ESO Goes Woke... with a Non-Binary Elf?
Summary
TLDRThe video discusses the introduction of a gender-fluid, non-binary character in 'Elder Scrolls Online,' causing controversy among players. The script compares this to the criticism of Amazon's 'Rings of Power' for its portrayal of orcs, suggesting that while not lore-inaccurate, the character's inclusion feels agenda-driven rather than organic. The speaker expresses disappointment in the game developers' approach, advocating for more player customization and less forced representation. They argue that fantasy games should be an escape from real-world issues, not a platform for sociopolitical agendas, and emphasize the importance of developers prioritizing player enjoyment over meeting diversity quotas.
Takeaways
- ๐ฎ The Elder Scrolls Online (ESO) is introducing a new companion character that is gender-fluid and non-binary, which has caused controversy among the gaming community.
- ๐บ The speaker compares the ESO situation to the backlash against Amazon's 'Rings of Power' for its portrayal of orcs with human-like relationships, suggesting that such portrayals can be seen as inauthentic or agenda-driven.
- ๐ง The speaker questions the motivations behind including a gender non-binary character in ESO, suggesting it may be more about meeting diversity quotas than about enriching the game world.
- ๐ The script discusses the broader issue of how real-world sociopolitical concerns are increasingly finding their way into fantasy games, which traditionally have been an escape from such issues.
- ๐ญ The speaker argues that while it's not inherently wrong to include diverse characters, it should be done organically and not just to tick boxes or push an agenda.
- ๐ซ The speaker expresses disappointment that the game developers seem to be prioritizing an agenda over creating a compelling and inclusive gaming experience.
- ๐ก A suggestion is made for a more inclusive approach: allowing players to fully customize their companions, which could satisfy a wider range of player preferences without seeming forced.
- ๐ค The script reflects on the changing nature of the gaming industry, where live service models and larger player bases may be leading to a shift in how developers interact with their audience.
- ๐ There's a warning about the potential loss of customers if game developers continue to prioritize their own agendas over what the players enjoy.
- ๐ Despite the controversy, the speaker still appreciates ESO for its world-building and immersive qualities, suggesting that not everything needs to be perfect for a game to be enjoyable.
Q & A
What is the main topic of discussion in the video script?
-The main topic of discussion is the introduction of a gender fluid, non-binary character as a companion in the game Elder Scrolls Online and the community's reaction to it.
Why does the mention of Amazon's Rings of Power in the script serve as an analogy?
-Amazon's Rings of Power is mentioned as an analogy to illustrate the issue of introducing elements into a fantasy world that may not align with the original lore or the expectations of the fanbase.
What is the speaker's stance on the portrayal of orcs in the Rings of Power?
-The speaker agrees with the criticism that the portrayal of orcs with human-like family dynamics in Rings of Power is questionable and not in line with Tolkien's original depiction of orcs.
How does the speaker feel about the fantasy genre's traditional role?
-The speaker believes that the fantasy genre has traditionally served as an escape from real-world issues, and they appreciate it for not overtly bringing sociopolitical concerns into the narrative.
What concern does the speaker express about the new companion in Elder Scrolls Online?
-The speaker is concerned that the introduction of a non-binary character seems to be more about meeting diversity quotas and pushing an agenda rather than enhancing the game world organically.
What does the speaker suggest as an alternative approach for inclusivity in games?
-The speaker suggests allowing for more player customization as an alternative approach for inclusivity, which could allow players to create companions that reflect their own preferences without imposing a specific agenda.
What is the speaker's opinion on the importance of customer satisfaction in game development?
-The speaker believes that game developers should prioritize customer satisfaction and the interests of their player base over pushing their own agendas.
Why does the speaker feel disappointed with the new companion's introduction?
-The speaker feels disappointed because the new companion's introduction seems insincere and like a 'woke' checkbox, rather than a genuine addition to the game's world-building.
What does the speaker suggest as a moral or lesson from the discussion?
-The speaker suggests that while it's okay to not make a big issue out of things that bother us, it's also important to have conversations about how companies should reflect the interests of their customers.
How does the speaker reconcile their love for Elder Scrolls Online despite the new companion's introduction?
-The speaker reconciles their love for the game by focusing on the aspects they enjoy, such as the world-building and environment, and choosing not to let the introduction of the new companion significantly impact their experience.
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