Why Genshin Failed Where Wuthering Succeeded.

VoidEnigma
11 Jul 202412:55

Summary

TLDRThe video script discusses the concept of endgame content in games, particularly in gacha games like Genshin Impact and Honkai Star Rail. It criticizes Genshin Impact's new endgame mode, the Imaginarium Theater, for being too easy and not challenging enough for players who have heavily invested in character upgrades. The script contrasts this with Honkai Star Rail's diverse and engaging endgame modes, which offer unique challenges and rewards, and suggests that Genshin Impact could learn from its sister game to improve player experience.

Takeaways

  • ๐Ÿ”„ Endgame content in games generally involves exploiting core mechanics after completing the main story, offering replayability and further progression.
  • ๐Ÿ’ฐ In gacha games, players can often 'buy' their way into power or progress through extended play, which can lead to a point of diminishing returns on investment.
  • ๐Ÿš€ Genshin Impact has a cycle of powerful characters (C2 and C6 constellations) that can trivialize endgame content, reducing the challenge and potentially the fun for some players.
  • ๐Ÿค” The introduction of new endgame modes in games should ideally offer a fresh challenge and utilize the characters' power in new ways, not just increase the ease of existing content.
  • ๐ŸŽญ The Imaginarium Theater in Genshin Impact was an attempt at a new endgame mode but was criticized for its restrictive rules and lack of innovation.
  • ๐ŸŒ Genshin Impact's sister game, Honkai Star Rail, offers diverse endgame modes that are challenging and rewarding, suggesting a different approach to game design.
  • ๐Ÿšซ The new endgame mode in Genshin Impact was seen as frustrating for both new and veteran players due to its limitations and lack of strategic depth.
  • ๐ŸŽฒ The success of endgame modes like the Roglight in Withering Waves shows the potential for unique, randomized experiences that can cater to a wide range of players.
  • ๐Ÿ”ฅ World Elite mobs and Holograms in Withering Waves provide a challenging and rewarding experience, with achievements and loot as incentives.
  • ๐Ÿ›‘ The contrast between Genshin Impact's and Honkai Star Rail's endgame content highlights the importance of variety and player engagement in game design.
  • ๐Ÿ’ก The script questions the decision-making behind Genshin Impact's new endgame mode, suggesting a lack of understanding or disregard for what players find enjoyable and challenging.

Q & A

  • What is the general cycle of core mechanics in endgame content for games?

    -In general, endgame content in games involves a cycle where core mechanics are exploited. Players progress through a main story or concept, and once completed, the focus shifts to replayability and additional content that extends the gameplay experience.

  • How does the investment in gacha games typically affect the player's progression?

    -In most gacha games, players can either buy their way into power or play long enough to progress and get stronger. The longer a player invests time in a gacha game, the further they can advance and the more powerful their characters become.

  • What is the role of endgame content in gacha games with respect to character investment?

    -Endgame content in gacha games serves as a mode that allows players to utilize the characters they have invested time and resources into, providing a purpose for the power and abilities these characters have gained.

  • Why do some players feel that certain characters in Genshin Impact make the game too easy?

    -Some characters in Genshin Impact, particularly those at C2 or higher constellation levels, have been designed to be so powerful that they can easily clear endgame content, which can make the game feel too easy and reduce the challenge for players.

  • What is the issue with the Abyss timer in Genshin Impact and how does it relate to player investment?

    -The Abyss in Genshin Impact has a timer of 3 minutes, and there are no extra rewards for clearing it faster. This means that players who invest heavily in powerful characters can finish the content quickly, reducing the time they need to spend playing the game.

  • What is the Imaginarium Theater and how does it relate to the endgame content in Genshin Impact?

    -The Imaginarium Theater is a new endgame mode introduced in Genshin Impact that is supposed to offer a challenge for players and utilize their powerful characters. However, it has been criticized for not living up to expectations.

  • How does the new endgame mode in Genshin Impact compare to the existing Spiral Abyss?

    -The new endgame mode, the Imaginarium Theater, was expected to offer a fresh challenge for players, unlike the Spiral Abyss which has become trivial for many due to the power levels of characters and the length of time players have been playing the game.

  • What are some of the limitations and rules that Genshin Impact has implemented in the Imaginarium Theater that have been criticized?

    -The Imaginarium Theater has specific limitations such as only allowing certain elements, level 70 plus characters, and each character can only be used twice. These rules have been criticized for being too restrictive and not offering the flexibility or fun that players expect from endgame content.

  • What is the concept of a 'rogue-lite' mode and how does it differ from the new endgame mode in Genshin Impact?

    -A 'rogue-lite' mode is a game mode that is unique every time it is played, with characters evolving based on real-time choices. This differs from the new endgame mode in Genshin Impact, which has been criticized for its repetitive and restrictive nature.

  • How does the endgame content in Honkai Star Rail compare to Genshin Impact's Imaginarium Theater?

    -Honkai Star Rail offers multiple endgame modes, each with unique challenges and strategies, providing a diverse and rewarding experience for players. In contrast, Genshin Impact's Imaginarium Theater has been criticized for its lack of innovation and challenge.

Outlines

00:00

๐Ÿ•น๏ธ Gacha Game Endgame Dynamics and Player Investment

This paragraph discusses the concept of endgame content in gacha games, where players progress beyond the main story and seek replayability and continued engagement. It highlights the dilemma of power scaling, where players can either pay or invest significant time to become powerful. The speaker, V Enigma, introduces the topic of how endgame should be approached, using Genshin Impact and Withering Wave as case studies. The paragraph emphasizes the impact of certain characters and constellations that trivialize endgame content, leading to debates on game balance and fun. It also touches on the diminishing returns of investment in gacha games and the need for challenging endgame modes that utilize player's powerful characters.

05:01

๐ŸŽฎ Comparing Endgame Modes in Genshin Impact and Honkai Star Rail

The second paragraph compares the endgame modes of Genshin Impact with those in Honkai Star Rail, a sister game. It criticizes Genshin Impact's new endgame mode, the Imaginarium Theater, for its lack of challenge and innovation, contrasting it with the more engaging and diverse modes in Honkai Star Rail. The speaker points out that Genshin Impact's mode feels more like a high score chase with restrictive rules, rather than a fresh and challenging experience. The paragraph also discusses the difficulty in balancing player experience between 'whales' (players who spend heavily) and new or casual players, and how Honkai Star Rail manages this better with its modes that rely on strategy and team composition over character power alone.

10:02

๐ŸŒ The Elusive Realm and the Quest for Engaging Endgame Content

In the final paragraph, the speaker expresses disappointment with Genshin Impact's approach to endgame content, suggesting that it lacks the creativity and variety seen in Honkai Star Rail. They propose that the elusive realm in Genshin Impact, which offers unique combat experiences and character upgrades, could have been a model for more engaging endgame content. The speaker also criticizes the game's decision to stick to arena-based modes instead of utilizing the open-world setting for more dynamic gameplay. They conclude by questioning the game developers' understanding of gaming concepts and their decision-making process, and they call for a more thoughtful approach to endgame content that provides a sense of accomplishment and continued enjoyment.

Mindmap

Keywords

๐Ÿ’กEndgame Content

Endgame content refers to the final stages or challenges in a game that players reach after completing the main storyline or objectives. In the context of the video, it discusses how certain games, particularly gacha games, offer endgame content to extend the gameplay experience beyond the initial story completion. The script mentions that endgame content in gacha games often requires players to have invested significant time or money to progress further and become stronger.

๐Ÿ’กGacha Games

Gacha games are a type of video game that uses a mechanic similar to gambling, where players spend in-game currency or real money to obtain random virtual items or characters. The video script criticizes how gacha games often allow players to 'buy their way into power,' which can affect the balance and replayability of the game. It also discusses the impact of this mechanic on the endgame content of such games.

๐Ÿ’กReplayability

Replayability is the quality of a game that makes it enjoyable to play multiple times. The script explores the concept of replayability in relation to endgame content, questioning what keeps players engaged after they have completed the main story. It suggests that developers often create endgame content to maintain player interest and extend the game's lifespan.

๐Ÿ’กC2 Characters

In the context of the video, C2 characters refer to characters that have reached a certain level of power or upgrade, specifically the second constellation level. The script uses C2 characters as an example to illustrate how certain characters can trivialize endgame content, making the game too easy and potentially reducing its replayability and fun factor.

๐Ÿ’กGenin Impact

Genin Impact appears to be the name of a specific gacha game discussed in the video. The script criticizes the game for making endgame content too easy with powerful characters, reducing the challenge and fun of the game. It also mentions how certain characters in Genin Impact can make the game's endgame content less engaging due to their overpowered nature.

๐Ÿ’กIlluminarum Theater

The Illuminarum Theater is a new endgame mode introduced in a game, as mentioned in the script. It is criticized for not providing the challenge that players expected from an endgame mode, and for having restrictive rules that limit player choice and strategy.

๐Ÿ’กHonai Star Rail

Honai Star Rail is another game mentioned in the script, which is praised for having multiple endgame modes that offer diverse and challenging experiences. It is used as a contrast to Genin Impact, showing how different games can approach endgame content in more engaging ways.

๐Ÿ’กC6 Constellations

C6 Constellations likely refer to characters at the sixth constellation level, which is a high level of power or upgrade in a gacha game. The script discusses how C6 constellations can make the game too easy and reduce the sense of challenge, which may not be fun for all players.

๐Ÿ’กAbyss Timer

The Abyss Timer refers to a mechanic in a game where there is a time limit to complete a challenge. The script mentions it in the context of how quickly powerful characters can clear content, reducing the amount of time players need to spend playing the game, which may affect the game's replayability.

๐Ÿ’กRog Lite Mode

Rog Lite Mode is mentioned as an ideal game mode that developers can introduce for endgame content. It suggests a random dungeon experience that is unique each time, offering a high level of replayability and strategic depth. The script uses this as an example of how endgame content can be engaging and fun.

๐Ÿ’กElusive Realm

The Elusive Realm is an endgame feature in a game that offers unique combat systems and characters. The script praises it for providing a fresh experience with each update, allowing players to try new strategies and enjoy the game in different ways.

Highlights

Endgame content in games usually involves a cycle of core mechanics exploited after the main story is completed.

Gacha games often allow players to buy their way into power or progress over time to get stronger.

In games like 'Withering Waves', leveling up characters and equipping them with the best gear can make gameplay significantly easier.

Investment in gacha games can lead to a point where the cost outweighs the enjoyment, necessitating endgame modes to utilize invested characters.

The introduction of 'Genin Impact' and its approach to endgame content is critiqued for making the game too easy with certain characters.

Certain characters in 'Genin Impact', when upgraded to C2, can trivialize endgame content, reducing the challenge and fun for some players.

High-cost characters with powerful constellations can make games feel less challenging and potentially less fun due to the ease of progression.

The 'Imaginarium Theater' was introduced as a new endgame mode in 'Genin Impact', but it was criticized for not offering a fresh challenge.

The new endgame mode in 'Genin Impact' has strict rules that limit character usage and rely heavily on buffs, which some players find frustrating.

The 'Simulated Universe' mode in 'Honai Star Rail' offers a more engaging endgame experience with strategic buffs and team building.

The 'Rog light' mode in 'Withering Waves' is praised for its unique, randomized challenges that evolve with player choices.

The 'Holograms' and 'World Elite mobs' in 'Withering Waves' provide challenging endgame content that requires learning boss patterns and strategic play.

The 'Elusive Realm' in 'Withering Waves' offers a dynamic combat system with unique scenarios and characters, enhancing endgame variety.

The speaker questions the decision-making behind the new endgame mode in 'Genin Impact', comparing it unfavorably to the variety in 'Honai Star Rail'.

The lack of innovation in 'Genin Impact's new endgame mode is criticized, with the speaker suggesting it was a lazy approach to appeasing players.

Hoyo's response to player concerns about the new endgame mode in 'Genin Impact' is mentioned as a positive step, but the speaker feels it's too late.

The video concludes with the speaker expressing disappointment in the new endgame mode and a desire for more engaging content similar to 'Honai Star Rail'.

Transcripts

play00:00

what is endgame content games in general

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have a cycle of core mechanics exploited

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during the gameplay experience they are

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known for having a main concept or story

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and once you've beaten that main story

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then the question becomes what

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replayability exist in this game many

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games are just so fun that you want to

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keep playing them so the developers will

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create some sort of endgame but this is

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a bit different for most gacha games for

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most gacha games you can bu your way

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into power or simply play long enough to

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make it the longer you play a gacha game

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the further along you can progress and

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get stronger even in withering waves if

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you level up your Chia to level 90 give

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her the best Echo gear and a decent

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weapon she can really put in work there

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becomes a level in most gacha games

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where the investment per dollar inserted

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outweighs what you get out of the game

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they requires a mode to actually use

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these characters that you've invested so

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much time into so let's address the

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question what is endgame I'm V Enigma

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and I'll be addressing exactly how

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endgame should be approached and how

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genin impact failed or withering wave

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succeeded let's talk about genin impact

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for example certain characters just make

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the game easy that's just the sad truth

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of the matter all character upgrades

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were not created equally C2 aaka C2

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Ryden C2 nahita C2 finina C2 nuet C2

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arlino notice an on going Trend here if

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you have even two of these characters

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that I just mentioned you'll be able to

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make a diverse team with each of them

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and clear all endgame content that genin

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impact has to offer if you even consider

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these game modes endgame this means that

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there's a price tag to the minimal

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investment to have an easy time in genin

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impact of course you don't need to do

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any of this or buy into any

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constellations and you can just beat the

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game as a few purely free-to-play player

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but this will require a sound strategy

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good team building and a decent amount

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of knowledge about the game's mechanics

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and certain gimmicks some of these C2

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characters need their signature weapon

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some don't but the truth of the matter

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is these specific constellations make

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the character mile stronger than they

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already were and it will allow them to

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steamroll content left right and Center

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that's just if you have one of these

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characters imagine if you have a full

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team of C2 characters and imag Imaginee

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if you just have one busted C6 character

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with a whale C6 shha you can even make

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aloy clear the abyss with one burst per

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boss the power behind certain

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constellations can be astounding more

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and more characters coming out with

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stronger C6 constellations that make the

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game trivial now fun is an aspect that

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is different per player but many argue

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that C6 constellations for characters

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like Elon finina and nette just take the

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fun out of the game they can unleash

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such power in such a short amount of

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time that it doesn't feel like there's a

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challenge to the game anymore I don't

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want to go directly into the schematics

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about what is considered fun but if you

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spend $1,000 on a character then you can

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expect to be able to use that character

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fully in at least certain aspects of the

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game The Abyss timer is 3 minutes if you

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clear it any faster you don't get any

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extra rewards so now you can clear the

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abyss in 30 seconds rather than than 3

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minutes what that means is that you've

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just reduced the amount of time that you

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have to play the game sure it can be a

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blast the first few times that you do

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use the character even for the first

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week even for the first month but will

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it just get boring after some time if

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you just go in Kill the Boss move on and

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then just stop playing the game because

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there's nothing else to do wouldn't it

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be great if you'd be able to take on

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tough bosses that let you fully utilize

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your power that you spent your

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hard-earned Primo gems on or money does

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this mean you're literally paying to not

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play the game at this point let's return

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to the topic at hand what is endgame

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hooe released a new endgame and dubbed

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it the Imaginarium theater this is a new

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game mode that will have the shared

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rewards with the spiral abyss and offer

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a new mode that is considered to be

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endgame the spiral Abyss has the

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strongest enemies in the game but

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through the power of wailing or just

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playing the the game for long enough to

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actually trivialize all of the concepts

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it becomes trivial you would think a new

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end game would offer a challenge for the

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players it has been 4 years of the

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player base asking for it so finally we

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will get something to really push our

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beloved characters to the Limit well

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that was a wish that was just never

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meant to be the new endgame mode could

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have been a concept that lets you use

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your most powerful character to face an

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actual challenge which can be

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implemented in many way ways while I do

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believe it can be difficult to balance a

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player experience between a giga whale

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and a new player but what's hilarious is

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this is easily done in their sister game

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honai Star ra the simulated Universe has

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two additional game modes which offers

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Buffs strategies to abuse and it's very

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fun and I actually really enjoyed it

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it's extremely difficult in the higher

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levels and you are more reliant on

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picking the right Buffs and crafting a

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good team than the actual characters

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power while it's clearable without

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whaling if you are a whale and you spent

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a lot of money on your characters to get

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them to a high level you'll have a much

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more diverse experience and you'll have

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an edge when clearing this content you

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won't have to specifically craft your

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characters in a certain way using the

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Buffs but you have a little more freedom

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to kind of do what you want there they

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aren't forced to abuse the buffing

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system as they could just go with their

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E6 character for a further advantage and

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on top of that they'll be able to get

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rewards for clearing higher levels there

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are hardly any complaints with this game

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mode as it is very challenging and

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rewarding when you clear it and it just

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offers a new Fresh experience but genin

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didn't Implement that so surely they

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added another game mode right like an

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endless monster Killing Spree with a

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high score the where it gets more and

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more difficult the further you go or a

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Boss Rush where the bosses are much

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tougher and require some thought to

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actually beat or literally any of their

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previous babot events that actually let

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you bring in Co-op players to take on

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hard bosses allowing you to take on

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debuffs for a more diverse and rewarding

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experience nope none of that happened

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instead they implemented rules you can

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only use these elements you can only use

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level 70 plus characters and you can

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only use each character twice man it

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wouldn't be a hoyo game without their

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stipulations and rules not only that but

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the Buffs given to this game mode are

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just horrendous nothing changes how fun

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a character is and it simply Buffs like

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in the abyss but somehow worse because

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of these rules that were added it is

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both frustrating for season day one

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players and those who actually just

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started the game because season day one

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players can just steamroll through it

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and it doesn't even matter what you give

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them it's just that easy or you won't

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even be able to play it if you don't

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have at least 12 of these characters

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built like they found a way to piss off

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both sides sides which is an amazing

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feat to be honest now as I said earlier

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it is hard to appease both whales and

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the casuals but that's why a Rog light

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mode is the best game mode that a

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developer can introduce it's a random

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dungeon light concept that is unique

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every time and it evolves the characters

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to your real time choices you will never

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truly have the same two runs twice and

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you can play a character in such a

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unique way you can add in unique Easter

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eggs unique Concepts like the actual

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limit to this is endless this is one of

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the many endgame options that curo games

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gives players in withering waves and the

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crazy thing is you don't even have to be

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in the end game as they give you the

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trial characters and the buffets you

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receive from playing this mode are

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insane insane enough to the point where

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you can clear it with those Tri

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characters they updated 1.1 to offer

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more unique scenarios and the characters

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have upgrades for you to choose from and

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there specific Echoes for differing play

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styles overall it's just a good sign not

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only that but it updates once every

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update so each time that you actually

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play it with a new update there's going

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to be new characters new Concepts a new

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theme overall and to make things worse

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weaker and lesser used characters have a

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chance to shine in this game mode what

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if I told you that baiji is the

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strongest character in this mode with a

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certain setup and that tchi is actually

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able to clear the highest mode with ease

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well if you get the right bucks that is

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the fun and flexibility of this mode is

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insane as even if you're fresh in the

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game they give you trial characters to

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use from so you can have fun either way

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as I mentioned earlier in addition to

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that the other endgame mode are the

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Holograms I don't know if this is going

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to be a cakewalk when they actually

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introduce Union level 60 and you'll be

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able to get your characters to level 90

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but either way these bosses do require

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you to learn their boss patterns to beat

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them or you could just nuke them down if

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you're lucky to dodge all to their one

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hit k

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but another thing that was added are

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World Elite mobs these mobs are level

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100 in glowing red letting you know just

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how powerful they are immediately you'll

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randomly come across them when actually

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playing the game or exploring new areas

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and they are on the same level of

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difficulty as the Holograms that you

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face you will get an achievement for

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killing them as well as a guaranteed

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echo which means that you probably want

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to do it and there is no greater feeling

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than beating one of these monsters even

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if you took you anywhere between 1 hour

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and 10 days I have faith that Kuro game

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will unleash more endgame modes once we

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actually get to a higher Union level and

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even if they don't we still have the

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elusive realm to fall back on every

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update we can experience a unique Road

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likee combat system with new characters

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that we don't even have to pull for this

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makes you wonder why couldn't genin do

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the same I am 100% sure that they would

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have gotten a much better reception if

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they added a new mode that lets the

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players get unique upgrades and unlock a

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unique Concepts even in the elusive

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realm you can just instantly unlock

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further sequences to actually buff the

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characters they could have easily

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literally just copy and pasted the abyss

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but this time with each floor upgrade

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you get unique upgrades for the

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characters you unlock constellations it

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will just let you at least try new

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things with new characters honestly I am

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also so tired of the circular Amina to

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fight monsters even wther Ring's elusive

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realm feels more alive there's even in a

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game mode where you have to swap between

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two battlefields to protect the monolith

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thing after all it's an open world game

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why restrict us to a mere arena for

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every game mode it really makes me

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wonder who is behind these decisions for

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gench and impact and how ignorant they

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can be to the concepts of gaming the new

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endgame mode was so lazily done like who

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even approved this meanwhile their

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sister game honai Star rail has about

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five endgame modes each being vastly

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different now my star rail account isn't

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as established as my genin account but

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I'm pretty far up there as being an

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endgame player the memory of chaos

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floors I can clear normally but pure

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fiction and the simulated Universe modes

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yeah those are a pain for me to clear

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but when I do clear it I feel a sense of

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accomplishment when I play genin now and

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clear yet another beating bag of a boss

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I only feel emptiness at this

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point anyway let me know what you all

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think they say if it ain't broke don't

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fix it but why did hoyo decide that this

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pathetic excuse of endgame mode was

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better than their already working

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Concepts introducing honai star rail or

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maybe they decided that nothing was

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broken and they can just push out

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whatever nonsense that they actually

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want players to use was this just a lazy

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tactic to App please players or do they

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really just not know what they're doing

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anymore they have actually made a post

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regarding the concerns with this new

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game mode and this is the first time

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that hoyo has responded in like 2 to 3

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years so

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I mean that's a plus but at this point

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the ship is sailed and hoyo just so to

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answer the question what is endgame it's

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short as H get you did go ahead and

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consider hitting that like button if you

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enjoyed this video and also go ahead and

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check this video out to see exactly what

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happened to the chronicle wish Banner

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until next time enigma out

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