AP Physics1: Kinematics 4: Dot-Timer and Motion Graphs

Yau-Jong Twu
22 May 201221:27

Summary

TLDRThis lesson introduces the concept of motion and how to record it using a low-tech tool called a ticker timer or dot timer. The video explains how the timer marks dots on paper tape as a low-friction cart moves down an incline, allowing us to measure the cart's position over time. Viewers learn to calculate average speed, instantaneous speed, and velocity using the data from the dots. The lesson also covers how to plot a position vs. time graph, find displacement, and understand how the area under a velocity-time graph represents displacement.

Takeaways

  • ๐Ÿ› ๏ธ The lesson introduces tools to record motion, with a focus on using a low-tech device called a ticker timer (or dot timer).
  • โš™๏ธ A ticker timer consists of a motor that causes a metal blade to vibrate, producing dots on a piece of paper tape dragged by a moving object.
  • ๐Ÿ“‰ The dots on the paper tape represent the object's motion, spreading out more as the object speeds up, providing a visual representation of acceleration.
  • ๐Ÿงฎ The distance between dots on the tape helps quantify motion, and measurements of the distance from the origin provide the position of the moving object at different times.
  • โฒ๏ธ The ticker timer produces 60 dots per second, allowing precise time intervals between measurements (e.g., four intervals = 4/60 of a second).
  • ๐Ÿš— The lesson focuses on using the ticker timer to analyze the motion of a low-friction cart moving down an incline, correlating time intervals and distance traveled.
  • ๐Ÿ“ Average speed is calculated by dividing the distance traveled by the elapsed time, and instantaneous speed can be determined by focusing on smaller intervals.
  • ๐Ÿ“Š A position vs. time graph reveals the curve of the motion, showing increasing distance traveled as time progresses and the cart accelerates.
  • ๐Ÿ“ˆ The instantaneous velocity at a specific time can be determined by finding the slope of the tangent line on the position vs. time graph.
  • ๐Ÿ“ Displacement is represented as the area under the curve on a velocity vs. time graph, and smaller time intervals provide more accurate approximations.

Q & A

  • What is the purpose of using a ticker timer in the experiment?

    -The ticker timer is used to record motion by creating dots on a piece of paper tape. These dots provide data that can help describe the motion of an object, such as a cart rolling down an incline.

  • Why is the term 'DOT timer' used to describe the ticker timer?

    -The term 'DOT timer' is used because the device produces dots on the paper tape as it taps up and down. These dots represent specific intervals of time, helping to record the motion of the object.

  • What is the significance of the dots spreading out as the cart rolls down the incline?

    -The dots spread out farther apart as the cart speeds up. This shows that the cart's velocity increases over time as it moves down the incline, which can be measured to analyze the motion.

  • Why are the first few dots close together on the tape?

    -The first few dots are close together because the cart starts moving slowly at the beginning of its motion. Additionally, the paper tape may have been curled or straightened out, contributing to the closer dots.

  • What information is provided by marking every fourth dot on the tape?

    -By marking every fourth dot, the experimenter averages out the possible unevenness of the dot timer's intervals. This provides more consistent data for measuring the cart's position at different time intervals.

  • How is average speed calculated from the ticker timer data?

    -Average speed is calculated by dividing the distance traveled by the time taken. For example, the distance between two points on the tape divided by the time difference between the two points gives the average speed in cm/s.

  • What is the difference between average speed and instantaneous speed in this experiment?

    -Average speed refers to the total distance traveled divided by the total time taken, while instantaneous speed is the speed at a specific moment in time, calculated by taking measurements over a very short time interval.

  • How is the instantaneous velocity determined from the position versus time graph?

    -Instantaneous velocity is determined by finding the slope of the tangent line to the position versus time graph at a specific point. The slope represents the rate of change of position, or velocity, at that moment.

  • What does the shape of the position versus time graph indicate about the cart's motion?

    -The position versus time graph shows a curve that curves upwards, indicating that the cart is accelerating as it moves down the incline. The increasing distance between dots on the tape corresponds to this acceleration.

  • How is displacement related to the area under the velocity versus time graph?

    -Displacement is equal to the area under the velocity versus time graph. The area represents the total change in position (displacement) over the time interval. This can be calculated by summing the areas of small rectangles under the curve.

Outlines

00:00

๐Ÿ”ง Introduction to Tools for Recording Motion

This paragraph introduces the concept of motion and the tools used to record it. While modern technology offers advanced tools like GPS and video recordings, the lesson focuses on a simpler, low-tech tool called a ticker timer (or DOT timer). The paragraph describes the ticker timer's functionality: it vibrates a metal blade with a pointy screw, which creates dots on a paper tape passing under carbon paper. The paragraph sets the stage for using this tool to track the motion of a low-friction cart.

05:01

๐Ÿ“ Measuring Motion with the DOT Timer

The second paragraph explains how to use the DOT timer to measure motion. The cartโ€™s motion is recorded as dots on the paper tape, with the dots spreading farther apart as the cart accelerates down an incline. It discusses marking every fourth dot to account for potential timer inaccuracies and establishing an origin point for measurement. The position of each dot is then recorded, and a process is outlined to measure the distances from the origin to each dot, leading to the collection of data for describing the cart's motion quantitatively.

10:02

โฑ๏ธ Calculating Average Speed and Velocity

Here, the script delves into calculating the average speed and velocity of the cart. By using the measured positions of the cart at specific time intervals, the paragraph describes how to calculate average speed, which is defined as the distance traveled divided by the time. It highlights the importance of understanding that, since the cart moves in a straight line, the average speed and average velocity are the same. An example calculation is provided, resulting in an average speed of 48.5 cm/s.

15:02

โšก Instantaneous Speed and Graphing Motion

This section shifts the focus to instantaneous speed, calculated over very short time intervals. It suggests measuring the distance between two dots, then dividing by the corresponding time interval. The example gives a speed of 55.5 cm/s. The paragraph also introduces graphing the motion, predicting the shape of the position vs. time graph. The curved line represents increasing speed as the cart accelerates, and a smooth curve is drawn to fit the data points for better accuracy.

20:03

๐Ÿ“‰ Slope as a Measure of Instantaneous Velocity

In this paragraph, the concept of the slope is used to describe instantaneous velocity. The position vs. time graph is used to determine instantaneous velocity at any given moment by finding the slope of a tangent line to the graph. The slope, or rise over run, represents the velocity at that point. This method is also linked to finding acceleration using the velocity vs. time graph, with acceleration represented by the slope of that graph.

๐Ÿ“ Displacement as Area Under the Curve

The final paragraph explores how displacement is represented by the area under the velocity vs. time graph. By dividing the graph into small rectangles, the area of each can be added together to estimate the total displacement over time. The more finely the time is segmented, the more accurate the calculation becomes. This approximation helps visualize the relationship between velocity and displacement, laying the groundwork for solving graph-based problems in future lessons.

Mindmap

Keywords

๐Ÿ’กTicker Timer

A ticker timer is a device used to record motion by making marks on a tape at regular intervals. In the video, the ticker timer is connected to a power outlet and is used to measure the motion of a cart by creating dots on a carbon paper as the cart moves. It helps visualize and analyze the motion over time.

๐Ÿ’กDots

The 'dots' refer to the marks made by the ticker timer on a piece of tape. These dots represent the position of the moving object (the cart) at equal time intervals, allowing for the analysis of motion. As the cart moves faster, the dots spread farther apart, illustrating the increasing speed of the cart.

๐Ÿ’กLow Friction Cart

The low friction cart is an object that rolls down an inclined plane with minimal resistance, used in this video to demonstrate motion. The tape attached to it records the cart's movement, showing how it accelerates as it moves down the incline, providing data to measure speed and displacement.

๐Ÿ’กPosition

Position refers to the location of the cart at a given time, measured from the origin (starting point). In the video, the position is determined by measuring the distance between the dots on the tape, helping to calculate the cart's displacement and velocity over time.

๐Ÿ’กTime Intervals

Time intervals represent the equal time gaps between each dot on the tape created by the ticker timer. Since the ticker timer makes 60 dots per second, each interval is 1/60th of a second. These intervals allow for the calculation of both the average speed and instantaneous velocity of the cart.

๐Ÿ’กAverage Speed

Average speed is defined as the total distance traveled divided by the total time taken. In the video, it is calculated by dividing the change in the cartโ€™s position between two dots by the time difference. Since the motion is straight, the average speed equals the average velocity.

๐Ÿ’กInstantaneous Speed

Instantaneous speed refers to the speed of the cart at a specific moment in time. It is calculated by measuring the distance between two nearby dots and dividing it by the time interval. This gives a more accurate idea of how fast the cart is moving at that exact moment in its motion.

๐Ÿ’กPosition vs. Time Graph

A position vs. time graph is a graphical representation of an object's position over time. In the video, the graph curves upward, indicating that the cart is accelerating. The graph helps visualize how the cartโ€™s position changes as it moves faster down the incline.

๐Ÿ’กTangent Line

A tangent line is a straight line that touches a curve at a single point without crossing it. In the context of the video, the tangent line on a position vs. time graph represents the instantaneous velocity at a given moment, as its slope corresponds to the velocity at that time.

๐Ÿ’กDisplacement

Displacement refers to the change in position of the cart from its initial to its final point. In the video, displacement is calculated using the area under the velocity vs. time graph, illustrating how far the cart has moved over a certain period.

Highlights

Introduction to describing motion and the tools used for recording motion, focusing on low-tech solutions like the ticker timer.

Explanation of how the ticker timer works, including its mechanical parts such as the motor, vibrating blade, pointy screw, carbon paper, and paper tape.

Demonstration of how the ticker timer creates dots on paper tape as a way to record the motion of an object, such as a low-friction cart.

Prediction that as the cart picks up speed while rolling down an incline, the dots on the tape will spread out farther apart, illustrating acceleration.

Emphasis on using a marked x-axis to measure the distances between dots to describe the motion quantitatively.

Details on how time intervals between dots are measured, with the ticker timer creating 60 dots per second and measurements taken every four dots.

Clarification that average speed is equal to average velocity in this scenario, as the motion is in a straight line.

Explanation of how to calculate average speed by dividing the total distance by time, using the data from the ticker timer.

Description of how instantaneous speed can be calculated by measuring the distance between two dots and dividing by the time interval.

Introduction of graphing motion, plotting position versus time and predicting a curve due to the increasing distance between dots as the cart speeds up.

Instruction on drawing a smooth curve for a best-fit line on the graph, even when experimental data may not be perfectly aligned.

Discussion of how instantaneous velocity can be found by calculating the slope of the position versus time graph at a specific point.

Introduction to the concept of displacement being equal to the average velocity multiplied by time, especially in relation to velocity versus time graphs.

Explanation of how the area under the velocity versus time graph represents displacement, with smaller time intervals improving the accuracy of the approximation.

Summary of how to interpret and analyze graphs, finding the instantaneous velocity and displacement using slopes and areas under the curve.

Transcripts

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now we have learned the terms we use to

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describe motion it can be nice to have

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some tools to help us to record motion

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so we can have data to use to describe

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motion more carefully you can probably

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think of many different ways to record

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motion especially because we have easy

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access to so much technology these days

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we can use a video recording or GPS for

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motion over long distances but for this

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particular lesson for starters we'll be

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using something that is pretty low Tech

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this thing

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here is called a ticker timer or a DOT

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timer and you plug for this particular

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one you can plug it into a wall

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outlet and then when you plug it in this

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motor here can be turned down and then

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the motor is going to make this metal

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blade over here vibrate up and down at

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the end of the blade there's a pointy

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screw attached to it which means that

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that screw would a tap up and down this

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one here is a circular piece of a carbon

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paper underneath carbon paper there's a

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paper tape piece of paper tape going

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down let me plug it in okay let me turn

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the switch

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on see it makes that sound that's why

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some people call call it a tick

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timer when it's on this pointy screw

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would hit

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the carum paper

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repeatedly so what do you think happens

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on that piece of

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paper yeah you get dots of course in

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this case all the dots are at the same

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place since it makes dots that's why we

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call it a DOT

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timer now I want to use this that timer

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to record the motion of this low

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friction cart rolling down this

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incline how should I do

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it yep I can attach tape to the

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card turn on the timer and release the

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card as the card drags the tape with it

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the dots on the tape would spread

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out now think about the motion the card

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went through what do you expect that to

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look like on the

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tape that's right the dots on the tape

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should spread out and they should spread

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out farther and farther part as the card

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picks up speed down the incline now

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let's look more carefully at these dots

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and make some

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measurements now you can get a closer

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look at the dots on the tape although

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they are kind of too light for you to

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see clearly so I'm going to darken them

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for

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you now let's use these dots to describe

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the motion of the card

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quantitatively since it is a

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one-dimensional motion we can use a

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x-axis

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conveniently notice how I Mark the dots

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every four

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spaces 1 2 3 4 1 2 3 4 the reason why I

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did not Mark every dot is that the dot

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timer I used may have an even time

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intervals between dots by taking data

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every four intervals I'm hoping to

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average out the

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unevenness I begin the first dot over

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here because these dots come before for

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it are really close together remember I

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turned on the timer before releasing the

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card so the first few dots overlap the

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paper can also be curled at beginning so

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these ones may be caused by the paper

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tape getting straightened out by the

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card and then of course when the card

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first started it's very slow so the dots

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naturally will be close

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together so in any case I'm starting my

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measurements from this St right here

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which means that I can conveniently make

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it my

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origin xals to zero right here and then

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if I want the position for this one and

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these other ones I'll just have to find

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their or x coordinate which means I need

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to find the distance to the origin so if

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I make this measurement between the

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first dot origin and this one here it

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will be about 1.3

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cm and then for the second one I will

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also need to measure all the way to the

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origin because the x coordinate is the

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distance to the origin so for all of

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these I have to go measure the distance

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to the origin okay so I'm going to make

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those measurements so now I have x = 0

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and then this x = 1.3 CM 3.6 6.8 11 and

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6 16.1

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cm of course I also need the time so I

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can say at the beginning right here t

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equal to

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Zer and then for this it's a four spaces

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for that dot timer we used it makes 60

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dots every

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second 60 dots every second means every

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time interval between the dots is 160 of

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a second so 1 2 3 4 four intervals means

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when the start is made the time will be

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460s of a second and that one

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860s of a

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second and so on and so

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forth so I labeled the time I can ask

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you say what is the position of the cart

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at T T = to

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1660s of a

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second then you would measure the

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distance all the way to the origin and

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that will give you 11

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cm I can ask you questions about average

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speed now in this case the average speed

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and average velocity will be the same

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thing because the card went straight no

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zigzagging no curving around

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so the average speed will be kind of

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like average velocity which means

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distance traveled and displacement will

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be the same let's say if I want to ask

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you to find the average speed which is

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the distance travel divided by the

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time

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from T = to 460s of a second to 1660

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of a

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second then let's see we'll need the

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distance traveled between this time and

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that and that will mean it's 11us

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1.3 divided by the time final time minus

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the initial time that will be

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1660 minus

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460 so that is 9.7 /

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1260s which means it's 9.7 * 60 / 12 9.7

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* 5 so this gives you

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48.5 and what do you think the unit is

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since we used centimeters for the

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distance seconds for the time this is

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going to

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be cm per second so that's the average

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speed average velocity will be the same

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amount now of course our distance the

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standard unit is meters but for this

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scale centimeters is convenient so it's

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perfectly fine to use

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centimeters what if I ask you about

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instantaneous speed so

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let's see I can ask you what is the

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instantaneous speed at T equals to say

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1260s of a

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second now remember to find the

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instantaneous speed you would have to do

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the average as well but you have to take

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your average over a very short amount of

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time so let's come here if you want the

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average speed around here the very short

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amount of time you have a choice you can

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measure the distance

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between two dots one time

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interval but uh since the speed is

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changing it may be a good idea to do a

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little bit at before and a little bit

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after and if you want to consider about

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evening out

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the time because of the unevenness of

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the timer you can go two dots before two

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dos after three before three after or

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four before four after any of these will

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work but basically if you want the

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instantaneous speed you want to take

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average over a short amount of time okay

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so let's say if I choose to measure the

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distance between these two

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dots I'll have to measure the distance

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and then divide it by the time interval

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the distance between these two dots will

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be three 3.7

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CM so this will

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be

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3.7

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CM divided by the time interval from

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here to here again that will be four

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spaces so it'll be four 60 of a

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second and if you do this calculation

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you're going to get

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555 and again that would be cm per

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second

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so that will be the instantaneous

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speed

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at 1260s of a second right over

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here as in many fields we can show

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people the data we have in numbers we

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can also show our data in graphs for

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different effect so let's plot a

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position versus time graph which means a

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X versus T

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graph before actually plotting it

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see if you can figure out what shape

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graph to expect by looking at how dots

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spread

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out so you probably have figured out

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that once you plot the dots on the graph

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in this case I have CM for the x axis

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and times 1 16 60s of second for the

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horizontal axis the

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time I get a curve that's curving up

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like this not a straight

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line okay because as you can see the

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death distance traveled by the card gets

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bigger and bigger for the same time

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interval because the C speeds up as it

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goes down the

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incline and that means that in the same

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time interval the distance TR

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traveled between the interval gets

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bigger and the

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bigger and

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bigger in physics we like to we don't

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connect the dots but we like to make a

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best fit curve so I'm just going to very

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carefully draw a smooth curve that

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fits as many dots as

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possible okay here's my best fit curve

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and in this particular case I happen to

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get a curve that's uh very smooth and

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fit the dots very

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well most of the time when you carry out

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an experiment because you have you have

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errors therefore the dots may not fit

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the smooth curve very well you may have

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some dots that's higher some dots are

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lower but that's

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okay what that's what we expect from

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experimental

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data but in any case physicists like to

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make smooth curve we don't really like

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to have dots connected with straight

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lines with this smooth curve we'll be

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able to find the position of the

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object at different moment for example

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we can find the position at

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16 60s of a second and then read it off

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the graph and figure out the X position

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we can also find the position of the

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cart at

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1460th of a second we can just read off

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the graph along that smooth curve we

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have if we want the average velocity

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from a certain moment to another

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moment of course we can do that too

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because we can find the positions find

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the change in position or the distance

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traveled in this case they're the same

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numbers divide by the

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time what if we want the velocity at a c

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certain moment for example we want to

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find the velocity at T = to 1260 of a

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second in that case we'll have to do the

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same thing for

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instantaneous velocity or instantaneous

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speed what we want is the distance

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traveled divided by time or displacement

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traveled divided by time for the

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instantaneous is velocity which means

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we'll still need to look at the distance

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traveled divided by the

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time but we'll have to do that over a

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very short amount of time so let's say a

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little bit before and a little bit

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after so let's say we are looking at

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this little

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segment a little bit before and a little

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bit after a little a little bit before

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it's X position is here a little bit

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after it's X position is right

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there which

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means your distance traveled or the

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displacement would be Delta X that is

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your Delta

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X and what is your delta T this is your

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initial time that that is your final

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time so this part is your delta

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T which means to find the instantaneous

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velocity at t equal to

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1260s of a

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second we will have

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to find the distance travel divided by

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the time for a very short amount amount

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of time so in this case it's the Delta X

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over delta T that means it's a rise over

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run so if I make a tangent line a line

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that is the tangent to My

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Graph this distance

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traveled divide by the

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time would be the rise over run which is

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the

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slope of this line that's tangent to the

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X versus T

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graph instantaneous velocity would be

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the slope of this graph so we can write

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it over

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here the instantaneous velocity is the

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slope of the position versus time

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graph similarly if we're talking about

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instantaneous acceleration since it is

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an average Delta V over delta T over a

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very short amount of time that means

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that this would be also the slope but

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this will be the graph that is velocity

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versus time graph because your Delta V

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is the rise the delta T would be the run

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so the rise over

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run Delta V over delta T that's the

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slope of the graph if you're dividing

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that is slope because it's rise over run

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rise over

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run since the rise is Delta V the

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vertical axis is V since the run is

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Delta T the horizontal axis is the

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T now let's go over the last thing we

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need to add on this terms table that is

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the

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displacement now according to this part

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you can see that displacement is the

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average velocity times time it is the

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average velocity times time and it

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equals to something let's see let's look

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at this velocity versus time graph

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and let's find the displacement

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corresponds to this

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motion and this should be the average

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velocity times time but the velocity

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keeps changing so it's kind of hard to

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tell what the average velocity is but we

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can do this if we chop the time into

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little

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segments say shorter amount of time

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delta T then the velocity doesn't change

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so much so we can say the average

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velocity is about this much so this will

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be the average velocity and then I

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multiply this by the time that's gives

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that that is the height times the base

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which gives you the area of this

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rectangle so you can do all these

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different rectangles add all the areas

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together and you will get the total

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displacement for whatever time range

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you're looking at now of course this is

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not quite so accurate to make it more

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accurate what we can do is to chop the

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rectangles to thinner pieces then you

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get a better

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approximation and then if you make it

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even thinner it's getting even closer

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now if you make them extremely thin it's

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going to be pretty

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accurate and that means when you make

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them extremely

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thin the rectangles added together will

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give you the area under this curve the

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under the area under the Curve will be

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the

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displacement so that's our last part the

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displacement would equal to the area of

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a graph it's the area of the Velocity

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versus time graph see the area of a

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rectangle is the height times the

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base this is the height that's the base

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when you are multip multiplying that's

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referred to the area and that's the

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height is the velocity so the vertical

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axis is the velocity the base is delta T

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so the horizontal axis must be the time

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so it's the height times the base that's

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the area that's the

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displacement in our next video we will

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practice solving some graph problems

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Physics ToolsMotion AnalysisDot TimerSpeed CalculationVelocity GraphInstantaneous SpeedPhysics ExperimentDisplacementSTEM EducationLow-Tech Devices