AP Physics1: Kinematics 4: Dot-Timer and Motion Graphs
Summary
TLDRThis lesson introduces the concept of motion and how to record it using a low-tech tool called a ticker timer or dot timer. The video explains how the timer marks dots on paper tape as a low-friction cart moves down an incline, allowing us to measure the cart's position over time. Viewers learn to calculate average speed, instantaneous speed, and velocity using the data from the dots. The lesson also covers how to plot a position vs. time graph, find displacement, and understand how the area under a velocity-time graph represents displacement.
Takeaways
- ๐ ๏ธ The lesson introduces tools to record motion, with a focus on using a low-tech device called a ticker timer (or dot timer).
- โ๏ธ A ticker timer consists of a motor that causes a metal blade to vibrate, producing dots on a piece of paper tape dragged by a moving object.
- ๐ The dots on the paper tape represent the object's motion, spreading out more as the object speeds up, providing a visual representation of acceleration.
- ๐งฎ The distance between dots on the tape helps quantify motion, and measurements of the distance from the origin provide the position of the moving object at different times.
- โฒ๏ธ The ticker timer produces 60 dots per second, allowing precise time intervals between measurements (e.g., four intervals = 4/60 of a second).
- ๐ The lesson focuses on using the ticker timer to analyze the motion of a low-friction cart moving down an incline, correlating time intervals and distance traveled.
- ๐ Average speed is calculated by dividing the distance traveled by the elapsed time, and instantaneous speed can be determined by focusing on smaller intervals.
- ๐ A position vs. time graph reveals the curve of the motion, showing increasing distance traveled as time progresses and the cart accelerates.
- ๐ The instantaneous velocity at a specific time can be determined by finding the slope of the tangent line on the position vs. time graph.
- ๐ Displacement is represented as the area under the curve on a velocity vs. time graph, and smaller time intervals provide more accurate approximations.
Q & A
What is the purpose of using a ticker timer in the experiment?
-The ticker timer is used to record motion by creating dots on a piece of paper tape. These dots provide data that can help describe the motion of an object, such as a cart rolling down an incline.
Why is the term 'DOT timer' used to describe the ticker timer?
-The term 'DOT timer' is used because the device produces dots on the paper tape as it taps up and down. These dots represent specific intervals of time, helping to record the motion of the object.
What is the significance of the dots spreading out as the cart rolls down the incline?
-The dots spread out farther apart as the cart speeds up. This shows that the cart's velocity increases over time as it moves down the incline, which can be measured to analyze the motion.
Why are the first few dots close together on the tape?
-The first few dots are close together because the cart starts moving slowly at the beginning of its motion. Additionally, the paper tape may have been curled or straightened out, contributing to the closer dots.
What information is provided by marking every fourth dot on the tape?
-By marking every fourth dot, the experimenter averages out the possible unevenness of the dot timer's intervals. This provides more consistent data for measuring the cart's position at different time intervals.
How is average speed calculated from the ticker timer data?
-Average speed is calculated by dividing the distance traveled by the time taken. For example, the distance between two points on the tape divided by the time difference between the two points gives the average speed in cm/s.
What is the difference between average speed and instantaneous speed in this experiment?
-Average speed refers to the total distance traveled divided by the total time taken, while instantaneous speed is the speed at a specific moment in time, calculated by taking measurements over a very short time interval.
How is the instantaneous velocity determined from the position versus time graph?
-Instantaneous velocity is determined by finding the slope of the tangent line to the position versus time graph at a specific point. The slope represents the rate of change of position, or velocity, at that moment.
What does the shape of the position versus time graph indicate about the cart's motion?
-The position versus time graph shows a curve that curves upwards, indicating that the cart is accelerating as it moves down the incline. The increasing distance between dots on the tape corresponds to this acceleration.
How is displacement related to the area under the velocity versus time graph?
-Displacement is equal to the area under the velocity versus time graph. The area represents the total change in position (displacement) over the time interval. This can be calculated by summing the areas of small rectangles under the curve.
Outlines
๐ง Introduction to Tools for Recording Motion
This paragraph introduces the concept of motion and the tools used to record it. While modern technology offers advanced tools like GPS and video recordings, the lesson focuses on a simpler, low-tech tool called a ticker timer (or DOT timer). The paragraph describes the ticker timer's functionality: it vibrates a metal blade with a pointy screw, which creates dots on a paper tape passing under carbon paper. The paragraph sets the stage for using this tool to track the motion of a low-friction cart.
๐ Measuring Motion with the DOT Timer
The second paragraph explains how to use the DOT timer to measure motion. The cartโs motion is recorded as dots on the paper tape, with the dots spreading farther apart as the cart accelerates down an incline. It discusses marking every fourth dot to account for potential timer inaccuracies and establishing an origin point for measurement. The position of each dot is then recorded, and a process is outlined to measure the distances from the origin to each dot, leading to the collection of data for describing the cart's motion quantitatively.
โฑ๏ธ Calculating Average Speed and Velocity
Here, the script delves into calculating the average speed and velocity of the cart. By using the measured positions of the cart at specific time intervals, the paragraph describes how to calculate average speed, which is defined as the distance traveled divided by the time. It highlights the importance of understanding that, since the cart moves in a straight line, the average speed and average velocity are the same. An example calculation is provided, resulting in an average speed of 48.5 cm/s.
โก Instantaneous Speed and Graphing Motion
This section shifts the focus to instantaneous speed, calculated over very short time intervals. It suggests measuring the distance between two dots, then dividing by the corresponding time interval. The example gives a speed of 55.5 cm/s. The paragraph also introduces graphing the motion, predicting the shape of the position vs. time graph. The curved line represents increasing speed as the cart accelerates, and a smooth curve is drawn to fit the data points for better accuracy.
๐ Slope as a Measure of Instantaneous Velocity
In this paragraph, the concept of the slope is used to describe instantaneous velocity. The position vs. time graph is used to determine instantaneous velocity at any given moment by finding the slope of a tangent line to the graph. The slope, or rise over run, represents the velocity at that point. This method is also linked to finding acceleration using the velocity vs. time graph, with acceleration represented by the slope of that graph.
๐ Displacement as Area Under the Curve
The final paragraph explores how displacement is represented by the area under the velocity vs. time graph. By dividing the graph into small rectangles, the area of each can be added together to estimate the total displacement over time. The more finely the time is segmented, the more accurate the calculation becomes. This approximation helps visualize the relationship between velocity and displacement, laying the groundwork for solving graph-based problems in future lessons.
Mindmap
Keywords
๐กTicker Timer
๐กDots
๐กLow Friction Cart
๐กPosition
๐กTime Intervals
๐กAverage Speed
๐กInstantaneous Speed
๐กPosition vs. Time Graph
๐กTangent Line
๐กDisplacement
Highlights
Introduction to describing motion and the tools used for recording motion, focusing on low-tech solutions like the ticker timer.
Explanation of how the ticker timer works, including its mechanical parts such as the motor, vibrating blade, pointy screw, carbon paper, and paper tape.
Demonstration of how the ticker timer creates dots on paper tape as a way to record the motion of an object, such as a low-friction cart.
Prediction that as the cart picks up speed while rolling down an incline, the dots on the tape will spread out farther apart, illustrating acceleration.
Emphasis on using a marked x-axis to measure the distances between dots to describe the motion quantitatively.
Details on how time intervals between dots are measured, with the ticker timer creating 60 dots per second and measurements taken every four dots.
Clarification that average speed is equal to average velocity in this scenario, as the motion is in a straight line.
Explanation of how to calculate average speed by dividing the total distance by time, using the data from the ticker timer.
Description of how instantaneous speed can be calculated by measuring the distance between two dots and dividing by the time interval.
Introduction of graphing motion, plotting position versus time and predicting a curve due to the increasing distance between dots as the cart speeds up.
Instruction on drawing a smooth curve for a best-fit line on the graph, even when experimental data may not be perfectly aligned.
Discussion of how instantaneous velocity can be found by calculating the slope of the position versus time graph at a specific point.
Introduction to the concept of displacement being equal to the average velocity multiplied by time, especially in relation to velocity versus time graphs.
Explanation of how the area under the velocity versus time graph represents displacement, with smaller time intervals improving the accuracy of the approximation.
Summary of how to interpret and analyze graphs, finding the instantaneous velocity and displacement using slopes and areas under the curve.
Transcripts
now we have learned the terms we use to
describe motion it can be nice to have
some tools to help us to record motion
so we can have data to use to describe
motion more carefully you can probably
think of many different ways to record
motion especially because we have easy
access to so much technology these days
we can use a video recording or GPS for
motion over long distances but for this
particular lesson for starters we'll be
using something that is pretty low Tech
this thing
here is called a ticker timer or a DOT
timer and you plug for this particular
one you can plug it into a wall
outlet and then when you plug it in this
motor here can be turned down and then
the motor is going to make this metal
blade over here vibrate up and down at
the end of the blade there's a pointy
screw attached to it which means that
that screw would a tap up and down this
one here is a circular piece of a carbon
paper underneath carbon paper there's a
paper tape piece of paper tape going
down let me plug it in okay let me turn
the switch
on see it makes that sound that's why
some people call call it a tick
timer when it's on this pointy screw
would hit
the carum paper
repeatedly so what do you think happens
on that piece of
paper yeah you get dots of course in
this case all the dots are at the same
place since it makes dots that's why we
call it a DOT
timer now I want to use this that timer
to record the motion of this low
friction cart rolling down this
incline how should I do
it yep I can attach tape to the
card turn on the timer and release the
card as the card drags the tape with it
the dots on the tape would spread
out now think about the motion the card
went through what do you expect that to
look like on the
tape that's right the dots on the tape
should spread out and they should spread
out farther and farther part as the card
picks up speed down the incline now
let's look more carefully at these dots
and make some
measurements now you can get a closer
look at the dots on the tape although
they are kind of too light for you to
see clearly so I'm going to darken them
for
you now let's use these dots to describe
the motion of the card
quantitatively since it is a
one-dimensional motion we can use a
x-axis
conveniently notice how I Mark the dots
every four
spaces 1 2 3 4 1 2 3 4 the reason why I
did not Mark every dot is that the dot
timer I used may have an even time
intervals between dots by taking data
every four intervals I'm hoping to
average out the
unevenness I begin the first dot over
here because these dots come before for
it are really close together remember I
turned on the timer before releasing the
card so the first few dots overlap the
paper can also be curled at beginning so
these ones may be caused by the paper
tape getting straightened out by the
card and then of course when the card
first started it's very slow so the dots
naturally will be close
together so in any case I'm starting my
measurements from this St right here
which means that I can conveniently make
it my
origin xals to zero right here and then
if I want the position for this one and
these other ones I'll just have to find
their or x coordinate which means I need
to find the distance to the origin so if
I make this measurement between the
first dot origin and this one here it
will be about 1.3
cm and then for the second one I will
also need to measure all the way to the
origin because the x coordinate is the
distance to the origin so for all of
these I have to go measure the distance
to the origin okay so I'm going to make
those measurements so now I have x = 0
and then this x = 1.3 CM 3.6 6.8 11 and
6 16.1
cm of course I also need the time so I
can say at the beginning right here t
equal to
Zer and then for this it's a four spaces
for that dot timer we used it makes 60
dots every
second 60 dots every second means every
time interval between the dots is 160 of
a second so 1 2 3 4 four intervals means
when the start is made the time will be
460s of a second and that one
860s of a
second and so on and so
forth so I labeled the time I can ask
you say what is the position of the cart
at T T = to
1660s of a
second then you would measure the
distance all the way to the origin and
that will give you 11
cm I can ask you questions about average
speed now in this case the average speed
and average velocity will be the same
thing because the card went straight no
zigzagging no curving around
so the average speed will be kind of
like average velocity which means
distance traveled and displacement will
be the same let's say if I want to ask
you to find the average speed which is
the distance travel divided by the
time
from T = to 460s of a second to 1660
of a
second then let's see we'll need the
distance traveled between this time and
that and that will mean it's 11us
1.3 divided by the time final time minus
the initial time that will be
1660 minus
460 so that is 9.7 /
1260s which means it's 9.7 * 60 / 12 9.7
* 5 so this gives you
48.5 and what do you think the unit is
since we used centimeters for the
distance seconds for the time this is
going to
be cm per second so that's the average
speed average velocity will be the same
amount now of course our distance the
standard unit is meters but for this
scale centimeters is convenient so it's
perfectly fine to use
centimeters what if I ask you about
instantaneous speed so
let's see I can ask you what is the
instantaneous speed at T equals to say
1260s of a
second now remember to find the
instantaneous speed you would have to do
the average as well but you have to take
your average over a very short amount of
time so let's come here if you want the
average speed around here the very short
amount of time you have a choice you can
measure the distance
between two dots one time
interval but uh since the speed is
changing it may be a good idea to do a
little bit at before and a little bit
after and if you want to consider about
evening out
the time because of the unevenness of
the timer you can go two dots before two
dos after three before three after or
four before four after any of these will
work but basically if you want the
instantaneous speed you want to take
average over a short amount of time okay
so let's say if I choose to measure the
distance between these two
dots I'll have to measure the distance
and then divide it by the time interval
the distance between these two dots will
be three 3.7
CM so this will
be
3.7
CM divided by the time interval from
here to here again that will be four
spaces so it'll be four 60 of a
second and if you do this calculation
you're going to get
555 and again that would be cm per
second
so that will be the instantaneous
speed
at 1260s of a second right over
here as in many fields we can show
people the data we have in numbers we
can also show our data in graphs for
different effect so let's plot a
position versus time graph which means a
X versus T
graph before actually plotting it
see if you can figure out what shape
graph to expect by looking at how dots
spread
out so you probably have figured out
that once you plot the dots on the graph
in this case I have CM for the x axis
and times 1 16 60s of second for the
horizontal axis the
time I get a curve that's curving up
like this not a straight
line okay because as you can see the
death distance traveled by the card gets
bigger and bigger for the same time
interval because the C speeds up as it
goes down the
incline and that means that in the same
time interval the distance TR
traveled between the interval gets
bigger and the
bigger and
bigger in physics we like to we don't
connect the dots but we like to make a
best fit curve so I'm just going to very
carefully draw a smooth curve that
fits as many dots as
possible okay here's my best fit curve
and in this particular case I happen to
get a curve that's uh very smooth and
fit the dots very
well most of the time when you carry out
an experiment because you have you have
errors therefore the dots may not fit
the smooth curve very well you may have
some dots that's higher some dots are
lower but that's
okay what that's what we expect from
experimental
data but in any case physicists like to
make smooth curve we don't really like
to have dots connected with straight
lines with this smooth curve we'll be
able to find the position of the
object at different moment for example
we can find the position at
16 60s of a second and then read it off
the graph and figure out the X position
we can also find the position of the
cart at
1460th of a second we can just read off
the graph along that smooth curve we
have if we want the average velocity
from a certain moment to another
moment of course we can do that too
because we can find the positions find
the change in position or the distance
traveled in this case they're the same
numbers divide by the
time what if we want the velocity at a c
certain moment for example we want to
find the velocity at T = to 1260 of a
second in that case we'll have to do the
same thing for
instantaneous velocity or instantaneous
speed what we want is the distance
traveled divided by time or displacement
traveled divided by time for the
instantaneous is velocity which means
we'll still need to look at the distance
traveled divided by the
time but we'll have to do that over a
very short amount of time so let's say a
little bit before and a little bit
after so let's say we are looking at
this little
segment a little bit before and a little
bit after a little a little bit before
it's X position is here a little bit
after it's X position is right
there which
means your distance traveled or the
displacement would be Delta X that is
your Delta
X and what is your delta T this is your
initial time that that is your final
time so this part is your delta
T which means to find the instantaneous
velocity at t equal to
1260s of a
second we will have
to find the distance travel divided by
the time for a very short amount amount
of time so in this case it's the Delta X
over delta T that means it's a rise over
run so if I make a tangent line a line
that is the tangent to My
Graph this distance
traveled divide by the
time would be the rise over run which is
the
slope of this line that's tangent to the
X versus T
graph instantaneous velocity would be
the slope of this graph so we can write
it over
here the instantaneous velocity is the
slope of the position versus time
graph similarly if we're talking about
instantaneous acceleration since it is
an average Delta V over delta T over a
very short amount of time that means
that this would be also the slope but
this will be the graph that is velocity
versus time graph because your Delta V
is the rise the delta T would be the run
so the rise over
run Delta V over delta T that's the
slope of the graph if you're dividing
that is slope because it's rise over run
rise over
run since the rise is Delta V the
vertical axis is V since the run is
Delta T the horizontal axis is the
T now let's go over the last thing we
need to add on this terms table that is
the
displacement now according to this part
you can see that displacement is the
average velocity times time it is the
average velocity times time and it
equals to something let's see let's look
at this velocity versus time graph
and let's find the displacement
corresponds to this
motion and this should be the average
velocity times time but the velocity
keeps changing so it's kind of hard to
tell what the average velocity is but we
can do this if we chop the time into
little
segments say shorter amount of time
delta T then the velocity doesn't change
so much so we can say the average
velocity is about this much so this will
be the average velocity and then I
multiply this by the time that's gives
that that is the height times the base
which gives you the area of this
rectangle so you can do all these
different rectangles add all the areas
together and you will get the total
displacement for whatever time range
you're looking at now of course this is
not quite so accurate to make it more
accurate what we can do is to chop the
rectangles to thinner pieces then you
get a better
approximation and then if you make it
even thinner it's getting even closer
now if you make them extremely thin it's
going to be pretty
accurate and that means when you make
them extremely
thin the rectangles added together will
give you the area under this curve the
under the area under the Curve will be
the
displacement so that's our last part the
displacement would equal to the area of
a graph it's the area of the Velocity
versus time graph see the area of a
rectangle is the height times the
base this is the height that's the base
when you are multip multiplying that's
referred to the area and that's the
height is the velocity so the vertical
axis is the velocity the base is delta T
so the horizontal axis must be the time
so it's the height times the base that's
the area that's the
displacement in our next video we will
practice solving some graph problems
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