Is Batman Arkham Knight FINALLY FIXED On Switch!? Patch 1.0.3 Review

SwitchUp
29 Feb 202408:00

Summary

TLDRThe video script discusses the disappointing performance of Batman: Arkham Knight on the Nintendo Switch, despite a significant update. The game, particularly when using the Batmobile, suffers from abysmal frame rates and visual issues, making it unplayable for some sections. The update, while attempting to address these concerns, has not significantly improved the game's performance, leading to frustration among players who expected a smoother experience. The reviewer suggests waiting for further patches before considering a purchase.

Takeaways

  • πŸ˜€ The release of Batman: Arkham Trilogy on Nintendo Switch was highly anticipated.
  • πŸ˜” Arkham Knight on Switch was criticized for poor performance, especially with the Batmobile.
  • πŸ” After a long wait, a significant update was released, aiming to address some of the game's issues.
  • πŸ“‰ The update took over an hour to download, indicating its size and potential impact on the game's performance.
  • πŸ•ΉοΈ Frame rates were still problematic post-update, with interiors running at 25-27 FPS and significant drops during gameplay.
  • πŸš— The Batmobile sections remained unplayable due to abysmal frame rates and stuttering.
  • πŸ“± Handheld mode showed even worse performance, with frame rates dropping to as low as 15 FPS.
  • πŸ˜• The reviewer found the game's visual quality to be low, with muddy textures and aliasing issues.
  • 🚫 The reviewer advises against purchasing Arkham Knight for the Nintendo Switch in its current state.
  • πŸ”„ The reviewer suggests that the developers may need to swallow their pride and seek help from other studios more experienced with the Switch hardware.

Q & A

  • What was the initial expectation for the release of Batman: Arkham Trilogy on Nintendo Switch?

    -The initial expectation was that fans would be very excited about the release, as it was anticipated to bring the popular Batman games to a new platform.

  • Why did the excitement for Arkham Knight on Nintendo Switch fade after its launch?

    -The excitement faded because the game performed poorly, with bad frame rates and visual quality, making it almost unplayable, especially when using the Batmobile.

  • What was the community's concern regarding the lack of updates for Arkham Knight on Nintendo Switch?

    -The community was concerned that the developers might have abandoned the game, as there was complete radio silence and updates were only released for the other two games in the trilogy.

  • How long did the significant update for Arkham Knight on Nintendo Switch take to download?

    -The update took approximately an hour and 20 minutes to download.

  • What was the frame rate issue like in the interiors of Arkham Knight on Nintendo Switch before the update?

    -Before the update, the frame rate in interiors was poor, often dropping and becoming unplayable, especially when there were many NPCs.

  • Did the update improve the frame pacing in Arkham Knight on Nintendo Switch?

    -Yes, the update slightly improved the frame pacing, making the game feel less jittery than before.

  • What was the state of the visual quality, particularly textures and shadows, after the update in Arkham Knight on Nintendo Switch?

    -The visual quality remained poor after the update, with low-resolution textures, aliasing, and outdated shadow effects.

  • How did the performance of Arkham Knight on Nintendo Switch change when using the Batmobile after the update?

    -The performance when using the Batmobile remained abysmal, with frame rates dropping significantly and the game becoming unplayable during car-based sections.

  • What was the reviewer's overall assessment of the update's impact on Arkham Knight's performance on Nintendo Switch?

    -The reviewer found the update to be largely ineffective, with the game still in an appalling state and many elements potentially made worse, especially in handheld mode.

  • What advice does the reviewer give to potential buyers of Arkham Knight on Nintendo Switch after the update?

    -The reviewer advises against purchasing the game on Nintendo Switch at the moment, as it remains a mess and requires further patches.

  • What was the reviewer's suggestion to the developers regarding the future of Arkham Knight on Nintendo Switch?

    -The reviewer suggested that the developers should swallow their pride and consult with other developers who have more experience optimizing games for the Switch platform.

Outlines

00:00

πŸ•ΉοΈ Batman Arkham Knight's Performance on Nintendo Switch

The video discusses the release of Batman: Arkham Trilogy on the Nintendo Switch, with a focus on the performance issues of 'Arkham Knight'. The game was expected to have poor performance, which was confirmed upon launch. Despite a significant update, the game still suffers from low frame rates, especially when using the Batmobile. The update, which took over an hour to download, aimed to address these issues but failed to deliver a satisfactory experience. The video highlights the game's unplayable state at times, with frame rates dropping to as low as 12 frames per second. The reviewer expresses frustration with the lack of improvement and suggests that the game may not be suitable for the Switch's hardware, urging the developers to seek help from other studios that have successfully optimized games for the platform.

05:01

πŸ“± Handheld Mode Performance and Developer Critique

The second paragraph delves into the handheld mode performance of 'Arkham Knight' on the Nintendo Switch, revealing that the game runs even worse in this mode, with significant frame rate drops. The reviewer expresses disappointment, noting that the update has not improved the game's state and may have even worsened some elements. There is a call for the developers to continue working on patches and to collaborate with other developers who have a better understanding of the Switch's capabilities. The video concludes with a recommendation against purchasing the game in its current state on the Switch, describing it as a 'hot mess'. The reviewer also acknowledges the efforts of the developers but emphasizes that the current state of the game is not acceptable.

Mindmap

Keywords

πŸ’‘Arkham Trilogy

The 'Arkham Trilogy' refers to a series of three action-adventure video games based on the DC Comics superhero Batman. In the context of the video, it's the subject of the review, specifically discussing the release of these games on the Nintendo Switch platform. The script mentions the excitement and subsequent disappointment with the performance of these games, particularly 'Arkham Knight'.

πŸ’‘Nintendo Switch

The 'Nintendo Switch' is a hybrid video game console developed by Nintendo. It is highlighted in the script as the platform on which the 'Arkham Trilogy' was released, and the video focuses on the performance issues encountered when playing these games on this device. The Switch's portability and hardware capabilities are relevant to the discussion of the game's performance.

πŸ’‘Arkham Knight

'Arkham Knight' is the third and final game in the 'Arkham Trilogy'. The script emphasizes the game's poor performance on the Nintendo Switch, particularly when compared to the other two games in the series. It is used as a primary example to illustrate the technical issues and the impact on gameplay experience.

πŸ’‘Performance Issues

Performance issues refer to the technical problems that affect the smooth operation of a video game, such as frame rate drops, texture quality, and loading times. The script discusses these issues extensively, noting how they mar the gaming experience on the Nintendo Switch version of 'Arkham Knight'.

πŸ’‘Frame Rate

Frame rate is the frequency at which consecutive images called frames appear on a display, measured in frames per second (FPS). High frame rates are crucial for smooth gameplay. The script mentions frame rate drops as a significant problem in 'Arkham Knight' on the Switch, especially when using the Batmobile or in certain in-game scenarios.

πŸ’‘Batmobile

The 'Batmobile' is Batman's iconic vehicle featured in the 'Arkham' games. In the context of the video, it is noted that the Batmobile segments of 'Arkham Knight' on the Switch suffer from severe performance issues, including abysmal frame rates and visual glitches, which significantly impact the gameplay experience.

πŸ’‘Patch

A 'patch' in gaming refers to an update made by developers to fix bugs, improve performance, or add new content to a game. The script discusses the anticipation and eventual release of a patch for 'Arkham Knight' on the Switch, which was hoped to address the game's performance issues.

πŸ’‘Visual Quality

Visual quality pertains to the graphical fidelity and overall aesthetic of a game. The script critiques the visual quality of 'Arkham Knight' on the Switch, pointing out muddy textures, aliasing, and low-resolution assets as examples of its poor visual performance.

πŸ’‘Handheld Mode

The 'handheld mode' refers to the Nintendo Switch's ability to be used as a portable gaming device. The script compares the game's performance in handheld mode to its performance when docked, noting that the issues persist and may even be exacerbated in handheld mode.

πŸ’‘Saber Interactive

Saber Interactive is the developer mentioned in the script as being responsible for the Switch version of the 'Arkham Trilogy'. The video suggests that they may need to consult with other developers who have had more success optimizing games for the Switch's hardware.

Highlights

The release of Batman Arkham Trilogy on the Nintendo Switch was highly anticipated, but Arkham Knight faced severe performance issues.

At launch, Arkham Knight was almost unplayable, particularly when driving the Batmobile, due to poor frame rates and visual quality.

The game suffered from muddy textures, excessive aliasing, and severe frame rate drops, especially during high-speed segments.

Despite hopes for improvement, the first major update still left Arkham Knight in a disappointing state.

The patch took over an hour to download but did not fully resolve the game's performance issues.

Frame pacing improved slightly, making the gameplay feel less jittery, but the overall frame rate remained subpar.

Character models and environmental assets still displayed low resolution and jagged edges after the update.

Shadows in the game have been downgraded significantly, reminiscent of outdated circular shadow techniques.

The Batmobile sections continued to experience severe frame rate drops, making the game nearly unplayable during these segments.

Frame rates during gameplay could drop as low as 12-16 FPS, especially during high-speed sequences.

Texture streaming issues persisted, with some textures failing to load in time or appearing suddenly.

The handheld mode of the game performed even worse, with significant frame rate drops down to 15 FPS.

Load times improved slightly, but overall performance remained disappointing across all modes.

The developers have not released detailed patch notes, leaving players uncertain about what has been fixed.

The reviewer advises against purchasing Arkham Knight on the Nintendo Switch until further patches improve its performance.

Transcripts

play00:01

the release of Batman the Arkham Trilogy

play00:04

on the Nintendo switch was something we

play00:05

were all supposed to be really excited

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about and certainly I was until I played

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Arkham Knight which was the game that I

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was expecting to run like absolute trash

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and it lived up to that expectation it

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really was a bismore at launch now since

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that release we've been waiting eagerly

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for an update and it's been complete

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radio silence they've even updated the

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other two games and the thinking was

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that potentially they'd just abandoned

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ship on this one and taken the but no we

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finally have a huge and I mean

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absolutely huge update this took about

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an hour and 20 minutes to download and

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it looks to rectify at least some of the

play00:39

issues that we saw so is Batman Arkham

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Knights all patched up on Nintendo

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switch or is fixing this performance a

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riddle they just can't solve well let's

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find

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out let's start off then by looking at

play00:56

how the game launched as we can see

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frame rates were pretty bad but it

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became abysmal when you were riding

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around in the Batmobile it really was

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what I would class as

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unplayable visual quality that

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represented as close to the game version

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of soup as you could possibly imagine

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muddy textures masses of alias in on the

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edges of objects and it wasn't much

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better when you were playing in handheld

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the whole thing was just a mess it's

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going to take us a while we're going to

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go through all the different elements

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Interiors exteriors looking at textures

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to see if there has been any change

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we'll start off then on the interior

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looking at the frame rate now as you can

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see it's running at 25 to 27 frames per

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second which isn't perfect let's be

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honest this is an interior that has a

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lot of MPCs so I would expect to slide

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here so we'll have to have a look at a

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few different examples what I will say

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is frame pacing is slightly better it

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feels less jittery than it did

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before there clearly is much overhead

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when it comes to things like character

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models and resolution just take a look

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at this

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guy the alias in on the model is very

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evident it's got jaggy edges it's low

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resolution as are the assets around him

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like the carpet under his feet and those

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filing cabinets in the background

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whether or not this is an improvement

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over the original I'm not entirely sure

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sure but it's clearly not quite where

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we'd want it I'm wondering if resolution

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is the main area that they've had to

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reduce to get things running a little

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more smoothly Shadows have also seen a

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significant hit look at the character

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shadow of Batman here on the ground it's

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now like the old circular Shadows that

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you used to see back in the day and so

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we go to the Batmobile where all of

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those issues were well most of them and

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initially as we walk in down to it we're

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looking at a locked out 30 FPS even

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rotating the camera keeps that frame

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rate I am positive ly excited as we set

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off into the

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[Music]

play03:12

city it doesn't take long however before

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that frame rate absolutely tanks it's

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abysmal as you can see not only are

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there Fram stutters there're a complete

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drops momentarily the frame rate will

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almost lock while it struggles to load

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the assets from memory and I had heard a

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lot of talk about how this game just

play03:33

does not fit with the switch

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architecture and I think this really

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showcases that we're looking at a

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massive patch of potential fixes but it

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can't maintain 20 25 frames per second

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while driving around the city and I'm

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not one to say that a game is unplayable

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If It suffers from a few drops here and

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there but for me this is if you're

play03:53

trying to actually do any of the carbase

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sections this is still unplayable and

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what you're getting is uh a fully priced

play04:00

product in an unplayable state which is

play04:02

annoying it goes down to 18 frames per

play04:05

second very quickly and you can see that

play04:07

18 is maintained and even dropped it

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actually reduces down to 17 I think it

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even went down to 16 frames per second

play04:14

but when you're averaging 16 or 17

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frames per second in what's supposed to

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be a highspeed skill-based segment on a

play04:22

product that you've potentially paid

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full price for we can argue till the

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cows come home about whether or not we

play04:28

need new hardware but when a new release

play04:30

is getting 12 frames per second which

play04:33

this does actually get down to and the

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game that that's actually been released

play04:36

is several years old you have to ask the

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question if it's time now that's a

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completely different topic entirely and

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as we know there are developers who can

play04:45

work the switch into doing some things

play04:47

that it probably shouldn't be able to do

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but as it stands these guys are not one

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of them not only is the frame rate so

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low if you look carefully at the

play04:56

background many of the effects don't

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load in in time things like fog will

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suddenly appear all the textures on

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walls will gradually stream in and out

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I'm sad to say that Arkham Knight is

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still in an appalling State now I am

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trying to find some redeeming qualities

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of this update and it's not easy even

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when we look back at the way the game

play05:17

launched I think I've managed to hit

play05:19

lower frame rates whilst in the

play05:21

Batmobile after the update which makes

play05:23

no sense to me at all movement around

play05:25

the city is about as Bad Gliding around

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I now see drops down to 15 frames per

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second where again I hadn't hit those

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lows before is yeah it really is

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absolutely terrible and it's a shame

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because there will be people that are

play05:40

playing it on switch for the first time

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ever and it just kind of annoys me a

play05:44

little bit I have to be honest now fair

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play they are trying to patch it please

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let this not be the last of the patches

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have a little chat to your mate saber

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interactive or some of the other

play05:54

developers who really know how to use

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the switch you're going to have to

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swallow your pride on this one because

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if this is the best effort after what 2

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months is terrible if anyone's

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considering picking up this for night

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now is not yet the time to do it I

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apologize if I come across as a bit

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harsh to the developers I know you're

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working hard to get it where it should

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be but this this is not it one slight

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plus is potentially the lad times are

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slightly better but everything right now

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on the switch is a negative let's have a

play06:22

little look at the handheld see how it

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plays over there perhaps all of these

play06:26

issues don't exist when playing in

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handheld mode

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[Music]

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yeah it runs even worse in

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handheld oh dear this really is not good

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I'm seeing big drops at least down to 15

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frames per second when leaving the

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street level and going up to the tops of

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buildings usually those were the areas

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where it seemed to run okay I'm really

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sad to say that I think they may have

play06:55

actually made many of the elements worse

play06:57

whatever they've done behind the scenes

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they haven't released patch notes so

play07:00

nobody has a clue and I think we're

play07:01

going to have to wait for at least one

play07:03

or two more patches before we get the

play07:05

finished

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[Music]

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article but right now if you're

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considering picking up the game on

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Nintendo switch for Arkham Knights

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absolutely avoid it it's a real mess so

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that's it for the end of this episode

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hopefully it's been of some use for you

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sorry that it was potentially a little

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bit negative but I like to think that

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it's useful as well and let me know down

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in the comments what you think of this

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hot mess thanks to our patreons and

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members and all of you that enjoy the

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content for all things switch all the

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time keep it switch up cheers guys see

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[Music]

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you

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