Formula in Projectile Problems

This section expands on how to apply the quadratic formula to solve projectile motion problems, particularly when finding the time for a ball to hit the ground. It explains how to calculate the total time of flight by breaking it into the time to reach the highest point (a to b) and the time to descend (b to c). Formulas for range and maximum height are introduced, with a focus on the symmetry of the projectile’s trajectory. The idea that speed at the same height in both ascent and descent is the same is also emphasized.

20:04

🧮 Example Problems on Projectile Motion

This paragraph presents an example of a ball rolling off a 200-meter-high cliff and how to calculate the time it takes to hit the ground. The height of the cliff is derived using the equation h = 1/2 a t², while the horizontal distance (range) is calculated using v_x and time. Another example follows where a ball is dropped from the same height.

Mindmap

Keywords

💡Kinematic equations

Kinematic equations describe the motion of objects under constant acceleration. They help calculate displacement, velocity, and time. In the video, these equations are applied to projectile motion to predict the position and velocity of an object, such as a ball, at various time intervals.

💡Displacement

Displacement refers to the change in an object's position, measured as a vector from the initial to the final position. In the video, displacement is calculated using kinematic equations, particularly for horizontal and vertical components of motion.

💡Acceleration

Acceleration is the rate of change of velocity, typically due to a force like gravity. In projectile motion, the vertical acceleration is constant at -9.8 m/s² (or rounded to -10 in the video), while horizontal acceleration is zero.

💡Projectile motion

Projectile motion describes the trajectory of an object moving under the influence of gravity. The video focuses on how both horizontal and vertical components of motion affect the overall path, such as a ball being kicked or rolling off a cliff.

💡Gravitational acceleration

Gravitational acceleration is the acceleration experienced by objects due to the Earth's gravity, approximately -9.8 m/s². This is a key factor in determining the downward motion of projectiles, as seen in the video’s ball-kicking and cliff-falling examples.

💡Velocity

Velocity is a vector quantity that describes the speed and direction of an object. In the video, both horizontal and vertical velocities are discussed, showing how vertical velocity changes over time due to gravity while horizontal velocity remains constant.

💡Range

Range is the horizontal distance a projectile travels. In the video, it is calculated using the formula Range = velocity × time, showing how far a ball travels horizontally before hitting the ground after being kicked or falling off a cliff.

💡Maximum height

The maximum height is the highest vertical point reached by a projectile during its motion. In the video, the equation for maximum height is derived and used to explain the motion of a ball that is kicked upward and then falls back down.

💡Speed

Speed is the magnitude of velocity and is always positive, while velocity includes both magnitude and direction. The video explains that while the vertical velocity decreases during upward motion, speed decreases and then increases again during the downward fall.

💡Quadratic equation

A quadratic equation is used to solve for time in problems where the projectile’s motion involves vertical displacement. The video shows how to apply the quadratic formula to determine the time it takes for an object to hit the ground when thrown or dropped.

Highlights

Introduction to basic kinematic equations: displacement equals velocity multiplied by time under constant speed.

Displacement under constant acceleration equals the average velocity multiplied by time.

Equations for calculating final velocity: v_final = v_initial + at, and v_final^2 = v_initial^2 + 2a * displacement.

Displacement equation: d = v_initial * t + 1/2 * at^2, where d represents the change in position along the x or y axis.

Explains the difference between distance and displacement when the object moves in one direction versus changing direction.

A projectile's horizontal velocity remains constant, while vertical velocity decreases due to gravity at approximately -10 m/s^2.

At the top of the projectile’s arc, the vertical velocity is zero, but the horizontal velocity remains unchanged.

Gravitational acceleration is the only force acting on a projectile once released, ignoring air resistance.

Velocity versus speed: Speed is the magnitude of velocity and is always positive, while velocity is a vector with both magnitude and direction.

Three types of trajectories: horizontal projection off a cliff, a ball kicked at an angle from the ground, and a ball kicked at an angle from a height.

Key equation for height: h = 1/2 * at^2, derived from vertical motion with gravitational acceleration.

Pythagorean theorem application: v^2 = v_x^2 + v_y^2 to calculate speed just before impact in projectile motion.

Symmetry in projectile motion: The time to reach maximum height is equal to the time to descend to the same horizontal level.

Range of a projectile can be calculated using the formula: range = v^2 * sin(2θ) / g.

The quadratic formula is used to solve for time in complex projectile motion problems when initial speed is given.

Transcripts

play00:01

this video is going to be an updated

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version to an earlier video that i

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created on projectile motion but let's

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go over some basics the first thing you

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need to know are the kinematic equations

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at constant speed

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d

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is equal to vt displacement is equal to

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velocity multiplied by the time now

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under constant acceleration

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displacement is equal to the average

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velocity

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multiplied by time and the average

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velocity

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is basically the average of the initial

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and the final velocity you add up the

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initial and the final and you divide it

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by two if the acceleration is constant

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now you also have some other equations

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v final is equal to v initial plus a t

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so the final velocity is equal to the

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initial velocity plus the acceleration

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multiplied by the time

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also

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the square of the final velocity is

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equal to the square of the initial

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velocity

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plus two times the product of the

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acceleration

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and the displacement

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and there's another equation

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displacement is equal to v initial t

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plus

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one half

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a t squared

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now the displacement

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is the change in position

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it can be the final position

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minus the initial position along the x

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axis

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or it can be along the y axis

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so if we replace d

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with

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y final

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minus y initial

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we can get another equation that

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perhaps you've seen in your physics

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course by now

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which looks like this the final position

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is equal to the initial position

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plus v initial t

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plus one half

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a t squared

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now d can represent displacement or

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sometimes you can use it to

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find distance

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distance and displacement are the same

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if the object moves in one direction and

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doesn't change direction

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whenever the object changes direction

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displacement and distance are different

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so you got to be careful in what you

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solve it but if it's moving in one

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direction distance and displacement

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they're the same in that case

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now let's see if we have a ball

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and we're gonna

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kick it off the ground goes up and then

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it's going to go down

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gravitational acceleration

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is negative 9.8

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meters per second squared

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for this example we're going to round it

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and we're going to use

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negative 10 just to keep things simple

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so let's say at t equals zero i'm going

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to put the time inside the ball

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let's say the horizontal velocity v x

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we're going to say it's 7

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and the vertical velocity v y

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we're going to say it's sturdy

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now one second later

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what do you think

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the horizontal and the vertical velocity

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will be

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what about two seconds later

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and then three seconds later

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and so forth

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so one second later

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i should probably put that in a

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different color

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the horizontal velocity will not change

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it's going to remain 7.

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the vertical velocity will change

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and how much will the vertical velocity

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change by

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the vertical velocity changes by the

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gravitational acceleration acceleration

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tells you how much the velocity changes

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every second

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since the gravitational acceleration

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which is the acceleration in the y

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direction

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it changes about 10 every second

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v y is going to decrease by 10 every

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second so one second later it's going to

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be 20.

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two seconds later

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the v x is going to be the same but v y

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is going to be 10

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three seconds later

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v y is now zero at the top it's not

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going up anymore you only have

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horizontal motion

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but v x is still seven

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then v y becomes negative

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the v x will always remain seven

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because v x is constant the acceleration

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in the x direction is zero

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a projectile by definition

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is only under the influence of gravity

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so if you throw a pen once you release

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it from your hand its projectile

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a flying bird is not a projectile

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its any air but

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it has the force

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generated by its wings acted on it so

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it's not a projectile

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projectiles

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can only have gravity acting on it air

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resistance is ignored

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so this is going to be 2 3

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4 seconds later

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v y

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is going to be

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negative 10

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5 seconds later

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negative twenty

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six seconds later negative thirty

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now here's a question for you

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what is the vertical velocity and the

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speed five seconds later

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the vertical velocity

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v y

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is negative 20.

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the speed

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is positive 20.

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speed is the absolute value of velocity

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velocity can be positive or negative

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speed is always positive

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speed is the magnitude of velocity

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speed is a scalar quantity velocity is a

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vector vectors have magnitude and

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direction scalar quantities only have

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magnitude only

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now if you notice because the

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acceleration is negative

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the velocity

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is always decreasing

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on the left side it goes from 30 to zero

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so it's decreasing on the right side

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from zero to negative 30 it's still

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decreasing

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so the velocity is always decreasing

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however the speed

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because it's never negative

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it's positive on the left side and the

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right side

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so notice that the speed

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is decreasing

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on the left side

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but on the right side it's increasing

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because it goes from 0

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to 30.

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so whenever the ball

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travels upward

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the velocity decreases

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and the speed decreases but as the ball

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begins to fall back down to the ground

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or towards the earth

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the speed increases and the velocity

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continues to decrease

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make sure you understand that

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now there's three types of trajectories

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that you need to be familiar with

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so here's the first one

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let's say if we have a ball that rolls

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off a cliff

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and it falls down

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h represents the height of the cliff

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r is the range

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which is the horizontal distance

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between the base of the cliff which is

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here

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and where the ball lands

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now because it's moving horizontally

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initially the initial speed is v x and

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not v

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well v and v x are the same

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but

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the initial speed is v x

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at the top whenever it's moving

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horizontally v y is equal to zero

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as in the case of the other uh problem

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so you can easily find the height using

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this equation h equals one-half ac

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squared

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it comes from this equation

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now because height is a vertical

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displacement

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everything in this equation that we use

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has to be in the y direction

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so we need to use d y vertical

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displacement

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v y initial

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times t plus one half

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a y t squared

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now d y

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is basically the height

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at the top v y is zero so this term

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disappears and so you get this equation

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so make sure you know this equation

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h equals one half ac squared is very

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useful for this type of trajectory

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now if you wish to calculate the range

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it's equal to v x t

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remember we said that whenever an object

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moves with constant speed

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d is equal to v t

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now v x

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is v cosine theta

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and v y

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is v sine theta

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it's based on this triangle here's v

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v x

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and here's v y and here's the angle

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theta

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now according to

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sohcahtoar perhaps you've seen this if

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you've taken trig

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s stands for sine

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sine theta

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is equal to

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o and h stands for opposite and

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hypotenuse so sine theta is the ratio

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between the side that's opposite

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to theta which is v y

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divided by the sine that's

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the hypotenuse which is across the box

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and that's v

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cosine theta

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is equal to the adjacent side vx

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divided by the hypotenuse of v

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tangent theta

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is equal to the opposite side which is v

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y divided by the adjacent side v x

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so from this equation

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if you multiply both sides by v

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you can see that v y

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is v sine theta

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now for the second equation

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if you do the same thing v x is v sine

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theta

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now for the third equation it's useful

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to calculate the angle

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if tangent theta is v y over v x

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then the angle theta

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is the inverse tangent of v y divided by

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v x

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now according to the

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pythagorean theorem

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there's one more equation that we can

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write

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since

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v x v y and v

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are all the three sides in a right

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triangle

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and according to pythagorean theorem c

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squared equals a squared plus b squared

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v squared is equal to v x squared plus v

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y squared

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therefore v

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is the square root of v x squared plus

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v y squared

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if you need to find a final speed just

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before it hits the ground

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this is the equation that you'll need

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now let's talk about the second

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trajectory that you'll see

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which occurs when a ball is kicked off

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from the ground it goes up and then goes

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back down

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this is going to be the height

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or the maximum height of the trajectory

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and the horizontal distance is the range

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let's call this point a

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b

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and point c

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now if you need to find the time it

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takes

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to go from point a to point b

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it's equal to

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v sine theta

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divided by g

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in another video i show you how you can

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derive these equations

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now the time it takes to go from

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let's say a to c

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is simply twice the value

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from a to b

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due to the symmetry of the graph

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so you get this equation

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now the maximum height is equal to v

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squared

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sine squared theta divided by 2g

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the range is equal to v squared

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sine 2 theta

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divided by g

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so because the velocity

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the ball is kicked at an angle

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you can be given v instead of v x or v y

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and

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the angle relative to the horizontal is

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theta

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so typically in a problem like this

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you'll be given the initial speed any

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angle and you could find anything you

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need

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based on these equations

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now the other equations still apply

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now it's important to understand that

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the speed at part a or point a is the

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same as the speed at point c

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if you recall

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when i went over the trajectory that

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looks like this

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with all the speeds every second

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the speed one second later

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was equal to the speed that

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occurred at the same height

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i think in the last example one second

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later the vertical speed was 20 and on

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the right side the vertical velocity was

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negative 20 which means the speed was

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also 20. two seconds later we had 10 and

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10.

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but as you can see

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whenever you have two points at the same

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height

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the speed will be the same

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so if you need to find the final speed

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at point c is the same as the initial

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speed at point a

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just keep in mind at point a the

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vertical velocity is positive but at

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point c it's negative

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but the magnitudes are the same

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now the last trajectory

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that

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you need to be familiar with

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looks like this typically you have a

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ball

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at a cliff or at a building

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and it's kicked off at an angle it goes

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up and then it goes back down

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so all of the equations that you've seen

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before

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you can apply it

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to this trajectory

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now in addition to the other equations

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one equation that might be useful

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is this equation y final equals y

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initial

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plus

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v y initial t

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plus one half a t squared or a y t

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squared where a y is negative 9.8

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y initial

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is basically the height of the cliff

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and if you want to find the time it

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takes to hit the ground that is at point

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c

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y final replace with zero and then use

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the quadratic equation to get the answer

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now typically you'll be given the

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velocity v

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and the angle theta so to find v y

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v y is v sine theta so just keep that in

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mind

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now to use the quadratic formula

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make sure you have a zero on one side of

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the equation

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t

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is going to be equal to negative b

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plus or minus the square root

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b squared minus four 4ac

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divided by 2a

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now if you don't want to use the

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quadratic formula

play15:17

to find the time it takes to go from a

play15:18

to c

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you can find the time it takes to go

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from a to b and add it from b to c

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the time it takes to go from a to b we

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have that formula

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it's going to be 2v sine theta

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actually without the two it's v sine

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theta

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over g

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and to find a time it takes

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to go from b to c

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use this equation you may need to find

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the height between

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a and b

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but if you look at the right side of the

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graph between b and c

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you can use the fact that h

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plus y initial that's the total height

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relative to the ground

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is equal to one half a t squared

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and if you solve for t that's going to

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give you the time it takes to go from b

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to c

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then you add up these two values and you

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should get this answer

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now another thing that

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you may need to know

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is you need to calculate the speed just

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before it hits the ground

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so v x is constant it's going to be the

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same at point a b and c

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however v y changes

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so first you need to find

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v y final at point c

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using v y initial at point a

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once you have v y final and you already

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know v x you could find v x by

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using this equation

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you can calculate the final speed of the

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ball just before it hits the ground

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using this formula

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and to find the angle

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use this it's inverse tangent

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v y divided by v x

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to find the maximum height or the height

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between point a and b

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you can use this equation it's

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v squared

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sine squared over

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2g

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now let's work on some problems

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a ball rolls horizontally off a cliff at

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20 meters per second

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it takes 10 seconds for it to hit the

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ground

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calculate the height of the cliff and

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the horizontal distance traveled by the

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ball

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now the first thing we need to decide

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is which of the three common

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trajectories do we

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have so the ball

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starts off on a cliff

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and it rolls horizontally so it's going

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to the right and eventually it's going

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to fall down

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so this is the type of trajectory that

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we have in this problem

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next

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make a list of what you have

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we have the speed of the ball as it

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leaves a cliff

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since it's traveling horizontally

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we have the speed vx

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so vx is equal to 20 meters per second

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now it takes 10 seconds for it to hit

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the ground so we have the time

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calculate the height of the cliff that's

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h

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and the horizontal distance

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traveled by the ball which is the range

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to find the height of the cliff

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we could simply use this equation h is

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equal to one half a t squared

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now a

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we can use 9.8

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if you use negative 9.8

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h is negative but what it really means

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is that the vertical displacement is

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negative because the ball is going down

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but

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for all practical purposes we want the

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height to be positive so let's plug in

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positive 9.8

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and t

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is 10.

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half of 9.8 is 4.9

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10 squared is 100.

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so 4.9 times 100 is 490.

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so that's the height of the cliff

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since it takes 10 seconds to hit the

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ground

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now let's calculate the range

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the range is equal to v x t

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and we know

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v x is v cosine theta but we already

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have v x which is 20.

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so therefore the range

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is going to be 20 meters per second

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multiplied by 10 seconds

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and you can see that the unit seconds

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will cancel

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20 times 10

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is 200

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so the range is 200 meters

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and that's it for this problem

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a ball rolls off a cliff that is 200

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meters high

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calculate the time it takes for the ball

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to hit the ground

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so for this problem

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we have a similar trajectory

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it rolls off the cliff

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and then it hits the ground

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and our goal is to find the height

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and we know that the height

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is one half a t squared

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actually we have the height our goal is

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to find the time it takes hit the ground

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the height is 200.

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the acceleration is 9.8

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and let's solve for t

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so half of 9.8

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is 4.9

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to isolate t squared we need to divide

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both sides by 4.9

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200

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divided by 4.9

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is about

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40.8163

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[Music]

play20:48

and that's equal to t squared

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so now we need to take the square root

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of both sides

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to get t

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and so t

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is going to be

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6.389 seconds

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and so that's how long it's going to

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take

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for the ball to hit the ground

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a ball is released from rest and drops

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straight down starting at a height of

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800 meters

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how long will it take to hit the ground

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now what if the ball was thrown straight

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down with initial speed of 30 meters per

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second

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how long will it take to hit the ground

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now

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so let's draw a picture

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so let's say this is the ground level

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and here we have a ball

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and we're throwing it down

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well for the first one it's going to be

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released from rest

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and it's going to fall straight down

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what is the initial speed if it's

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released from rest

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now there's no vx component because it's

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not moving to the left or to the right

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it's falling straight down

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so initially

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v y

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is equal to zero

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if it's simply

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if it drops down and being released from

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rest

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now in the other example

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v y is not zero

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the ball was thrown straight down

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so v y

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is negative 30. the speed is positive

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but

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the velocity is negative because it's

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going in the negative y direction

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in each case

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the height is 800 meters

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so what can we do to find the time it

play22:32

takes for it to hit the ground

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in the first example you can simply use

play22:38

the equation h is equal to one half a t

play22:41

squared

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h is eight hundred

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the acceleration is nine point eight

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and we could solve for t

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half of 9.8 is 4.9

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800

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divided by 4.9

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that's

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163.265

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and that's equal to t squared

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so now we can take the square root of

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both sides to get t

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so t

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is 12.78 seconds

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now what about part b

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how can we find the time it takes for it

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to hit the ground if there's an initial

play23:44

speed

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so recall that this equation

play23:48

comes from this expression

play23:51

d y

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is equal to

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v y initial

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multiplied by t

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plus one half

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a y

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times t squared

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now we need to be careful with the way

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we

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are going to use this equation

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we're going to put the negative signs

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in the problem

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so we have to be careful

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using this equation we didn't have to

play24:18

worry about the negative signs

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now the ball is traveling 800 meters in

play24:22

the negative y direction so the vertical

play24:25

displacement is negative 800.

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we do have an initial velocity in the y

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direction it's negative 30.

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so we need to take that into account

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and then we have plus one half

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a y the acceleration in the y direction

play24:43

is negative

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9.8 so this is going to be

play24:47

negative 4.9

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t squared

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now let's move everything from the right

play24:53

side to the left side

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so this is going to be positive 4.9 t

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squared on the left side

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plus 30t

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and the 800 is going to stay on the left

play25:05

side so it's still negative 800.

play25:09

as you can see we have a quadratic

play25:11

equation in standard form to solve for t

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we need to use the quadratic formula

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so let's make some space first

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so here's the quadratic formula t

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is equal to negative b plus or minus

play25:40

square root b squared

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minus 4 ac

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divided by 2a

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so a is 4.9 b is 30 c is negative 800.

play25:54

so this is going to be negative 30

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plus or minus

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square root 30 squared is 900

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and then this is going to be minus 4

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times a which is 4.9

play26:08

times t squared i mean times c

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which is negative 800

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divided by 2a

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or 2 times 4.9 which is

play26:18

9.8

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so now let's multiply

play26:22

these three numbers

play26:26

negative four times four point nine

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times negative eight hundred

play26:32

that's equal to positive

play26:36

fifteen thousand

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six hundred and eighty

play26:40

and we still have a nine hundred next to

play26:41

it

play26:43

so now let's add

play26:45

those two numbers

play26:50

if we add 900 it's going to be 16 580

play26:54

and the square root of that number

play27:00

is 128.76

play27:09

now there could be two answers

play27:11

negative 30 minus 128.76

play27:14

and plus 128.76

play27:16

we know time can't be negative so we're

play27:18

just going to ignore the negative answer

play27:21

so if we take negative 30

play27:23

plus 128.76

play27:26

that's positive 98.76 and divided by 9.8

play27:31

this will give us

play27:33

a t value

play27:34

of

play27:35

10.08 seconds

play27:38

which is less than the other answer

play27:39

which was 12.78

play27:41

because in the second example

play27:44

the ball was thrown towards the ground

play27:46

it's going to take a shorter time to get

play27:48

to the ground since it was given that

play27:50

initial speed

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and so it makes sense why it would be

play27:54

less

play27:55

and we could check the answer

play27:57

if you plug it into the original

play27:58

equation

play27:59

we need to make sure that we get 0. 4.9

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times 10.08 squared

play28:06

plus 30 times

play28:08

10.08

play28:10

that's 800.27 minus 800

play28:14

that's approximately zero

play28:17

so this answer is correct

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