The Rise Of Technology-Augmented Reality(AR), Virtual Reality(VR) And Mixed Reality(MR) |Simplilearn
Summary
TLDRThis video script delves into immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), which are revolutionizing various industries. It traces the historical development of VR from the 1800s to modern devices like Oculus Quest and PlayStation VR, highlighting applications in education, gaming, and beyond. The script also explores AR's integration into daily life through apps like Pokémon Go and Snapchat filters, and MR's potential, exemplified by Microsoft's HoloLens. The immersive tech landscape is set to grow, with investments projected to reach $4 billion, offering innovative experiences across sectors.
Takeaways
- 🌐 Immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), are rapidly growing and have applications across various domains.
- 🎮 Virtual reality uses headsets to simulate environments, offering experiences that differ from real life, with applications beyond gaming in education, military, medicine, and sports.
- 👓 The history of VR dates back to the 1800s, with the term 'virtual reality' coined by Jaron Lanier in 1987, and notable products like Oculus Quest and PlayStation VR.
- 🏫 'Class VR' is an educational application using VR technology to enhance student engagement and knowledge retention with intuitive interfaces and resources.
- 🎭 Facebook Horizon is a VR community platform allowing users to explore, play, and create in a physics-defying environment.
- 🎥 BR 360 offers 360-degree audiovisual simulations, providing real-life observational experiences from the comfort of home.
- 🤖 AR projects computer-generated images onto the real world, aiding in tasks and enhancing user experiences, with examples like Pokémon Go and IKEA's furniture placement app.
- 🗺️ AR has been around since the 1960s, with Ivan Sutherland developing early AR systems, and is now integrated into navigation, search, and social media apps.
- 🕶️ Snapchat filters exemplify AR's integration into social media, popular among younger users, and even played a role in the 'Spider-Man: Far From Home' movie.
- 🌌 MR, or mixed reality, combines elements of both VR and AR, allowing for interaction with virtual objects as if they were part of the real world.
- 🎓 Microsoft's HoloLens is a leading example of MR, offering 3D holograms that blend with the real environment for educational, healthcare, and manufacturing applications.
- 🚀 Investment in MR and AR is expected to reach four billion dollars, indicating a bright future for these technologies in various industries.
Q & A
What are the main types of immersive technologies mentioned in the script?
-The main types of immersive technologies mentioned are Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).
How does immersive technology enhance or extend reality?
-Immersive technology enhances or extends reality by immersing the user in a digital environment, creating an experience that is different from the physical world.
What is the historical beginning of virtual reality technology?
-The historical beginning of virtual reality technology can be traced back to the 1800s with the invention of photography, and the first VR device, Sensorama, was invented by Morton Heilig in 1957.
Who coined the term 'virtual reality' and when was it coined?
-The term 'virtual reality' was coined by Jaron Lanier in 1987 during his research on this evolving technology.
What are some of the best VR products mentioned in the script?
-Some of the best VR products mentioned are Oculus Quest, Nintendo Labo VR Kit, Sony PlayStation VR, and Lenovo Mirage.
How is VR being used in the educational industry?
-In the educational industry, VR is used through platforms like Class VR, which employs VR headsets to increase student engagement and knowledge retention with user-friendly interfaces for both students and teachers.
What is Facebook Horizon and how does it relate to VR?
-Facebook Horizon is an ever-expanding VR community where users can explore, play, and create, defying physics and reality to experience the impossible.
How does augmented reality differ from virtual reality?
-Augmented reality projects computer-generated augmentations on top of the real world, enhancing the user's perception of reality, whereas virtual reality creates a completely simulated environment that replaces the physical world.
What is the history of augmented reality technology?
-The history of augmented reality technology dates back to the 1960s when Ivan Sutherland developed the first AR gadget, called 'The Sword of Damocles,' which used computer graphics to show users simple wireframe drawings.
What are some popular applications of AR in everyday life?
-Some popular applications of AR include location-based AR apps like Google Maps, Google Lens for search enhancement, Snapchat filters for social media, and AR games like Pokémon Go.
How does mixed reality (MR) differ from augmented reality (AR)?
-Mixed reality (MR) blends the real world with virtual reality, allowing users to interact with virtual objects in the real world, which is different from AR where virtual elements are overlaid on the real world but do not interact with it.
What is the Microsoft HoloLens and how does it relate to mixed reality?
-The Microsoft HoloLens is a pair of MR smart glasses that allow users to experience 3D holograms that blend seamlessly into the real environment, enabling interaction with these augmentations using bare hands.
What is the future outlook for investment in MR and AR technologies?
-The investment in MR and AR technologies is expected to reach four billion dollars by the end of the year, indicating a significant growth and interest in these immersive technologies.
Outlines
🌐 Introduction to Immersive Technologies
This paragraph introduces the concept of immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). It explains that these technologies create or extend reality by immersing users in a digital environment, with applications across various domains. The historical development of VR is briefly touched upon, mentioning Morton Heilig's Sensorama and Jaron Lanier's coining of the term 'virtual reality'. The paragraph highlights the rapid growth and transformative potential of these technologies in reimagining the future.
🕶️ Virtual Reality: Evolution and Applications
This paragraph delves into the world of virtual reality (VR), discussing how VR headsets create simulated environments. It traces the historical journey of VR from the 1800s to modern-day advancements. Key VR products like Oculus Quest, Nintendo Labo VR Kit, and Sony PlayStation VR are mentioned. The paragraph also emphasizes that VR's potential extends beyond gaming, with significant impacts on education, military, medicine, and sports. Examples such as Class VR in education and Facebook Horizon in community building are provided, showcasing the diverse applications of VR in real life.
📱 Augmented Reality: Enhancing Reality
This paragraph focuses on augmented reality (AR), explaining how it overlays computer-generated augmentations on the real world to enhance user experiences. It highlights the growing popularity of AR, citing examples like Pokémon Go and the IKEA app. The historical development of AR is briefly mentioned, with Ivan Sutherland's Sword of Damocles as the first AR gadget. The paragraph discusses various AR applications, including Google Maps' location-based AR and Google Lens, which enhances the search experience. It also mentions Snapchat filters as a popular AR application among younger generations.
🔍 AR Applications and Future
This paragraph continues the discussion on augmented reality (AR), detailing specific applications like Google Maps and Google Lens. It explains how Google Maps uses AR to place digital directions on the real world, while Google Lens enhances search capabilities. The paragraph also highlights the widespread use of AR in Snapchat filters, which are popular among young people. It mentions plans by companies like Facebook to develop AR glasses and create 3D maps of the world. The potential of AR to bridge the gap between digital and physical worlds is emphasized.
🌟 Mixed Reality: Blending Real and Virtual Worlds
This paragraph introduces mixed reality (MR), a technology that combines elements of both virtual reality (VR) and augmented reality (AR). It explains how MR allows users to interact with virtual objects in a real-world environment. The paragraph mentions the significant investments in MR and AR, predicting a promising future for these technologies. The Microsoft HoloLens is highlighted as a prime example of MR, enabling users to interact with 3D holograms. Applications of MR in education, training, sports, healthcare, space missions, and construction are discussed, showcasing the broad potential of this emerging technology.
🧩 Recap and Future Prospects of Immersive Technologies
This paragraph provides a recap of the key differences and similarities between augmented reality (AR), virtual reality (VR), and mixed reality (MR). It summarizes how AR adds digital elements to a live environment, VR offers a completely immersive experience, and MR combines both to allow interaction with digital and real-world elements. The paragraph concludes by emphasizing the increasing integration of immersive technologies into daily life, highlighting their role in enhancing human experiences and enabling effective marketing strategies. The transformative impact of these technologies across various industries is reiterated, inviting readers to share their thoughts on future developments.
Mindmap
Keywords
💡Immersive technologies
💡Virtual reality (VR)
💡Augmented reality (AR)
💡Mixed reality (MR)
💡Sensorama
💡Oculus Quest
💡ClassVR
💡Facebook Horizon
💡Google Lens
💡Microsoft HoloLens
Highlights
Immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), are rapidly growing and transforming various industries.
Immersive technologies create or extend reality by immersing users in digital environments.
Virtual reality (VR) uses VR headsets to create simulated environments, allowing users to experience entirely different realities.
The historical journey of VR began in the 1800s with the invention of the Sensorama by Morton Heilig in 1957.
The term 'virtual reality' was coined by Jaron Lanier in 1987.
Significant VR products include Oculus Quest, Nintendo Labo VR Kit, Sony PlayStation VR, and Lenovo Mirage.
VR is used in various industries such as education, military, medicine, and sports.
ClassVR is an innovative concept in education that uses VR technology to enhance student engagement and knowledge retention.
Facebook Horizon is an ever-expanding VR community that allows users to explore, play, and create in a virtual world.
VR 360 provides a 360-degree audiovisual simulation, allowing users to look around in any direction, simulating real-life experiences.
Augmented reality (AR) projects computer-generated augmentations on top of reality, helping users perform tasks more efficiently.
AR has been around for decades, with the first AR gadget, Sword of Damocles, developed by Ivan Sutherland in 1968.
Popular AR applications include Pokémon Go, IKEA app, Google Maps, Google Lens, and Snapchat filters.
Mixed reality (MR) blends the real world with virtual reality, allowing users to interact with virtual objects in real environments.
Microsoft HoloLens is a leading MR device that provides 3D holograms seamlessly integrated into the real environment.
Immersive technologies are revolutionizing marketing, education, healthcare, sports, and construction, enhancing human experiences and brand engagement.
Transcripts
hey everyone today we're gonna talk
about the mind-blowing technology which
is revolutionizing the present and the
future that is none other than immersive
technologies
immersive technologies comprising of
virtual reality augmented reality and
mixed reality are amongst the fastest
growing and fascinating technologies
today so what is immersive technology to
put it in a nutshell immersive
technologies create or extend reality
and this is done by immersing the user
in a digital environment having
applications in different domains
this technology is gaining momentum with
every passing day and are transforming
and helping us reimagine the future
let's start with virtual reality
virtual reality uses vr headsets to
create a simulated environment and helps
an individual to immerse into it to
experience an entirely different reality
however the historical journey of
virtual reality began back in the
1800s this marvelous idea has been
evolving from the time practical
photography came into existence morton
heilig invented the first vr device
called sensorama in 1957. his multimedia
device the sensorama is considered one
of the earliest vr systems however the
term virtual reality was coined later by
geron lanier in 1987 during his intense
research on this evolving technology
a lot of companies are investing
billions of dollars in the vr sector
some of the best vr products are oculus
quest nintendo labo vr kit
sony playstation vr lenovo mirage and
many more these gadgets enable an
individual to immerse in a digital
environment to experience a world which
is different from reality you might
think vr is all about gaming isn't it
but the potential of vr doesn't stop
there it is revolutionizing many other
industries like education military
medicine and sports to name a few here
are some examples of vr in real life
class vr is an innovative new concept in
the educational industry which uses
vrtec to raise the engagement and
knowledge retention for students of all
ages
class vr uses vr headsets with a
user-friendly interface for both
students and teachers gesture controls
and embedded educational resources
facebook is coming up with a new idea
called facebook horizon which is an
ever-expanding vr community where you
can explore play and create it helps you
to defy physics and reality and
experience the impossible and we also
have br 360 which is a 360 degree audio
visual simulation it allows the user to
look around in any direction just like
how they look and observe things in real
life you can experience anything from
standing on top of a pyramid to enjoying
tomorrowland sitting at home isn't that
wonderful
we can't end the topic if we didn't
highlight the role of vr in gaming a
great take on this is the movie ready
player one by steven spielberg the film
is set in the year 2045 when the world
is on the brink of chaos and collapse
but humans have found salvation in a
virtual reality universe where they
could make the impossible possible let's
hear what stephen himself feels about
the we are universe you know world
that we would someday be able to escape
into you know a world that you know we
leave our world but we don't leave our
world we don't have to walk five feet to
leave our world we just have to put
something over our eyes and we are
suddenly thrust into
a wonderful world of someone's
imagination
next up is ar
augmented reality is a technology that
projects computer-generated
augmentations on top of reality helping
us perform tasks better and efficiently
ar which falls in between reality and
virtual reality is a method used to
render real-world data and present it
intuitively so that virtual elements
resemble the present reality to an
extent
the revolution doesn't stop here have
you ever tried to catch pokemon using
pokemon go or fit any furniture using
the ikea app these are made possible by
the technology called augmented reality
augmented reality has seen raging in
popularity over the past few years and
the revolution is not stopping anytime
soon ar is giving brands the power to
provide their customers with unique
experiences that can prove to be the
difference between purchase and dropout
let's have a quick look at the history
of ar
so you might think ar is a new
technology well on the contrary it has
been around for numerous decades ivan
sutherland developed the first ar gadget
called sword of democracy during 1968.
this system used computer graphics to
show users simple wireframe drawings
from pokemon go to training future
surgeons augmented reality is starting
to infiltrate many industries of our
society today but what exactly is
augmented reality
looking into the most popular
applications of ar first up we have
location based ar apps like google maps
which place digital directions on top of
the real world and shows you where to
work
next we have google lens it is another
application that enhances the search
experience with google lens you don't
have to type your query anymore just
open the app and aim it at what you want
to learn about google lens will identify
the object and give you all the
essential details about it then we have
the snapchat filters these are one of
the best examples of ar and as you know
snapchat has become a trend among the
younger generations did you know that
mysterio couldn't have full spider-man
without his ar technology
see that wasn't so hard but thanks to
his spider sense spidey dodged all the
drones destroyed them all and gave us a
good ending even facebook has plans to
build ar glasses to create 3d maps of
the world if you are still skeptical
about ar check out what mark zuckerberg
has to speak about ar
so that's why i'm so excited about
augmented reality because it's going to
make it so that we can create all kinds
of things that until today have only
been possible in the digital world and
we're gonna be able to interact with
them and explore them together
next in this line of immersive
technologies is mr if virtual reality
and augmented reality impressed you get
ready for the best of both worlds that
is mixed reality mr mixed reality is all
about blending the real world with
virtual reality unlike augmented reality
users can interact with virtual objects
in mixed reality what was nearly
impossible a few years ago and was
limited to our imagination like
interacting with your favorite marvel
superhero is now possible because of mr
technology does it seem similar to ar
well you can call it ar 2.0 mr is still
in its early stage and it'll take a
while for it to reach the consumers
however the investment in mr and ar is
expected to reach four billion dollars
by this year and the future of mr is not
so distant
mrs application are vast and its main
uses are in the field of education
training sports healthcare space
missions and even construction though
many use cases are in the testing phase
this idea isn't far-fetched by any means
the best example of mr is the microsoft
hollow lens which is just a pair of mr
smart glasses it allows you to
experience 3d holograms that melt
seamlessly into the real environment you
can interact with those augmentations
using your bare hands and get all the
information you need
let's now hear what alex kitman the
designer behind the hololens thinks
about mixed reality
uh in the real world uh we're finding
great success in mixed reality from
education to healthcare
to manufacturing which is what you see a
lot of the cases happening here here's a
quick recap of what we know so far so
augmented reality adds digital elements
to a live environment whereas virtual
reality implies a complete immersive
experience that shuts out the physical
world on the other hand a mixed reality
experience combines elements of both ar
and vr where you can interact with both
the real world and the digital elements
immersive technologies are quickly
becoming a part of our daily lives and
they are here to stay not only enhancing
human experiences but helping brands
market their products effectively and
successfully to attract their target
audiences
from gaming to buying furniture
immersive technologies are taking the
world by storm so what do you think is
next comment your ideas in the comment
section below and stay tuned for more
from simply
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