Blueprints, critters, space station features: FOUNDRY Roadmap discussion with the Devs

FOUNDRY Game Official
29 Jul 202426:36

Summary

TLDRこのビデオスクリプトは、ゲーム「ファウンdry」の開発者であるパトリックとマークによるロードマップのディープダイブを紹介しています。彼らは、今後のアップデートにおける新機能や改善点を説明し、プレイヤーのフィードバックに基づいてゲームをより良いものにしていく方針を明確にしています。新機能として科学レベルの拡大、ロボットの多様化、宇宙ステーションの機能強化、機械のチューニング、さらには新しいエネルギープラントやワールドデコレーションなどが予定されています。また、プレイアビリティやユーザーインターフェースの改善、そしてワールドのカスタマイズオプションの充実も予定されています。

Takeaways

  • 📅 ゲームの今後のロードマップについて話し合う予定の2つのアップデートが年末までに計画されています。
  • 🔍 ロードマップには「制作中」と「研究中」の2つのカテゴリーがあり、前者はより確実な要素、後者はまだ計画段階にある要素が含まれています。
  • 🚀 科学の階層5の拡張と新しい科学階層6が今後のアップデートの主要ポイントとして挙げられています。これによりゲームの長さが増し、新しいクラフトレシピや建物が追加されることが示唆されています。
  • 🤖 ロボットの販売とその種類の増加は、ゲームの後半で重要な要素になる一方で、プレイヤーに対して早期にロボット関連のメカニックを導入する調整が行われています。
  • 𑁍 宇宙ステーションの機能強化が計画されており、モジュールの追加や販売プロセスの改善が含まれています。
  • ⚙️ 機械の調整機能が追加され、既存の機械を高速化するなど、生産ラインの効率を高める新たなシステムが導入される予定です。
  • 🌟 宇宙ステーションの他、大きな構造物や新たな科学要素を含む拡張コンテンツが今後のアップデートで提供される予定です。
  • 🏗️ より多くの装飾品や建物のカスタマイズオプションが今後のアップデートで追加され、工場の個性を出すためのオプションが広がります。
  • 🔋 先进的な電力プラントの開発が進行中であり、モジュール型の建物が電力供給システムにどのように組み込まれるかに興味が持たれています。
  • 🐇 クリター(動物)の導入が計画されており、ゲームの世界観を豊かにし、プレイヤーの工場に个性を加える要素となるでしょう。
  • 🗺️ ゲームのワールドジェネレーションの改善が計画されており、バイオームや地下のコンテンツに意味と深度を加えることで、より興味深い世界が作られることを目指しています。

Q & A

  • 「ファウンdry」のロードマップディープダイブの目的は何ですか?

    -「ファウンdry」のロードマップディープダイブの目的は、ロードマップ上のアイテムやロードマップにないかもしれないいくつかの要素、そして最初の2つのアップデートの計画について話し合うことです。

  • 「ファウンdry」の開発者はどのように自己紹介をしましたか?

    -「ファウンdry」のゲームディレクターであるPatrickは、自己紹介のルールを考えることができず、Markは自己紹介の方法について話しました。

  • 「ファウンdry」のロードマップにはどのような2つのカテゴリーがありますか?

    -「ファウンdry」のロードマップには「制作中」と「研究中」の2つのカテゴリーがあります。

  • 「ファウンdry」のアップデート1とアップデート2の内容は何ですか?

    -アップデート1とアップデート2は、今年の残りのスケジュールに基づいて2つの大きなアップデートであり、具体的な日发布は未定です。

  • 「ファウンdry」の開発陣はどのようにプレイヤーフィードバックを考慮に入れていますか?

    -開発陣はプレイヤーフィードバックに基づいてロードマップを更新し、ゲームの進行方向を反映させています。

  • 「ファウンdry」の科学階層5の拡張と新しい科学階層6とは何を意味しますか?

    -科学階層5の拡張と新しい科学階層6は、ゲームを長くし、クラフトレシピや建物、その他の要素を追加することを意味しています。

  • 「ファウンdry」のロボットの販売はどのように変化する予定ですか?

    -ロボットの販売はより早くプレイヤーにアクセス可能になり、プレイヤーフィードバックに基づいて調整されています。

  • 「ファウンdry」の宇宙ステーションに何が追加される予定ですか?

    -宇宙ステーションには、新しいモジュール、修理可能な項目、販売ロボットの深いコンテンツが追加される予定です。

  • 「ファウンdry」のマシンチューニング機能とは何ですか?

    -マシンチューニング機能は、既存のマシンの速度を上げるなどのプロパティを変更できるシステムです。

  • 「ファウンdry」の開発陣はどのようにゲームのユーザビリティを向上させる予定ですか?

    -開発陣はゲームのユーザビリティを向上させるために、プレイヤーの不快感を軽減する多くの改善を行います。

  • 「ファウンdry」のワールドアップデートとは何を意味しますか?

    -ワールドアップデートは、プロシージャルに生成されたウェルワールドをより興味深くし、バイオームに限定される特定の要素を追加することを意味しています。

  • 「ファウンdry」の開発陣はどのようにコミュニティと協力していますか?

    -開発陣はDiscordを通じてコミュニティと協力しており、ゲームの進行方向について議論し、フィードバックを受けています。

Outlines

00:00

🗓️ ロードマップの概要と開発計画

ゲームディレクターのパトリックとマークが、ロードマップの詳細について語ります。彼らは、ゲームの進行状況と今後のアップデートに焦点を当て、プレイヤーフィードバックに基づく開発の方向性について説明します。ロードマップには、今年の残りのスケジュールと2つの大きなアップデートが示されています。また、制作中のものと研究中のものという2つのカテゴリーに分類されたアイデアも紹介されています。

05:04

🤖 ロボットの販売とゲームのテーマの強化

ロボットの販売とそれに関連するゲームのメカニズムについて語ります。ロボットの販売はゲームの後半でしか体験できないため、プレイヤーが早くその魅力を体験できるように調整を行っています。また、ロボットを工場内で活用するアイデアも検討されており、ゲームのテーマを明確にし、プレイヤーが生産と販売に焦点を当てられるようにしています。

10:05

🛠️ 機械調整とゲームの深さの追加

機械調整機能の追加とその重要性について説明します。これは、既存の機械を高速化する機能で、工場ゲームのスケーリングを改善し、プレイヤーがより効率的な工場を構築できるようにします。また、ゲームの長さと深さを追加し、プレイヤーがより長い時間をかけてゲームを楽しむことができるように計画されています。

15:07

⚙️ モジュラー建築物の紹介と進化

モジュラー建築物の詳細と、それらがゲームの建設システムにどのようにフィットするかについて話します。高度な発電所の開発が進行中であり、これらの建築物は接続し、興味深い動作をします。モジュラー建築物のシステムは複雑で、プレイヤーがシステムの背後にあるロジックを学び、より深いゲーム体験を提供します。

20:09

🏰 ワールドデコレーションとビジュアルカスタマイズ

ゲームのビジュアル性と個性を強化するためのワールドデコレーションの追加について説明します。プレイヤーが工場を自分自身のものにカスタマイズできるように、より多くの装飾品が今後のアップデートで提供される予定です。また、既存の建築物のカスタマイズオプションも増やされ、プレイヤーがゲーム世界をより自分自身のものにできるようにします。

25:11

🐇 クリッターの導入とゲームの活性化

ゲームに野生動物を導入し、ゲームの個性和生き生きとした感覚を提供する予定です。クリッターは、ゲームのビジュアル要素としてまず登場し、稀に見つけることができるため、プレイヤーにとってのリワードになります。将来的には、クリッターに関するゲームプレイ要素も追加される可能性があります。

📐 ブループリント機能の要求と開発

プレイヤーからの要望に応え、ブループリント機能の開発について話します。Steam Workshopを通じてのMODサポートも計画されており、プレイヤーがゲームをより自分自身のものにできるようにしています。ブループリント機能は、ゲームの建設業界に深さを加えるために開発されており、独自のアプローチで実現する予定です。

🛠️ ユーザー体験の改善とゲームの快適性の向上

ゲームのユーザー体験と操作性の改善について説明します。プレイヤーがゲームをより快適にプレイできるように、多くの改善点が計画されています。これには、ユーザーインターフェースの改善やゲームの操作性の向上などが含まれます。

🌏 ワールドの更新と探索性の強化

ゲームのワールドジェネレーションをより興味深くし、バイオームに意味を加える方法について話します。地下のコンテンツや洞窟、その他の探索要素を追加する予定で、これらの要素がゲームのコアゲームプレイループと調和し、プレイヤーに楽しい体験を提供するように注意深く計画されています。

🔄 ロードマップの未扱い項目と今後の展開

ロードマップの下部にリストされた5つのトピックについて今後のビデオで詳しく説明する予定であり、今回はロードマップの上半分のトピックに焦点を当てたことを示します。また、開発チームはコミュニティと密接に連絡を取り、フィードバックを受けてゲームの方向性を見直しています。

Mindmap

Keywords

💡ロードマップ

ロードマップは、ゲームの開発計画や進捗を示す重要なツールです。このビデオではロードマップをもとにゲームのアップデートや新機能について議論しています。ロードマップの「in production」と「in research」というカテゴリーは、開発の確度や計画の進展状況を示しており、ゲームの将来の方向性を示唆しています。

💡アップデート

アップデートとは、ゲームに新しいコンテンツや機能を追加するプロセスです。ビデオでは、年末までに2つの大きなアップデートが予定されており、それらはゲームの長さや深さを増やすことに寄与すると説明されています。

💡科学階層の拡大

科学階層の拡大は、ゲームの研究システムを拡張することを意味します。ビデオでは、現在5段階の研究があり、それ以上の新しい階層が追加され、より多くのクラフトレシピや建物をプレイヤーに提供する予定とされています。

💡ロボット

ビデオではロボットが重要な要素として取り上げられており、ゲームの商業要素を通じて販売される商品として機能しています。また、ロボットが工場で使用可能になるかもしれないというアイデアも議論されています。

💡宇宙ステーション

宇宙ステーションは、ゲームの後半で重要な役割を果たし、ロボットの販売や新たなモジュールの追加によりプレイヤーの活動範囲を広げます。ビデオでは、宇宙ステーションの機能を強化し、販売プロセスに深度を加えることが計画されています。

💡マシンチューニング

マシンチューニングは、ゲーム内の機械の特性を調整する機能で、スピードの変更や消費電力の削減などが含まれます。ビデオでは、プレイヤーが既存のセットアップを最適化する手段としてマシンチューニングが導入される予定であると説明されています。

💡電力プラント

電力プラントは、ゲーム内のエネルギー供給システムを拡張する新しい機能で、複数のモジュラービルディングを接続して動作させます。ビデオでは、高度な電力プラントの開発が進行中であり、プレイヤーの建設システムに新しい要素を加えることが示唆されています。

💡ワールドデコレーション

ワールドデコレーションは、ゲームのビジュアル要素を豊かにするための装飾品や建築物のカスタマイズオプションのことです。ビデオでは、プレイヤーが工場をより個性的にカスタマイズできるようにする予定であると述べています。

💡クリッター

クリッターは、ゲームの生気を与える野生动物のことであり、各バイオームに固有の種類が存在するとビデオで述べています。クリッターはゲームにパーソナリティを加え、プレイヤーの探索体験を強化する役割を果たす予定です。

💡ブループリント

ブループリントは、ゲーム内の建物や構造物の設計図を意味し、ビデオではプレイヤーがSteam Workshopを通じてMODを利用できるようになる予定であると示されています。ブループリントMODは、ゲームの建設や計画の柔軟性を高める重要な機能になるでしょう。

💡ユーザーエクスペリエンス

ユーザーエクスペリエンスは、ゲームのプレイ性や操作性を向上させる取り組みを指し、ビデオではプレイヤーがゲームをより快適に楽しむことができるようにするための改善が計画されています。これはゲームのインターフェースや操作方法の改善を含む幅広い分野です。

💡ワールドアップデート

ワールドアップデートは、ゲームの世界をより興味深くするために行われるプロセスで、バイオームの特性を強化したり地下の空洞や洞窟を追加する予定です。ビデオでは、これらのアップデートがゲームの再プレイバリューを高めるために重要な役割を果たすことが示唆されています。

Highlights

欢迎来到我们的路线图深入讨论,今天将谈论路线图上的物品以及一些可能不在路线图上的内容,还有我们对前两个更新的计划。

介绍了游戏总监Patrick和Mark,讨论了路线图的创建和游戏发展方向。

今年剩余时间的更新计划,包括两个主要更新,具体时间尚未确定。

“生产中”和“研究中”的分类,说明了游戏开发中不同阶段的内容。

讨论了游戏开发过程中的调整,以及如何根据玩家反馈和内部发现进行改变。

科学等级五扩展和新的科学等级六,计划增加更多工艺配方和建筑。

对机器人销售和产品销售机制的调整,以提前带给玩家更多乐趣。

社区讨论对游戏调整的影响,以及如何保持游戏核心体验。

机器调整功能,允许玩家改变机器属性,如提高速度和降低功耗。

空间站功能的扩展,包括更多模块和商业活动的深化。

对现有电力系统的改进,计划引入高级发电厂和模块化建筑。

世界装饰元素的增加,以及现有建筑的可定制性。

Critters(生物)的开发,为游戏世界增添活力和个性。

蓝图功能的引入,以及对Steam Workshop的mod支持。

可用性和用户体验的改进,以提高游戏的舒适性和易玩性。

世界更新,使程序生成的WXEL世界更有趣,增加地下内容和探索元素。

允许玩家在游戏开始时自定义世界,如调整矿石丰富度等。

讨论了如何通过社区参与和反馈来共同推动游戏发展。

Transcripts

play00:04

[Music]

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hello everyone Welcome to our road map

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deep dive today we're going to talk

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about the items on our road map a couple

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things that might not be on our road map

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and what we're planning for the first

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two updates I'm Patrick I'm the game

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director and today here with me is Mark

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hello Mark

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hey how's it going fine I was thinking

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about how to introduce myself and I

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couldn't come up with a rule uh yeah I

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mean I'm I'm excited to talk about the

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road map because it's it's interesting

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we created this document uh right at the

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um at the the Inception of Early Access

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and then uh over over time it's grown uh

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are thinking about where the games going

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the feedback we've received we've had a

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lot of opportunity to uh reflect on on

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what on how the game development is

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going to go going forward we wanted to

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share that with you and and make sure

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everyone was on on board with our PR

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thinking yeah that sounds good well

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let's look at the image it's right there

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on the screen um at the top we're seeing

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update one and update two this is

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basically our schedule for the rest of

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the year um so we're still planning with

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two more updates we don't know yet about

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the specifics when they're coming but

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they'll be roughly two evenly sized

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updates so you could imagine when that

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would be

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roughly um and below that we have two

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categories we have uh in production and

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in researches what we call them so

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basically the upper category means we're

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very certain about those things or at

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least more certain again everything is

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subject to change depending on player

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feedback and our discoveries but the

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things on the top are points that we

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think will work very well the uh bottom

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list in blue is what we're very excited

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about but this definitely needs a bit

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more planning and thinking also the

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workload there is a little bit higher so

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um that's how we categorized those two

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things it's an important distinction for

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us because we do want to mention the

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points at the bottom but it's also

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important to say that they're not as

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safe as the things on top um so

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yeah and I think there's another

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uncertain another bucket of work that

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we're doing which is not even

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represented by this docent which is

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things that we realize we want to add to

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the game uh and and are working on right

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now we can like touch on that a bit

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think we're going to focus today's talk

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on about what we've already present

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presented but uh just know that like

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this isn't the limits of what we're

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working on like the goal is to get to

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Foundry 1.0 we're going to work on all

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the features and uh you know things that

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we think is necessary to do that

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absolutely okay well the first two

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points are science tier five expansion

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and new science tier six um well there

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is not that much to explain they're

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fairly obvious we want to make the game

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longer add more crafting recipes more

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buildings

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more more of the things you already know

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basically um there will be uh new

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features and mechanics as well but those

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are actually the the other point so the

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first two are just about more research

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more stuff more content

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um we stop at science Peg 4 uh currently

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or like at five but five is really basic

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they're just a few uh researches in

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there so that's the obvious step on

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where we continue um we've been the the

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last thing you as a player uh have been

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doing is producing robots and sending

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them to our space station to sell them

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and that's where we are going to

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continue there will be more robots there

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will be uh other uh different types and

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and and this is how we're going to

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expand the content and um here I think

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it's a perfect segue to uh a bit of a

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branching point this is not represented

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here but what we realized is that

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selling robots and products in general

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is something that we think has a lot of

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potential and is a really cool mechanic

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but at the same time it's also coming

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very late so we're currently making some

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adjust ments on um how we can bring this

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earlier to the player the the space

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station for example and everything

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around that to get a more clear theme

play05:12

and so you can expect this coming in a

play05:16

little bit before the science pck five

play05:19

and six

play05:21

expansion yeah and I think that's that's

play05:23

interesting I know you put out a Foundry

play05:25

Friday where you discussed some of your

play05:27

initial thinking on that idea and it

play05:29

sparked a lot of discussion in the

play05:31

community um which which has been both

play05:34

really helpful but also mirrors a lot of

play05:36

our own internal discussion like we we

play05:39

certainly uh aren't looking to like

play05:41

rethe the game so deeply that it doesn't

play05:44

feel like Foundry anymore uh we're more

play05:47

looking at here are the way the people

play05:49

that like didn't get it and like you

play05:51

know the things that made our game feel

play05:53

generic or like uh just didn't didn't

play05:55

sit right in our stomachs as we watched

play05:58

you know you know 10 thousands of people

play06:00

play a game and and get to experience

play06:02

all this feedback you know we realized

play06:04

we wanted some of those elements to come

play06:06

earlier so more people got to see what

play06:08

was really great about Foundry earlier

play06:10

on uh but like you know certainly when

play06:12

you watch somebody get to hour 100 you

play06:14

really just see the Delight in their

play06:16

eyes as they set up that first assembly

play06:18

line and so then the question became how

play06:20

can we pull some some elements earlier

play06:23

and how can we unify our teaming uh

play06:26

especially as we grow the game into

play06:28

having all these other feature sets uh

play06:31

that that we're talking about in a bit

play06:32

so yeah we're trying to solve a bunch of

play06:34

different problems all at the same time

play06:36

and I think I think we're we're

play06:37

threading the needle uh carefully here

play06:41

yeah well said uh I think it's it's

play06:44

exactly that we want to make the theme a

play06:47

little bit more clear more Central um

play06:51

you are there to produce and sell stuff

play06:55

and that that's going to be robots first

play06:58

and foremost and this is what we're

play07:01

putting in more Focus we also got a lot

play07:04

of feedback that almost everyone would

play07:07

be excited if uh more of those robots

play07:10

you're making can also be used in the

play07:13

factory so this is something we're going

play07:16

to look into um I think we're not going

play07:21

to get to a point where every robot can

play07:24

be used but I do see a lot of potential

play07:27

for many different robots that can be

play07:30

used in the factory so that is

play07:32

definitely something we're looking into

play07:35

and adding more in that

play07:38

direction yeah yeah I think that's I

play07:41

think that's the interesting part is

play07:42

that you know this is a Foundry right

play07:44

we're building uh this is a galactic

play07:46

Foundry we're building these robots both

play07:48

for Commerce but maybe also for use in

play07:50

your own Factory and I think that you

play07:53

know it's not not necessarily going to

play07:54

be Fe so heavily into the Commerce

play07:56

section uh that that it allows us a

play07:59

little flexibility to create interesting

play08:01

content yeah

play08:03

exactly okay well maybe let's look at

play08:06

the next Point what do we

play08:09

have uh the more space station features

play08:12

or did you did you want to touch on any

play08:15

of the mega structures you're working on

play08:17

yet I think we can uh look at the space

play08:20

station uh real quick I think this is

play08:23

quite related to what we already said to

play08:26

expand uh the science Peg five and six

play08:30

content and uh with a bit of the changes

play08:34

to one sciencec 1 to 4 uh the space

play08:37

station will of course get more depth

play08:40

there will will be more modules to build

play08:43

up that provide you with various bonuses

play08:46

um there will be more things to repair

play08:51

generally more to do the uh the selling

play08:54

of robots currently is extremely

play08:56

simplified uh right now you're just

play08:58

shipping the robots there and then

play09:00

they're sold uh after a few minutes uh

play09:04

regardless of how many you shi there

play09:06

that is something we're going to adjust

play09:09

uh and add some some twists um we're not

play09:13

going to make it annoying or anything no

play09:16

worries we we always know for for

play09:18

factory players it's important to have

play09:21

some sort of predict predictability uh

play09:24

where it's like people want to know how

play09:27

much they can sell and they don't want

play09:29

some random events where like now you

play09:30

can sell more then you can sell less so

play09:33

like uh we're not going to do any of

play09:36

that but like we do want to put some

play09:39

more depth on on the Commerce and how

play09:42

selling of different products work uh I

play09:46

think it's we might talk about that more

play09:50

in detail in a separate video I think

play09:52

that would make this one too long but uh

play09:55

it's worth noting that there will be

play09:56

more space station content but about

play10:00

building the space station and about the

play10:02

Commerce part of the space

play10:04

station yeah and I think I think the the

play10:07

interesting bit of the space station is

play10:09

it's sort of our tether to the rest of

play10:11

the Galaxy right and and it's it's also

play10:15

uh our replacement for like the endgame

play10:17

meta game uh you know so we have a lot

play10:19

of features there for for f for we have

play10:22

a lot of features planned for folks to

play10:24

get get want to build large factories

play10:27

and to reward scale so like after you

play10:30

grind through the content it's not just

play10:32

about reaching that vital size back it's

play10:34

about building a really efficient uh

play10:36

Factory to actually uh get the most out

play10:40

of this and win the game right so it's

play10:42

it's try to gamify just endless play

play10:46

right enjoying building factories

play10:49

exactly well enjoy building factories is

play10:53

actually a pretty good segue to the next

play10:56

point which is uh machine tuning um so

play11:00

machine tuning what we meant by that is

play11:04

the ability to change certain properties

play11:07

of machines uh the the most important

play11:10

one is to speed them up like everyone

play11:13

knows that while Factory gaming is about

play11:17

scaling up in general and build more

play11:20

machines often it's just not the right

play11:23

time to just build 20 more of the same

play11:27

machine you want to speed up the

play11:29

existing setup and this is where machine

play11:31

tuning is going to come in we'll add

play11:34

some systems that allow you to make

play11:37

existing machines faster this is not

play11:39

going to be the only thing you can

play11:41

change there are a couple other obvious

play11:43

ones like reduced power consumption and

play11:46

we're thinking about what else we could

play11:48

do with machines um the way we're doing

play11:52

that is currently not fully decided but

play11:56

we have a couple really good ideas to

play11:59

tie together with what we said before um

play12:02

it's a bit too early to to reveal that

play12:05

but I think it'll be revealed in a

play12:08

Foundry Friday um I don't know in which

play12:11

one not the next one but soon um and

play12:15

yeah that's that's that feature yeah and

play12:18

I think you know like I know where we're

play12:21

going with it but like what what's

play12:22

interesting to me is like or

play12:25

thematically what's interesting to me is

play12:26

the idea that you know we're not going

play12:28

to dictate as much how we think you

play12:30

should play the game the idea that you

play12:32

would have other ways to make your

play12:33

factory more efficient than just by

play12:35

scaling it the way that we think you

play12:36

should uh I think that makes it feel

play12:39

more like you're in control of what

play12:40

you're doing in Foundry yes I think

play12:42

that's like you know we have this like

play12:44

golden path of like how we think the

play12:46

game is going to be played but I think

play12:48

as as Foundry grows we're going to have

play12:50

all these other ways and different

play12:52

players and different ways of

play12:54

experiencing this sandbox and I think I

play12:56

think machine tuning leans nicely into

play12:58

that it's also so got some of the same

play13:00

hooks that we enjoy yes yes um we want

play13:03

to provide the players with more

play13:05

abilities to reach a certain goal like

play13:08

sure you can always build more machines

play13:10

but you could also use the machine

play13:12

tuning feature to make existing ones

play13:14

faster so um yeah it's about more more

play13:19

decisions for for the player yeah I

play13:23

think um this you know we we kind of

play13:26

talked about where we're going to

play13:27

increase the length of the game you know

play13:29

seen people spend you know a lot of

play13:31

folks are spending over a 100 hours on

play13:32

Foundry so it's like it's not a short

play13:34

game already for many folks but you know

play13:37

we do want to add more depth but we also

play13:38

want to add more bread you know because

play13:40

not everybody is going to want to put in

play13:42

the 200 hours they want to have a good

play13:44

experience and we want to improve that

play13:45

experience for for the average player

play13:48

yeah that's that's exactly it which

play13:51

brings us to power plants yeah um well

play13:56

we have quite a bit planned here uh we

play13:59

actually already started working on them

play14:03

um it's a pretty big feature so I don't

play14:06

know yet in which update it'll be but um

play14:11

yeah we've started working on uh

play14:13

Advanced power plant which is made uh up

play14:17

of multiple um Modular Buildings uh that

play14:21

need to be connected and they have some

play14:24

interesting

play14:25

behaviors um yeah stay stay tuned for

play14:30

that um yeah we don't have to we don't

play14:32

have the do I mean it you can imagine

play14:34

what kind of complience boundary is

play14:36

lacking and then and then uh predict

play14:38

what's coming but I think it's I think

play14:40

it you know modular buildings are really

play14:42

interesting because you learn a lot

play14:43

about the actual system behind it and I

play14:45

think with with what we're doing with

play14:48

Advanced power plants you're going to

play14:49

have a relatively complicated power

play14:51

plant that's deep and needy and can be

play14:53

kind of pushed in your direction and I

play14:55

think that's that's what we like the

play14:57

most about the modular building system

play14:59

system is that they're they're not

play15:01

simple buildings I think yes yes the

play15:04

advanced power plant will be uh a really

play15:07

great addition for the construction

play15:09

system uh or the construction industry

play15:12

system and the Modular Buildings um this

play15:16

this is going to work really well I I

play15:19

believe and I'm really looking forward

play15:22

to to share that with with the

play15:25

community yeah and I I think like you

play15:28

know it's interesting that we're we're

play15:30

talking about all these different types

play15:31

of gameplay and you know the next item

play15:33

on the list is World Decor pieces so you

play15:36

know we've seen some really amazing

play15:38

cosmetic bases I think that's a system

play15:40

that like you know it's it's relatively

play15:43

easy for us to produce that kind of

play15:45

content uh and and it's just interesting

play15:47

when we see people like make Factory

play15:50

their own so we're going to keep

play15:51

producing content uh in that vein you

play15:55

know ways to make your factory your

play15:57

factory look the way you want it'll be

play15:59

more Decor pieces coming out in in the

play16:01

coming

play16:02

updates

play16:04

absolutely next up that also means some

play16:08

some existing buildings will be tintable

play16:09

and things that that that weren't

play16:11

customizable yes we're going through

play16:12

doing a pass so there's no more no

play16:15

excuse for anly

play16:17

factory

play16:19

exactly next up Critters maybe

play16:23

you you have been uh spearheading

play16:26

Critter development tell us more about

play16:29

them I've been trying to put Critters in

play16:31

this game for the last year and a half

play16:33

and they're they're finally coming

play16:34

together so I'm really excited I mean

play16:38

you know we you you sort of see it bit

play16:41

starting to come with with c3bb in the

play16:43

game that that they you can walk around

play16:45

and and all that but but from there the

play16:48

idea is that we actually want to have

play16:50

Wildlife uh around the planet you

play16:53

specific to each of the biomes uh that

play16:56

that can add a little bit of personality

play16:57

to the game and make it feel a little

play16:59

more alive uh you know the coner that

play17:02

we're not going to like flend the planet

play17:04

with so much biomass uh that you can't

play17:07

actually build and they're frustrating

play17:09

um I think the plan right now is to

play17:11

introduce Critters mostly As Cosmetics

play17:14

like just happen to be there in the

play17:16

planet make them relatively rare so

play17:18

they're not in your way so it's actually

play17:20

a reward when you find one but then

play17:23

layer content on top of them uh in a

play17:25

future update uh which you know you see

play17:27

that sort of as like Critter related

play17:29

gameplay in the uh in the research area

play17:32

which is we're not exactly sure you know

play17:34

whether we're going to do breeding or

play17:36

selling or extracting you know wool for

play17:38

achine or or how deep that Loop's going

play17:41

to go a lot of it really depends on how

play17:44

we pull together our uh Commerce update

play17:47

right so how are we going to be able to

play17:49

create a loop within Foundry that's

play17:51

meaty and interesting but doesn't mess

play17:54

with the core science research tree and

play17:58

so that that that's actually been a big

play17:59

discussion and something we've been

play18:01

we've been trying to iron out is how do

play18:03

we grow this game wider with interesting

play18:05

mechanics that don't feel like onea and

play18:08

so Critters is is an example of

play18:10

something where we're going to try to

play18:11

figure out how can we make these an

play18:14

interesting automation task within

play18:16

Foundry that doesn't feel like a

play18:18

throwaway and then like leans back into

play18:20

the main core of the game and but in the

play18:23

meantime we're gonna have cute animals

play18:24

running around you can grab and and

play18:26

build a little Zoom for so okay that's

play18:29

that's what I needed out of that sounds

play18:32

exciting uh let's see where it goes yeah

play18:36

I mean and you know maybe I'll grab the

play18:38

next one which is which is blueprints

play18:40

one of the most requested features uh

play18:43

entirely yeah uh and and actually the

play18:46

reason I want to grab this one so we're

play18:48

working on a mod kit right now that will

play18:52

that will basically allow you use the

play18:53

Steam Workshop to uh to install mods for

play18:57

Foundry I think one of the first mods

play19:00

we're hoping to have on there would be

play19:01

the blueprint mod uh and uh you know so

play19:05

we might try to like shortcut this and

play19:08

get get something out for people that

play19:09

really are dying I know you're you're

play19:11

working on like the actual blueprint

play19:13

system and it's a lot deeper but uh

play19:16

curious if you could say a bit more

play19:17

about that this was a very clever way to

play19:20

uh reveal that we're working on on mod

play19:22

support with the Steam Workshop for the

play19:25

upcoming update um yes as you said

play19:29

uh there has already been a fantastic uh

play19:33

blueprint mod been made in the past but

play19:36

of course we're working on adding this

play19:39

natively to the game um I'll I'll be

play19:43

fully transparent even though it's

play19:45

requested really highly it is not the

play19:49

thing that's going to come super quickly

play19:52

because it's unfortunately a lot of work

play19:55

and it needs to be done the right ways

play19:58

if

play19:59

at the top it starts to look quite easy

play20:02

and then there is a lot of edge cases

play20:05

that take really a lot of work and we

play20:09

want to also work on on content and

play20:11

other stuff uh first but they're on the

play20:16

list we know that they're important and

play20:20

uh eventually they'll be there um I

play20:24

don't have the specific yet about how

play20:28

they're going to work uh the idea is

play20:31

obviously since we have this

play20:32

construction industry that the buildings

play20:35

are not just going to magically appear

play20:38

but they will have to be built uh from

play20:41

from those construction ships and drones

play20:43

we have but the the concept uh stage

play20:46

here is like really really early and um

play20:51

yeah that that's all we or I can say

play20:54

about it at the

play20:56

moment like the way I you know think

play20:59

about that is that you know we're we're

play21:02

looking to make blueprints a feature and

play21:04

not just like copy what we've seen in

play21:06

other games like we have ideas that make

play21:08

it The Foundry blueprint system that it

play21:11

feeds into our game the way we want

play21:13

people uh we we think blueprints Mak

play21:16

sense in our in our universe and what

play21:18

you know the challenges we want players

play21:19

to have so that's I think is an

play21:22

interesting way of giving people at

play21:24

least access to what they want which by

play21:26

the way we didn't make blueprint mods so

play21:29

no guarantee it's on the on the mod

play21:30

store but you know get out our Discord

play21:32

and start begging for it um but but you

play21:36

know it's it's it's a way that we can

play21:39

let people take the game and do the

play21:40

things they want with us with it even if

play21:42

we don't agree or it's not in our plans

play21:45

right away so so I think that's one way

play21:47

we're going to let people also you know

play21:49

pull the game in their own

play21:51

Direction okay perfect um so time's

play21:56

already getting a bit uh short so I'll

play22:00

make the next Point really quick

play22:02

usability and user experience is

play22:06

basically a blanket term for making the

play22:08

game more comfortable to play there is

play22:11

countless of things we want to improve

play22:14

uh in terms of

play22:15

usability user

play22:17

interface whatever like everything

play22:20

that's currently in inconvenience we

play22:22

want to make better um yeah there's not

play22:27

there's nothing specific here on that

play22:29

one so far we have done already one

play22:32

small update about ux um and there will

play22:36

be many more

play22:38

improvements and and that's that and the

play22:41

final Point here is World updates um and

play22:46

World updates what that means is to make

play22:51

uh our procedurally generated wxel World

play22:54

more interesting um add more meaning to

play22:58

the biomes certain things that are

play23:01

limited to certain biomes um we want to

play23:04

add more underground content uh at some

play23:07

point we want to bring caves and other

play23:10

things a bit of

play23:12

exploration um yeah this this also needs

play23:16

a bit more time uh we really need to to

play23:19

get that one right you can just put in

play23:22

caves and then be done with it you

play23:23

really need to put in some testing and

play23:26

make sure this is the this is actually

play23:28

fun and works well um so it's it's on

play23:33

our list but from all those points it's

play23:35

not the most important one at the moment

play23:39

but uh this might also be done in

play23:42

incremental uh stages and com in minor

play23:47

updates uh what one of them that's

play23:49

actually going to come soon is We'll add

play23:52

abilities to customize the world at gam

play23:55

start modify or richness and and and

play23:58

things like that um we probably start

play24:01

with only ores at the first update but

play24:04

then uh at some point you'll be able to

play24:07

modify the amount of mountains oceans or

play24:10

whatever to to make to addend more

play24:13

customization that's actually a good

play24:15

point is the idea that you know after

play24:17

after Blueprints and trains the most

play24:19

requested feature is to make ores

play24:21

infinite so it's like we we hear we

play24:24

could hear that we could hear the

play24:25

Roaring crowds like we're we're going to

play24:27

create more World gen option that let

play24:28

you do things like that we're going to

play24:30

introduce those with every single uh

play24:32

content update we're going to try to

play24:34

give you a reason to play the game again

play24:36

uh with some more options and you know

play24:38

if you really need infinite ore we'll

play24:40

figure it out for you guys and um you

play24:42

know I'm excited for World updates I'm

play24:45

excited to have things you can find in

play24:46

the world I'm excited for caves and like

play24:49

maybe lava at some point absolutely know

play24:53

you know the conversation always ends up

play24:54

being is like this stuff's really neat

play24:57

but we can't make it distract or chk the

play25:00

core gameplay Loop of building factories

play25:02

and so it's it's all got to be done

play25:04

carefully to actually uh move the game

play25:06

in the right direction so we're not

play25:08

being too halfhazard with it but it's

play25:10

something I'm excited for it's just the

play25:12

world of fa is a place I want to spend

play25:14

more time

play25:16

in okay well Mark we've covered all the

play25:20

inroduction uh tasks I know that

play25:23

everyone is curious to hear about the

play25:26

bottom list as well where we're out of

play25:29

time for today but we might come back

play25:32

with a second video like that where

play25:34

we'll take a closer look at the five uh

play25:38

topics at the bottom of that road map

play25:41

and that's it for today yeah and I mean

play25:45

we're always in Discord so come join the

play25:49

community chat about foundary we're you

play25:52

know we're not this isn't a closed

play25:53

development cycle we're trying to engage

play25:55

with the community and understand uh you

play25:58

know what we've created and where the

play26:00

game needs to go and part of that

play26:01

working with the community so uh we

play26:04

appreciate everyone that's taken time to

play26:05

play foundary since we launched and uh

play26:08

you know it's been a tremendous month

play26:10

and uh we're just really excited uh for

play26:13

this journey and growing Foundry into

play26:15

the game it can

play26:17

become well said thank you all for

play26:20

watching see you next time have a good

play26:23

day bye

play26:28

[Music]

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