Forensics: Fingerprints - Loops, Arches, and Whorls

Science by Gabrawy
26 Feb 202122:10

Summary

TLDRThis video script introduces a three-part series on fingerprint analysis. It begins by defining fingerprints and their unique characteristics, emphasizing that no two are alike. The script outlines the three governing principles of fingerprints: individuality, permanence, and classifiable ridge patterns. It then categorizes fingerprints into primary, secondary, and tertiary classifications, focusing on the eight general patterns: two loops, two arches, and four whorls. The video promises to teach viewers how to identify these patterns, commit them to memory, and distinguish between minutiae in subsequent installments.

Takeaways

  • 😀 The video introduces a double loop whirl fingerprint and explains there are eight general fingerprint patterns.
  • 📚 The video is the first part of a three-part series, teaching fingerprint identification, classification, and minutiae comprehension.
  • 🔍 There are three governing principles of fingerprints: uniqueness, permanence, and classification based on ridge patterns.
  • 🔗 Fingerprints are classified into three main categories: loops, arches, and whorls, with loops being the most common (60%), arches least common (5%), and whorls at 35%.
  • 🖐️ Loops are classified as either ulnar loops (towards the pinky) or radial loops (towards the thumb) based on the bone they point to, ulna or radius.
  • 🏞️ Arches are simpler patterns, with two subtypes: plain arches (gradual curve) and tented arches (sharp peaks). Arches lack deltas and typelines.
  • 🌪️ Whorls include four types: plain whorls, central pocket loop whorls, double loop whorls, and accidental whorls. All whorls have at least two deltas.
  • 🔑 Ridge characteristics (minutiae) such as ridge endings, bifurcations, and islands are used for secondary classification.
  • 🧠 Tertiary classification involves sweat pore placement, which can be used for more precise fingerprint matching.
  • 📊 The second and third videos in the series will cover how to lift fingerprints, identify minutiae, and test comprehension through quizzes and practical examples.

Q & A

  • What is a double loop whirl fingerprint?

    -A double loop whirl fingerprint is a specific type of fingerprint pattern characterized by having two deltas and two cores that appear to swirl in a yin-yang fashion.

  • What are the three governing principles of fingerprints?

    -The three governing principles of fingerprints are individuality, permanence, and classifiability. Individuality means no two fingerprints are the same, permanence indicates fingerprints remain unchanged from six months after conception until death, and classifiability means fingerprints have ridge patterns that can be systematically classified.

  • What are the three types of classifications for fingerprints?

    -The three types of classifications for fingerprints are primary, secondary, and tertiary. Primary classifications include general patterns such as loops, arches, and whorls. Secondary classifications are minutiae or ridge characteristics like ridge endings, lakes, islands, and bifurcations. Tertiary classifications involve sweat pore placements.

  • What is the difference between an ulnar loop and a radial loop?

    -An ulnar loop is a fingerprint pattern where the ridges enter and exit towards the pinky finger side, while a radial loop has ridges entering and exiting towards the thumb side.

  • How can you remember the difference between ulnar and radial loops?

    -To remember the difference, note that 'ulnar' starts with 'u' and is closer to the pinky finger, which is associated with the ulna bone. 'Radial' is associated with the thumb side, which is on the radius bone of the hand.

  • What are the characteristics of a plain arch fingerprint?

    -A plain arch fingerprint is characterized by ridges that enter the pattern area and exit in a gradual, non-curved manner, without any deltas or type lines.

  • How do you identify a tented arch fingerprint?

    -A tented arch fingerprint is identified by its sharp, pointed pattern where the ridges enter and exit the pattern area in a dramatic, upward and downward motion, without any deltas or type lines.

  • What is a plane whirl fingerprint, and how is it distinguished from other whorl patterns?

    -A plane whirl fingerprint is identified by having at least one ridge pattern that goes around in a full circle and crosses a line drawn between two deltas, then returns on the other side of the line.

  • What are the features of a central pocket loop whorl fingerprint?

    -A central pocket loop whorl fingerprint has two deltas and ridge patterns that circle around but do not cross a line drawn between the deltas and return on the other side.

  • How is an accidental whorl fingerprint defined?

    -An accidental whorl fingerprint is defined by the presence of two or more different types of patterns within the fingerprint or by not following the rules of other whorl patterns.

  • What is the significance of deltas in fingerprint classification?

    -Deltas are significant in fingerprint classification as they help identify the type of pattern. Loops have one delta, arches have none, and whorls have at least two deltas.

Outlines

00:00

👁️‍🗨️ Introduction to Fingerprint Patterns

The video script begins with an introduction to fingerprint analysis, focusing on the unique characteristics of fingerprints. The speaker outlines a three-part series, with the first part detailing the eight general fingerprint patterns. The video promises to teach viewers how to identify these patterns, organize them, and commit them to memory. The second part will cover the lifting of prints and the differences between latent, visible, and plastic prints, while the third part will test the viewers' knowledge with practical examples. The script emphasizes the individuality, permanence, and classifiability of fingerprints, introducing the concepts of primary, secondary, and tertiary classifications within fingerprint analysis.

05:00

🔍 Understanding Loop Fingerprint Patterns

The second paragraph delves into the specifics of loop fingerprints, which are the most common type, making up 60% of all fingerprints. Loops are characterized by ridges that enter from one side of the print and recurve back to the same side. There are two subcategories of loops: ulnar loops, where ridges enter and exit towards the pinky finger, and radial loops, which point towards the thumb. The speaker uses anatomical references to the ulna and radius bones to help viewers remember the difference between the two. The paragraph also explains the presence of a delta and two type lines in loop patterns and provides a practical example of identifying an ulnar loop on a finger.

10:01

🌀 Exploring Arch and Whorl Fingerprint Patterns

Paragraph three continues the discussion on fingerprint patterns, introducing arches and whorls. Arches are simpler, with no deltas or type lines, and are divided into plain arches, which have a gentle slope, and tented arches, which are sharply defined. Whorls, on the other hand, are more complex and must have at least two deltas. The script describes four types of whorls: plain whorls, central pocket loop whorls, double loop whorls, and accidental whorls. Each type is distinguished by the presence of circulating ridge patterns and their interaction with an imaginary line drawn between the two deltas. The paragraph aims to clarify the differences between these patterns and provides guidance on how to identify them.

15:02

📊 Classifying Fingerprint Patterns with Examples

In the fourth paragraph, the speaker provides a visual aid to help viewers classify fingerprint patterns. A table is suggested as a tool for practicing and memorizing the characteristics of loops, arches, and whorls. The percentages of each pattern type are reiterated, with loops being the most prevalent at 60%, followed by whorls at 35%, and arches at 5%. The paragraph reinforces the importance of understanding deltas, with loops having one, arches having none, and whorls having at least two. The speaker also clarifies the direction of ridge patterns in relation to the hand's position when making a print, ensuring that viewers can correctly identify ulnar and radial loops in practical scenarios.

20:02

🎓 Conclusion and Encouragement for Further Learning

The final paragraph serves as a conclusion, urging viewers to take their time in learning and memorizing the fingerprint patterns discussed. The speaker recommends practicing by drawing each pattern by hand to solidify understanding. The script concludes by encouraging viewers to proceed to the second video for a deeper dive into minutiae and to use the third video as a test of their knowledge. The speaker thanks the viewers for their time and attention, promising to see them in the next installment of the series.

Mindmap

Keywords

💡Fingerprint

A fingerprint is the pattern of ridges and valleys on the skin of a person's fingers and thumbs. In the video, fingerprints are the central theme, as they are used for identification purposes. The script explains that fingerprints are unique to each individual and remain unchanged throughout a person's life, making them a reliable biometric identifier.

💡Double Loop Whirl Fingerprint

This refers to a specific type of fingerprint pattern where the ridges form two distinct loops. The video uses this as an example to highlight the complexity and variety of fingerprint patterns. It is one of the eight general patterns discussed, emphasizing the importance of recognizing and differentiating between these patterns in forensic science.

💡FRS (Friction Ridge Skin)

Friction Ridge Skin is the skin on the palms of the hands and soles of the feet that has patterns of ridges and valleys. The video script mentions FRS as the basis for fingerprints, which are specifically the patterns on the fingers. Understanding FRS is crucial for studying fingerprints as it is the physical attribute that allows for the detailed identification of individuals.

💡Minutiae

Minutiae are the specific details or features in a fingerprint, such as ridge endings, bifurcations, dots, and islands. The script explains that these characteristics are essential for fingerprint analysis because they provide the unique identifiers that distinguish one person's prints from another's. The video aims to teach viewers how to recognize and differentiate these features.

💡General Patterns

General patterns refer to the three broad categories of fingerprint patterns: loops, arches, and whorls. The video script discusses that there are eight variations of these patterns, which are fundamental to fingerprint classification. Understanding these patterns is key to the systematic organization and identification of fingerprints.

💡Ulnar Loop

An ulnar loop is a type of fingerprint pattern where the ridges enter and exit towards the pinky finger side of the hand. The video uses the ulnar loop as an example to illustrate how the direction of ridge flow helps in classifying fingerprint patterns. It is one of the two loop patterns discussed in the script, highlighting the need for precise identification in forensic analysis.

💡Radial Loop

A radial loop is characterized by ridges entering and exiting towards the thumb side of the hand. The video script contrasts this with the ulnar loop to demonstrate the importance of direction in fingerprint classification. Recognizing radial loops is essential for accurate fingerprint analysis and matching.

💡Arches

Arches are one of the three general fingerprint patterns, characterized by ridges that rise and fall without recurring or touching. The script mentions two types of arches: plane arches and tented arches. Understanding arch patterns is important as they make up a small percentage of all fingerprints and are thus distinctive.

💡Whorls

Whorls are complex fingerprint patterns characterized by two or more deltas. The video script explains four types of whorls: plain, central pocket loop, double loop, and accidental. Whorls are significant in fingerprint analysis because they are the most intricate and can provide a high level of detail for identification.

💡Tertiary Classification

Tertiary classification refers to the analysis of sweat pore placements in fingerprints. The video script explains that sweat pores can provide additional detail for individualizing fingerprints, increasing the accuracy of matching. This level of classification is crucial for forensic experts when trying to match fingerprints to a specific individual.

💡Delta

A delta is a point in a fingerprint where ridges converge and is a key feature in the classification of whorl patterns. The video script mentions that whorls have at least two deltas, which are used to identify the pattern type. Recognizing deltas is essential for distinguishing between different whorl patterns and for accurate fingerprint analysis.

Highlights

Introduction to fingerprint patterns, specifically the double loop whirl fingerprint.

Overview of the three-part series on fingerprint analysis.

Explanation of the three governing principles of fingerprints: individuality, permanence, and classifiability.

Description of the primary, secondary, and tertiary classifications of fingerprints.

Prevalence of loop patterns in fingerprints, accounting for 60% of all fingerprints.

Definition and characteristics of a loop fingerprint, including the presence of a delta and type lines.

Subcategories of loops: ulnar loops and radial loops, based on the direction of ridge lines.

Memory aid for distinguishing between ulnar and radial loops using the hand's anatomy.

How to identify an ulnar loop fingerprint by the direction of ridge lines towards the pinky finger.

Introduction to arch patterns, which make up 5% of fingerprints and lack deltas and type lines.

Differences between plane arches and tented arches based on the shape and sharpness of the pattern.

Introduction to whorl patterns, which constitute 35% of fingerprints and have at least two deltas.

Criteria for identifying a plain whirl fingerprint based on circulating ridge patterns.

Characteristics of a central pocket loop whirl, including the absence of ridge patterns crossing the delta line.

Identification of a double loop whirl fingerprint by the presence of two core patterns resembling a yin-yang.

Definition of an accidental whorl as a pattern with two or more different types of patterns or one that doesn't fit other categories.

Summary table of fingerprint patterns, including the number of deltas and key features for each type.

Encouragement for viewers to practice drawing fingerprint patterns to aid in memorization.

Conclusion and transition to the next video in the series focusing on minutiae and fingerprint analysis.

Transcripts

play00:01

this is a fingerprint

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but not just any fingerprint oh no no my

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friends

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this is what you call a double

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loop whirl fingerprint

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double loop

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whirl fingerprint

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stick around as you will learn the

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difference between

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all eight general patterns i will show

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you how to organize them

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i'll show you how to commit them to

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memory and give you some tips and tricks

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along the way

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all in this first video of this

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three part series

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in the second video i will show you how

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to

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lift prints i will show you the

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difference

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between latent prints visible prints

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and plastic prints and

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finally i will show you how to tell the

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different minutiae

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like ridge endings lakes islands

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bifurcations that kind of thing

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from each other and finally in the third

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video

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i will give you the chance to test your

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knowledge i will show you 20

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different fingerprints and give you a

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chance to name them correctly

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and i'll give you a chance to check your

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minushi

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comprehension by putting up on your

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screen two fingerprints

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and giving you the chance to determine

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whether or not they

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come from the same finger all right

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let's get right to it

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so first things first what is this frs

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well frs or friction ridge skin

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that's the the peaks and valleys that

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make up the fingers and the palms of

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your hands

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as well as the soles of your feet

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and a fingerprint then is the

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frs on the fingers specifically

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and there are three governing principles

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that govern fingerprints number one

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a fingerprint is an individualistic

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characteristic in other words no two

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fingerprints are the same even between

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your

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right index finger and your left index

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finger for example

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even between two identical twins

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no two fingerprints are the same

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number two a fingerprint remains

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unchanged throughout the life of the

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person

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from six months after conception

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all the way until death your

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fingerprints stay

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the same and the third governing

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principle

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is that fingerprints have ridge patterns

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that can be systematically classified

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all right well there are three different

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types of classifications

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primary secondary and tertiary the

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primary classifications are what we call

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general patterns we got loops we got

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arches

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and we got worlds so between

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those three there are actually eight

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general patterns

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we got two loops two different kinds of

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arches

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and four different kinds of worlds

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notice what i have here there there are

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six sixty percent of all fingers

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in the whole world are loops

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are some kind of are one of the two

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different kinds of loops

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five percent are arches and 35 percent

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are worlds the secondary classification

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are what we call

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minutiae or ridge characteristics

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i i see all these different kinds of

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lines but i also see little dots

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and islands and and lakes bifurcations

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those are called ridge characteristics

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or minutiae

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and third we have tertiary

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classifications

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and these are what are the sweat

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pore placements your your sweat glands

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in your fingers and and palms of your

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hands

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lead to sweat pores and we can actually

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individualize or or

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with with more certainty we can

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associate or or match to a common source

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with with more

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certainty when we look

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at at how close and far away and where

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exactly those

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sweat pores are so that's tertiary

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classification all right so let's

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let's do loops and then we'll do arches

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uh and then we'll do whirls

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what makes a loop a loop well a loop

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must have at least one

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ridge entering from one side of the

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print

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recurving and going back the same side

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that's what makes a loop a loop

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well there are two different kinds

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there's two subcategories of loops

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if the ridges enter and exit

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towards your pinky finger

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it's called an ulnar loop

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if the ridges enter and exit towards the

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thumb

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it's called a radial loop so what does

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ulnar

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and radial mean well these are the two

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bones

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that lead to your hand so let's just

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take a look here

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so here we got a skeleton and this

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bottom finger here

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this is your pinky finger and therefore

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this bone is the ulna this is the

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ulna and the pinky the ulna is right

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above the pinky

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this is your thumb this is your right

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hand now this is your thumb

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and that's the that's the radius

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so again here is your pinky

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and this is the ulna well how can you

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tell ulna from radius how do you

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remember

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well ulna starts with the letter u and

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u is closer to you so that's how you can

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kind of remember here's you

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and here's and here's the ulna so the

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ulna

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is always above

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the pinky and of course the hand is is

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supine

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meaning it's facing forward the palm is

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facing forward so that's that's

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that's how you can tell the two apart

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the ulna is above

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the pinky now

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so so so again if if if you can imagine

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now

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the um if the ridge then

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enters and exits towards the little

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finger

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it's called the ulnar loop because it's

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going towards that

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ulna bone and we'll show you this here

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in just a second

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the pattern area of of the uh um

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surround of the surrounding uh ridges

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um that that divert those are called

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type lines with loops you have

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one delta and two

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type lines

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as well as a core let's take a look here

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all right so this is one of one of my

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fingers on my

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right hand you take a look and use

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you you tell me if you can figure out

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what this what what we're looking at

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here

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well i see right off the bat i see here

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here is a delta right here

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i see ridges

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coming in and going out the same

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direction

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so here is a delta

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that's your delta and on both sides

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of the delta you have

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what we call typelines these type lines

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diverge at the delta and they go all the

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way around

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so how how how again can we tell that

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this is

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a a loop take any ridge

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inside of the pattern there follow it

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around

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if it goes in and back out

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in the same direction that's called a

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loop

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well since this is a finger from my

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right

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hand and remember my finger here is

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under the microscope

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under the dissecting scope so

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if you can just i so i want you to take

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your right hand

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and have your palm facing up so so

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you're looking at your your

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palm and take a look at your pinky

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and imagine your ulnar bone

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the ulna just above the pinky

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and imagine yourself putting your finger

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under the microscope so you're looking

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at

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um any any fingerprint from your right

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hand

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since this finger is from the right hand

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and these lines these two lines

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are pointing where where are they

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pointing to are they pointing to

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the ulna to the ulnar bone or

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to the radius to the ulna or to the

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radius

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well they're going to your midsection

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they're going to the ulna

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they're going to your pinky therefore

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this

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by default is the is an ulnar

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loop because those two are

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pointing because these two lines come in

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and go back out towards your

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pinky finger which is associated with

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your

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with the with the ulna so this is an

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ulnar loop

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now remember that in this in this

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picture that you're seeing here

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this is not the pr not a print that you

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would normally see

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which is because you know when people

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touch

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a surface you're going to see

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the opposite here i'm turning my hand

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the other way and just sticking my hand

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right on the dissecting scope

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looking so just that just so you can so

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just so you're not confused

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so that's loops my friends those are

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loops so we have

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ulner loops and we have radial loops

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depending on if they open up in

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and come back towards the towards the

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ulnar bone

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or towards the radius

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next we have arches we also have two

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different kinds of arches

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these are a little bit easier here

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with arches we we have

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plane arches and we have tented arches

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well a a plain arch just kind of goes up

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and back down nice and easy

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whereas tinted arches they are really

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really really really really sharp

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what else do we know about arches we

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know that they have

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no deltas and no type lines

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so if you remember with pat with loops

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there we

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have we only have one delta loops have

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only one

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delta with arches they have

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zero they have zero

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deltas let's take a look alright

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i see here this is a plane

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arch and the reason why is because

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the lines that come in and out of the

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pattern

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are pretty gradual definitely

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gradual compared to the tented

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over here where they come up and down

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really really really dramatically they

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shoot up and shoot back down

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notice there are no deltas there are no

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deltas like we just saw

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with the loops those are

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your arches two different kinds you have

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your plane arch

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and your tented arch with whirls now

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there are four different kinds of worlds

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you got plane worlds you have central

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pocket loop worlds

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you got double loop worlds and you have

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accidental

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worlds well let's start with let's start

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with deltas

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how many deltas at least how many deltas

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do you have

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in worlds there are two different

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you have two at least two deltas with

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all with all worlds so again

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with your um with your loops

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loops have one delta arches have

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zero deltas and whirls

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have at least two deltas

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so can you find the deltas here on these

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four

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different kinds of worlds we got one

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here

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we got one here let's take a look at the

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central pocket loop

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the world can you find it

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there it is and with a central pocket

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loop is

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the second one's usually a little bit

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hard to find

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there it is and even with double loops

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you have

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you have you got two deltas

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one and two sometimes a little hard to

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find but

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and remember next to each of these

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deltas you have

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two diverging lines that go around the

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pattern

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called typelines with accidental

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here's one and here's another

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all right well what makes a a plane what

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makes a whirl a plane whirl

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well the first thing you do is of course

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you got to find

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your two deltas the next thing you do

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is you draw a line a straight line

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between the two deltas and

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the rule is if

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is you find a ridge

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pattern that's going around in a circle

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inside find a circle pattern inside

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if even one

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crosses one of these that are that go

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around in a circle a complete circle

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if even one of them crosses that line

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and you know comes back because it's

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going in in a full circle

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if even one of them does that you

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automatically call it

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a plane whirl no other

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worlds will do this will follow this

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behavior

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this is called a plain whirl all right

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well what about the central pocket loop

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world

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so you so you notice here well yeah i

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don't see

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i mean i do see some circles in here

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but none of them would cross that line

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if we drew a line

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let's take a look so let's just draw it

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here

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let's follow any line and any ridge

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pattern

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inside and you can see that they all

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cross

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they may cross but they don't go back

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around

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remember the rule was you find a

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a a ridge pattern

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that's going in a full circle and that

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will cross the line and come back

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here we don't have that we may have a

play15:50

couple here that go around

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but they don't cross and come back

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therefore this is called a

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central pocket loop whirl

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all right moving right on we got the

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double

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loop whirl and this is pretty easy and

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it's it's pretty easy to find

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and um in a double loop world again

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you uh you can find your deltas but

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inside it looks like you have two

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cores that are sort of swirling

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kind of like a like a yin yang um

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and that's and that's it it's it's a

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whirl

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because you have two deltas and it's a

play16:31

double loop world because you have

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two sort of like these two cores

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in the inside kind of looks like a yin

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yang that's your double loop world

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and finally the rule for accidental

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is one either if

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you find two or more different types of

play16:52

patterns

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inside or

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if it just doesn't follow any of the any

play16:58

of the other rules it's automatically

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called

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an accidental so here we have we have

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two deltas so that makes it a whirl but

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it's not a plain world it's not a

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central pocket loop world

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why well i mean i do see a pattern

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inside but it almost looks like you have

play17:17

a second

play17:18

pattern inside so that's a whirl

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and it's a um

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as well as having lines come out that

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this this this makes it um

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a an accidental when you have two or

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more

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patterns or if it doesn't follow the

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general rule

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you have it automatically becomes an

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accidental

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accidentals are sort of hard to spot

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they're pretty rare

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um but uh um

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but um they they they

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they do a a uh you know you will find

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them every once in a while

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so that's your uh so that's your

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accidental

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uh world all right so

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that's that's pretty much it so in

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conclusion

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let's just make a table here and let's

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let's

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let's draw in i want you to to to to

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make a little table

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and i want you to to practice making

play18:20

these loops

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that way on on a test it's it's it's

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easy for you it's second nature

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and and again remember um that

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loops are uh remember these percentages

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loops make up about sixty percent of all

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fingerprints

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arch is about five and and world's about

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35 percent

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um remember your deltas your loops have

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one delta

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arches have zero and your worlds have

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two deltas and if we just draw this in

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here

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your your ulnar

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if this was a right uh let's see here so

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now if you're if this is an actual

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print and you're printing it on a sheet

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of paper

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notice how they enter and exit

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towards your pinky finger because now

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your hand is facing down it's your hand

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is

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um not supine but it's prone in other

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words you're

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you know you're actually pushing you

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know making a print

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um on on a table on a sheet of paper

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so that's why it's going the other way

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now because you're not look it's not

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facing you it's not looking up into a

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microscope

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so they're going towards the ulnar bone

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the ulna

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which is the which makes it the ulnar

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loop

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an ulnar loop if it's going this way

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it's down it's going to well the other

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the thumb side now if this is the right

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hand

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thumb side that makes it a radial loop

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and notice you have one delta for

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any loop plane arch just kind of goes up

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and down

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nice and gradual no deltas whatsoever

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but a tented arch is pretty sharp

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comes up sharp and comes back down real

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real real

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dramatic with all

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worlds now you always have you always

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got to have two deltas well

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with in a plane whirl you got to have at

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least one

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circulating ridge that will cross

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the line and come back in central pocket

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loop

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will will

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you'll have two deltas but none of the

play20:36

lines that are

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going around in a circle will cross the

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line

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and come back double loop whirl

play20:45

you'll have sort of two cores in there

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and and an accidental world you're going

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to have two

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or more patterns here we have a double

play20:55

loop

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and we have a line a ridge line that

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will

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that will actually a circulating ridge

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line that will

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cross and come back so you have two or

play21:05

more different types of patterns

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making this an accidental world

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all right well i want you to

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take your time with this as you commit

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each of the eight fingerprints to memory

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try drawing each of them by hand

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just like just like we saw here while

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explaining

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how each one differs from the rent from

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the rest

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once you feel you got a good handle

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watch i want you then to watch the

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second video

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to go over the minutiae and

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finally you'll want to test your

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knowledge assess your comprehension

play21:48

using the third video that i've made for

play21:51

you

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and so you can really see

play21:56

what you know and what you don't know to

play21:58

really test your

play21:59

knowledge thank you for your time

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everyone

play22:02

and your concentration and study well

play22:06

and we'll see you in the next one

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Связанные теги
Fingerprint AnalysisForensic ScienceBiometric IdentificationFingerprint PatternsLoop Arch WhorlsRidge CharacteristicsForensic TechniquesMinutiae DetailsFingerprint TutorialBiometric Science
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