"That trailer is a tiny slice," Concord Exclusive Interview

VGC
27 Jun 202415:37

Summary

TLDRConcord, a 5v5 hero shooter from Firewalk Studios, is set to launch on PS5 and PC this year, following a July beta. Developed by veterans from Destiny, Call of Duty, and Apex Legends, Concord offers immersive gameplay and a rich narrative through weekly vignettes. Despite initial trailer criticism, the team emphasizes the importance of gameplay feel and character depth, with a focus on responsive controls and a lore-rich universe. Monetization will be through cosmetic items, ensuring the core experience remains accessible.

Takeaways

  • 🎮 Concord is a 5v5 hero shooter developed by Firewalk Studios, featuring a team with experience from Destiny, Call of Duty, and Apex Legends.
  • 📅 The game is set to release on PS5 and PC later this year, with a beta version scheduled for July.
  • 🔥 Initial public reactions to the game's trailer were mixed, with some criticism regarding its tone and dialogue.
  • 🕵️‍♂️ The developers emphasize that the trailer only shows a small part of what the game offers and express excitement for players to experience the full game.
  • 🌌 Concord has been in development for five years, aiming to provide immersive and fluid gameplay with a strong focus on character depth and backstories.
  • 👥 The game's design philosophy revolves around the 'round the corner' test, ensuring players can make quick combat decisions based on character abilities and advantages.
  • 🎨 The art and character design are deeply intertwined with gameplay, with each character's appearance and backstory influencing their abilities and playstyle.
  • 📖 Concord introduces a unique storytelling element through weekly vignettes that explore character backstories and the game's narrative.
  • 🛍️ The game will have a one-time purchase price of $40, with additional cosmetic items available for purchase that do not affect gameplay.
  • 💼 Firewalk Studios is committed to supporting the game post-launch with new content, including maps, modes, characters, and ongoing narrative development.
  • 📈 Despite comparisons to Overwatch, the team believes Concord has a unique identity and gameplay experience that sets it apart from other hero shooters.

Q & A

  • What is the game Concord about and who is developing it?

    -Concord is a 5 versus 5 hero shooter game developed by Firewalk Studios. It is set to be published on PS5 and PC later this year, with a beta version coming in July.

  • What is the background of the team behind Concord?

    -The team behind Concord consists of veterans from renowned shooter games like Destiny, Call of Duty, and Apex Legends, indicating a strong expertise in the genre.

  • How long has Concord been in development?

    -Concord has been in development for half a decade, showcasing a long-term commitment to the project.

  • What was the public's initial reaction to the game's trailer?

    -The initial public reaction to the game's trailer was mixed, with some criticizing its tone and dialogue.

  • How does Kim Crin, Concord's director of IP, respond to the criticism of the trailer?

    -Kim Crin emphasizes that the trailer only shows a small part of the game and expresses excitement for the full experience to be in players' hands, hoping that the depth of characters will unfold over time.

  • What is the core identity of Firewalk Studios in terms of game development?

    -Firewalk Studios' core identity lies in creating immersive and fluid gameplay that feels tremendous in players' hands, with every action being responsive.

  • How does the game ensure players can make quick decisions in a competitive environment?

    -The game uses the 'round the corner' test to ensure that players can make split-second fight or flight decisions based on the characters they encounter.

  • What is the significance of the character design in Concord?

    -The character design in Concord is significant as it helps players quickly understand who they are up against and what they bring to the table, enhancing the gameplay experience.

  • How does Concord incorporate storytelling into its gameplay?

    -Concord uses vignettes, weekly shorts that explore character backstories, the season's overarching narrative, and more, to incorporate storytelling into the gameplay.

  • What is the monetization strategy for Concord?

    -Concord will be released for $40 or around £35, and it plans to monetize through cosmetic items that do not affect gameplay, while keeping all gameplay relevant content and narrative free for players.

  • How does the development team approach the comparison of Concord to other games like Overwatch?

    -The team acknowledges the comparisons but believes that Concord has a unique identity and gameplay experience that sets it apart from other games in the genre.

  • What is the philosophy behind Concord's moment-to-moment shooting gameplay?

    -The philosophy is centered on creating a gameplay foundation that feels good to play, with a focus on responsiveness and immersive player experiences.

  • How does Concord plan to sustain itself in the ever-changing gaming market?

    -Concord plans to focus on a solid foundation and consistent vision, with an emphasis on fun and engaging gameplay that can be expanded and adapted over time.

Outlines

00:00

🎮 Introduction to Concord: A Hero Shooter with a Rich Narrative

Concord is a 5v5 hero shooter developed by Firewalk Studios, set to launch on PS5 and PC with a beta version in July. The game has been in development for five years and features a team with experience from Destiny, Call of Duty, and Apex Legends. Despite initial criticism of its tone and dialogue from a trailer, the developers, Kim Crin and John Weiss, emphasize the importance of gameplay and character depth. They highlight Concord's unique selling point as its character-driven narrative, delivered through weekly vignettes that explore the characters' backstories and relationships, which they believe will unfold over time and engage players on a deeper level.

05:00

🛠️ The Development Philosophy and Competitive Game Environment

Firewalk Studios focuses on creating immersive and fluid gameplay that feels responsive in players' hands. The 'round the corner' test ensures that characters are designed for quick decision-making in a competitive PVP environment. The narrative and gameplay are intertwined, with character design influenced by their backstory and personality. The developers discuss how the art and gameplay teams collaborate to create authentic characters, using the example of 'Starchild', whose weapon and abilities are designed to reflect his narrative and personality. The game's lore is built into the world and characters, offering an enhanced experience for those interested, without forcing it upon players who prefer to focus solely on gameplay.

10:01

🌌 Lore and Monetization Strategy for Concord

Concord's narrative is an optional layer for players who wish to delve deeper into the game's universe. The 'Galactic Guide' and weekly vignettes provide additional lore and character stories outside of gameplay. The developers discuss the importance of building a strong foundation for the game before expanding with additional content. Concord will launch with a $40 price tag, including 16 characters, 12 maps, and six modes, with seasonal updates offering new content. Cosmetic items will be available for purchase, but they will not affect gameplay, ensuring that the core experience remains accessible to all players.

15:03

🚀 Future Plans and Addressing Comparisons with Other Games

The development team at Firewalk Studios is dedicated to creating a solid foundation for Concord, with plans for future expansion based on player feedback and interest. They are not bothered by comparisons to other games like Overwatch, as they believe Concord has a unique identity and gameplay experience. The team is focused on delivering a high-quality release and is prepared to build upon the foundation they have established. They express excitement about the potential for growth and the opportunity to explore the game's universe further, with a commitment to staying true to the game's core vision.

📺 Upcoming Beta and Additional Media Coverage

Concord is set to release later this year, with an exclusive 10-minute footage video and a Q&A session addressing community questions available on the VGC channel. The developers encourage viewers to subscribe to VGC and check out their video game podcast for more insights into the gaming world. The message concludes with a reminder of the upcoming beta in July and a sign-off from Jordan Medler.

Mindmap

Keywords

💡Concord

Concord is a 5 versus 5 hero shooter game developed by Firewalk Studios. It represents the main subject of the video's discussion, highlighting the game's development, features, and team behind it. The script mentions Concord's development for half a decade and its upcoming beta release, indicating its significance in the video's theme.

💡Firewalk Studios

Firewalk Studios is the developer of Concord, and the script emphasizes that the team is composed of industry veterans from renowned shooter games. This keyword is important as it establishes the credibility and expertise behind the game, setting expectations for the quality of Concord.

💡Beta

The term 'beta' refers to a testing phase of the game that will be available to the public in July. It is a key part of the video's narrative as it indicates an opportunity for players to experience the game before its full release and provides a timeframe for the game's development progress.

💡IP

IP, or Intellectual Property, in the context of the video, refers to the game's universe, characters, and story. The script discusses the depth of the IP, suggesting that there is a rich backstory and character development in Concord, which is a central aspect of the game's appeal.

💡Vignettes

Vignettes are weekly shorts that explore character backstories and the overarching narrative in Concord. They are a storytelling device used in the game to engage players with the game's lore and characters, enhancing the overall gaming experience.

💡Gameplay Foundation

The 'Gameplay Foundation' is a core philosophy of Firewalk Studios, emphasizing the importance of creating an immersive and fluid gaming experience. It is a central theme of the video, as the developers discuss their focus on making the game feel responsive and enjoyable to play.

💡Round of the Corner Test

This term is used to describe a design principle in Concord where characters need to be easily recognizable to allow players to make quick combat decisions. It illustrates the game's focus on competitive PVP gameplay and the importance of character design in facilitating strategic decisions.

💡Environmental Storytelling

Environmental storytelling refers to the narrative elements embedded within the game's environment and character design. The script mentions this concept as a way to add personality and backstory to characters without detracting from the gameplay, showing the integration of narrative and art in the game's design.

💡Galactic Guide

The 'Galactic Guide' is a feature outside of the matches in Concord that provides lore for the entire IP, allowing players to explore the game's galaxy and history. It represents an optional layer of depth for players interested in the game's world beyond the gameplay.

💡Live Services

Live services in the context of the video refers to the ongoing support and content updates that the developers plan for Concord after its launch. This includes new maps, modes, characters, and stories, indicating the game's intention to maintain player engagement over time.

💡Monetization

Monetization in the script discusses the game's business model, which includes a one-time purchase price and optional cosmetic purchases. It is relevant to the video's theme as it outlines how the game will generate revenue while ensuring that gameplay remains fair and accessible to all players.

Highlights

Concord is a 5 versus 5 hero shooter developed by Firewalk Studios, featuring veterans from Destiny, Call of Duty, and Apex Legends.

The game will be published on PS5 and PC, with a beta release scheduled for July.

Concord has been in development for five years and was showcased at Sony's state of play presentation.

The game's trailer received mixed reactions, with some criticism regarding its tone and dialogue.

The developers emphasize that the trailer only shows a small part of the game's extensive development.

Concord's IP and characters will be explored through weekly vignettes, revealing their depth and backstories.

The game's core identity focuses on immersive and fluid gameplay that feels responsive in the player's hands.

The 'round the corner' test ensures characters are balanced for quick, competitive decision-making.

Environmental storytelling on characters is achieved through their design, accessories, and color schemes.

Vignettes are an integral part of Concord's narrative, offering a layered storytelling approach.

The game's lore and narrative are optional layers for players who wish to delve deeper into the game world.

Concord's development team works in unison, with gameplay, narrative, and art influencing one another.

The game will launch with 16 characters, 12 maps, and six modes, with seasonal content updates.

Monetization will focus on cosmetic items, with all gameplay-related content and updates included.

The developers aim to create a strong foundation for Concord, with room for future growth and expansion.

Comparisons to Overwatch are acknowledged, but Concord is intended to have a unique identity.

The team is committed to supporting Concord post-launch with ongoing content and updates.

The life service model for games is a concern, but Concord is built on a solid foundation for longevity.

The developers are excited to see how players receive the game and its narrative delivery methods.

Transcripts

play00:00

Concord is a 5 versus 5 hero shooter

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from firewalk Studios the game will be

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published on PS5 and PC later this year

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with a beta coming in July the team

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behind the game is made up of

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powerhouses in the shooter genre with

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veterans from Destiny Call of Duty and

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Apex Legends among them concard has been

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in development for half a decade the

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public got its first real look at the

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game earlier this year during Sony's

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state of play presentation the trailer

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which showed off the game's cast didn't

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go down massively well with some

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criticizing its tone and dialogue well

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we've now had three hours to play the

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game and the chance to speak to Kim crin

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Concord director of Ip and John Weiss

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nusi lead character designer on the game

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about concord's plans for the future the

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gameplay philosophy and that

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controversial trailer yeah that trailer

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that moment is such a tiny slice of

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everything that we've been working on

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for years and years and years we're

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excited for the game and for the IP to

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be the game to be in people's hands the

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IP to be in people's minds um I think

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I'm personally very excited for the IP

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for folks to delve into the galactic

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guide if they're if that is something

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they choose to do for these vignettes to

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come out on a weekly basis you'll start

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to fall in love with the depth of the

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characters that's something that you

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learn week to week that's their

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personalities will unfold their

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relationships will unfold for you their

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backstories none of that is something

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you can get in a in a tiny little slice

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of it but that's a start that's that's

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there there's something there so so I'm

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glad folks watched it I'm glad they

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participated and I can't wait for them

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to see more more to see everything that

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is there part of the core identity of

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firewalk in the games that that we make

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and will hopefully continue to make is

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um is our gameplay Foundation uh we have

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a team that is uniquely skilled at

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building building very immersive and

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fluid gameplay that just uh feels

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tremendous in the player's hands the

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second they pick up the controller the

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game just comes to life and that like

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every action is responsive and I've been

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a player of these games my whole life

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these games are what I love to play uh

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and I know that it's all about how does

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it play right and and so that's like for

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me that's the moment I want players to

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come into the Beta uh if they don't like

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it after the beta that's fine um but I

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think yeah the the initial reaction is

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all about like how does it actually play

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in your hands so with such a focus on

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unique characters and a Fantastical

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setting how does that translate to a

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competitive game environment when

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players have to be able to make

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decisions without a moment's hesit

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our sort of like not fancy designer term

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for it is the round of the corner

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test but it's an actual term that we use

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as we develop these characters and sort

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of the the idea behind it is that um

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it's a competitive PVP game which means

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that for players to be competent they

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need to be able to make split-second

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fight ORF flight decisions um it's an

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asymmetrical game so some characters

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have advantages that other characters

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don't have um when two characters Round

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the Corner into a combat space we need

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players to be able to immediately make a

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an intelligent fight ORF flight decision

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um and so they need to see that

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character and get a really strong read

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and understand who I'm up against versus

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what I'm bringing to the table do I

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fight or do I peace out and and try to

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take this you know like find an

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advantage in another way yeah and I

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would say even given so that that they

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passed this Round the Corner test

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there's so much that we can do in a

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shape of a character the I'll call it

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environmental storytelling on a

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character there's so many ways and we

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have an brilliantly amazing art teams

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from the concept art all the way all the

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way down uh and the the kinds of

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Storytelling that we can put on the

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shape of any character it's incredible

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the ideas that our artists come up with

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to help represent some of the Back

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stories the ideas that our artists come

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up with that feed into the back stories

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just like John was saying that's what's

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so cool about this process is neither

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gameplay nor narrative nor art drives we

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all steer together and we find each idea

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influences the whole so it is very

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iterative it's very building it's very

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layered and so yeah we can we can add a

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lot of Personality through where they

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dress What accessories they're wearing

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what color their skin is yeah one of

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concord's most unique selling points is

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its vignettes which will dish out the

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game's narrative these weekly shorts

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will explore character backstories The

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Season's overarching narrative and more

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we wanted to know about the

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implementation of such storytelling

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devices and how it fits into genre where

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plenty of players will just simply want

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to play the game yeah I think that's

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great too so the way we approach the the

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lore and the narrative to this is that

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it is an added layer for folks that want

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to to invest in it and it's there and

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you know it will come across to

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everybody who's playing you'll you'll

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get little pieces even if it's not your

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jam and that's totally fine if it's not

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and that's one of the reasons that we

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build it completely out of that gameplay

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seat it starts there it starts with that

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Vision that fantasy for how you feel

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when you pick up the controller and

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everything builds of that so even if

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you're somebody who uh you know you're

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just there for the gameplay we hope that

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the flavor that you do absorb enhances

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that and it and it and it it just feels

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like it's part of that package and

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ideally if if you're there for the

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gameplay it just runs in the background

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and it's so seamless because it's built

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into those characters in the world it's

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built into the world and so if that's if

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that's not where you want to invest you

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don't have to if it is where you want to

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invest we do give you the option and

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that's one of the reason that the

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galactic guide is outside of the matches

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as well so it's the lore for our entire

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galaxy for the entire IP you can choose

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to participate in that or it can just

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exist there and you you know it's just

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this Galaxy and you happen to be playing

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in it uh we're really excited for that

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and then the vignettes as well uh

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they'll build out the stories of all of

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these characters uh and and that is opt

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in it's all tied together as well like

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the gamep play is obviously there it's

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the it's the thing that players are

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going to see and feel uh the second they

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step into the game but the our approach

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to building these characters um were the

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the whole team is involved creatively at

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all points um it creates opportunities

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for the gameplay to be enhanced by the

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details of the character uh like for

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example um as we were developing

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Starchild we started with uh a Berserker

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a battle rager that was it we were just

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trying to make a character that that

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that feels like a Berserker and plays

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like uh like a menacing you know active

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battle rager and as we're building this

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character over time and all the teams

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are contributing okay what kind of

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weapon does he have okay probably a

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shotgun that's a good you know Close

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Quarters like dominant weapon and the

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art team makes this this shotgun that's

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got a spike on it um and then so I was

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like oh that's that's the coolest thing

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I've ever seen um and so then it's like

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okay well how can we how can we use that

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with gameplay um so we make his melees

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are all about swinging that Spike and

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then we ended up giving him a whole

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dedicated power melee button that is

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this sort of like raw

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visceral uh swing of that shotgun he

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just takes his gun and he hits you with

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um and that all came from uh all the

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teams working together and going back

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and forth and you know the the the

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concept art team probably wouldn't have

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made the shotgun that way if Kim's team

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hadn't you know built up The Narrative

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of who that character is and where they

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come from and this is how they fight um

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so it's it's all the things working

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together um and it just it it it gets

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elevated on all levels and it makes the

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characters feel more authentic yeah and

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he's a battle poet too yeah I think

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we're playing in a pretty unique space

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here uh and really like like John was

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saying it started so much together there

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was never there was never a time when

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this narrative uh and this IP and the

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lore wasn't going to be part of what we

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were developing we were just looking for

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the best ways to roll that out to

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players so it it actually very uh

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genuinely built out of like all right

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these characters are becoming real

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people how do we want folks to have a

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chance to fall in love with them how do

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we get that information out there this

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galaxy is a real Galaxy how are we going

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to allow players to explore that so

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there comes the galactic guy now you can

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see the whole galaxy you can visit not

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just the worlds that you're going to

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play on map but a bunch of other worlds

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that build out the hundreds of years

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history of our galaxy all right these

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characters they mean something star

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child just to keep on that example he's

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from callous he's from the blood tree

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Forest the ancestors are buried in these

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trees and he he goes through this ritual

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to earn that diamond skin that he rage

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Rush rushes with what is he like when

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he's just hanging out okay so that's you

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know that inps the idea of like what are

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these people like when they're just

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people and and then we get the vignettes

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and we the reason that we're building

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out the vignettes is so you can fall in

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love with the characters and see what

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they're like off the battlefield as well

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so it just it came out of we want to

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tell this story we want players to have

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a chance to invest and we build out the

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tools to allow us to do that and to

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connect the vignettes are something that

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uh was really developed really close to

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the Inception we knew that's something

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that we wanted to do we knew that was a

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delivery system for narrative that we

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wanted to pursue and that Weekly Cadence

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has been something that we've been

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committed to since the very beginning

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that has been our idea our ideal our

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Target uh and there has been a lot of

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work put towards making sure we have we

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can support it making sure the story is

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there making sure that it was developed

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in concert with the game that the that

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all of the uh content that you'll see

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season to season is represented in the

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vignettes that you'll see season to

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season uh and we're excited to see how

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players uh receive that yeah there's a

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lot of content in the pipe like like you

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know we have a team that is has

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experience with live Services games and

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so you know we're focused on the launch

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right now but we're also working very

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hard on what's going to happen after

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with the game launches while kcard has

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some trappings of a free toplay title it

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will be released for $40 around

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£35 we wanted to know what other ways

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the game plans to monetize especially

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when it has to fund a huge amount of

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ongoing content with viget Concord we're

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going to launch with our 16 characters

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our 12 maps and our six modes and that's

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all uh included content when you buy the

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game seasonally we're going to provide

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new maps new modes new characters and

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this unfolding story so you'll get new

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vignettes that are related to the

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seasonal content new Galactic guide that

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is unfolding the story all of that is

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included all of the gameplay relevant

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things there are purely cosmetic pieces

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that you can choose to further customize

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the look of your character uh that you

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can choose to purchase every season that

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content will also come out for you but

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those do not affect gameplay the things

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that you need to play the game the

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elements that you need to know the story

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The vignettes all of that because we

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believe so strongly that that full

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experience should be available to all of

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our players so yes if you purchase

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things that are purely cosmetic you know

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well the Galaxy of Concord we really

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designed to be um a foundation to start

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from and I think I mentioned this but

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it's really important to us that it

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supports our players delving as deep as

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they want to for as long as we're lucky

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enough to have them with us and part of

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that means being really true to the

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thing that we're creating uh so we've

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built out this lore this galaxy all

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these worlds this Galactic history to

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really mean something and we want to be

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authentic to what Concord is and who

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these people are and the worlds that

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they're from and we still want players

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to have fun too so the Cosmetic options

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are going to um you know they're going

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to lean into lore they're going to lean

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into uh character personality and

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they're also going to be you know fun

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and expressive for players like Kim said

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the fashion game is going to be strong

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the F yeah I'm so excited to see the

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combinations people come up with

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different character concord's

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development team is obviously stacked

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with FPS talent and from the time we've

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spent with the game that's very obvious

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with such a heavy narrative Focus we

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wanted to switch gears and ask about the

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philosophy behind concord's momentto

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moment shooting the gameplay Foundation

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was a huge emphasis on the game it was

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one of the things that made me want to

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work there you know as a game play

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designer uh knowing that um the the

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founders of this studio were building a

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team made of veterans who know how to

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make good game play uh when I saw the

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team that was going there and I heard

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the vision for the game this it's where

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I had to work it's absolutely where I

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had to work um and so yeah that that

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commitment to the gameplay foundation

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and making sure that it felt as good as

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we know it could feel to play the game

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um was

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was important before any code had been

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written uh and it remains important now

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up until like the final days before the

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game comes out and as we look to the

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Future what are we going to expand on

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what are we going to build on there's

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like there's so much cool stuff that we

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didn't get to I mean it it it really

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depends on what direction we want to go

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um there's there's a ton of

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whiteboarding some of it is in various

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stages of

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completion um you know we're just hyper

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focused on just having a really great

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solid release inviting the players into

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our world seeing what they're excited

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about doing lining that up with our

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various whiteboards and going all right

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that way that's execute yeah yeah like

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any hero conord has faced a fate

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amount of comparisons to other games so

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what does firewalk think of all those

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OverWatch

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comparisons team yeah I think you know

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uh Kim said it Kim said it well right

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where um the reveal what people have

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seen so far is just such a small slice

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of of the game and I don't I think the

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game speaks for itself when players get

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their hands on it um I'm not bothered by

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that at all I mean OverWatch is a great

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game and that team did some incredible

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stuff for the uh the genre um and I at

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the same time I I strongly believe that

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our game has an identity that is unique

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to itself and that it plays like nothing

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else out there we knew what we wanted to

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do from the very beginning um and we

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laid out the plan and it's been a matter

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of working really hard to deliver on

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that plan for many many years um yeah

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and I think it has been it's but we've

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stayed core to what we what we set out

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to do Concord looks like the Concord we

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hope with room to grow into the we had

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big Ideas uh that that obviously there

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we had to build a strong Foundation

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First and that's what we've done and we

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hope to continue building but that

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strong Foundation is Concord it's what

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Concord has been the life service spaces

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on forgiving with games seemingly shut

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down as quickly as they release so does

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the team worry that in an everchanging

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gaming Market that the life service ship

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might be sailing game development is

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full of worry it's full of worry uh but

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yeah as Kim said um you know the the

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vision for Concord has been consistent

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and um I'm really glad that we didn't uh

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we didn't try to do anything beyond just

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a really solid foundation just something

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that is uh simple to understand makes

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sense to players and is just fun fun fun

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just likeing so good to play working on

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that Foundation um I'm really glad we

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didn't call the shot because it means

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that we can expand and we can Flex

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Concord releases later this year with a

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beta coming in July if you'd like to see

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10 minutes of exclusive footage from

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Concord check out our other video on the

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channel we also have a Q&A with your

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questions answered about the game until

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next time be sure to subscribe to VGC

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and check out VGC a video game podcast

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whatever you get your podcasts I'm

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Jordan medler see you later

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Concord GameHero ShooterFPS GenreGameplay ExperienceRich LoreCharacter BackstoriesVignettes NarrativeCompetitive PVPGame DevelopmentBeta Release
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