Logical Instructions in 8085 Microprocessor (Solved Problem 2)

Neso Academy
23 Jun 202407:42

Summary

TLDRIn this educational video, the presenter continues a series on logical instructions in 8085 assembly language programming. The session focuses on a problem where data from memory location X is multiplied by four and stored at location Y. The solution involves using the RLC instruction twice to achieve the multiplication. The process is demonstrated with a practical example, including writing the program, setting memory locations, and executing it in an emulator. The result is a clear explanation of how to manipulate data in assembly language.

Takeaways

  • 📘 The session focuses on solving problems based on logical group of instructions in 8085 assembly language.
  • 🔱 The specific problem involves taking data from memory location X, multiplying it by four, and storing the result at memory location Y.
  • 🕊 The RLC (Rotate Left Circular) instruction is used for multiplying the accumulator content by two, which can be executed twice to achieve a multiplication by four.
  • 📚 The ldax instruction is utilized to load data from memory location X into the accumulator.
  • 🔄 Executing the RLC instruction twice effectively shifts the bits in the accumulator left by two positions, doubling the value twice (2x2=4).
  • 📝 After the multiplication, the sty instruction is used to store the result back into memory location Y.
  • 🏁 The HLT (Halt) instruction signifies the end of the program, signaling to the microprocessor that the program has concluded.
  • đŸ’Ÿ The example uses memory locations 440 for input data (X) and 4410 for output data (Y), with the input data being '02' in hexadecimal.
  • 🔧 The emulator is used to assemble, load, and execute the program, demonstrating the process of taking input, performing operations, and producing output.
  • 📈 The input data '02' when multiplied by four results in '08', which is the expected output stored in memory location 4410 after program execution.
  • 🎓 The session concludes with a recap of the covered topic and a teaser for the next session, which will involve more logical instructions.

Q & A

  • What is the main topic of the session?

    -The main topic of the session is to solve a problem on logical group of instructions using 8085 assembly language.

  • What is the specific problem that the session aims to solve?

    -The session aims to solve a problem where data from memory location X is taken, multiplied by four, and then stored at memory location Y.

  • What is the role of the RLC instruction in the 8085 assembly language in this context?

    -The RLC (Rotate Left Circular) instruction is used to multiply the data in the accumulator by two. Executing it twice will multiply the data by four.

  • How does the RLC instruction work in the context of this problem?

    -The RLC instruction rotates the content of the accumulator to the left by one bit. Executing it twice effectively multiplies the data by 2 x 2, which is 4.

  • What data transfer instruction is used to load data from memory location X into the accumulator?

    -The data transfer instruction 'ldax' is used to load data from memory location X into the accumulator.

  • What data transfer instruction is used to store the result in memory location Y?

    -The 'sty' instruction is used to store the result in memory location Y.

  • What is the purpose of the HLT instruction in the program?

    -The HLT (Halt) instruction is used to signal the microprocessor that the program has ended.

  • What is the input data stored at memory location 4400 in the example provided?

    -The input data stored at memory location 4400 is 02 in hexadecimal, which is 6 in decimal.

  • What is the expected output data after the program execution in the example?

    -The expected output data after the program execution is 08 in hexadecimal, which is 8 in decimal, as the input data is multiplied by 4.

  • How does the bit sequence change after executing the RLC instruction twice on the input data 02?

    -After executing the RLC instruction twice on the input data 02, the bit sequence changes from 0010 to 1000, which is the binary representation of 8.

  • What is the significance of the emulator in this session?

    -The emulator is used to assemble, load, and run the 8085 assembly language program to verify the correctness of the solution.

Outlines

00:00

đŸ€– Assembly Language Programming: Multiplying Data by Four

This paragraph introduces a session focused on solving problems using logical group instructions in 8085 assembly language. The specific task is to write a program that retrieves data from memory location X, multiplies it by four, and stores the result in memory location Y. The explanation begins by recalling the RLC instruction, which multiplies the accumulator's content by two, and then demonstrates how executing it twice achieves the required multiplication by four. The process involves loading the data from X into the accumulator using 'ldax', applying 'RLC' twice, and storing the result back to Y using 'sty'. The session also includes a practical example where the input data '02' in hexadecimal is multiplied to produce '08', with a step-by-step walkthrough of the emulator setup and execution.

05:04

📚 Practical Execution of Assembly Program in Emulator

The second paragraph details the practical execution of the assembly program in an emulator. It starts by setting up the input data '02' at memory location 4400 and then proceeds to run the program, which is pre-written in the editor. The program is assembled and loaded, and upon execution, the expected result '08' is observed at memory location 4410. The accumulator also reflects the same data, confirming the correctness of the operation. The paragraph concludes with a recap of the session's content and an anticipation for the next session, where more logical instructions will be covered, inviting viewers to join for further learning.

Mindmap

Keywords

💡8085 Assembly Language

The 8085 Assembly Language is a low-level programming language used to write programs for the Intel 8085 microprocessor. It is characterized by its use of mnemonics to represent machine code instructions. In the video, the language is used to write a program that manipulates data within the microprocessor's memory, demonstrating its role in executing low-level operations such as data multiplication.

💡Memory Location

A memory location in the context of the video refers to a specific address in the computer's memory where data or instructions are stored. The script mentions memory locations 'X' and 'Y', which are used to hold input data and the result of the operation, respectively. This concept is fundamental to understanding how data is accessed and manipulated in assembly language programming.

💡Multiplication by Four

Multiplication by four is the arithmetic operation performed in the video's program, where the data byte fetched from memory location 'X' is multiplied by four. This operation is achieved through a series of shifts, which is a common technique in assembly language to perform multiplication without using a dedicated multiplication instruction.

💡RLC Instruction

The RLC (Rotate Left Circular) instruction is a command in the 8085 Assembly Language that rotates the bits of the accumulator to the left. In the video, it is used twice to effectively multiply the accumulator's content by four, as each rotation left is equivalent to multiplying by two.

💡Accumulator

The accumulator is a register in the 8085 microprocessor used for arithmetic and logical operations. In the script, the accumulator is where the data from memory location 'X' is loaded and then manipulated using the RLC instruction to perform the desired multiplication.

💡Data Transfer Instruction

Data transfer instructions, such as 'ldax' and 'sty' mentioned in the video, are used to move data between memory locations and the accumulator. 'ldax' loads data into the accumulator, and 'sty' stores the accumulator's content into a specified memory location, which is essential for both input and output operations in the program.

💡HLT Instruction

The HLT (Halt) instruction is used to signal the end of a program in the 8085 Assembly Language. In the video, it is mentioned as a necessary component to indicate to the microprocessor that the program has concluded its execution.

💡Emulator

An emulator is a software that mimics the functionality of one system on another. In the context of the video, the emulator is used to run the 8085 Assembly Language program, allowing the viewer to see the program's execution and results in a simulated environment.

💡Input Data

Input data refers to the values provided to a program that it uses for processing. In the video, the input data is a hexadecimal value '02' stored at memory location '4400', which the program uses to perform the multiplication operation.

💡Output Data

Output data is the result produced by a program after processing the input data. The video demonstrates how the initial input data of '02' is multiplied by four, resulting in output data of '08', which is stored in memory location '4410'.

💡Logical Instructions

Logical instructions in assembly language are used to perform logical operations such as AND, OR, and NOT. Although not explicitly detailed in the script, the video mentions that the next session will cover problems involving a broader set of logical instructions, indicating their importance in assembly language programming.

Highlights

Introduction to the session on solving problems based on logical group of instructions.

Continuation from the previous session with a focus on 8085 assembly language programming.

Objective to write a program that multiplies a byte of data from memory location X by four and stores the result at memory location Y.

Explanation of the RLC instruction for multiplication by two in the 8085 microprocessor.

Strategy to multiply data by four by executing the RLC instruction twice.

Use of the ldax instruction to load data from memory location X into the accumulator.

Execution of the RLC instruction to perform the multiplication by four.

Utilization of the sty instruction to store the result in memory location Y.

Inclusion of the HLT instruction to signal the end of the program.

Practical demonstration of the program in an emulator with specific memory locations X and Y.

Input data setup in memory location 4400 with the value 02.

Explanation of bit shifting resulting in the output data in hexadecimal.

Conversion of input and output data values from hexadecimal to decimal for clarity.

Verification of the program's output by checking memory location 4410 for the expected result.

Emphasizing the importance of understanding the emulator for practical application of the program.

Assembly and loading of the program into the emulator for execution.

Observation of the program's successful execution and the correct output in memory location 4410.

Conclusion of the session with a teaser for the next session involving more logical instructions.

Appreciation and applause from the audience, signaling the end of the informative session.

Transcripts

play00:01

[Music]

play00:06

hello everyone from the previous session

play00:08

itself we have been solving the problems

play00:11

which are based on logical group of

play00:13

instructions today as well we are going

play00:16

to continue that strick so welcome to

play00:19

the session logical instructions solve

play00:21

problem two without any further Ado

play00:24

let's get to

play00:26

learning coming to the topic that we are

play00:28

going to cover in this session

play00:30

just like the previous session today as

play00:32

well we are going to solve a problem on

play00:35

logical group of

play00:37

instructions consider the question write

play00:40

an 8085 assembly language program that

play00:43

takes data from the memory location X

play00:46

then multiply this byte that is the data

play00:49

of one bite which we have just fased

play00:51

from the memory location X by

play00:54

four and then stores the result at the

play00:58

memory location y so let's try to solve

play01:01

it now in the question it is mentioned

play01:04

we are supposed to take out the data

play01:06

from the memory location X then we are

play01:08

supposed to multiply this data bite by

play01:11

four if you remember we learned about

play01:15

the instruction type

play01:17

RLC and we saw it can be used for

play01:20

performing multiplication by two so

play01:23

clearly executing the instruction RLC

play01:26

will multiply the data within the

play01:28

accumulator by two but in this case we

play01:32

are supposed to multiply the data bite

play01:34

by four now notice using RLC the 8085

play01:39

microprocessor is supposed to rotate the

play01:42

content of the accumulator towards the

play01:44

left in other words execution of RLC

play01:48

will shift the contents within the

play01:50

accumulator towards the left by one bit

play01:54

now what will happen if we execute the

play01:56

RLC two times well as I told told you

play02:00

earlier Shifting the bits towards the

play02:02

left one time means multiplication by

play02:05

two therefore shifting it twice will

play02:09

mean multiplication by 2 into 2 that is

play02:13

4 so all we have to do is execute the

play02:16

RLC instruction

play02:18

twice let's now try and write the

play02:21

program if you notice we are supposed to

play02:24

take the data bite from the memory

play02:26

location X and in order to execute RLC

play02:29

see the data should be inside the

play02:32

accumulator so we will use the data

play02:34

transfer instruction

play02:38

ldax now the data which was inside the

play02:41

location X has already been loaded into

play02:43

the accumulator so all we have to do is

play02:46

execute the RLC instruction twice which

play02:50

will specify that the data has been

play02:52

multiplied by four now after this has

play02:56

been performed we are also supposed to

play02:58

store the result at the memory location

play03:00

Y and for that we are going to use the

play03:04

data transfer instruction

play03:06

sty that is we will store the content of

play03:09

the accumulator which due to the

play03:11

execution of the RLC instruction twice

play03:13

has already been changed because we

play03:16

multiplied the data by four so the data

play03:18

now using this instruction will be

play03:21

stored inside the memory location y now

play03:24

in order to complete the program in the

play03:27

previous session itself I told you we

play03:29

also need to have the instruction HLT

play03:33

which will specify the microprocessor

play03:35

that this is the Endo of the

play03:37

program now this is the conceptual

play03:40

program let's do this in Practical mode

play03:44

and for that say we are choosing our

play03:46

memory location where X is

play03:51

440 and we are selecting our memory

play03:53

location y to be

play03:56

4410 let's now talk about the input data

play03:59

save within the memory location

play04:02

4400 we will store the input data 6

play04:05

zeros followed by 1

play04:08

0 now notice on this data we will

play04:12

perform

play04:14

RLC so once the data is loaded inside

play04:17

the accumulator then if we execute the

play04:19

instruction RLC once the bit one will

play04:23

come to this place but we are not

play04:26

executing the RLC instruction once we

play04:29

are executing it

play04:30

twice so the bit one will come to this

play04:34

place so in the output data this will be

play04:37

our bit sequence isn't it now in hexad

play04:41

decimal can you give me the values of

play04:43

both the input data and the output

play04:46

data notice 0 0 1 0 is 2 and four zos is

play04:52

0 so the input data in hexadecimal is

play04:55

02 on the other

play04:58

hand one triple 0 is 8 and four zos is 0

play05:04

so this is going to be our output data

play05:07

08 and that's pretty evident because if

play05:10

you multiply two with four you are

play05:13

supposed to get the value eight correct

play05:16

So within the memory location

play05:19

44 if we load

play05:21

02 after the execution of this program

play05:24

where we definitely will have to update

play05:26

the memory locations X and Y

play05:28

respectively we in the memory location

play05:31

4410 we are supposed to get the data

play05:35

08 let's now execute this program in the

play05:39

emulator now in the previous session

play05:41

itself we had a detailed walk through of

play05:44

this emulator I encourage you to go

play05:47

through the previous session so that you

play05:50

can operate in this

play05:51

emulator so as you can notice within the

play05:54

editor I already have written down the

play05:56

program for you this is the input data

play05:59

location which was specified in the

play06:02

question as X and this is the output

play06:04

data location which was specified in the

play06:07

program as y now like we discussed at

play06:10

the memory location

play06:12

440 we are going to update the input

play06:15

data

play06:16

02 so let's go to the memory location

play06:19

44 so this is our memory location where

play06:23

we will have our input data let's now

play06:26

load the data we are supposed to load 0

play06:30

2 so now in the memory location

play06:33

4400 we have got the data

play06:36

02 so both our input data and the

play06:39

programs are ready let's now assemble

play06:41

and load the program now the program has

play06:44

been loaded all we have to do is run the

play06:48

program notice as expected in the memory

play06:51

location

play06:53

4410 we have got the multiplier data

play06:57

08 and since we executed the instruction

play07:00

sta

play07:01

4410 so the same data is also there

play07:05

within the

play07:07

accumulator so in this session we

play07:09

covered the topic solve problem on

play07:12

logical instructions we wrote another

play07:16

program all right people that will be

play07:18

all for this session in the next session

play07:21

we are going to solve another problem

play07:23

which is going to include most of the

play07:25

logical instructions so I hope to see

play07:27

you in the next one thank you all for

play07:29

watching watching

play07:31

[Applause]

play07:33

[Music]

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Étiquettes Connexes
Assembly Language8085 MicroprocessorData MultiplicationMemory OperationsProgramming TutorialLogical InstructionsMicroprocessor EmulatorCode ExecutionTechnical EducationComputer Science
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