What will Clash of Clans look like in 2025?

Judo Sloth 2
24 Sept 202414:40

Summary

TLDRIn a recent Clash of Clans podcast, community manager Vlad discussed updates for the game through 2025. Highlights include no plans to monetize treasure chests, a focus on player engagement for all levels, and Town Hall 17 expected this year. The team is committed to improving progression and timers, with an emphasis on quality of life and social features. They're also considering more frequent, shorter events and exploring cosmetic monetization without affecting gameplay.

Takeaways

  • 🔒 **No Monetization of Chests**: The Clash of Clans team has no plans to monetize chests, ensuring they remain purely for fun and engagement.
  • 🗓️ **Treasure Hunt Accessibility**: The treasure hunt event is designed to cater to a wide range of players, including those who don't log in daily, with a 48-hour timer for three chests.
  • 🌟 **Town Hall 17 in 2024**: Clash of Clans is expected to introduce Town Hall 17 this year, continuing the new town hall cycle every 12 months.
  • 🔄 **Quality of Life Improvements**: The team is focusing on simplifying the UI and making general improvements to enhance the game experience.
  • 🛠️ **Progression and Timers**: A key focus for 2025 is improving progression and reducing upgrade times to tackle the issue of long wait times that deter players.
  • 🎉 **More Social Content**: The team aims to introduce more social content to encourage players to interact and play together more.
  • 🚫 **No Attack Synchronization**: While there's no current plan for synchronous attacks with friends, it's an idea that could elevate the game's social aspect.
  • 📈 **Content Release Pace**: New content will be rolled out at a steady pace to avoid overwhelming players.
  • 💸 **Revenue Focus**: There's a shift towards focusing more on revenue without compromising the free-to-play experience, aiming to speed up progression.
  • 🎨 **Cosmetics and Pricing**: The team plans to monetize cosmetics more, which doesn't impact gameplay, and is considering building and troop skins with caution.
  • 🔄 **Gold Pass Adjustments**: There will be a detailed explanation of Gold Pass changes, including the temporary removal and reintroduction of hero skins.
  • 🏰 **Town Hall 17 Balancing**: Town Hall 17 is expected to be balanced and not overly difficult, learning from the reception of previous Town Halls.
  • 🐞 **Bug Awareness**: The team is aware of the increase in bugs and is working to minimize them in future updates.
  • 🎭 **Mashup Madness Event**: A popular event from last year, Mashup Madness, is likely to return in a similar form, hinting at another exciting Halloween event.
  • ⏱️ **Unlimited Heroes Potential**: The possibility of using heroes while they're upgrading might be revisited for future events, though not as a permanent feature.

Q & A

  • What are the plans for chests in Clash of Clans in the future?

    -There are no plans to monetize the chests; they are intended purely for fun and engagement. Players can expect to receive chests simply for playing the game.

  • How is the treasure hunt event designed to cater to different types of players?

    -The treasure event is designed for both highly active and lower level Town Hall players, including those who don't log in every day, with a 48-hour timer for three chests to increase engagement.

  • What can players expect from Clash of Clans in 2025?

    -The game is planning bigger features and quality of life improvements, including Town Hall 17 and a focus on progression and timers to tackle long upgrade times.

  • How does the team plan to improve the player experience in terms of progression?

    -The team is focused on reducing upgrade times and improving progression to prevent players from feeling left behind, regardless of whether they are free-to-play or heavy spenders.

  • What social content can players expect in the future of Clash of Clans?

    -The team aims to introduce more social content to encourage players to play together, though specifics were not detailed.

  • What is the current status of new content for Builder Base and Clan Capital?

    -While there is no exact date, the team is aware that new content is required for both Builder Base and Clan Capital, and they are working on balancing the time spent on these areas with the home village.

  • Has there been a shift towards focusing more on revenue in Clash of Clans?

    -The team is focused on providing a better overall experience for players, which includes some focus on monetizing cosmetics, but they are careful to ensure free-to-play players don't feel left behind.

  • What are the plans for cosmetics and their pricing in the future?

    -The team wants to monetize cosmetics more without impacting the free-to-play experience, and they are considering how to price these items appropriately.

  • What was the reasoning behind the Gold Pass change and the removal and reintroduction of the hero skin?

    -The team was looking to make the Gold Pass more accessible to all players but reverted the change after receiving feedback from the community.

  • How difficult will Town Hall 17 be compared to previous Town Halls?

    -While it's unclear exactly how difficult it will be, there is a separate team focusing on balancing, and it's expected to be more balanced like Town Hall 16 rather than as challenging as Town Hall 15.

  • What is the team's approach to reducing bugs and glitches post-update?

    -The team is aware of the increase in bugs and is working towards reducing them, understanding the impact on the player experience.

  • Will the Mashup Madness event return, and what about the Unlimited Heroes event?

    -While not explicitly confirmed, the success of Mashup Madness suggests a similar event could return. The Unlimited Heroes event also might be revisited in the future.

Outlines

00:00

🎮 Clash of Clans Updates and Community Engagement

The Clash of Clans team has shared updates for the rest of the year and into 2025. Community manager Vlad addressed questions on the Reddit Talks Clash podcast, highlighting that there are no plans to monetize treasure hunt chests, which are intended for fun and engagement. The treasure event is designed for all players, including those who don't log in daily, with a 48-hour timer for three chests. Looking ahead to 2025, the team is considering larger features and quality of life improvements, including Town Hall 17. They are focused on progression and reducing timers to tackle the common issue of long upgrade times, which have been a deterrent for many players. The team also aims to introduce more social content to encourage players to interact and play together.

05:01

💸 Balancing Revenue and Player Experience

Vlad discussed the balance between free-to-play players and those who make in-game purchases, emphasizing that the team is focused on speeding up progression to ensure no player feels left behind. The team is experimenting with new features and has learned from past experiments to better balance the game. They are not focused on short-term gains but rather on providing the best long-term experience for players, which will also support long-term revenue. The team has grown significantly, which allows for more content and larger features but also requires more revenue to sustain the team. The discussion also touched on the plans for cosmetics and pricing, with the team looking to monetize cosmetics more without impacting the free-to-play experience.

10:02

🛠️ Town Hall 17 and Game Balancing

The conversation turned to Town Hall 17 and how the team is approaching its difficulty, with a separate team dedicated to game balancing and progression. While the exact difficulty of Town Hall 17 is unclear, the team is continuing to tweak 'hard mode' and is likely to balance Town Hall 17 similarly to Town Hall 16. The discussion also covered the increase in bugs and glitches following updates, with the team aware of the issue and committed to improving the situation. Lastly, the potential for another Mashup Madness event was hinted at, and the possibility of unlimited Heroes being used while upgrading was discussed, with no definitive timeline but an openness to the idea in the future.

Mindmap

Keywords

💡Clash of Clans

Clash of Clans is a popular mobile strategy game where players build their villages, train troops, and engage in battles with other players. The game is the central theme of the video, with discussions revolving around updates and future plans for the game.

💡Treasure Hunt

The Treasure Hunt is a live event in Clash of Clans where players search for chests. It's mentioned as being designed for all player levels, aiming to increase engagement without monetization, thus enhancing the game's fun aspect.

💡Quality of Life Improvements

Quality of Life Improvements refer to updates that enhance the user experience without necessarily adding new features. In the context of the video, these improvements are part of the game's planned updates for 2025, aiming to simplify the UI and make the game better.

💡Town Hall 17

Town Hall 17 represents the next level of progression in Clash of Clans. The video discusses the anticipation of its release and the team's focus on balancing its difficulty to cater to a wide range of players.

💡Progression and Timers

Progression and timers are key elements of game pacing. The video highlights the team's focus on reducing upgrade times to tackle common complaints about long wait times, which can deter players from continuing to play.

💡Social Content

Social content in games refers to features that encourage interaction between players. The video mentions the team's intention to introduce more social elements to enhance the community aspect of Clash of Clans.

💡Cosmetics

Cosmetics in Clash of Clans are visual enhancements that do not affect gameplay. The video discusses the team's plan to monetize cosmetics more, which is seen as a way to generate revenue without impacting the game's balance.

💡Gold Pass

The Gold Pass is a premium subscription that offers additional benefits in Clash of Clans. The video discusses changes to the pass, including the temporary removal of hero skins and the community's feedback on these changes.

💡Builder Base and Clan Capital

Builder Base and Clan Capital are additional game modes in Clash of Clans that extend the gameplay beyond the main village. The video mentions the anticipation for new content in these areas to keep the game fresh.

💡Mashup Madness

Mashup Madness is a special event in Clash of Clans that was well-received by the community. The video suggests that due to its success, similar events might be expected in the future.

💡Unlimited Heroes

Unlimited Heroes refers to a game event where players could use heroes that were upgrading. The video speculates on the possibility of this feature being reintroduced, indicating the team's consideration of player feedback.

Highlights

No plans to monetize treasure hunt chests, they are purely for fun and engagement.

The treasure event is designed for all levels of players, including those who don't log in daily.

Magic snacks are intended to provide short bursts of fun within the game.

Clash of Clans is looking at bigger features and quality of life improvements for 2025.

Town Hall 17 is expected this year, continuing the new town hall cycle every 12 months.

The team is focused on progression and reducing timers to tackle long upgrade times.

More social content is planned to encourage players to play together.

New content for the game will be rolled out at a decent rate to avoid overwhelming players.

The team does not have a fixed roadmap for 2025, but they are considering various improvements.

The future of cosmetics includes plans to monetize them more without impacting the free-to-play experience.

Care is being taken with building and troop skins to ensure they don't drastically change the game's appearance.

Gold Pass changes are to be explained in more detail in an upcoming episode.

Town Hall 17 is expected to be balanced for the majority of players, not just the pros.

The team is aware of the increase in bugs and is working to minimize them in future updates.

Mashup Madness event was successful and might be expected again this year.

Unlimited Heroes event might be repeated in the future, though not necessarily as a permanent feature.

The team aims to make the game more fun overall, rather than having peaks and troughs in player engagement.

Transcripts

play00:00

The Clash of Clans team recently shared

play00:02

update information for the rest of the

play00:04

year and into 2025 Vlad one of the

play00:07

community managers recently answered

play00:10

questions for an hour and a half on the

play00:12

Reddit talks Clash podcast and I have

play00:14

selected the 10 best answers that gave

play00:17

us the most information and apply to

play00:19

most players so let's discuss them all

play00:22

including my thoughts starting with

play00:24

since the treasure hunt is live right

play00:26

now what is the future of chests in

play00:29

Clash of Clans plans I am happy that it

play00:31

was immediately stated there are no

play00:34

plans to monetize the chests they are

play00:37

purely for fun and engagement that is

play00:40

exactly how it should be that means in

play00:43

the future we could expect these for

play00:45

simply playing the game and I am for one

play00:49

very happy about that decision Vlad went

play00:51

on to say that the treasure event itself

play00:54

is not only designed for the most active

play00:56

highest level players it also had in

play00:59

mind Town Hall level players and those

play01:01

that don't quite log into the game every

play01:04

single day and that is why there is a 48

play01:07

hour timer with the three chests I know

play01:10

it's frustrating for us active players I

play01:12

would love if they just reset every 24

play01:15

hours but I can see whereby trying to

play01:17

engage those other players that don't

play01:20

log in every day will be beneficial in

play01:23

the long run and he also said that that

play01:25

is kind of where the magic snacks come

play01:27

into play as well to give people short

play01:29

birth burs of fun within the game after

play01:32

that though he was hit with a big

play01:33

question what will 2025 bring for Clash

play01:37

of Clans now he opened out by saying

play01:39

they are looking at bigger features as

play01:42

well you can also expect them to be

play01:45

continuing with quality of life

play01:47

improvements simplifying the UI in

play01:49

general just making Clash of Clans

play01:52

better we can already expect Town Hall

play01:54

17 this year since they've previously

play01:57

stated the new town hall cycle will be

play02:00

every 12 months now but one thing Vlad

play02:02

did say in his answer which I really

play02:04

liked is that a key thing the team are

play02:07

focused on next year is progression and

play02:10

the timers and the reason I like this is

play02:13

often when I meet people that have

play02:15

played Clash of Clans previously I

play02:17

always ask what made you stop and

play02:19

there's two key things either they've

play02:21

reached the end game and there's nothing

play02:23

to do but most commonly the timers the

play02:25

upgrade times are just way too long and

play02:28

that is something that the team are

play02:30

aiming to tackle they've already been

play02:33

reducing upgrade times quite

play02:35

significantly over the past year so I'm

play02:37

glad to see that is a key focus and I do

play02:40

believe that is something that

play02:41

overcharges will be able to help with

play02:44

another thing that he included in the

play02:46

answer of what could we expect in 2025

play02:49

was more social content trying to assure

play02:51

that there are more elements where

play02:53

people could play together and that is

play02:55

great I would say the more we can do

play02:57

that the better one thing that I think

play03:00

would take Clash of Clans to the next

play03:01

level is being able to attack at the

play03:04

same time as your friends like in the

play03:06

same battle whether that's a new game

play03:08

mode I I don't know logistically I think

play03:10

if they were going to bring that Clan

play03:12

Capital would have been the place to do

play03:15

it that's the idea of Clan Capital but I

play03:17

guess we can dream that is something

play03:19

that will probably remain on the

play03:21

features I would like to see every

play03:22

single year moving forward at the same

play03:25

time he mentioned that alongside all of

play03:27

this stuff they're working on clearly we

play03:29

can expect new content for the game but

play03:33

they have to assure that that is rolled

play03:35

out at a decent rate so that it is not

play03:38

overwhelming for players and also I

play03:40

would like to point out that he did say

play03:42

they don't necessarily have a road map

play03:44

for 2025 this is just some of the things

play03:47

they are thinking about but it's great

play03:49

to see where the future of Clash of

play03:51

Clans lies and that was only the second

play03:54

question remember I have selected 10

play03:56

from the podcast including the future of

play03:58

Cosmetics while they did the gold pass

play04:01

hero skin switch what mashup Madness

play04:03

event we could expect this year and

play04:05

unlimited Heroes how did that event go

play04:08

down and could we expect something like

play04:09

that in the future the next one though

play04:11

was Builder base and Clan Capital

play04:14

content when can we expect new features

play04:16

for those villagers and it sounds like

play04:19

they don't have an exact date for that

play04:22

they are aware that new content is

play04:25

required for the Builder base and the

play04:26

clan Capital but they are also looking

play04:29

at basically basically how do they get a

play04:30

balancing act between the home Village

play04:33

and spending time on the other Villages

play04:35

how many people are going to play those

play04:37

so it's really just figuring out how

play04:39

much time they commit but seemingly we

play04:41

can expect more content for both Builder

play04:44

Blas and Clan capital and Vlad was asked

play04:47

has there been a shift towards focusing

play04:50

more on Revenue it is that case of

play04:53

balancing between a free-to-play player

play04:56

someone that only purchased the gold

play04:58

pass and someone that that buys a lot

play05:00

more things in the game what should that

play05:03

scale look like and they are focused a

play05:06

little bit more on Cosmetics now as well

play05:08

which we're going to touch upon next but

play05:10

essentially they do want to speed up

play05:13

progression in the game and make it feel

play05:16

better for all players a free-to-play

play05:18

player shouldn't feel left behind I

play05:21

think that's something that they

play05:22

definitely still need to figure out a

play05:24

little bit particularly when it comes to

play05:26

the or management but perhaps chests

play05:29

will be help in with that a little bit

play05:30

since we can get star or from them but

play05:33

he mentioned that 2024 has been a bit

play05:36

more of an experimental yeah for the

play05:38

team trying to figure out what works and

play05:41

what doesn't trying to remove the hero

play05:43

skin from the gold pass joking aside

play05:46

though because of those experiments the

play05:48

team does now know a little bit more

play05:49

about what works and what doesn't and

play05:52

how they can best balance things before

play05:54

I share my thoughts on this topic he did

play05:56

also say that they are never looking at

play05:59

Short term gains it's always about how

play06:02

they can provide the best experience for

play06:05

players and obviously looking at Revenue

play06:08

in the long run as well because the

play06:10

better experience people have with the

play06:12

game clearly the more money you could

play06:15

expect if you have a bigger player base

play06:17

now the one thing that he didn't mention

play06:20

that I think deserves touching upon is

play06:24

that the Clash of Clans team has grown

play06:26

significantly to my understanding it's

play06:28

more than in size that means there is a

play06:32

lot more outgoings to pay for those

play06:36

members of Staff what that allows is

play06:39

more content to be added to the game

play06:41

bigger features that helps with all

play06:44

players but at the same time they need

play06:46

to make enough Revenue to fund that

play06:48

bigger team so I do think that's maybe

play06:51

one thing on why some people feel there

play06:54

has been a little bit more focus on

play06:56

Revenue because the legendary scenery

play06:59

that was recently released was $$

play07:01

32.99 and that was not including tax for

play07:05

different countries and that brings us

play07:08

to the next question of what is the

play07:10

plans for cosmetics and pricing in the

play07:13

future this is one area that I have to

play07:16

say I am fully in support of because the

play07:18

team wants to try and monetize Cosmetics

play07:21

a little bit more because they don't

play07:23

impact the free-to-play

play07:26

experience it is literally just to show

play07:29

off those items and I do plan on

play07:31

bringing a video to this channel

play07:33

discussing my thoughts on all of the

play07:34

changes recently the supercharges magic

play07:37

snacks and the pricing of the cosmetics

play07:40

in short I am happy that they are trying

play07:43

to focus more on cosmetics and actually

play07:45

there was another question about

play07:47

building skins and Troop skins I'll just

play07:49

lump it in with this one Vlad mentioned

play07:51

that they have to be careful on that

play07:53

sounds like it's something that's not

play07:55

off the table but a building should be

play07:57

easy to identify and they need to make

play08:00

sure that any skins don't drastically

play08:02

change the look of what it is for so for

play08:06

example the Golem King skin he looks

play08:08

totally different imagine if the eagle

play08:10

artillery looked like a builder Hood as

play08:12

Vlad put it so they do have to be

play08:14

careful on that one I personally would

play08:16

not like to see building skins for that

play08:19

reason because I think it would just be

play08:21

way too hard the game is already very

play08:24

complex to read and understand within

play08:27

that 30second Scout window yes the T

play08:29

iCal overview has helped I believe

play08:31

that's part of the reason of merging

play08:33

defenses but I don't think building

play08:35

skins is the way to go troop skins I

play08:37

wouldn't necessarily be against that

play08:39

because it is mainly you that is looking

play08:42

at the troops maybe they would not apply

play08:45

to defending clan castle troops but if

play08:47

they only apply to your troops then you

play08:49

already know what the level of them are

play08:51

the next question kind of related to

play08:53

Cosmetics was the Gold Pass change what

play08:57

was going on with removing the skin and

play08:59

then reading it to the game and I'm

play09:02

going to keep this one relatively brief

play09:05

because as Vlad said in the podcast

play09:09

there is going to be a bigger and better

play09:11

explanation from the team themselves in

play09:14

an upcoming inside the Builder Hood

play09:17

episode and I will be sure to do a

play09:19

reaction video just summarizing that as

play09:22

well here on this channel so be sure to

play09:24

subscribe it's kind of why I wanted to

play09:25

bring the second Channel just having a

play09:27

little bit more discussion about the

play09:29

game I love listening to podcasts myself

play09:32

I listen to all of the Clash of Clans

play09:34

ones and I thought I would be able to do

play09:36

a little bit more of that over on this

play09:38

channel but in short essentially they

play09:40

were looking to replace the hero skin

play09:43

with something that was accessible to

play09:45

all players I disagree with that I gave

play09:48

a lot of feedback as with most creators

play09:51

before this was even implemented and I

play09:54

am happy that they reverted it very

play09:56

quickly one of the feedback that I gave

play09:58

was essentially that that you know a lot

play10:00

of max level players they buy the gold

play10:02

pass because they can convert the extra

play10:04

magic items for gems and they still get

play10:06

the hero skin and that is just one of

play10:08

the bits of feedback that I provided

play10:10

I'll probably go into a bit more depth

play10:12

on that when I do a video discussing all

play10:14

of the changes recently but trying to

play10:16

stick to the 10 questions from the

play10:17

Reddit podcast on this one with regards

play10:20

to maxed players how hard will Town Hall

play10:23

17b that was another question because

play10:25

Town Hall 16 is a little bit easier than

play10:28

Town Hall 50 and I like that it's a

play10:31

little bit easier I think Town Hall 15

play10:32

was way too hard now Vlad shed that

play10:35

there is a separate team that focuses on

play10:38

balancing and progression of the game

play10:41

and it's unclear as to exactly how

play10:44

difficult Town Hall 17 would be but in

play10:46

my view since they have added hard mode

play10:49

they're continuing to tweak hard mode I

play10:51

would suspect Town Hall 17 is a lot more

play10:55

like the balance of town hall 16 and

play10:57

personally that is where I would prefer

play10:59

it to be as well because it needs to be

play11:02

balanced for the vast majority of

play11:04

players and I think there's just too big

play11:06

of a skill gap between the pros and you

play11:09

know the casuals yes there's that in

play11:12

between area and I still think they

play11:13

should try and balance the game

play11:16

effectively but I think no longer should

play11:18

they be trying to balance the game for

play11:20

the pros which I feel might have been

play11:23

the case with Town Hall 15 that said

play11:26

with all of the changes we have had this

play11:28

year one thing that we have noticed is

play11:31

an increase in bugs and glitches when an

play11:35

update is released particularly this

play11:37

last update there was numerous

play11:39

maintenance breaks due to bugs and the

play11:42

team is very aware of that they actually

play11:44

did have a big meeting afterwards to

play11:47

basically agree that that cannot happen

play11:49

again and I do give them a bit of Grace

play11:51

here actually because as flat explained

play11:53

the team has expanded drastically so

play11:56

more people are trying to get used to

play11:58

you know work looking on the game and I

play12:00

would rather bigger and better updates

play12:02

that come with bugs for a little while

play12:04

rather than mediocre updates I am

play12:07

absolutely in agreeance that hopefully

play12:09

these can be cut down to a minimum and

play12:11

it seems like the team is also working

play12:13

towards that goal moving on to the next

play12:16

topic we had the mashup Madness event

play12:19

last year which was incredibly popular

play12:22

it was the first of its type obviously

play12:24

we've had iterations on that now but

play12:27

mashup Madness was still the most

play12:29

popular can we expect that again this

play12:31

year Vlad didn't exactly give an answer

play12:33

I think he's learned a few things of

play12:34

Darion there where just very subtle in

play12:37

the way he puts things but he did say

play12:39

since it was so successful I'm sure we

play12:42

could expect something along those lines

play12:45

this year he didn't want to say it

play12:47

exactly but I think we can expect

play12:49

another exciting mashup Madness event

play12:51

for Halloween that brings us on to the

play12:54

previous unlimited Heroes event and the

play12:57

last question I've selected what is the

play12:59

future for using Heroes whilst they're

play13:02

upgrading he kind of alluded to that we

play13:05

might be able to expect this again from

play13:08

future events really wasn't clear

play13:11

whether this is something that would be

play13:12

added permanently but what he did say

play13:15

was that they would be looking at is a

play13:19

one- Monon event the right time could

play13:21

they do shorter events because as a

play13:24

knock on effect of the heroes since

play13:26

people weren't afraid to upgrade them

play13:28

more Darkly Elixir is required and also

play13:31

when you have a monthlong event maybe

play13:33

that drags on a little bit versus having

play13:36

it shorter but more frequently whereby

play13:39

you can have fun I can't remember

play13:41

whether it was exactly this question but

play13:43

I do remember him talking about on the

play13:45

podcast how they would like to have the

play13:47

game more fun overall rather than Peaks

play13:50

and troughs with regards to if you like

play13:52

this event perfect you have fun for a

play13:54

month maybe you don't like the next one

play13:56

and you know you got to sit around for a

play13:58

month that's where the magic snacks also

play14:00

aim to come in and that's actually an

play14:02

interesting point maybe they could bring

play14:05

the unlimited Heroes as a magic snack I

play14:07

think that could work pretty well but it

play14:09

seemed like from his answer on unlimited

play14:12

Heroes it's not off the cards in terms

play14:15

of being able to use Heroes whilst

play14:17

they're upgrading at some time in the

play14:19

future but how and when that will come

play14:21

it seems it is something that the team

play14:23

is still looking at let me know what you

play14:25

think about all of this information and

play14:27

be sure to subscribe for more discussion

play14:29

based videos once they release the

play14:31

inside the Builder Hood episode I will

play14:33

be sure to bring you a recap of that as

play14:36

well also sharing my thoughts so I'll

play14:38

see you in that video

Rate This

5.0 / 5 (0 votes)

関連タグ
Clash of ClansGame UpdatesCommunity ManagerPodcast InsightsTown Hall 17Quality of LifeProgressionTimersSocial ContentCosmeticsBugs and Glitches
英語で要約が必要ですか?