PBR Texture | Tutorial Blender Untuk Pemula
Summary
TLDRThis tutorial demonstrates the process of creating a wood texture using PBR materials in Blender. The presenter walks through adding a new material, importing PBR textures, and adjusting the shader settings. The tutorial covers key techniques like UV mapping, editing the texture projection, and fine-tuning details such as normal maps and noise textures. Additionally, the presenter shows how to duplicate and adjust materials for different variations. Viewers are encouraged to apply the techniques to their own projects and are reminded to subscribe and share the video for further learning.
Takeaways
- 😀 Add a new PBR material in the Shader Editor for creating realistic textures.
- 😀 Use **Ctrl + Shift + T** to quickly load multiple texture maps at once.
- 😀 Adjust the **normal map** to add surface details like bumps and wrinkles.
- 😀 Use **Cube Projection** under UV mapping to unwrap the object for easier texture application.
- 😀 Fine-tune the UV map by rotating, scaling, and positioning the texture to match the model's surface.
- 😀 Use the **Noise Texture** node to add small variations to the material, enhancing realism.
- 😀 Connect the **Noise Texture** to a **Bump Map** for subtle surface distortions.
- 😀 Adjust the **ColorRamp** to tweak the contrast and color of the texture details.
- 😀 Duplicate the material for different variations and make necessary adjustments to the textures.
- 😀 Always preview the texture in the material view to ensure it looks correct on the 3D object.
- 😀 Save and organize the material by naming it appropriately for easy access and modification.
Q & A
What is the first step in the tutorial?
-The first step in the tutorial is to add a new material, and the presenter uses PBR textures in this case.
How does the presenter apply the PBR texture to the object?
-The presenter applies the PBR texture by opening the shader editor, pressing Ctrl+Shift+T to bring up the texture options, selecting the appropriate texture, and then clicking to apply it to the object.
What are the different texture maps used in the tutorial?
-The tutorial mentions several texture maps, including the PBR texture map, normal map, and UV mapping.
How does the presenter adjust the normal map settings?
-The presenter adjusts the normal map by modifying its intensity, setting it to 0.3 for this example.
What method does the presenter use to adjust the UV mapping of the texture?
-The presenter switches to edit mode, selects all faces of the object, and uses the 'U' key (or 'W' key) to choose the 'Cube Projection' mapping method.
How does the presenter modify the UV map in the editor?
-The presenter uses the UV editor to rotate, scale, and adjust the placement of the texture on the model, ensuring that the texture aligns correctly.
What additional texture does the presenter add to the material?
-The presenter adds a noise texture to the material to add more detail and realism to the surface.
How does the presenter control the appearance of the noise texture?
-The presenter adjusts the properties of the noise texture, including the scale, detail, and roughness, to refine the look and fit it to the object.
What is the purpose of the ColorRamp node in the shader editor?
-The ColorRamp node is used to control the color variation and fine-tune the appearance of the material by adjusting the white and black values of the noise texture.
What does the presenter do with the shader after making adjustments?
-After making adjustments to the shader, the presenter duplicates the material, renames it (e.g., 'wood1'), and continues tweaking the settings for the new texture.
Outlines
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードMindmap
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードKeywords
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードHighlights
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードTranscripts
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレード関連動画をさらに表示
Beginner Blender 4.0 Tutorial - Part 5: Shading
Texture Maps Explained - PBR Workflow
Everyone Should Learn This Basic Shader Graph (Auto Tiling) - Unity Shader Graph Tutorial
How To Create Pixelated Text Effect in Photoshop [Free File] - Photoshop Tutorials
How to Use Generative Tools in Sampler for Fast Iterations | Adobe Substance 3D
Materi 04 Material
5.0 / 5 (0 votes)