Trigger Application AR

The Virtual Artisan
14 Jun 202402:11

Summary

TLDRIn this interactive presentation, the speaker introduces an experience developed using Sense Excit, featuring various animal animations. Viewers can navigate through different animal animations using the on-screen buttons, observing behaviors such as running, attacking, and idle states. The script highlights the ability to switch between animals, zoom in for a closer look, and showcases specific animations like the barrier's running and a giraffe's attack. The engaging demonstration aims to captivate the audience with its dynamic and detailed visual content.

Takeaways

  • 🎨 The presentation showcases an interactive experience developed using Sense Excite.
  • 🔄 Users can navigate through different animations using the left-side buttons.
  • 🐾 The experience features a variety of animals, each with unique animations.
  • ➡️ The 'Next' and 'Previous' buttons allow users to switch between different animals.
  • 🐅 Users can trigger the animals to attack, run, or display idle behavior.
  • 🔍 A zoom-in function is available for a closer look at the animations.
  • 🏃 The running animation of the barrier (possibly a typo for 'barrier') is demonstrated.
  • 🦄 The attack, flying, and idle animations are shown for different animals.
  • 🦒 The giraffe is highlighted as being notably taller, with its attack animation shown.
  • 📹 Some animations may move out of the camera frame, indicating the dynamic nature of the experience.
  • 👍 The presenter hopes the audience will enjoy the interactive animations.

Q & A

  • What is the main purpose of the experience presented in the script?

    -The main purpose of the experience is to demonstrate an interactive animation feature using Sense Excit, where users can control different animations of animals through on-screen buttons.

  • How can users interact with the animations in the experience?

    -Users can interact with the animations by using the buttons on the left side of the screen to switch between different animals and initiate actions such as attack, run, or display idle behavior.

  • What actions can be performed by the animals in the animations?

    -The animals in the animations can perform actions such as attacking, running, and displaying idle behavior.

  • Is there a way to get a closer look at the animations?

    -Yes, there is a zoom-in button that allows users to get a clearer view of the animations.

  • What does the script mention about the running animation of the barrier?

    -The script mentions that there is a running animation of the barrier, which can be observed by following the line 'a b'.

  • What happens when the user zooms in on the attack animation of the giraffe?

    -When the user zooms in on the attack animation of the giraffe, it is mentioned that the animation is done, but the giraffe goes out of the camera view.

  • How is the height of the giraffe described in the script?

    -The giraffe is described as being 'AIT taller' than something, which seems to be a typographical error for 'a lot taller'.

  • What does 'ID' stand for in the context of the script?

    -In the context of the script, 'ID' likely stands for 'Idle,' referring to the idle animation of the animals.

  • Is there a specific sequence or order to the animations presented in the script?

    -The script does not specify a strict sequence for the animations, but it implies that users can navigate through different animations using the next and previous buttons.

  • What is the final message from the presenter about the experience?

    -The presenter hopes that the audience likes the experience they have developed using Sense Excit.

Outlines

00:00

🎮 Interactive Animal Animations

This paragraph introduces an interactive experience using Sense Excit, where viewers can explore various animal animations through on-screen buttons. The script describes the ability to switch between different animals and trigger animations such as running, attacking, and idle behavior. The presenter demonstrates the running animation of a barrier and mentions the possibility of zooming in for a closer look. The experience is designed to be engaging and enjoyable.

Mindmap

Keywords

💡Sense

In the context of the script, 'Sense' likely refers to a software or tool used for creating interactive experiences. It is central to the video's theme as it is the platform on which the animations are developed. The script does not provide further details on what 'Sense' is, but it is implied to be a key component in the development process of the animations presented.

💡Experience

The term 'experience' in this script refers to the interactive animations that the presenter has developed using 'Sense.' It is a key concept as it denotes the end product of the development process and is the main focus of the video. Examples from the script include different animations that viewers can interact with using the buttons on the screen.

💡Animations

Animations are a series of images or frames that give the illusion of motion when displayed in sequence. In the script, animations are the core content being demonstrated, with various animal animations being showcased. They are integral to the video's theme, illustrating the capabilities of the 'Sense' tool in creating dynamic and interactive content.

💡Buttons

Buttons in the script refer to the interactive elements on the screen that allow users to navigate through the experience. They are crucial for user engagement in the video, enabling viewers to switch between different animations and control the actions of the animated animals.

💡Animals

The script mentions various animals, which are the subjects of the animations. They are central to the video's content, as the different animations demonstrate the behaviors and movements of these animals. For example, the script describes a 'barrier' (possibly 'barrier' is a typo and should be 'bear') running and a giraffe attacking.

💡Attack

In the context of the script, 'attack' is an action that the animated animals can perform. It is an example of the interactive capabilities of the animations, allowing viewers to see how the animals might behave in a defensive or aggressive scenario. The script mentions an attack animation for both the bear and the giraffe.

💡Run

'Run' is another action that the animated animals can perform, showcasing their movement. It is related to the video's theme by demonstrating the dynamic nature of the animations and the interactivity of the experience. The script provides an example of a bear running.

💡Zoom

The 'zoom' function mentioned in the script allows viewers to get a closer look at the animations. It is an interactive feature that enhances the viewing experience by providing more detail and clarity, which is important for appreciating the intricacies of the animations.

💡Next and Previous

The 'next' and 'previous' buttons are part of the interactive interface that allows users to navigate through the different animations. They are essential for the user experience in the video, enabling easy transition between various animal animations and their behaviors.

💡Display

The term 'display' in the script refers to showing a particular behavior or state of the animated animals. It is related to the video's theme by demonstrating the variety of interactions and behaviors that can be showcased through the animations, such as an animal doing 'nothing' or being idle.

💡Giraffe

The giraffe is one of the animals featured in the animations. It is used in the script to illustrate the diversity of the species that can be animated and interacted with in the experience. The script specifically mentions a giraffe's attack animation, emphasizing the interactive and dynamic nature of the content.

Highlights

Introduction to an experience developed using Sense Excite.

Different animations can be experienced using the buttons on the left side of the screen.

Switch between animals using the next and previous buttons.

Animals can perform actions like attacking, running, or displaying idle behavior.

Demonstration of the running animation of a barrier.

Zoom in feature to see animations more clearly.

Next animal showcased is a B over, with an attack animation.

Flying animation is also demonstrated.

Idle animation is shown next.

Introduction of a giraffe, taller than the previous animal.

Attack animation of the giraffe is presented.

Adland ma (assumed to be a typo or unclear term) animation is shown next.

Zoom in feature used again, but the animal goes out of the camera view.

Conclusion expressing hope that the audience enjoyed the presentation.

Transcripts

play00:06

hello everyone this is today I'll be

play00:09

presenting an experience which I have

play00:11

developed using sense

play00:14

excit in this experience using the

play00:16

buttons on the left side of the screen

play00:18

you can experience different animations

play00:20

for every different

play00:23

anim here you can switch animals using

play00:26

the next and previous buttons

play00:31

you can have them

play00:34

attack you can also have them

play00:42

run or you can have them display the

play00:45

right L misss when they doing

play00:52

nothing so here I have a line a b

play01:04

you can see the running animation of the

play01:12

barrier also you can zoom in using this

play01:17

button you can see it

play01:20

clearly I just go through next

play01:24

one so you can see the B over

play01:27

here this is the attack

play01:31

this is the flying

play01:33

animation this is the ID

play01:36

animation next we have a giraffe over

play01:40

here so the giraffe is AIT taller than

play01:44

this VI

play01:47

so this is the attack animation

play01:58

of that was done this is the adland

play02:04

ma zoom in but it goes out of the

play02:08

cam so this is it and I hope you like it

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Связанные теги
Interactive AnimationAnimal ActionsZoom FeatureAnimal ExperienceNext ButtonPrevious ButtonAttack ModeRunning AnimationFlying AnimationGiraffe HeightDisplay Mode
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