8 Hardest Difficulty Modes You Will Never Finish

outsidexbox
10 Aug 201713:33

Summary

TLDRThis script discusses the most challenging game modes that push players to their limits. It covers 'Akuma' mode in 'The Evil Within,' where a single hit means instant death, and 'Ethan Must Die' in 'Resident Evil 7,' starting with only a pocket knife against relentless enemies. It also touches on 'Dead Space 2's' Hardcore mode with limited save opportunities and 'Civilization's' Deity mode, where AI opponents have godlike advantages. The script humorously describes the extreme difficulty of 'Touhou Project's' Lunatic difficulty and 'Super Hexagon's' Hyper Hexagonist mode, ending with a playful nudge to subscribe for more engaging content.

Takeaways

  • 🎮 The script discusses the concept of challenging game modes in video games, highlighting the appeal for skilled or masochistic players.
  • 🐉 'The Evil Within' features an 'Akumu' difficulty level, where players die instantly from a single hit, making it extremely punishing.
  • 🏰 'Civilization' games increase difficulty by providing AI opponents with powerful buffs, rather than enhancing their intelligence.
  • 👽 'Dead Space 2' offers a 'Hardcore' mode with limited save opportunities, amplifying the tension and challenge.
  • 🎶 'Guitar Hero Metallica' introduces 'Expert Plus' mode, requiring an additional kick pedal and introducing 'Ghost Notes' for an extreme drumming experience.
  • 🔫 'Resident Evil 7' has an 'Ethan Must Die' mode where players start with minimal equipment and face tougher enemies and deadly traps.
  • 🎲 'Super Hexagon' pushes players to navigate through relentless waves of lines in 'Hyper Hexagonist' mode, testing reaction times to the limit.
  • 👹 'Doom' reboot includes an 'Ultra Nightmare' difficulty, combining the regular 'Nightmare' mode with permadeath for a brutal challenge.
  • 🎯 The 'Touhou Project' series is notorious for its 'Lunatic' difficulty, where the screen is nearly filled with bullets, demanding precise evasion.
  • 👾 The script humorously suggests that some game modes are so hard they might be more about self-punishment than enjoyment, questioning the players' motivations.

Q & A

  • What is the difficulty level 'Akumu' in The Evil Within known for?

    -Akumu, which is Japanese for nightmare, is an extremely difficult difficulty level in The Evil Within where players die instantly from a single hit, making it a significant challenge even for experienced gamers.

  • How does the 'Ethan Must Die' mode in Resident Evil 7 differ from the normal game?

    -In 'Ethan Must Die' mode, players start with only a pocket knife and face tougher enemies that can kill Ethan in a single hit. The environment is filled with deadly traps, and items are found in randomized crates, some of which are booby-trapped.

  • What is the significance of the 'Ultra Nightmare' difficulty in the Doom reboot?

    -The 'Ultra Nightmare' difficulty in the Doom reboot is a level so challenging that not even the developers who created the game could complete it. It features permadeath, meaning that dying sends the player back to the start of the game without saving.

  • What is the 'Hardcore' mode in Dead Space 2, and how does it affect gameplay?

    -The 'Hardcore' mode in Dead Space 2 allows players to save only three times throughout the entire game, with no checkpoints. This means that dying results in losing significant progress, as players must backtrack through the game from the last manual save point.

  • How does the 'Deity' difficulty mode in Civilization VI affect the AI opponents?

    -In Civilization VI's 'Deity' difficulty mode, AI opponents receive a 32% boost to science, culture, and Faith, along with increased combat, XP, research boosts, and production and gold bonuses. This makes them extremely powerful and challenging to defeat.

  • What is the 'Lunatic' difficulty in Touhou Project games, and why is it considered hard?

    -The 'Lunatic' difficulty in Touhou Project games is the highest difficulty level, characterized by a relentless barrage of bullets that cover most of the screen. It requires extremely fast reflexes and precision to navigate through the narrow, ever-changing safe spaces.

  • What unique challenges does the 'Hyper Hexagonist' mode in Super Hexagon present to players?

    -The 'Hyper Hexagonist' mode in Super Hexagon is known for its extremely fast and confusing patterns of approaching lines. It challenges players to react quickly and accurately to avoid collisions, with the game eventually switching to black and white and playing music backwards.

  • How does the 'Expert Plus' mode in Guitar Hero Metallica differ from the 'Expert' mode?

    -In 'Expert Plus' mode, players must handle twice as many kick drum notes and deal with 'Ghost Notes,' which are softer notes that require a lighter tap on the drum pad. This mode is known for its complex and fast drum patterns, making it one of the most challenging in rhythm action games.

  • What is the 'Nightmare' difficulty level in The Evil Within, and how does it relate to 'Akumu'?

    -The 'Nightmare' difficulty level in The Evil Within is already quite challenging, but it serves as the base for the even more difficult 'Akumu' level. 'Nightmare' is intense, but 'Akumu' raises the stakes by introducing a one-hit kill mechanic.

  • What is the significance of the 'Seeds of Life' reference in the script, and how does it relate to the game modes discussed?

    -The 'Seeds of Life' reference in the script is a metaphor for the growth and diversification of gaming challenges. It relates to the game modes by highlighting how some games have evolved to include extremely difficult modes that test the limits of player skill and perseverance.

Outlines

00:00

🎮 Brutal Gaming Challenges

The paragraph discusses the extreme difficulty levels in video games that are designed to test the limits of players' skills and patience. It starts with a personal anecdote about nearly completing 'Skyrim' but quitting due to its increasing difficulty. It then delves into games that offer 'brutal' difficulty modes, such as 'The Evil Within' with its 'Akumu' mode where a single hit results in instant death. The paragraph also touches on strategy games like 'Civilization', where higher difficulties provide enemies with significant advantages, and 'Dead Space 2', which features a hardcore mode allowing only three saves throughout the entire game. The summary highlights the masochistic nature of these modes and the近乎 impossible task of completing them.

05:00

🎶 Music to the Ears of Gamers

This paragraph focuses on the 'Touhou Project', a series of Japanese bullet hell shooters known for their intense and challenging gameplay. It describes the 'Lunatic' difficulty level, which is considered extreme and only for the most skilled or masochistic players. The paragraph uses vivid imagery to describe the overwhelming number of bullets on screen, likening it to a hedge maze of deadly projectiles. It also mentions 'Resident Evil 7's 'Ethan Must Die' mode, which starts players with minimal equipment and places them in a house filled with lethal traps and enemies that can kill in a single hit. The summary captures the essence of these games' unforgiving difficulty and the unique challenges they pose to players.

10:03

🎵 Rhythmic Nightmares

The final paragraph discusses the 'Expert Plus' mode in 'Guitar Hero Metallica', which introduces an additional kick pedal and 'Ghost Notes', creating a complex and fast-paced drumming experience. It humorously compares the difficulty of mastering this mode to developing a repetitive strain injury. The paragraph also touches on 'Doom's 'Ultra Nightmare' mode, which combines the already challenging 'Nightmare' mode with permadeath, making it a test of skill and endurance. 'Super Hexagon's 'Hyper Hexagonist' mode is also mentioned, a mode so difficult it's likened to a brainwashing technique. The summary encapsulates the extreme difficulty and unique gameplay elements of these modes, emphasizing the近乎 superhuman skills required to conquer them.

Mindmap

Keywords

💡Gaming Achievements

Gaming achievements refer to the accomplishments or milestones that players earn within video games, often as rewards for completing specific tasks or challenges. In the context of the video, gaming achievements are presented as something to be proud of, highlighting the sense of accomplishment that comes from overcoming the game's obstacles. The video script mentions the speaker's personal gaming achievement of nearly finishing 'Skyrim,' which exemplifies the theme of overcoming challenges in gaming.

💡Brutal Difficulty

Brutal difficulty in video games denotes a level of challenge that is exceptionally hard, often designed to test the player's skill and perseverance. The script discusses various game modes that are considered 'brutally difficult,' such as 'Nightmare' and 'Akumu' in 'The Evil Within,' where the player faces extreme adversity, like instant death from a single hit. This concept is central to the video's exploration of the extreme ends of gaming difficulty.

💡The Evil Within

'The Evil Within' is a survival horror video game developed by Tango Gameworks. The game is mentioned in the script as an example of a game with extremely challenging difficulty modes, namely 'Nightmare' and 'Akumu,' which are so hard that they are almost unplayable for the average gamer. The game's mention in the script serves to illustrate the concept of 'brutal difficulty' and the lengths some games go to test the player's limits.

💡Civilizations

Referring to the 'Civilization' series, a turn-based strategy game where players build and manage their own civilization throughout history. The script mentions 'Civilizations' in the context of its 'Deity' difficulty mode, where AI opponents are significantly empowered, making the game extremely challenging. This example is used to highlight how some games ramp up difficulty by enhancing AI capabilities rather than just increasing the AI's intelligence.

💡Dead Space 2

'Dead Space 2' is a survival horror game where players control the character Isaac Clarke. The script discusses the game's 'Hardcore' mode, which restricts saving to only three times throughout the entire game, adding a significant layer of challenge and tension. This example is used to demonstrate how certain game modes can heighten the stakes and test the player's ability to manage resources and avoid failure.

💡Touhou Project

The 'Touhou Project' is a series of Japanese bullet hell shooters known for their intense and challenging gameplay. The script references the 'Lunatic' difficulty in these games, which is notorious for filling the screen with a near-impenetrable barrage of bullets. This keyword is used to exemplify the extreme difficulty found in certain gaming genres and the type of challenge that appeals to a specific subset of gamers.

💡Resident Evil 7

'Resident Evil 7' is a survival horror game that features an 'Ultra Hard' difficulty mode named 'Ethan Must Die.' The script uses this mode to illustrate the concept of games that are designed to be nearly unbeatable, starting with minimal equipment and facing enemies that can kill the player in a single hit. This example underscores the video's theme of extreme gaming challenges.

💡Guitar Hero Metallica

'Guitar Hero Metallica' is a music rhythm game that introduced an 'Expert Plus' mode, which requires players to manage additional drum notes and 'Ghost Notes,' making it one of the most challenging rhythm games. The script uses this game to show how some games increase difficulty by adding complexity to the gameplay mechanics, pushing players to develop new skills and adapt to more intricate patterns.

💡Doom

The script mentions 'Doom' in the context of its 'Ultra Nightmare' difficulty, which is so hard that even the developers couldn't complete it. This mode incorporates permadeath, meaning any death sends the player back to the beginning. 'Doom' serves as an example of a game that pushes the boundaries of difficulty to the extreme, testing the player's ability to execute flawlessly under pressure.

💡Super Hexagon

'Super Hexagon' is a minimal, fast-paced game where players navigate a small triangle through a hexagonal space filled with approaching lines. The script describes 'Hyper Hexagonist' mode as being incredibly fast and confusing, pushing the player to react at lightning speed. This keyword is used to depict the type of challenge that requires quick reflexes and intense concentration, showcasing another form of extreme difficulty in gaming.

Highlights

Gaming achievements can be a source of pride, with some games offering extremely difficult modes.

The Evil Within's 'Akumu' mode is exceptionally challenging, offering permadeath with a single hit.

Civilization's 'Deity' difficulty mode provides AI with significant advantages, making it very hard for players.

Dead Space 2's 'Hardcore' mode limits saves and disables checkpoints, increasing tension.

Touhou Project's 'Lunatic' difficulty is notorious for its overwhelming bullet patterns.

Resident Evil 7's 'Ethan Must Die' mode starts players with minimal equipment and tough enemies.

Guitar Hero Metallica's 'Expert Plus' mode introduces complex drum patterns and ghost notes.

The original Doom's 'Ultra Nightmare' difficulty combines regular nightmare mode with permadeath.

Super Hexagon's 'Hyper Hexagonist' mode is incredibly fast and disorienting, even for experienced players.

Some games are designed to be so difficult that they border on the masochistic.

Difficulty modes in games can test the limits of player skill and perseverance.

In 'Akumu' mode, players must avoid all damage while navigating through hordes of enemies.

The 'Deity' difficulty in Civilization VI gives AI civilizations significant boosts, making them formidable opponents.

Dead Space 2's 'Hardcore' mode requires precise save management and punishes death with progress loss.

Touhou games are known for their 'bullet hell' mechanics, which are extreme on 'Lunatic' difficulty.

Resident Evil 7's 'Ethan Must Die' mode removes all but the most basic equipment, increasing the survival challenge.

Expert Plus mode in Guitar Hero Metallica demands precision and an additional kick pedal for advanced drum play.

Doom's 'Ultra Nightmare' difficulty is so hard that even the developers couldn't complete it.

Super Hexagon's extreme mode is a test of reflexes and concentration, with patterns that can induce a sense of disorientation.

The transcript discusses various games and their most challenging modes, appealing to hardcore gamers.

The 'Ethan Must Die' mode in Resident Evil 7 is a remixed section with heightened difficulty.

Transcripts

play00:00

there are plenty of gaming achievements

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worth being proud of I myself once

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nearly finished Skyrim but then it got a

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bit hard so I stopped message if you

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want my strategy guide some games

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however take the whole overcoming

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adversity thing and crank it so hard the

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dial falls off creating brutally

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difficult game modes that only the

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seriously skillful or willfully

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masochistic would want to take on here

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are eight of the hardest modes that we

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will never ever attempt let alone finish

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I'll call one out just before I picked

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you up said it was multiple homicides

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half a dozen units already unseen

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maybe it's the ghost of that doctor who

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went Skitzo and chopped up all those

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patients that's not what happened there

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there are many words we'd use to

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describe The Evil Within harrowing

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gruesome

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and well it's not really a word but uh

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is everyone else all right the city

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whatever are you talking about you are

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the only Soul here right now one word we

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definitely wouldn't use to describe it

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however is easy which is why we were

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somewhat taken aback to discover that

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there are two difficulty levels above

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the game's regular survival difficulty

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Nightmare and akumu

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now as you may have guessed from the

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name nightmare is no walk in the barbed

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wire covered Park but akumu which is

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Japanese for nightmare is even harder

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than that in that if you take so much as

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a single hit from anything you die

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instantly

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if you played The Evil Within you'll

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remember that pretty much all of the

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game is things trying to hit you often

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all at once in large groups you have to

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never get hit by anything in a game

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where your character is about as mobile

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as a dumpster full of house bricks akumu

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completion percentage among Evil Within

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players is currently sitting in the low

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single digits so it's provably doable

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but it's a bit like deliberately running

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yourself over with your own car

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technically an impressive feat but

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you've got to wonder why you went to all

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that trouble just to make yourself

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miserable this Seeds of Life grew

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strengthened

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bread and diversified

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now it required but one more ingredient

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a great leader

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unite the quarreling tribes to harness

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the power of the land to build the

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Legacy that will stand the test of time

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running a nation state is hard work just

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ask any of the former citizens of the

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short-lived nation of antitropolis or I

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mean you could ask them if they'd been

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any survivors it's even harder though

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when every other country in the world is

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a supernaturally advanced superpower

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with no flaws who hates you that's what

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happens in strategy game civilizations

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higher difficulties instead of making

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the AI more intelligent and resourceful

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it just provides them with a succession

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of powerful Buffs that mean you're

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always on the back foot the worst

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example of this is the series deity

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difficulty mode which grants your

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enemies Godlike abilities while you get

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zip it's like the computer is playing

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with cheats on cheats are only fair when

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I'm using them damn it to use

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civilization 6 as an example deity

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difficulty gives the AI a 32 boost to

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science culture and Faith plus four in

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combat an additional 40 to unit XP

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research boosts more starting units and

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a staggering 80 to production and gold

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meaning that every other civilization

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you come up against will be sending in

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the equivalent of Pacific Jaegers while

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you're still trying to teach your

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citizens how to make fire so you take

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them and you rub them together guys guys

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put the rock down guys you're not

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listening

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no you're confused right now

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explain everything but you gotta trust

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me okay listen you're in terrible

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terrible

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it's hard to imagine but there was a

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time when you couldn't save in video

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games in those dark days losing all your

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lives meant starting over so let's give

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thanks to Dead Space 2's hardcore mode

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which allows you to save three times in

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the entire game

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checkpoints are disabled too so if

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you're evenly spacing your saves in this

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10 hour game that's about one save every

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three and a bit hours which is three and

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a bit hours worth of backtracking you'll

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have to do if you die and if you

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remember anything about dead space hero

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Isaac Clarke it's that he's always dying

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there he is at it again well good luck

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trying to get him to stop in your dead

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space hardcore playthrough as the

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Necromorphs are much tougher and do a

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lot more damage in hardcore mode and

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you'll spend a lot more time crying and

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panicking when they get near you because

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you don't want to lose three hours of

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progress right just just be Dead Space 3

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also included hardcore mode but

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thankfully updated it so that you can

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Savor as many times as you want until

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you die at which point it erases your

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save and dumps you back at the start of

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the game still I'm confident Isaac knows

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what's at stake here I can trust him to

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not die just when it's most inconvenient

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right Isaac

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oh we can't blame Isaac he's just like

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Bonnie Tyler every now and then he falls

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apart

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[Music]

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Touhou project is a series of Japanese

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Shooters in the genre known as bullet

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hell so named because hell that's a lot

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of bullets

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[Music]

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Touhou games are nightmarish whirlpools

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of deadly projectiles at the best of

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times but it takes a certain kind of

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masochist to attempt one of the series

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games on lunatic difficulty described as

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for weird people hey you said it Touhou

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not us

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[Music]

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the aim of bullet hell Shooters as with

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most Shooters is to keep yourself away

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from your enemies bullets but it's a

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task which is easier said than done when

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literally 99 of the screen is bullet as

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is usually the case in a lunatic Touhou

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stage think of it like a hedge maze only

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the hedges are bullets and if you touch

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them you die you need to find that one

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percent of the screen that it's safe to

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be in and it's a different one percent

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every second because these things are

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fast and unpredictable and you need to

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have the reaction speed of a hummingbird

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on caffeine pills if you're going to

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stand any chance

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[Music]

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look there's team bravely against

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seemingly insurmountable odds then

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there's this I've seen the way things

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are going the future belongs to the

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bullets and I for one welcome our new

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bullet overlords if we join them now

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maybe they'll let Humanity live on in

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some kind of humiliating servant

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position get a kind of Beyond Greyjoy

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thing going on guys

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the bullets are probably thinking it

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over

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so if we get this thing I can help me

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and we can get out of here

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can I

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the old house is near the water you

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can't miss it all right

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I just hope you can handle my mother

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Resident Evil 7 sets its stall out early

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with the name of its Ultra hard survival

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mode Ethan must die because you Ethan

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Must Die due to all the deadly stuff

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that happens to you Ethan Must Die mode

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is a remixed section of the main

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Resident Evil 7 game in which you have

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to make your way to the baker family

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Greenhouse to kill Marguerite who you'll

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remember as being absolutely the worst

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and mostly made of bees

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a kind offer but I think I'll pass in

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Ethan Must Die mode you start with a

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pocket knife and nothing else and the

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enemies are much much tougher often able

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to kill you in a single hit if you're

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not blocking also the house is now

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covered in deadly deadly traps

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items are found in crates around the

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house but the crates are randomized so

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you never know what you're going to get

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from a life-saving weapon to relatively

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useless gunpowder to a massive explosion

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in the face because yes some of the

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crates are booby-trapped they should

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call this mode Ethan definitely will die

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to add insult to fatal injury dying in

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this mode sends you right back to the

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beginning and you have to start all over

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but don't worry if you can make it back

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to where you died previously you'll find

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an angel statue that if you break it

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open gives you back your item that item

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singular because you only get one of the

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items you died with back and it's chosen

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randomly you're welcome still you must

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get something pretty awesome for beating

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a mode this difficult right you sure do

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if you consider an Overexposed picture

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of Ethan looking at his hands awesome

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which I mean we all do right

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totally worth it

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given that when I try to play Guitar

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Hero drums on Expert I look like a

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spider trying to climb out of a buff the

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Expert Plus mode was not exactly at the

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top of my Christmas list and yet that's

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exactly what Activision introduced in

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Guitar Hero Metallica to reflect the

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fact that Metallica's fastest drum solos

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sound like someone strafing the drum kit

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with a machine gun

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in order to play Expert Plus mode which

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only applies to certain songs you'll not

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only need to have mastered expert drums

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and be able to keep better time than

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Lars Ulrich himself you'll also need to

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invest in an additional kick pedal for

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your Guitar Hero drum kit I mean

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technically you can play Expert Plus

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with a single kick pedal yeah if you you

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know want to grow an additional foot on

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one of your legs it's not just managing

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twice as many kick drum notes though

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also introduced in Expert Plus and Ghost

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Notes which are the Restless spirits of

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notes who have unfinished business on

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this Mortal plane alright the truth is

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far less exciting ghost notes are

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actually just softer notes designed to

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keep drummers in Rhythm to play them you

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had to tap the drum pad softly in

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amongst all the harder proper notes

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because we didn't have enough to be

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thinking about already Guitar Hero

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Metallica The End Result is a selection

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of the fastest most complex drum

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patterns in any rhythm action game and a

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really excellent way to develop RSI of

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the ankle what that is two a thing I

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used it to get out of a whole year of

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Sports at school I'm willing to take

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full responsibility

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of the last 24 hours but you must

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understand our interest in their world

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was purely for the measurement of

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mankind

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has clearly gotten out of hand now

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I assure you nightmare or nightmare if

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you're pronouncing the exclamation point

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was the toughest difficulty setting in

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the original Doom a difficulty setting

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that last year's do reboot took one look

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at laughed and then stubbed a cigar out

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on that's because this Doom has a

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difficulty level called Ultra nightmare

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which is so difficult that no one who

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actually worked on the game could

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complete it the premise of ultra

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nightmare is simple you take regular

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nightmare mode which is as the name

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implies an absolute nightmare then apply

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permadeath to it so the second you die

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you're booted back to the start of the

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game and your save is a raised

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[Music]

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thank you no saving means you've got to

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do it all in one sitting too or at least

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hope you can leave your console pause

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and not have someone switch over to

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Netflix while you're in the bathroom

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still people are up for the challenge

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despite the game specifically asking you

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if you're willing to put yourself

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through this punishing ordeal the first

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time you select it

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you're not the boss of me game

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[Music]

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okay maybe you know best game

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foreign

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[Music]

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Super Hexagon is a simple game you

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control a little triangle that moves

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around a hexagon fitting between the

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gaps in waves of lines that endlessly

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approach you

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a Super Hexagon isn't is an easy game as

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even on the earlier difficulties the

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game throws lines at you faster than an

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actor with places to be

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[Music]

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hyper hexagonist mode though described

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by the game as its hardest dist mode is

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so fast so confusing and so

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mind-meltingly difficult that you'd be

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forgiving for thinking you're not

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looking at a game anymore and in fact

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have found some kind of CIA brainwashing

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technique from the 1960s

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[Music]

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have a sudden urge to overthrow

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communism get even further in hyper

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hexagonist mode and it will switch into

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a black and white mode the music will

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slow down and start playing backwards

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and you'll start hearing the voices of

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your long dead ancestors telling you

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that the secret to the universe can be

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unlocked if you can draw a perfect

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hexagon free hand

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[Music]

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foreign

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I think I may have been playing too much

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Super Hexagon

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getting there though

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[Music]

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wow all of that looks really really hard

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but you know what's easy is pressing

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either of these two videos to watch

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something else from us or from our

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sister Channel outside extra and the

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easiest thing of all is clicking on the

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Subscribe orb here because then you

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don't even have to go looking for videos

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they come straight to your subscription

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box easiest thing in the world so do it

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now thanks for watching we'll see you

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next time

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Gaming ChallengesDifficult ModesVideo Game StrategyHardcore GamingSurvival HorrorRetro GamesAction ShootersStrategy SimulationRhythm ActionGaming Culture
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