All 40+ Blender Sculpting brush EXPLAINED

Potter Sculpts
16 Oct 202213:26

Summary

TLDRThis video tutorial offers an in-depth guide to various sculpting brushes in a 3D modeling software. It covers the functions of each brush, from adding quick shapes with 'Draw' to texturing with 'Scrape'. The presenter demonstrates the use of 'Clay', 'Inflate', and 'Smooth' brushes, among others, highlighting their unique applications in sculpting. The script also touches on more specialized brushes like 'Snakehook' and 'Poise', which are essential for detailed character sculpting. Viewers are encouraged to explore the brushes' settings for greater control and customization in their sculpting projects.

Takeaways

  • 🎨 The script provides an in-depth walkthrough of various sculpting brushes and their functions in a digital sculpting software.
  • 🖌️ 'Draw' brush is used for adding quick shapes and is helpful for details like eyelids or lips.
  • 🔪 'Draw Sharp' brush is a sharper version of the 'Draw' brush, often used more frequently and can create creases.
  • 🤏 'Clay' and 'Clay Strips' brushes are used for adding thickness or straight lines to the model, respectively.
  • 👍 'Clay Thumb' is a unique brush that mimics the action of pinching the clay, useful for adding creases.
  • 🌀 'Inflate' brush is used to expand the mesh by adding an inflated blob on top.
  • 📏 'Crease' and 'Edge Sharpen' brushes are self-explanatory, used for adding creases and sharpening edges in the mesh.
  • 💆‍♂️ 'Smooth' brush is essential for ironing out the model, with adjustable strength for finer control.
  • 🗑️ 'Scrape' and 'Flatten' brushes are used for removing material and smoothing out the mesh, respectively.
  • 🤏 'Pinch' brush is similar to a crease brush but pulls in geometry, while 'Grab' and 'Elastic' brushes move the mesh around.
  • 👍 'Snake Hook' is useful for quickly adding details like horns or spikes to the model.
  • 👁️ 'Thumb' brush is akin to the 'Grab' brush but allows for sliding and manipulating the sculpt in a different manner.
  • 🎭 'Poise' brush is especially useful for character sculpting, enabling the rotation of specific areas.
  • 👷‍♂️ 'Nudge' brush can move geometry around, finding niche uses in certain sculpting scenarios.
  • 🔄 'Rotate' brush, as the name suggests, is used to rotate the entire model or specific parts.
  • 🧘 'Relax' helps in smoothing out the topology by spreading out bunched-up geometry.
  • 🖱️ 'Mask' is a versatile brush that prevents certain areas of the mesh from being affected by other brushes.
  • 📦 'Box Masks' and 'Box Hard' are used for creating specific mask shapes and hardening the geometry, respectively.
  • 🗑️ 'Box Trim' and 'Lasso Trim' are for quickly removing parts of the mesh by trimming.
  • 📈 'Multi-Displacement' and 'Smear' brushes are associated with multi-resolution modifiers for dynamic mesh adjustments.
  • 🧶 'Plus Brush' simulates cloth behavior, offering various settings for different cloth effects.
  • 🔧 'Simplify' brush is used with dynamic topology to reduce the complexity of the mesh.
  • 🎨 'Color Filter' and 'Edit Face Sets' are among the miscellaneous brushes for specific painting and editing tasks.

Q & A

  • What does the Draw brush do in sculpting?

    -The Draw brush adds a slight line or shape to your model, useful for adding quick details like eyelids or lips.

  • How is the Draw Sharp brush different from the Draw brush?

    -The Draw Sharp brush is a sharper, inverted version of the Draw brush, useful for creating creases or sharper edges.

  • What is the purpose of the Clay brush?

    -The Clay brush adds a layer of material onto your model, useful for quickly adding thickness.

  • How does the Clay Strips brush differ from the Clay brush?

    -The Clay Strips brush creates a straight line of material, commonly used for adding texture and details.

  • What does the Inflate brush do?

    -The Inflate brush drags up the surface of your model, creating an inflated or bulging effect.

  • When would you use the Crease brush?

    -The Crease brush is used to add creases or sharpen edges in your mesh, similar to the Draw Sharp brush but more focused on creating tight creases.

  • What is the function of the Smooth brush?

    -The Smooth brush smooths out your model's surface, helping to blend and soften areas.

  • How does the Flatten brush work?

    -The Flatten brush flattens the surface of your model, useful for creating flat planes or filling in uneven areas.

  • What is the purpose of the Grab brush?

    -The Grab brush allows you to drag and move parts of your mesh around, useful for repositioning and shaping your model.

  • What does the Snake Hook brush do?

    -The Snake Hook brush extrudes geometry from your model, useful for creating extended features like horns or tentacles.

  • How does the Pose brush assist in sculpting characters?

    -The Pose brush allows you to rotate and reposition parts of your model, making it easier to adjust poses and proportions.

  • What is the Nudge brush used for?

    -The Nudge brush is used to slightly move parts of your model, helping to make fine adjustments to the mesh.

  • How does the Boundary brush function?

    -The Boundary brush manipulates the edges of your model, allowing you to rotate, bend, and expand boundary areas.

  • What is the use of the Mask brush in sculpting?

    -The Mask brush creates a mask on your model, preventing changes to the masked area and allowing you to work on specific parts without affecting others.

  • What does the Box Trim brush do?

    -The Box Trim brush cuts away parts of your mesh in a box shape, useful for quickly removing unwanted geometry.

Outlines

00:00

🖌️ Introduction to Sculpting Brushes

In this segment, the speaker introduces the abundance of sculpting brushes available and sets the stage for a detailed walkthrough of their functions. They start by navigating to sculpt mode, showcasing the list of brushes on the left, and emphasizing the usefulness of getting a high-resolution view for better understanding.

05:01

✏️ Basic Brushes: Draw and Draw Sharp

This paragraph explores the 'Draw' and 'Draw Sharp' brushes. The 'Draw' brush is described as adding slight lines useful for quick shapes like eyelids or lips. The 'Draw Sharp' brush is a sharper, inverted version of 'Draw', functioning similarly to a crease brush and often more useful for finer details.

10:04

🗿 Clay and Clay Strips Brushes

Here, the 'Clay' and 'Clay Strips' brushes are discussed. The 'Clay' brush adds a layer of material, useful for quickly adding thickness, while the 'Clay Strips' brush creates a straight line, commonly used but not the best option available.

🤲 Specialized Brushes: Clay Thumb and Layer

This section covers the 'Clay Thumb' and 'Layer' brushes. The 'Clay Thumb' brush moves material and creates creases, though its use is not always clear. The 'Layer' brush adds a single layer of material, useful for maintaining the original shape while adding thickness.

🎈 Inflate and Blob Brushes

The 'Inflate' and 'Blob' brushes are explained. The 'Inflate' brush adds a large, rounded form, useful for quick volume addition. The 'Blob' brush works similarly but with slight differences, making them somewhat interchangeable.

🔨 Crease and Smooth Brushes

This paragraph introduces the 'Crease' and 'Smooth' brushes. The 'Crease' brush sharpens edges and creates creases in the mesh. The 'Smooth' brush softens and smooths the model's surface, with adjustable strength for different effects.

🔧 Flatten and Fill Brushes

The 'Flatten' and 'Fill' brushes are detailed here. The 'Flatten' brush evens out the surface, though results can be unpredictable. The 'Fill' brush fills gaps in the model, useful for smoothing out unwanted spaces.

🪚 Scrape and Multi-plane Scrape Brushes

In this section, the 'Scrape' and 'Multi-plane Scrape' brushes are described. The 'Scrape' brush removes material to flatten surfaces, while the 'Multi-plane Scrape' brush is useful for working with edges, though its application can be less clear.

✂️ Pinch, Grab, and Elastic Deform Brushes

This paragraph covers the 'Pinch', 'Grab', and 'Elastic Deform' brushes. The 'Pinch' brush pulls geometry together, creating tighter areas. The 'Grab' brush moves mesh within its radius, and the 'Elastic Deform' brush offers a wider falloff for smoother adjustments.

🐍 Snake Hook and Thumb Brushes

The 'Snake Hook' and 'Thumb' brushes are explained. The 'Snake Hook' brush extrudes geometry dynamically, useful for adding features like horns. The 'Thumb' brush is similar to 'Grab' but slides the mesh around.

🧍 Pose Brush

Here, the 'Pose' brush is discussed. It's particularly useful for character sculpting, allowing for rotation and movement of parts of the model, with the effect depending on the brush size.

🔄 Nudge and Rotate Brushes

The 'Nudge' and 'Rotate' brushes are introduced. The 'Nudge' brush moves geometry slightly, useful in specific situations. The 'Rotate' brush allows for rotating the entire model or parts of it.

🧩 Relax and Boundary Brushes

This section details the 'Relax' and 'Boundary' brushes. The 'Relax' brush adjusts geometry to reduce stretching and bunching. The 'Boundary' brush manipulates the edges of the model based on brush size.

⚙️ Mesh Filter and Cloth Brushes

The 'Mesh Filter' and 'Cloth' brushes are described. The 'Mesh Filter' brush applies various effects like sharpening and inflating. The 'Cloth' brush simulates cloth behavior on the model, useful for creating realistic fabric textures.

🎨 Mask and Color Brushes

In this paragraph, the 'Mask' and 'Color' brushes are covered. The 'Mask' brush blocks out areas from being affected by other brushes. The 'Color' brush applies color to the model, with various settings for different effects.

🔄 Multi-res and Simplify Brushes

The 'Multi-res' and 'Simplify' brushes are discussed. The 'Multi-res' brush reverts the model to its original shape under a multi-resolution modifier. The 'Simplify' brush reduces the complexity of the model when using dynamic topology.

🎭 Face Sets and Multi-res Displacement Brushes

This section covers the 'Face Sets' and 'Multi-res Displacement' brushes. The 'Face Sets' brush marks parts of the model for easier manipulation. The 'Multi-res Displacement' brush adjusts the model to its original shape under a multi-resolution modifier.

🖍️ Box and Lasso Masks

The 'Box' and 'Lasso' masks are explained. These brushes create masks over specific areas using box or lasso selection, respectively, allowing for focused editing on the sculpt.

✂️ Trim Brushes

This paragraph details the 'Box Trim' and 'Lasso Trim' brushes. These tools cut away parts of the mesh based on box or lasso selection, useful for quickly removing unwanted geometry.

🔍 Miscellaneous Brushes

The final segment discusses various miscellaneous brushes like 'Mesh Filter', 'Cloth', 'Color Filter', and 'Edit Face Sets'. These brushes offer unique functionalities, including simulations and color adjustments, enhancing the sculpting process.

Mindmap

Keywords

💡Sculpting

Sculpting in the context of the video refers to the digital creation and manipulation of 3D models using various tools and techniques. It is the main theme of the video, as the script discusses different brushes and their functions within a sculpting software. For example, the script mentions 'sculpt mode', indicating the mode within the software where one can sculpt the model.

💡Brushes

Brushes are tools within digital sculpting software that allow artists to modify the shape and texture of a 3D model. The video script provides an in-depth walkthrough of various brushes, such as 'draw', 'clay', and 'smooth', each serving a distinct purpose in sculpting. The term 'brushes' is central to the video's educational content, as it helps viewers understand the different tools available for sculpting.

💡Draw Brush

The 'Draw Brush' is a specific type of brush used in digital sculpting to add or define lines and shapes on a 3D model. The script describes it as adding 'a slight line' and being useful for tasks such as creating eyelids or lips. It exemplifies the variety of brushes and their specialized uses in the sculpting process.

💡Clay Brush

The 'Clay Brush' is likened to adding a layer of material onto the model, which can result in quick thickness adjustments. The script mentions it as an 'odd brush' but also 'pretty useful', highlighting the diversity in brush functionalities and their potential for creative outcomes in sculpting.

💡Clay Strips

Clay Strips is a brush that creates straight lines on the model, a common tool in sculpting. The script notes its frequent use by the speaker, indicating its importance and utility in shaping and defining the model's structure.

💡Inflate Brush

The 'Inflate Brush' is used to expand or 'inflate' parts of the model, creating a bulging effect. The script describes its action with phrases like 'adds like a big inflated blob on top of it', demonstrating how it can be used to modify the volume of the model.

💡Smooth Brush

The 'Smooth Brush' is essential for refining the surface of a 3D model by evening out irregularities. The script explains its function with the phrase 'it just Smooths out your model', emphasizing its role in achieving a polished look in sculpting.

💡Scrape Brush

The 'Scrape Brush' is used to remove material from the model, effectively 'scraping away' at the mesh. The script illustrates its function by saying it 'just starts removing material', showing how it can be used to reduce volume or refine details in the sculpting process.

💡Pinch Brush

The 'Pinch Brush' is used to pull in or compress geometry on the model, creating a pinching effect. The script describes its action as 'it's kind of similar to like a crease brush except, just pulls in Geometry', indicating its utility in shaping and detailing the model.

💡Mask Brush

The 'Mask Brush' is crucial for isolating parts of the model, preventing changes to certain areas while sculpting. The script explains its function by stating it 'stops the joint' and allows for selective editing, highlighting its importance in maintaining control over the sculpting process.

💡Multi-Resolution

Multi-Resolution is a modifier in sculpting software that allows for sculpting at varying levels of detail. The script discusses its use with the phrase 'if you have a multi-rism multi-resolution, modifier', showing how it can be employed to work on different scales of the model simultaneously.

Highlights

Introduction to various sculpting brushes and their uses in digital sculpting.

Explanation of the 'Draw' brush for adding quick shapes to a model.

Use of the 'Camera' brush, though not commonly used by the speaker.

Description of the 'Draw Sharp' brush for creating sharper lines and creases.

Introduction to the 'Clay' brush for adding material layers to a model.

Functionality of 'Clay Strips' for creating straight lines in sculpting.

The peculiar 'Clay Thumb' brush for creating creases and adding thickness.

The 'Inflate' brush for expanding the model and creating inflated shapes.

The 'Crease' brush for adding sharp edges and creases to the mesh.

The 'Smooth' brush for evening out the model's surface.

The 'Flatten' brush for filling in gaps and flattening areas of the model.

Utility of the 'Scrape' brush for removing material from the mesh.

The 'Multi-Pin Plane Scrape' for working with edges and complex shapes.

The 'Pinch' brush for pulling in geometry to create detailed forms.

The 'Grab' brush for moving and manipulating the mesh.

The 'Elastic' form brush for adjusting the weights and falloff of the model.

The 'Snake Hook' brush for creating extruded shapes and hordes.

The 'Thumb' brush for sliding and manipulating the model similar to 'Grab'.

The 'Poise' brush for precise adjustments, especially in character sculpting.

The 'Nudge' brush for moving geometry around with adjustable strength.

The 'Rotate' brush for rotating the entire model or specific parts.

The 'Relax' brush for smoothing out the topology of the mesh.

The 'Boundary' brush for creating and manipulating boundaries in the mesh.

The 'Plus' brush for simulating cloth and other materials.

The 'Simplify' brush for reducing the complexity of the mesh in DynaMesh.

The 'Mask' brush for protecting specific areas of the model from changes.

The 'Draw Face Sets' for selecting parts of the mesh, not compatible with DynaMesh.

The 'Multi-Res Displacement' and 'Eraser' brushes for working with multi-resolution models.

The 'Space and Speed Smear' brush for dragging and smearing the mesh.

Mention of painting brushes for texture work, suggested for further learning.

The 'Box Mask', 'Box Hard', and 'Box Face Set' brushes for creating masks and hard edges.

The 'Box Trim' brush for quickly removing parts of the mesh.

The 'Lasso Trim' and 'Limited Segment Drag' brushes for cutting away mesh.

The 'Mesh Filter' brush for adjusting mesh settings like sharpen and inflate.

The 'Cloth' brush for simulating cloth dynamics on the model.

The 'Color Filter' and 'Edit Face Sets' for working with color and face sets.

The 'Mask by Color' brush for masking areas based on color, noted as not very effective.

Conclusion summarizing the variety and utility of sculpting brushes.

Transcripts

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if you've been sculpting you know

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there's a lot of brushes so today I'm

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going to walk you through what every

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single one of them does let's hop right

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into it all right let's start off so

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basically what I'm going to do I'm going

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to go to sculpt mode and let's just

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start walking through all of them so on

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the left you can see a list of every

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brush I can pull this out you can see

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all the names all the icons for

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everything and everything like that if

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you want to read them all I'm just going

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to get a high resolution one because

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sometimes it's NASA cool so first off we

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can see draw which basically as you can

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see it just adds like a slight line over

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here so if you have like Max Jones you

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can see it just has this kind of shape

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this is useful if you need to like add

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some quick shape sometimes like this

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will be helpful like if you're doing

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eyelids or something or like lips camera

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brush I don't really use it that much

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but it can be useful sometimes then we

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have drawshop which is similar except

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it's just sharper than the draw you can

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see these fall off is just a sharper

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version and it's inverted so if you can

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click this plus little button you can

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see it just it's basically like a crease

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brush kind of so you can see it's just a

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sharper version of draw this is also

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very useful I'll actually use this more

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than the drawer brush in my opinion is

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more useful then we have Clay which is a

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bit of an odd brush you can just let me

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just drag up my so it just kind of like

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adds on a layer of material onto it you

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can get some weird results but it can be

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pretty useful if you just need to add

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some quick like thickness to your model

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very quickly then we have Clay strips

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everyone knows about K strips but it's

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basically just a straight line very

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common brush I use this a lot it's not

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the greatest probably actually replace

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it with some other other ones but why

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not it's pretty good then we have Clay

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thumb so this is also this is a very

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weird one so you can kind of just like

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you start just like moving kind of just

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like creases it in and yeah very odd

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brush bug out quickly but I don't know

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when you'll use this but you can Leia

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very similar to the clay brush but

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literally just add one layer on top of

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your model it'll copy like the exact

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same shape just like this inflate kind

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of in its name it just kind of drags all

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the way up you can see it just goes and

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adds like a big inflated blob on top of

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it and you said blood brush which is

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just works slightly different doesn't

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work exactly the same as the Play Brush

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but you can use them kind of like

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changeably crease brush it's another

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self-explanatory one you just add some

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like creases into your mesh like this

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but you can also sharpen edges it's kind

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of similar to the the draw shop but yeah

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then we have the smooth brush the smooth

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brush yeah basically it just Smooths out

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your model kind of makes an its name if

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you just like go start moving kind of

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just start smoothing out your model you

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can adjust the strength of it so if you

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adjust it here so if I go like shift

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they have to make it slower and I'm in a

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different like different brush I can

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just hold shift and it'll work exactly

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the same strength as it is over here

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very useful I don't use it too much I

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would most likely like a replaceable

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scraping on black especially working on

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phases but it's still really useful and

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I still use it quite a lot and flatten

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which will basically

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I'll show you here and I'll flatten you

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can see it kind of like gets a little

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bit of an odd result but it does kind of

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like fill in kind of like aggregate

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flattens kind of thing yes it's kind of

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odd I don't really use as much much but

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it's up to you Phil so we can just fill

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in this little Gap so usually a fill

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smooth and like you there so you can

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like fill in any unwanted gaps or

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something like that

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scrape brush also a very useful one it

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kind of just like it it's kind of what

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you'd expect flatten to be it kind of

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just starts removing material whereas

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flat and kind of like flattens

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everything out

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um so you can see if you just start

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going you can start flattening what are

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you like scraping away actual mesh so

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you can kind of just carry on going like

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this then you have multi-pin plane

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scrape a bit of a weird one but you can

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kind of just like if you have an edge

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like this it's a bit odd

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um

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but sometimes it can be useful uh not

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too much but it depends from time to

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time cool then we have the pinch brush

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here it kind of does like this it's kind

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of similar to like a crease brush except

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just pulls in Geometry so you can see we

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have a very big cluster in this area

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right now

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then we have grab which is also another

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self-explanatory one drop uh drag your

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mesh around like this in like the radius

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the bigger radius more mesh you can grab

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at the time elastic the form it just

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works slightly different to the grab

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it's just how like the weights and stuff

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of it you can see it just works a bit

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differently so kind of like it has like

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a wider falloff of the brush snakehook

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is basically one that just pulls off

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like this if you have a down Dynamic

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topology on it will extrude a properly

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uh thing as you can see like this so

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this is kind of useful if you just need

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to quickly add like a little horde or

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something like that but yeah that's just

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the snake brush then we have thumb which

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also is just like a very similar to the

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grab brush

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um but you can kind of just slide the

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mod the the sculpts like this okay Poise

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brush it's just very useful especially

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with characters when you're sculpting

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them

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um you can see here if I just like have

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this little thing that we screwed it out

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I can kind of just rotate it all like

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that so if I make a smaller you can see

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in artworks less so the size of the

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brush how long this little white light

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is it kind of shows how much of it

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you're going to move with when you move

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your brush

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all right then we have the nudge brush

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which kind of just oh wait I'll show you

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kind of just if you drag up the strength

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you can see you can kind of just like

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move your stuff around not really useful

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one but sometimes you can find a niche

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use for it rotates obviously another

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name you can rotate your whole model

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like this but if you want something it

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just like rotates it a little bit pretty

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useful if you can just click slide relax

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that's to kind of like with your

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topology so you can see if like if I go

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like start pulling a lot of geometry in

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here so you can see it's kind of like

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bunched up together then I go you start

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relax and you can see you can kind of

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just start moving the geometry and like

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pulling it out

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oh if you want to pinch it in a specific

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area you can kind of just pinch it all

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in like that with first light relaxed

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boundary okay we're going to need a

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different model to sort this out so if I

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go select it you can see this bottom

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Edge highlights right now so basically

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all the stuff right now if you just drag

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you can see you can kind of rotate like

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pan around this whole thing so if we go

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up and down and kind of just do it like

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this and this is dependent on the size

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of your brushed you can see this little

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white line it doesn't make this bigger

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you can see it does it more uh and it

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make it smaller it does less okay and

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then if you go up to the setting this

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little the toolbar you can see it has a

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bunch of settings over here these three

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so you can choose geometry class

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animation you can change it to Ben grab

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someone and so on as you can see you can

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just grab like this whole thing uh

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you've expand which will basically just

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like take it down

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uh you have inflate go in and out you

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have twist twist it like that

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and then you have smooth which will just

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take it in like that if you just hold

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down all right so I'm going to change it

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back to bend and then you can see the

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boundary fall off so I'm going to go

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brush radius

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and I can see we have it like this and

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you're like oh okay that's cool so you

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can just do that on like an individual

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thing but also what you're going to do

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is you're going to Loop and now you can

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see I mean Loop and invert

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know what this does is you can see we

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have like a bunch of them now so to have

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it like there so we can change like the

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south of our brush

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like this and yeah I'll leave a link to

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a video explaining all of this uh yeah

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cool then we have plus brush also

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another very useful one all it does you

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can set it yeah there's a couple

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settings over here but you can see if I

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just start dragging you can see it

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starts like simulating kind of a cloth

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uh you can change the kind of like

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simulation as leave it for now drag

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pinch point you have a bunch of

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different settings you can kind of like

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use to create different effects for your

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cloth uh you just have like radio and

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plane so you can kind of do it like

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there grab as you can see like there try

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all the different ones and get something

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that looks pretty

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that's I mean already this is looking

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pretty cool

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simplify this only works when you are

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using done over topology uh you can see

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uh if it

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if you have like a specific

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number it will kind of like

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a plot so if I have the subdivision the

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Dynamics polygon you can see now this is

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what happens

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um

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that's literally the only reason was

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here and and if you're in using remesh

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then there's no point in it

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all right next one let's go to mask very

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useful brush I use it all the time

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basically a mask is kind of like uh you

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stop the joint you can see like a sauce

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adding this black to our sculpt and now

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what we can do if we go to another brush

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you can see we can't affect uh where

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this black mask is you can see like this

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so you can see it just leave that part

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alone and we can't change it at all if

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you want to invert it you just press

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that control R and then just work on

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this like if you grab you can see we can

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just grab this specific area we can't

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grab anything else you can see we just

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can't change it at all very useful brush

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if you want to clear it just press alt

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and M then we have draw face sets don't

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work when you have Dynamic topology on

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um but you can see we can start drawing

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and I'll kind of just select like a part

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of the mesh like this

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um I don't even know how to use these

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properly

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but before we found a video on how to do

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these probably you should learn myself

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so maybe I'll do a video of that

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sometime I don't know next off we have

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multi-reds displacement eraser so

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basically what happens is if you have a

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model so if I go add like a let's go and

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I go add a multi-rism multi-resolution

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modifier like this and press subdivide

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or once or twice and I grew it like I'm

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going to drag this out what happens with

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this is it basically will try to get

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back to the original shape that you have

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right here so whatever changes you make

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to this you can go like change it around

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um you'll go back here and it will start

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try to change it back to the default or

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like watch it is underneath this

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multi-resolution

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then you also have this brush which is

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the multi brace the space and speed

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smear so basically if you go like drag

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this out go click on this one you can

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kind of see it just like drags it around

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that kind of a useless brush but

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sometimes you can find something useful

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then you have these two which is just

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for painting you could look up some

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videos how to use this I'll start off

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and seeing if I can leave them down

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below

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um

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cool then we have a bunch of like other

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miscellaneous ones uh box marks as you

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can see it's just like drag it and it

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mask your thing you have to have if you

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drag down you can eat like a mask like

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this or you can have the land mask like

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that okay then we have the box hard I

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believe yeah box hard it's all just hard

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the geometry like this

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um and then I appreciologist alt H and

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it undoes it will re uh brings them back

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cool then we have this one which is the

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Box face set which like you just drag

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and it will add a face set to that box

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that you just drew all right and then we

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have the box trim this will get rid of

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part of your mesh I think it'd be

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as you can see like this and you can see

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it just cuts away like that so if you

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want to quickly remove part of your mesh

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box drag and do it like this and then we

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have lasso trim so basically same thing

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you can just like cut away like that you

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can lag a bit but yeah then we have the

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uh this is what limited segment drag uh

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it'll just cut away almost the same

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thing

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um as the lasso trim

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cool it just works better and it adds

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some like topology here

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cool

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then we have the last couple ones that

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are kind of weird and don't do much and

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don't really need to be here mesh filter

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you kind of just like drag it outside

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why not uh you're gonna just have like a

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bunch of settings sharpened

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I don't know inflate you can inflate it

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so on and so on just kind of add around

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some random settings so I guess yeah why

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not

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um then we have the cloth

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which will basically you can just go

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like select there it's actually kind of

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cool you can just go we okay what is

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wrong with those eyeballs

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um yeah so that's the fun of some of

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these brushes they can kind of just use

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some simulations uh and then we have

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color filter this will basically work

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with yeah uh and then we have edit face

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sets so if you have your face set up you

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can do it and then mask by color which

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doesn't really work that well yeah that

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is every sculpting brush hey make sure

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to check down below for my Discord if

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you want to chat to other people about

play13:23

sculpting or click on this video on the

play13:25

basics of sculpting

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Étiquettes Connexes
Sculpting Brushes3D ModelingTutorialBrush FunctionsArt Tutorial3D ArtSculpt ModeClay BrushSmooth BrushDynamic TopologyMasking Techniques
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